Super Mario World: Super Mario Advance 2: Difference between revisions

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{{about|the [[Game Boy Advance]] remake|the original [[Super Nintendo Entertainment System|SNES]] game|[[Super Mario World]]|other uses|[[Super Mario World (disambiguation)]]}}
{{game infobox
{{game infobox
|image=[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|250px]]
|image=[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|250px]]
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|input={{input|gba=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1}}
|input={{input|gba=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1}}
}}
}}
'''''Super Mario World: Super Mario Advance 2''''' (or '''''Super Mario Advance 2: Super Mario World''''') is a [[reissue]] of ''[[Super Mario World]]'' made for the [[Game Boy Advance]] and developed by [[Nintendo Entertainment Analysis and Development]] (Nintendo EAD). It is the second title in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual, and [[level]] design changes from the original game, but the most noticeable alteration is the game being playable for one player only (rather than two). Despite this, [[Luigi]] is still playable in the game but now as an alternate character. Outside the main game, a remake of the classic ''[[Mario Bros. (game)|Mario Bros.]]'' game is included, much like with all the other entries in the ''Super Mario Advance'' series, which supports anywhere from one to four players.
'''''Super Mario World: Super Mario Advance 2''''' (or '''''Super Mario Advance 2: Super Mario World''''') is a [[reissue]] of ''[[Super Mario World]]'' made for the [[Game Boy Advance]] and developed by [[Nintendo Entertainment Analysis and Development]] (Nintendo EAD). It is the second title in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual, and [[level]] design changes from the original game, but the most noticeable alteration is the game being playable for one player only (rather than two), with [[Luigi]] now being playable in the single player game as an alternate character. Outside the main game, a [[Mario Bros. (Game Boy Advance)|remake]] of the classic ''[[Mario Bros. (game)|Mario Bros.]]'' game is included, much like with all the other entries in the ''Super Mario Advance'' series, which supports anywhere from one to four players.


The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on April 3, 2014; in North America on December 25, 2014; and in Europe and Australia in March 2016. It was later rereleased on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service on May 26, 2023.
The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on April 3, 2014; in North America on December 25, 2014; and in Europe and Australia in March 2016. It was later rereleased on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service on May 26, 2023.
==Gameplay and premise==
==Gameplay and premise==
{{main|Super Mario World}}
{{main|Super Mario World}}
[[File:Mario Picnic in Dino Land.png|thumb|left|250px|Mario and Luigi arrive at [[Dinosaur Land]] with Peach.]]
[[File:Mario Picnic in Dino Land.png|thumb|left|250px|Mario and Luigi arrive at [[Dinosaur Land]] with Peach.]]
The gameplay and plot are the same as in the original version of ''Super Mario World'' for the [[Super Nintendo Entertainment System]]. Players take control of either [[Mario]] or [[Luigi]], adventuring through [[Dinosaur Land]] to foil the evil King [[Bowser]] and his [[Koopalings]], who have kidnapped [[Princess Peach|Princess Toadstool]] (also known as Princess Peach) and imprisoned seven of the native [[Yoshi (species)|Yoshi]]s in [[Yoshi's Egg|egg]]s. Players navigate through the game's [[world]]s via an overworld map featuring paths connecting to action panels, [[fortress]]es, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the [[Nintendo Entertainment System|NES]] [[Mario (franchise)|''Mario'' titles]], like running, jumping, swimming, dodging, and defeating enemies; and those new to the original ''Super Mario World'', like the [[Spin Jump]].
The gameplay and plot are the same as in the original version of ''Super Mario World'' for the [[Super Nintendo Entertainment System]]. Players take control of either [[Mario]] or [[Luigi]], adventuring through [[Dinosaur Land]] to foil the evil King [[Bowser]] and his [[Koopalings]], who have kidnapped [[Princess Peach|Princess Toadstool]] (also known as Princess Peach) and imprisoned seven of the native [[Yoshi (species)|Yoshi]]s in [[Yoshi's Egg|egg]]s. Players navigate through the game's [[world]]s via an overworld map featuring paths connecting to action panels, [[fortress]]es, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the [[Nintendo Entertainment System|NES]] [[Super Mario (franchise)|''Super Mario'' titles]], like running, jumping, swimming, dodging, and defeating enemies; and those new to the original ''Super Mario World'', like the [[Spin Jump]].


The same power-ups from the original release are retained, including the basic power-ups of the [[Super Mushroom]], [[Fire Flower]], and [[Super Star|Starman]]; and the [[Cape Feather]], introduced in the original game. The Super Mushroom increases Mario or Luigi's size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is [[Yoshi]], the Mario brothers' sidekick and riding mount from the original ''Super Mario World'', who is able to eat most enemies and gain special abilities from holding colored [[Koopa Troopa|Koopa]] shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in [[Star World]] and fed them enough enemies or objects to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell.
The same power-ups from the original release are retained, including the basic power-ups of the [[Super Mushroom]], [[Fire Flower]], and [[Super Star|Starman]]; and the [[Cape Feather]], introduced in the original game. The Super Mushroom increases Mario or Luigi's size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is [[Yoshi]], the Mario brothers' sidekick and riding mount from the original ''Super Mario World'', who is able to eat most enemies and gain special abilities from holding colored [[Koopa Troopa|Koopa]] shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in [[Star World]] and fed them enough enemies or objects to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell.
{{br}}


==Controls==
==Controls==
The Wii U allows controls to be customized
The Wii U allows controls to be customized.
===Game Boy Advance===
*{{button|GBA|Pad}}: Move
*{{button|GBA|R}}: [[Spin Jump]]
*{{button|GBA|A}}: Jump / Select level
*{{button|GBA|B}}: Run (with {{button|gba|pad}}) / Shoot [[fireball]] (as [[Fire Mario]])
*{{button|GBA|L}}: Pan camera / Toggle world map camera
*{{button|GBA|Start}}: Pause
*{{button|GBA|Select}}: Use item in [[item storage|Item Stock]] / Show stats


===Wii U (default)===
<center>
*{{button|Wiiu|Pad}}: Move
{|width=85% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white;text-align:center"
*{{button|Wiiu|R}}: Spin Jump
|-style="background:#FF2400; color:white;"
*{{button|Wiiu|A}}: Jump / Select level
!width=26%|Action(s)
*{{button|Wiiu|B}}: Run (with {{button|wiiu|pad}}) / Shoot fireball (as Fire Mario)
!width=10%|GBA
*{{button|Wiiu|L}}: Pan camera / Toggle world map camera
!width=10%|Wii U
*{{button|Wiiu|Plus}}: Pause
!width=14%|Switch (Dual Joy-Con / Pro Controller)
*{{button|Wiiu|Minus}}: Use item in Item Stock / Show stats
!width=14%|Switch (Single Joy-Con)
|-
|Move
|{{button|gba|Pad}} Left/Right
|{{button|wiiu|Padleftright}} / {{button|wiiu|Leftstick}} Left/Right
|{{button|switch|Leftright}} / {{button|switch|LeftStick}} Left/Right
|{{button|switch|Stick}} Left/Right
|-
|Crouch
|{{button|gba|Pad}} Down
|{{button|wiiu|Paddown}} / {{button|wiiu|Leftstick}} Down
|{{button|switch|Down}} / {{button|switch|LeftStick}} Down
|{{button|switch|Stick}} Down
|-
|Look up
|{{button|gba|Pad}} Up
|{{button|wiiu|Padup}} / {{button|wiiu|Leftstick}} Up
|{{button|switch|Up}} / {{button|switch|LeftStick}} Up
|{{button|switch|Stick}} Up
|-
|Spin Jump
|{{button|gba|R}}
|{{button|wiiu|R}}
|{{button|switch|R}}
|{{button|switch|SR}}
|-
|Jump / Select level
|{{button|gba|A}}
|{{button|wiiu|A}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|Run / Interact / Special ability
|{{button|gba|B}}
|{{button|wiiu|B}}
|{{button|switch|B}} / {{button|switch|X}}
|{{button|switch|jc-bottom}} / {{button|switch|jc-top}}
|-
|Pan camera / Toggle world map camera
|{{button|gba|L}}
|{{button|wiiu|L}}
|{{button|switch|L}}
|{{button|switch|SL}}
|-
|Pause
|{{button|gba|start}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
|-
|Use item in [[item storage|Item Stock]] / Show stats
|{{button|gba|select}}
|{{button|wiiu|Minus}}
|{{button|switch|Minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|}
</center>
{{br}}


==Changes from the original game==
==Changes from the original game==
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[[File:MarioWorld2JumpDifferecnce.png|thumb|left|Mario's and Luigi's height differences in their respective jumps]]
[[File:MarioWorld2JumpDifferecnce.png|thumb|left|Mario's and Luigi's height differences in their respective jumps]]
Several changes were made to the gameplay, some to accommodate the GBA's different button layout, and others to further refine the game:
Several changes were made to the gameplay, some to accommodate the GBA's different button layout, and others to further refine the game:
*The game's original two-player feature has been removed, making the game for only one player. Because of this, Luigi is reworked and can now be played in single player as a optional character, who can be swapped out with Mario by pressing {{button|GBA|R}} on the world map.  
*The game's original two-player feature has been removed, making the game for only one player. Because of this, Luigi is reworked and can now be played in single player as an optional character, who can be swapped out with Mario by pressing {{button|GBA|R}} on the world map.  
Rather than just a palette swap of Mario as in the original game, Luigi plays differently from Mario in several ways:
Rather than just a palette swap of Mario as in the original game, Luigi plays differently from Mario in several ways:
**Luigi jumps higher, but more slowly than Mario, and [[scuttle]]s in midair as he jumps, similar to how he did in the first ''Super Mario Advance''.  When Luigi flies using the Cape, he flies slightly higher than Mario, but not as fast.
**Luigi jumps higher, but more slowly than Mario, and [[scuttle]]s in midair as he jumps, similar to how he did in the first ''Super Mario Advance''.  When Luigi flies using the Cape, he flies slightly higher than Mario, but not as fast.
**Luigi suffers from worse traction and lower running speed than his brother.
**Luigi suffers from worse traction and lower running speed than his brother.
**[[Fire Luigi]]'s fireballs bounce higher than [[Fire Mario]]'s.  
**Fire Luigi's fireballs bounce higher than [[Fire Mario]]'s.  
**When Luigi is riding him, Yoshi does not instantly swallow enemies; instead, he can spit them out and use them to attack other enemies, automatically swallowing them after a brief amount of time.
**When Luigi is riding him, Yoshi does not instantly swallow enemies; instead, he can spit them out and use them to attack other enemies, automatically swallowing them after a brief amount of time.
**If Luigi hits a [[Coin Block]], all of the [[coin]]s inside it will spill out of the block at once instead of collecting them one by one.
**If Luigi hits a [[Coin Block]], all of the [[coin]]s inside it will spill out of the block at once instead of collecting them one by one.
*The [[Fall]] event, previously made available after the player cleared the [[Special Zone]], is now locked until the player has cleared all 96 exits, and not only [[Koopa Troopa]]s, [[Bullet Bill]]s, and [[Piranha Plant]]s, but now [[Galoomba|Goomba]]s and [[Pokey]]s have their appearances changed.   
*The [[Fall]] event, previously made available after the player cleared the [[Special Zone]], is now locked until the player has cleared all 96 exits, and not only [[Koopa Troopa]]s, [[Bullet Bill]]s, and [[Piranha Plant]]s, but also [[Galoomba|Goomba]]s and [[Pokey]]s have their appearances changed.   
*A status menu is added, accessible by pressing {{button|GBA|Select}} on the world maps, which allows players to check their total play time, score, how many levels they have played (and which brother they used in which levels), and whether or not they have collected all the Dragon Coins in a given level.
*A status menu is added, accessible by pressing {{button|GBA|Select}} on the world maps, which allows players to check their total play time, score, how many levels they have played (and which brother they used in which levels), and whether or not they have collected all the Dragon Coins in a given level.
**Once all the levels have been cleared, the player can press {{button|GBA|A}} to automatically access the levels that they select.  
**Once all the levels have been cleared, the player can press {{button|GBA|A}} to automatically access the levels that they select.  
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*Defeating climbing Koopas consecutively counts towards a point chain in the GBA version, as does defeating enemies while sliding down slopes.
*Defeating climbing Koopas consecutively counts towards a point chain in the GBA version, as does defeating enemies while sliding down slopes.
*As the GBA lacks the {{button|SNES|X}} and {{button|SNES|Y}} buttons, it is not possible to shoot fireballs while holding Shells or Grab Blocks.
*As the GBA lacks the {{button|SNES|X}} and {{button|SNES|Y}} buttons, it is not possible to shoot fireballs while holding Shells or Grab Blocks.
*In the international SNES version, the player could replay a completed castle or fortress by holding the {{button|SNES|L}} and {{button|SNES|R}} buttons when selecting the level. The GBA version does not allow the player to reenter the castles or fortresses until after Bowser is defeated, at which point the player may replay any of the castles and fortresses without the need for a special button combination.  
*In the international SNES version, the player could replay a completed castle or fortress by holding the {{button|SNES|L}} and {{button|SNES|R}} buttons when selecting the level. The GBA version does not allow the player to reenter the castles or fortresses until after Bowser is defeated, at which point the player may replay any of the castles and fortresses without the need for a special button combination.  
*In the [[bonus game (Super Mario World)|bonus game]]:
*In the [[bonus game (Super Mario World)|bonus game]]:
**In the SNES version, Mario/Luigi performs a V sign regardless of the outcome.  In the GBA version, Mario/Luigi looks down with sadness if he doesn't win.
**In the SNES version, Mario/Luigi performs a V sign regardless of the outcome.  In the GBA version, Mario/Luigi looks down with sadness if he doesn't win.
**When Mario/Luigi wins in a bonus game, the matching icons flashed in the SNES version, whereas the GBA version also shows lines connecting the matching icons.
**When Mario/Luigi wins in a bonus game, the matching icons flashed in the SNES version, whereas the GBA version also shows lines connecting the matching icons.
*Mario/Luigi is capable of climbing [[Beanstalk|beanstalks]] faster if {{button|GBA|B}} is held while climbing in the GBA version.
*Mario/Luigi is capable of climbing [[beanstalk]]s faster if {{button|GBA|B}} is held while climbing in the GBA version.
*In the SNES version, only the normal green Yoshi hatched from eggs found in question blocks.  In the GBA version, a different color Yoshi can be found in the question blocks based on which color Yoshi has been found in Star World and fed enough enemies or objects to grow to maturity, as well as the power-up Mario or Luigi currently has.  The possible outcomes are as follows (forms written in italics will always spawn that particular Yoshi, assuming it has already been found and fed in Star World, whereas forms not written in italics will randomly spawn a Yoshi among those which have already been unlocked):
*In the SNES version, only the normal green Yoshi hatched from eggs found in question blocks.  In the GBA version, a different color Yoshi can be found in the question blocks based on which color Yoshi has been found in Star World and fed enough enemies or objects to grow to maturity, as well as the power-up Mario or Luigi currently has.  The possible outcomes are as follows (forms written in italics will always spawn that particular Yoshi, assuming it has already been found and fed in Star World, whereas forms not written in italics will randomly spawn a Yoshi among those which have already been unlocked):
**Green Yoshi for Small Mario, [[Super Mario (form)|Super Mario]], Fire Mario (if Red Yoshi has not been found and fed yet), and [[Cape Mario|Caped Mario]] (if Blue Yoshi has not been found and fed yet).
**Green Yoshi for Small Mario, [[Super Mario (form)|Super Mario]], Fire Mario (if Red Yoshi has not been found and fed yet), and [[Cape Mario|Caped Mario]] (if Blue Yoshi has not been found and fed yet).
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[[File:SMA2 Donut Plains 1 change.png|thumb|left|An example of the redesigned levels: In [[Donut Plains 1]], this pair of pipes is added, likely to prevent Mario or Luigi from abruptly grabbing the [[key]] and entering the [[keyhole]]. (This particular change is exclusive to the North American version.)]]
[[File:SMA2 Donut Plains 1 change.png|thumb|left|An example of the redesigned levels: In [[Donut Plains 1]], this pair of pipes is added, likely to prevent Mario or Luigi from abruptly grabbing the [[key]] and entering the [[keyhole]]. (This particular change is exclusive to the North American version.)]]
====Level design====
====Level design====
Several levels and areas are altered to accommodate for the Game Boy Advance's lack of vertical screen space, as well as to adjust their difficulty.
Several levels and areas are altered to accommodate for the Game Boy Advance's lack of vertical screen space, as well as to adjust their level of difficulty.
Notable changes include:
Notable changes include:
*Certain levels, such as the [[Cheese Bridge Area]], have a lowered enemy and obstacle count.
*Certain levels, such as the [[Cheese Bridge Area]], have a lowered enemy and obstacle count.
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*[[Dragon Coin]]s are added to levels that did not originally have them, including [[Ghost House]]s, [[Fortress]]es, and Castles (excluding Bowser's Castle).
*[[Dragon Coin]]s are added to levels that did not originally have them, including [[Ghost House]]s, [[Fortress]]es, and Castles (excluding Bowser's Castle).
*Additional or brand-new [[Message Block]]s have been added to [[Yoshi's Island 1]], [[Donut Ghost House]], [[Donut Secret House]], and [[Butter Bridge 1]].
*Additional or brand-new [[Message Block]]s have been added to [[Yoshi's Island 1]], [[Donut Ghost House]], [[Donut Secret House]], and [[Butter Bridge 1]].
*[[Coin counter]]s have been added to certain areas, such as in [[Donut Plains 1]].
*[[Yoshi's House]] has ten berries instead of seven.
*[[Yoshi's House]] has ten berries instead of seven.
*The Super Mushroom in the last room of [[3 Lemmy's Castle|Lemmy's Castle]] is changed to a Cape Feather, along with most of the level being entirely redesigned.
*The Super Mushroom in the last room of [[3 Lemmy's Castle|Lemmy's Castle]] is changed to a Cape Feather, along with most of the level being entirely redesigned.
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*Due to the GBA's smaller resolution, the developers reduced the display resolution to fit better on the GBA (resulting in a "screen crunch"), and brightened the original color palettes to accommodate the lack of a backlight on the original GBA model.  
*Due to the GBA's smaller resolution, the developers reduced the display resolution to fit better on the GBA (resulting in a "screen crunch"), and brightened the original color palettes to accommodate the lack of a backlight on the original GBA model.  
*The Mario brothers' overalls were changed to the standard blue.
*The Mario brothers' overalls were changed to the standard blue.
*As in the special compilation cartridge [[Super Mario All-Stars + Super Mario World]], Luigi has his own sprite set independent of Mario's, rather than just being a recolor of Mario. However, his sprite is a new design based on his appearance in ''Super Mario Advance''.  Unlike ''Super Mario All-Stars + Super Mario World'', all of his poses are identical to Mario's.
*As in the special compilation cartridge ''[[Super Mario All-Stars + Super Mario World]]'', Luigi has his own sprite set independent of Mario's, rather than just being a recolor of Mario. However, his sprite is a new design based on his appearance in ''Super Mario Advance''.  Unlike ''Super Mario All-Stars + Super Mario World'', all of his poses are identical to Mario's.
*Peach's sprites were redesigned to more accurately resemble her official appearance (incorporating her established lighter dress color, hair thickness, and blue earring coloration).
*Peach's sprites were redesigned to more accurately resemble her official appearance (incorporating her established lighter dress color, hair thickness, and blue earring coloration).
*Bowser and Yoshi's arm colors were corrected to their main skin colors.
*Bowser and Yoshi's arm colors were corrected to their main skin colors.
*The [[Bullet Bill|Pidgit Bill]] is redesigned to look like the original [[Pidgit]]s from ''[[Super Mario Bros. 2]]''.
*The [[Bullet Bill|Pidgit Bill]] is redesigned to look like the original [[Pidgit]]s from ''[[Super Mario Bros. 2]]''.
*The brown boss door in the [[Chocolate Fortress]] stage, the only one of its kind in the SNES version, is recolored red like the rest of the boss doors.
*The brown boss door in the [[Chocolate Fortress]], the only one of its kind in the SNES version, is recolored red like the rest of the boss doors.
*The eggs of the seven captured Yoshis are recolored to fit the coloring of the Yoshis trapped inside of them.
*The eggs of the seven captured Yoshis are recolored to fit the coloring of the Yoshis trapped inside them.
*The [[Koopalings]] and Bowser gain an additional finger on their hands.
*The [[Koopalings]] and Bowser gain an additional finger on their hands.
*After the 96 exits are completed, most Message Blocks congratulate the player on finding the secret world and completing all the exits.
*After the 96 exits are completed, most Message Blocks congratulate the player on finding the secret world and completing all the exits.
*The heading "Point of Advice" on Message Blocks is changed to "Tourist Tips".
*The heading "Point of Advice" on Message Blocks is changed to "Tourist Tips."
*As Yoshi can spit enemies back out while being ridden by Luigi, enemies such as [[Mega Mole]]s, [[Dolphin]]s, [[Wiggler]]s, [[Lakitu]]s, [[Volcano Lotus]]es, [[Porcupuffer|Porcu-Puffer]]s, [[Super Koopa (enemy)|Super Koopa]]s, and even [[mine|Floating Mine]]s have new alternate defeat sprites seen when Yoshi spits them out. In the case of [[Blargg]], only his eyes are spit out by Yoshi.
*As Yoshi can spit enemies back out while being ridden by Luigi, enemies such as [[Mega Mole]]s, [[Dolphin]]s, [[Wiggler]]s, [[Lakitu]]s, [[Volcano Lotus]]es, [[Porcupuffer|Porcu-Puffer]]s, [[Super Koopa (enemy)|Super Koopa]]s, and even [[mine|Floating Mine]]s have new alternate defeat sprites seen when Yoshi spits them out. In the case of [[Blargg]], only his eyes are spit out by Yoshi.
*[[Magikoopa]]s no longer use the incorrectly-mapped unique palette that they had in the original, instead using the default blue, which is mapped correctly.
*[[Magikoopa]]s no longer use the incorrectly mapped unique palette that they had in the original, instead using the default blue, which is mapped correctly.
*The Top Secret Area is represented by a unique smiling hill icon on the world map.
*The Top Secret Area is represented by a unique smiling hill icon on the world map.
*After Bowser is defeated, the castle and fortress icons on the world map have their lower portions rebuilt, while still retaining the white flag in place of the upper portion.
*After Bowser is defeated, the castle and fortress icons on the world map have their lower portions rebuilt, while still retaining the white flag in place of the upper portion.
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*The intro scene where it is stated that the player is in Dinosaur Land and Bowser has kidnapped the princess originally had Mario standing, and if the player presses a button before the text box appears, Mario would start into a moving pose before being frozen in place once the text is on screen.  In the GBA version, the player cannot control the characters before the scene cuts to the world map.  Luigi is added to the intro scene, pacing back and fourth as Mario looks up at the text box.
*The intro scene where it is stated that the player is in Dinosaur Land and Bowser has kidnapped the princess originally had Mario standing, and if the player presses a button before the text box appears, Mario would start into a moving pose before being frozen in place once the text is on screen.  In the GBA version, the player cannot control the characters before the scene cuts to the world map.  Luigi is added to the intro scene, pacing back and fourth as Mario looks up at the text box.
*Two other cinematics are added in the GBA version:
*Two other cinematics are added in the GBA version:
**When the player has collected all the Dragon Coins, a cutscene is shown where the Dragon Coins fall from above, piling up on a platform, with a large coin in the center that Yoshi swallows and lays an egg that contains a Peach coin, followed by Mario and Luigi appearing to do their V poses.  
**When the player has collected all the Dragon Coins, a cutscene is shown where the Dragon Coins fall from above, piling up on a platform, with a large coin in the center that Yoshi swallows and lays an egg that contains a Peach-imprinted coin, followed by Mario and Luigi appearing to do their V poses.  
**After all 96 exits are cleared, a cutscene is shown where Luigi is tossing Mario Masks from the hot air balloon, followed by a message congratulating the player on finding all exits and telling the player to try a slightly different Dinosaur Land.  Mario is then shown stomping a Koopa and taking away its shell, leaving the Koopa with the mask that lands in front of it.
**After all 96 exits are cleared, a cutscene is shown where Luigi is tossing Mario Masks from the hot air balloon, followed by a message congratulating the player on finding all exits and telling the player to try a slightly different Dinosaur Land.  Mario is then shown stomping a Koopa and taking away its shell, leaving the Koopa with the mask that lands in front of it.
Following clearing a castle stage, the text is changed as follows:
Following clearing a castle stage, the text is changed as follows:
*It now says both Mario and Luigi defeated the Koopaling, rather than just Mario or Luigi.
*It now says both Mario and Luigi defeated the Koopaling, rather than just Mario or Luigi.
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*Luigi is added in the credits sequence and the return to Yoshi's house.
*Luigi is added in the credits sequence and the return to Yoshi's house.
**In the former, either Mario or Luigi (depending on whoever was not used to defeat Bowser) is placed at the end of the line behind the eggs of the trapped Yoshis.
**In the former, either Mario or Luigi (depending on whoever was not used to defeat Bowser) is placed at the end of the line behind the eggs of the trapped Yoshis.
**Because of Yoshi's arms being recolored to match his body, there is an error in the scene where Mario, Luigi, Peach, Yoshi, and the trapped Yoshis arrive at Yoshi's house: the mouths of the green and blue Yoshis match their respective colors rather than being shared with the red and yellow Yoshis when they celebrate, even after the trapped Yoshis hatch from their respective eggs. This error doesn't exist in the [[Super Nintendo Entertainment System|SNES]] original.
**Because of Yoshi's arms being recolored to match his body, there is an error in the scene where Mario, Luigi, Peach, Yoshi, and the trapped Yoshis arrive at Yoshi's house: the tongues of the green and blue Yoshis match their respective colors rather than being shared with the red and yellow Yoshis when they celebrate, even after the trapped Yoshis hatch from their respective eggs. This error doesn't exist in the [[Super Nintendo Entertainment System|SNES]] original.
*The [[Magikoopa]] is added to the "cast list" of enemies after the credits, appearing next to the [[Grinder]].  
*The [[Magikoopa]] is added to the "cast list" of enemies after the credits, appearing next to the [[Grinder]].  
*While the enemies have their new appearances in the fall variation of the "cast list", their names remain unchanged in the GBA version.
*While the enemies have their new appearances in the fall variation of the "cast list", their names remain unchanged in the GBA version.
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*The pitch of the death jingle is increased by five {{wp|semitone|half step}}s.
*The pitch of the death jingle is increased by five {{wp|semitone|half step}}s.
*While Mario/Luigi is in [[Balloon Mario|balloon form]], the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire.
*While Mario/Luigi is in [[Balloon Mario|balloon form]], the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire.
====Manual====
*The world map and the profiles of enemies and bosses are moved to a separate flyer due to the difference in size between the manuals of SNES games and those of GBA games.


==Reception==
==Reception==
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!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
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As shown in published screenshots, an early build retained the original game's HUD, which was altered in the final to fit in better with the GBA's screen resolution.<ref>[http://randomhoohaas.flyingomelette.com/ai/omgwtct/#sma2 Source]</ref> Even the original test levels were left in the game; they can be accessed via a [[#Glitches|glitch]].
As shown in published screenshots, an early build retained the original game's HUD, which was altered in the final to fit in better with the GBA's screen resolution.<ref>[http://randomhoohaas.flyingomelette.com/ai/omgwtct/#sma2 Source]</ref> Even the original test levels were left in the game; they can be accessed via a [[#Glitches|glitch]].


The game was produced by ''Mario'' creator [[Shigeru Miyamoto]], and directed by Hiroyuki Kimura with supervision from original SNES directors [[Takashi Tezuka]] and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio cues were composed by Yasushi Ida and Taiju Suzuki. This was the last entry in the ''Mario'' franchise to be produced under [[Hiroshi Yamauchi]]'s administration as president of Nintendo.
The game was produced by ''Super Mario'' creator [[Shigeru Miyamoto]], and directed by Hiroyuki Kimura with supervision from original SNES directors [[Takashi Tezuka]] and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio cues were composed by Yasushi Ida and Taiju Suzuki. This was the last entry in the ''Super Mario'' franchise to be produced under [[Hiroshi Yamauchi]]'s administration as president of Nintendo.


==Glitches==
==Glitches==
[[File:ErrY00.png|thumb|Y00]]
[[File:ErrY00.png|thumb|Y00]]
These glitches only occur in ''Super Mario World: Super Mario Advance 2''. For a list of glitches that are exclusive to the original ''Super Mario World'' or occur in both versions of the game, see [[List of Super Mario World glitches|here]].
These glitches only occur in ''Super Mario World: Super Mario Advance 2''. For a list of glitches that are exclusive to the original ''Super Mario World'' or occur in both versions of the game, see [[List of Super Mario World glitches|here]].
*After having found all 96 exits, the player can simultaneously press a {{button|gba|Pad}} button and {{button|gba|select}} to trigger the status screen, then choose a level and move in an incorrect way going to an incorrect level. Pressing {{button|gba|A}} will result in no response, an endless bonus game, an actual level, or an inaccessible level like the intro level. Some levels (i.e. #2 Morton's Plains) if beaten will glitch the game drastically if the normal exit is taken or revert to the original overworld if the secret exit is taken. For some reason, getting more than 96 exits through this glitch reverts the overworld back to the normal overworld and saving is fatal. Through this glitch, it is possible for the player to access a test level and unused intro from the original game by going to Star World 3, pressing right on the {{button|gba|Pad}} and {{button|gba|select}} simultaneously, and selecting the second Star Road on the list at the level screen.
*After having found all 96 exits, the player can simultaneously press a {{button|gba|Pad}} button and {{button|gba|select}} to trigger the status screen, then choose a level and move in an incorrect way going to an incorrect level. Pressing {{button|gba|A}} will result in no response, an endless bonus game, an actual level, or an inaccessible level like the intro level. Some levels if beaten will glitch the game drastically if the normal exit is taken or revert to the original overworld if the secret exit is taken. For unknown reasons, getting more than 96 exits through this glitch reverts the overworld back to the normal overworld and saving is fatal. Through this glitch, it is possible for the player to access a test level and unused intro from the original game by going to Star World 3, pressing right on the {{button|gba|Pad}} and {{button|gba|select}} simultaneously, and selecting the second Star Road on the list at the level screen.
*If Mario/Luigi is riding Yoshi with 999 lives, the player may enter a level with possibly at least a [[1-Up Mushroom]] (i.e. [[Yoshi's Island 2]]) that was already beaten, stick Yoshi's tongue to the 1-Up Mushroom, and rapidly press {{button|gba|start}} when Yoshi's mouth is full. Upon returning to the map screen from the pause menu, the player's life counter shows up as Y00 (1000). This glitch is temporary, and the life counter resets if the player enters another level.
*If Mario/Luigi is riding Yoshi with 999 lives, the player may enter a level with possibly at least a [[1-Up Mushroom]] (e.g. [[Yoshi's Island 2]]) that was already beaten, stick Yoshi's tongue to the 1-Up Mushroom, and rapidly press {{button|gba|start}} when Yoshi's mouth is full. Upon returning to the map screen from the pause menu, the player's life counter shows up as Y00 (1000). This glitch is temporary, and the life counter resets if the player enters another level.
*After completing the game, Mario and Luigi should return to the flattened Yellow Switch Palace, then the player must very quickly press {{button|gba|select}} and down on {{button|gba|pad}}, then select [[Chocolate Island 3]]. From there, Mario or Luigi will begin a winding trek back to the flattened Yellow Switch Palace; however, it will display Chocolate Island 3's name instead of "Yellow Switch Palace." Upon pressing {{button|gba|a}}, Mario or Luigi will be able to re-enter the Yellow Switch Palace. It should be noted that after returning here, the Yellow ! Switch will not be found at the end as it has already been pressed. Therefore, Mario or Luigi must manually exit the level since there is no other way out.
*After completing the game, Mario and Luigi should return to the flattened Yellow Switch Palace, then the player must very quickly press {{button|gba|select}} and down on {{button|gba|pad}}, then select [[Chocolate Island 3]]. From there, Mario or Luigi will begin a winding trek back to the flattened Yellow Switch Palace; however, it will display Chocolate Island 3's name instead of "Yellow Switch Palace." Upon pressing {{button|gba|a}}, Mario or Luigi will be able to re-enter the Yellow Switch Palace. It should be noted that after returning here, the Yellow ! Switch will not be found at the end as it has already been pressed. Therefore, Mario or Luigi must manually exit the level since there is no other way out.
*In the level [[Outrageous]], if Mario or Luigi is riding a Yoshi and falls into the bottomless pit before the last [[Bullet Bill]] stand, he can jump off the Yoshi at the very last second and then be damaged by a Bullet Bill. This must be done in a frame-perfect manner. After beating the level, Mario or Luigi will be riding a Silver Yoshi that acts as a Yellow Yoshi. After Silver Yoshi eats all of the red berries in a level, an egg will hatch not to reveal a [[Super Mushroom]], [[Fire Flower]], [[Cape Feather]], or [[Super Star|Starman]], but instead a [[Beach Koopa]].
*In the level [[Outrageous]], if Mario or Luigi is riding a Yoshi and falls into the bottomless pit before the last [[Bullet Bill]] stand, he can jump off the Yoshi at the very last second and then be damaged by a Bullet Bill. This must be done in a frame-perfect manner. After beating the level, Mario or Luigi will be riding a Silver Yoshi that acts as a Yellow Yoshi. After Silver Yoshi eats all of the red berries in a level, an egg will hatch not to reveal a [[Super Mushroom]], [[Fire Flower]], [[Cape Feather]], or [[Super Star|Starman]], but instead a [[Beach Koopa]].
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==Media==
==Media==
{{more media|section=yes}}
{{Main-media}}
{{media table
{{media table
|file1=SMA2 Intro.oga
|file1=SMA2 Intro.oga
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|title6=Athletic
|title6=Athletic
|length6=0:29
|length6=0:29
|file7=SMA2 Starman Theme.oga
|title7=Invincible
|length7=0:30
|file8=SMA2 Status Screen.oga
|title8=Status Screen
|length8=0:16
|file9=SMA2 Star World.oga
|title9=Star World
|length9=0:30
}}
}}


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|JapR=Sūpā Mario Adobansu Tsū
|JapR=Sūpā Mario Adobansu Tsū
|JapM=Super Mario Advance 2
|JapM=Super Mario Advance 2
|Chi=超级马力欧世界
|ChiS=超级马力欧世界 <small>(iQue)</small>
|ChiR=Chāojí Mǎlì'ōu Shìjiè
|ChiSR=Chāojí Mǎlì'ōu Shìjiè
|ChiM=Super Mario World
|ChiSM=Super Mario World
|ChiT=超級瑪利歐ADVANCE 2
|ChiTR=Chāojí Mǎlì'ōu ADVANCE 2
|ChiTM=Super Mario Advance 2
}}
}}