Super Mario World: Difference between revisions

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'''''Super Mario World''''' (originally known in Japan as '''''Super Mario World: Super Mario Bros. 4''''') is the fourth official main series ''[[Mario (series)|Mario]]'' game and a launch title released for the [[Super Nintendo Entertainment System|Super Famicom]] on November 21, [[List of games by date#1990|1990]]. As such, it is the sequel to ''[[Super Mario Bros. 3]]''. The game was produced by [[Shigeru Miyamoto]], featuring music composed by [[Koji Kondo]], and graphics designed by [[Shigefumi Hino]]. An updated version was later released on the [[Game Boy Advance]] as part of the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series, titled ''[[Super Mario World: Super Mario Advance 2]]''. The original version was also re-released on the [[Wii]] and later [[Wii U]] [[Virtual Console]]. This is the first ''Mario'' game in which [[Yoshi]], [[Wiggler]]s, [[Monty Mole]]s, [[Banzai Bill]]s, [[Swooper]]s, and [[Magikoopa]]s appear, as well as a save feature.
'''''Super Mario World''''' (originally known in Japan as '''''Super Mario World: Super Mario Bros. 4''''') is the fourth official main series ''[[Mario (series)|Mario]]'' game and a launch title released for the [[Super Nintendo Entertainment System|Super Famicom]] on November 21, [[List of games by date#1990|1990]]. As such, it is the sequel to ''[[Super Mario Bros. 3]]''. The game was produced by [[Shigeru Miyamoto]], featuring music composed by [[Koji Kondo]], and graphics designed by [[Shigefumi Hino]]. An updated version was later released on the [[Game Boy Advance]] as part of the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series, titled ''[[Super Mario World: Super Mario Advance 2]]''. The original version was also re-released on the [[Wii]] and later [[Wii U]] [[Virtual Console]]. This is the first ''Mario'' game in which [[Yoshi]], [[Wiggler]]s, [[Monty Mole]]s, [[Banzai Bill]]s, [[Swooper]]s, and [[Magikoopa]]s appear, as well as a save feature.


The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'', which is set many years before the events in ''Super Mario World''. ''Yoshi's Island'' spawned its own series of [[Yoshi (series)|sequels]].
The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'', which is set many years before the events in ''Super Mario World''. ''Yoshi's Island'' spawned its own series of [[Yoshi (series)|sequels]].


[[Shigeru Miyamoto]] has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a dinosaur. It was believed to be impossible technically until the Super NES was developed. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>Interview with Shigeru Miyamoto in ''Mario Mania'' Player's Guide, p. 32.</ref> At some point during the game's development, it was meant to be released in North America and Europe as ''Super Mario World: Super Mario Bros. 4'' or ''Super Mario World: Super Mario Bros.'', but it was later shortened to ''Super Mario World''.<ref>[http://www.youtube.com/watch?v=W0MbGdkbeEU This local news segment displays the ''Super Mario World'' title screen with the "Super Mario Bros." subtitle.], retrieved 8/11/2011</ref><ref>[http://www.youtube.com/watch?v=MTzyz2TgGls This local news segment displays the ''Super Mario World'' title screen with the "Super Mario Bros. 4" subtitle.], retrieved 8/11/2011</ref> Miyamoto has stated that this is his favorite ''Mario'' game.
[[Shigeru Miyamoto]] has stated that ever since they finished ''Super Mario Bros.'', the design staff wanted to have Mario ride a dinosaur. It was believed to be impossible technically until the Super NES was developed. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.<ref>Interview with Shigeru Miyamoto in ''Mario Mania'' Player's Guide, p. 32.</ref> At some point during the game's development, it was meant to be released in North America and Europe as ''Super Mario World: Super Mario Bros. 4'' or ''Super Mario World: Super Mario Bros.'', but it was later shortened to ''Super Mario World''.<ref>[http://www.youtube.com/watch?v=W0MbGdkbeEU This local news segment displays the ''Super Mario World'' title screen with the "Super Mario Bros." subtitle.], retrieved 8/11/2011</ref><ref>[http://www.youtube.com/watch?v=MTzyz2TgGls This local news segment displays the ''Super Mario World'' title screen with the "Super Mario Bros. 4" subtitle.], retrieved 8/11/2011</ref> Miyamoto has stated that this is his favorite ''Mario'' game.
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Green Yoshis hatch out of [[Yoshi Egg]]s, usually found in various blocks throughout the game. If a Yoshi Egg is found but the player already has a Yoshi, the Egg will instead provide an [[1-Up Mushroom]]. Red, blue and yellow [[Yoshi]]s are extremely rare in ''Super Mario World''. They live only in the [[Star World]], a mysterious place accessible by using the five [[Star Road]]s found throughout the game. When they are first encountered, they are Baby Yoshis, small and unrideable, but through carrying them, the baby Yoshi's will eat the enemies they touch. When 5 enemies are eaten, they will transform into adult Yoshi's, and can now be used normally. Baby Yoshis of all colors hatch from the Yoshi Eggs rescued from the castles, during the ending credits of the game.
Green Yoshis hatch out of [[Yoshi Egg]]s, usually found in various blocks throughout the game. If a Yoshi Egg is found but the player already has a Yoshi, the Egg will instead provide an [[1-Up Mushroom]]. Red, blue and yellow [[Yoshi]]s are extremely rare in ''Super Mario World''. They live only in the [[Star World]], a mysterious place accessible by using the five [[Star Road]]s found throughout the game. When they are first encountered, they are Baby Yoshis, small and unrideable, but through carrying them, the baby Yoshi's will eat the enemies they touch. When 5 enemies are eaten, they will transform into adult Yoshi's, and can now be used normally. Baby Yoshis of all colors hatch from the Yoshi Eggs rescued from the castles, during the ending credits of the game.


In the GBA remake, the color of the Yoshi that will hatch depends from the power up the player has:
In the GBA remake, the color of the Yoshi that will hatch depends from the power up the player has:
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*''[[New Super Mario Bros. Wii]]'' - Yoshi reappears in this game, behaving exactly as he did in ''Super Mario World''. The [[Spin Jump]] also makes a return.
*''[[New Super Mario Bros. Wii]]'' - Yoshi reappears in this game, behaving exactly as he did in ''Super Mario World''. The [[Spin Jump]] also makes a return.
*''[[Super Mario Galaxy 2]]'' - A cover of the background music from the [[Ghost House]] stages is used for [[Haunty Halls Galaxy]] and [[Boo Moon Galaxy]]. A cover of the athletic theme is used in [[Hightail Falls Galaxy]]. Sound effects from ''Super Mario World'' are re-used, such as the sound when Yoshi is mounted, when a door is opened and when the [[P Switch|Switch Block]] time limit (the [[Teleporter (Super Mario Galaxy 2)|Teleporter]] time limit in this game) is about to run out. Yoshi reappears, also having different colors (only with power-ups). [[Yoshi's House]] also returns in the [[Sky Station Galaxy]].
*''[[Super Mario Galaxy 2]]'' - A cover of the background music from the [[Ghost House]] stages is used for [[Haunty Halls Galaxy]] and [[Boo Moon Galaxy]]. A cover of the athletic theme is used in [[Hightail Falls Galaxy]]. Sound effects from ''Super Mario World'' are re-used, such as the sound when Yoshi is mounted, when a door is opened and when the [[P Switch|Switch Block]] time limit (the [[Teleporter (Super Mario Galaxy 2)|Teleporter]] time limit in this game) is about to run out. Yoshi reappears, also having different colors (only with power-ups). [[Yoshi's House]] also returns in the [[Sky Station Galaxy]].
*''[[New Super Mario Bros. 2]]'' - [[Reznor]]s returns in this game, as well as the cover of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the ''Super Mario World'' overworld theme and in World 4, ''Super Mario World's'' snow level background is reused.
*''[[New Super Mario Bros. 2]]'' - [[Reznor]]s returns in this game, as well as the cover of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the ''Super Mario World'' overworld theme and in World 4, ''Super Mario World's'' snow level background is reused.  
*''[[New Super Mario Bros. U]]'' - This game seems to be based off ''Super Mario World'', with similar backgrounds and level styles. [[Baby Yoshi]]s reappear as well. It also uses a single, continuous world map, similar to this game.
*''[[New Super Mario Bros. U]]'' - This game seems to be based off ''Super Mario World'', with similar backgrounds and level styles. [[Baby Yoshi]]s reappear as well. It also uses a single, continuous world map, similar to this game.
*''[[Super Mario 3D World]]'' - Along with having a similar name, this game reintroduces [[Chargin' Chuck]]s and [[Galoomba|Goomba]]s (renamed Galoombas), both of which haven't been seen in a ''Super Mario'' platform game since ''Super Mario World''.
*''[[Super Mario 3D World]]'' - Along with having a similar name, this game reintroduces [[Chargin' Chuck]]s and [[Galoomba|Goomba]]s (renamed Galoombas), both of which haven't been seen in a ''Super Mario'' platform game since ''Super Mario World''.
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*If the player loses a life by running out of [[Time Limit|time]], "''Time'' Up!" will be written on the screen instead of "''Time's'' Up!".
*If the player loses a life by running out of [[Time Limit|time]], "''Time'' Up!" will be written on the screen instead of "''Time's'' Up!".
*This is one of the very few games where Mario can [[Spin Jump]] on spikes.
*This is one of the very few games where Mario can [[Spin Jump]] on spikes.
*This is the only game in the [[Super Mario (series)|''Super Mario'' series]] where [[Toad]] does not appear.


==References==
==References==
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