Super Mario Land: Difference between revisions

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{{FA}}
{{FA}}
{{italic title}}
{{italic title}}
{{about|the video game for the [[Game Boy]]|the series as a whole|[[Super Mario Land (series)]]|the [[microgame]] from [[WarioWare Gold]]|[[Super Mario Land (WarioWare Gold)]]|the microgame from [[WarioWare: Get It Together!]]|[[Super Mario Land (WarioWare: Get It Together!)]]}}
{{about|the video game for the [[Game Boy]]|the [[microgame]] from [[WarioWare Gold]]|[[Super Mario Land (WarioWare Gold)]]|the microgame from [[WarioWare: Get It Together!]]|[[Super Mario Land (WarioWare: Get It Together!)]]}}
{{distinguish|Super Mario 3D Land}}
{{distinguish|Super Mario 3D Land}}
{{game infobox
{{game infobox
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|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]])
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]])
|release='''Game Boy:'''<br>{{release|Japan|April 21, 1989|USA|July 31, 1989|Europe|September 28, 1990|Australia|November 21, 1990<ref>https://www.imdb.com/title/tt0204660/releaseinfo?ref_=tt_ql_dt_2/</ref>}} '''Virtual Console (Nintendo 3DS):'''<br>{{release|USA|June 6, 2011|Japan|June 7, 2011|Europe|June 7, 2011|Australia|June 7, 2011|South Korea|February 3, 2016}}
|release='''Game Boy:'''<br>{{release|Japan|April 21, 1989|USA|July 31, 1989|Europe|September 28, 1990|Australia|November 21, 1990<ref>https://www.imdb.com/title/tt0204660/releaseinfo?ref_=tt_ql_dt_2/</ref>}} '''Virtual Console (Nintendo 3DS):'''<br>{{release|USA|June 6, 2011|Japan|June 7, 2011|Europe|June 7, 2011|Australia|June 7, 2011|South Korea|February 3, 2016}}
|languages={{languages|en_us=y}}
|genre=2D [[Genre#Platform|platformer]]
|genre=2D [[Genre#Platform|platformer]]
|ratings={{ratings|acb=g|esrb=e|pegi=3}}
|ratings={{ratings|acb=g|esrb=e|pegi=3|cero=A|usk=0|rars=0+}}
|modes=Single-player
|modes=Single-player
|media={{media|gb=1|3dsdl=1}}
|media={{media|gb=1|3dsdl=1}}
|input={{input|gb=1|3ds=1}}
|input={{input|gb=1|3ds=1}}
}}
}}
'''''Super Mario Land''''' is the first installment in the titular ''[[Super Mario Land (series)|Super Mario Land]]'' series, released as a launch title for the [[Game Boy]] in [[List of games by date#1989|1989]] as the first handheld title in the series. Unlike previous installments, the game takes place in [[Sarasaland]] rather than the [[Mushroom Kingdom]], and introduces [[Princess Daisy]], a new character serving as the damsel-in-distress in place of [[Princess Peach]]. [[Tatanga]], a malevolent alien with powers of hypnosis, serves as both the main antagonist and final boss. Unlike previous games, ''Super Mario Land'' was not developed by [[Shigeru Miyamoto]] and [[Nintendo]]'s [[Nintendo Entertainment Analysis and Development|EAD division]], but by Nintendo R&D1, with [[Gunpei Yokoi]] as guiding producer.
'''''Super Mario Land''''' is the fifth entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> and the first installment in the titular ''Super Mario Land'' series, released as a launch title for the [[Game Boy]] in [[List of games by date#1989|1989]] as the first handheld title in the series. It is the first ''Super Mario'' game to be released during the {{wp|Heisei era}} in Japan, following the death of emperor {{wp|Hirohito}} and ascension of prince {{wp|Akihito}} the previous January. Unlike previous installments, the game takes place in [[Sarasaland]] rather than the [[Mushroom Kingdom]], and introduces [[Princess Daisy]], a new character serving as the damsel-in-distress in place of [[Princess Peach]]. [[Tatanga]], a malevolent alien with powers of hypnosis, serves as both the main antagonist and final boss. Unlike previous games, ''Super Mario Land'' was not developed by [[Shigeru Miyamoto]] and [[Nintendo]]'s [[Nintendo Entertainment Analysis and Development|EAD division]], but by Nintendo R&D1, with [[Gunpei Yokoi]] as guiding producer.


In addition to being the first of the three ''Super Mario Land'' games, this game is also the shortest, comprising of only twelve levels spanning four different worlds. It was succeeded by ''[[Super Mario Land 2: 6 Golden Coins]]'', which introduced [[Wario]], and ''[[Wario Land: Super Mario Land 3]]'', which is also the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. They were originally excluded from the main ''Super Mario'' series, but were included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]'',<ref>{{media link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series.}}</ref> and the history page from the Mario Portal and "The official home for Mario" websites.<ref>[https://www.nintendo.co.jp/character/mario/collection/search.html#?g=series&v=mariobros ''Super Mario'' game collection, Mario Portal website (Japanese)]</ref><ref>[http://mario.nintendo.com/history/ The official home for Mario - ''Super Mario'' games]</ref>
In addition to being the first of the three ''Super Mario Land'' games, this game is also the shortest, comprising of only twelve levels spanning four different worlds. It was succeeded by ''[[Super Mario Land 2: 6 Golden Coins]]'', which introduced [[Wario]], and ''[[Wario Land: Super Mario Land 3]]'', which is also the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. They were originally excluded from the main ''[[Super Mario (series)|Super Mario]]'' series,<ref>''[[Nintendo Power]]'' volume 92, page 7. "''Oh yeah, Princess Daisy from the Game Boy "Land" series is another princess altogether.''"</ref> but were included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]'',<ref>{{media link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series.}}</ref> and the history page from the Mario Portal and "The official home for Mario" websites.<ref>[https://www.nintendo.co.jp/character/mario/collection/search.html#?g=series&v=mariobros ''Super Mario'' game collection, Mario Portal website (Japanese)]</ref><ref>[http://mario.nintendo.com/history/ The official home for Mario - ''Super Mario'' games]</ref>


This game is notable for its inclusion of different or unrelated enemies and sound effects compared to traditional titles. Additionally, though the game did not receive critical acclaim, mainly due to its graphical capabilities and shortness in length, it sold extremely well, eventually totaling over 18 million copies sold, making it the fourth best-selling game for the Game Boy overall. The game was later rereleased for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011, over twenty years after the original game was released.
This game is notable for its inclusion of different or unrelated enemies and sound effects compared to traditional titles. Additionally, though the game did not receive critical acclaim, mainly due to its graphical capabilities and shortness in length, it sold extremely well, eventually totaling over 18 million copies sold, making it the fourth best-selling game for the Game Boy overall. The game was later rereleased for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011, over twenty years after the original game was released.


A board game adaptation of this game was released exclusively in Germany, titled ''[[Das Super Mario Spiel]]''. Although the board game does not explicitly state its theming to ''Super Mario Land'', it features the same characters, worlds, and story.
==Story==
==Story==
[[File:SML Sarasaland Artwork.png|thumb|right|250px|[[Mario]] in [[Sarasaland]], surrounded by various enemies in the game]]
[[File:SML Sarasaland Artwork.png|thumb|250px|[[Mario]] in [[Sarasaland]], surrounded by various enemies in the game]]
'''''The following text is taken directly from the instruction booklet.'''''
'''''The following text is taken directly from the instruction booklet.'''''
<blockquote>''Once upon a time, there was a peaceful world called [[Sarasaland]]. In this world there were 4 kingdoms named [[Birabuto Kingdom|Birabuto]], [[Muda Kingdom|Muda]], [[Easton Kingdom|Easton]] and [[Chai Kingdom|Chai]]. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. From a crack in this cloud, the unknown space monster [[Tatanga]] emerged to try to conquer Sarasaland. Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked. In this way he took over Sarasaland. Now, he wants to marry [[Princess Daisy]] of Sarasaland and make her his queen. [[Mario]] came to know of these events, and he has started on a journey to the [[Chai Kingdom]] where Princess Daisy is held captive, in order to restore peace to Sarasaland. Can Mario defeat Tatanga, release people from his interstellar hypnosis, and rescue Princess Daisy? It's all up to you and Mario's skill. Go for it Mario!''</blockquote>
<blockquote>''Once upon a time, there was a peaceful world called [[Sarasaland]]. In this world there were 4 kingdoms named [[Birabuto Kingdom|Birabuto]], [[Muda Kingdom|Muda]], [[Easton Kingdom|Easton]] and [[Chai Kingdom|Chai]]. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. From a crack in this cloud, the unknown space monster [[Tatanga]] emerged to try to conquer Sarasaland. Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked. In this way he took over Sarasaland. Now, he wants to marry [[Princess Daisy]] of Sarasaland and make her his queen. [[Mario]] came to know of these events, and he has started on a journey to the [[Chai Kingdom]] where Princess Daisy is held captive, in order to restore peace to Sarasaland. Can Mario defeat Tatanga, release people from his interstellar hypnosis, and rescue Princess Daisy? It's all up to you and Mario's skill. Go for it Mario!''</blockquote>
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==Gameplay==
==Gameplay==
[[File:MarioSML.png|thumb|right|250px|[[Mario]] traversing the first level of the game, [[World 1-1 (Super Mario Land)|World 1-1]]]]
[[File:MarioSML.png|thumb|250px|[[Mario]] traversing the first level of the game, [[World 1-1 (Super Mario Land)|World 1-1]]]]
''Super Mario Land'' is very similar to previous ''[[Mario (franchise)|Mario]]'' platformer games. {{button|gb|a}} allows the player to jump, while {{button|gb|b}} serves as the action command, allowing [[Mario]] to run faster. {{button|gb|pad}} controls where Mario walks or runs. The player may also pause at anytime with {{button|gb|start}}. Jumping on an enemy usually defeats it and earns the player points. When Mario is [[Superball Mario]], or if he is driving the [[Marine Pop]] or [[Sky Pop]], {{button|gb|b}} fires out projectiles at Mario's enemies.
''Super Mario Land'' is very similar to previous ''[[Super Mario (franchise)|Super Mario]]'' platformer games. {{button|gb|a}} allows the player to jump, while {{button|gb|b}} serves as the action command, allowing [[Mario]] to run faster. {{button|gb|pad}} controls where Mario walks or runs. The player may also pause at anytime with {{button|gb|start}}. Jumping on an enemy usually defeats it and earns the player points. When Mario is [[Superball Mario]], or if he is driving the [[Marine Pop]] or [[Sky Pop]], {{button|gb|b}} fires out projectiles at Mario's enemies.


Most of the bosses can either be beaten via physical attack, or by jumping on a switch behind the boss. Collecting one hundred [[coin]]s earns Mario an [[extra life]], and if he manages to earn 100,000 points, he gains an extra continue to use in the event all lives are lost.
Most of the bosses can either be beaten via physical attack, or by jumping on a switch behind the boss. Collecting one hundred [[coin]]s earns Mario an [[extra life]], and if he manages to earn 100,000 points, he gains an extra continue to use in the event all lives are lost.
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After the main game is beaten, the Mushroom icon on the title screen changes to an icon of Mario's head. This allows the player to play through the game once more, with additional enemies spread throughout the levels, though no further changes occur to increase the difficulty. Beating this game unlocks a level select option.  As the game has no battery backup, the title screen reverts to the standard version upon switching the Game Boy off, resetting the game, or having the batteries run out.
After the main game is beaten, the Mushroom icon on the title screen changes to an icon of Mario's head. This allows the player to play through the game once more, with additional enemies spread throughout the levels, though no further changes occur to increase the difficulty. Beating this game unlocks a level select option.  As the game has no battery backup, the title screen reverts to the standard version upon switching the Game Boy off, resetting the game, or having the batteries run out.
===Controls===
===Controls===
====Game Boy====
====Game Boy====
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==Worlds and levels==
==Worlds and levels==
''Super Mario Land'' utilizes [[Sarasaland]] as the main setting rather than the [[Mushroom Kingdom]]. The land is divided into four kingdoms serving as the corresponding worlds of the game - the [[Birabuto Kingdom]], the [[Muda Kingdom]], the [[Easton Kingdom]], and the [[Chai Kingdom]], respectively. Each world consists of three levels. These levels normally feature music, backgrounds, and enemies relevant to the themes of their respective worlds. Due to the length of the game, as well as the amount of enemies featured in the game, most enemies are indigenous to one world, while some only appear in one level. At the end of the first two levels of each world, Mario reaches a [[goal (Super Mario Land)|goal]] allowing him to advance to the next level immediately, or complete a [[bonus game (Super Mario Land)|bonus game]] for an item beforehand. At the end of the third and final level of each world, Mario fights and defeats a boss to rescue an enemy disguised as Daisy, with the exception of the Chai Kingdom, where he must defeat two bosses, including Tatanga, to rescue the real Daisy.
''Super Mario Land'' utilizes [[Sarasaland]] as the main setting rather than the [[Mushroom Kingdom]]. The land is divided into four kingdoms serving as the corresponding worlds of the game - the [[Birabuto Kingdom]], the [[Muda Kingdom]], the [[Easton Kingdom]], and the [[Chai Kingdom]], respectively. Each world consists of three levels. These levels normally feature music, backgrounds, and enemies relevant to the themes of their respective worlds. Due to the length of the game, as well as the amount of enemies featured in the game, most enemies are indigenous to one world, while some only appear in one level. At the end of the first two levels of each world, Mario reaches a [[goal (Super Mario Land)|goal]] allowing him to advance to the next level immediately, or complete a [[bonus game (Super Mario Land)|bonus game]] for an item beforehand. At the end of the third and final level of each world, Mario fights and defeats a boss to rescue an enemy disguised as Daisy, with the exception of the Chai Kingdom, where he must defeat two bosses, including Tatanga, to rescue the real Daisy.
 
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:whitesmoke"width=99%
{|border="1" cellspacing=0 cellpadding=2 align="center" style="background:whitesmoke" width=99%
!colspan=5 style="background:#606060;color:white" align=center|<big>Levels</big>
!colspan=5 style="background:#606060;color:white" align=center|<big>Levels</big>
|-
|-
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|colspan=5 style="background:#dcdcdc"align=center|[[File:MarioSML.png]]
|colspan=5 style="background:#dcdcdc"align=center|[[File:MarioSML.png]]
|-
|-
|colspan=5 style="background:#dcdcdc" align=left|The first world in the game, a desert-themed kingdom based on ancient Egypt. The first two levels feature pyramids in the background, while the third and final level takes place inside a pyramid, as evidenced by hieroglyphics. This world features a number of common, beginning enemies, such as [[Goombo]]s, [[Bombshell Koopa]]s, [[Fighter Fly|Flies]], [[Bunbun]]s, [[Piranha Plant]]s, and [[Gao]]s. [[King Totomesu]], a large Gao, is fought at the end of the final level of this world. Defeating him rescues a Fly disguised as Princess Daisy.
|colspan=5 style="background:#dcdcdc" align=left|The first world in the game, a desert-themed kingdom based on ancient Egypt. The first two levels feature pyramids in the background, while the third and final level takes place inside a pyramid, as evidenced by hieroglyphics. This world features a number of common, beginning enemies, such as [[Goombo]]s, [[Bombshell Koopa]]s, [[Fighter Fly|Flies]], [[Bunbun]], [[Piranha Plant]]s, and [[Gao]]. [[King Totomesu]], a large Gao, is fought at the end of the final level of this world. Defeating him rescues a Fly disguised as Princess Daisy.
|-style=background:#b2beb5; align=center
|-style=background:#b2beb5; align=center
!rowspan=1 width=5%|Image
!rowspan=1 width=5%|Image
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|colspan=5 style="background:#dcdcdc"align=center|[[File:Muda.png]]
|colspan=5 style="background:#dcdcdc"align=center|[[File:Muda.png]]
|-
|-
|colspan=5 style="background:#dcdcdc" align=left|The second world of the game, a water-themed kingdom. The name is inspired on Mu, a proposed lost continent, and Bermuda. This is the only world to have one level featuring the [[Marine Pop]]. The first two levels take place in a tropical area with water below, while the third level takes place entirely underwater. [[Yurarin]]s, [[Yurarin Boo]]s, [[Honen]]s, [[Goombo]]s, [[Piranha Plant]]s, [[Bombshell Koopa]]s, [[Mekabon]]s, [[Gunion]]s, [[Torion]]s, and [[Tamao]] are all enemies featured here. [[Dragonzamasu]], a large Yurarin Boo, is fought at the end and defeated to rescue a Gunion disguised as Princess Daisy.
|colspan=5 style="background:#dcdcdc" align=left|The second world of the game, a water-themed kingdom. The name is inspired on Mu, a proposed lost continent, and Bermuda. This is the only world to have one level featuring the [[Marine Pop]]. The first two levels take place in a tropical area with water below, while the third level takes place entirely underwater. [[Yurarin]], [[Yurarin Boo]], [[Honen]], [[Goombo]]s, [[Piranha Plant]]s, [[Bombshell Koopa]]s, [[Mekabon]], [[Gunion]]s, [[Torion]]s, and [[Tamao]] are all enemies featured here. [[Dragonzamasu]], a large Yurarin Boo, is fought at the end and defeated to rescue a Gunion disguised as Princess Daisy.
|-style=background:#b2beb5;align=center
|-style=background:#b2beb5;align=center
!rowspan=1 width=5%|Image
!rowspan=1 width=5%|Image
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|colspan=5 style="background:#dcdcdc"align=center|[[File:SML Daisy Screenshot.png]]
|colspan=5 style="background:#dcdcdc"align=center|[[File:SML Daisy Screenshot.png]]
|-
|-
|colspan=5 style="background:#dcdcdc"align=left| The fourth and final world in the game. The level architecture, background music, and certain enemies appear to be based off mythical ancient China. Chai references a Chinese name and surname, as well as a type of tea that originated in India. This is the only world to have a level feature the [[Sky Pop]]. [[Piranha Plant]]s, [[Pionpi]]s, [[Bullet Biff]]s, [[Goombo]]s, [[Nyololin]]s, [[Pompon Flower]]s, [[Chikako]]s, [[Chicken]]s, [[Genkotsu]], and [[Roketon]]s are all enemies found here. [[Biokinton]] and [[Tatanga]], the final boss and main antagonist, are both fought at the very end to rescue the true Princess Daisy.
|colspan=5 style="background:#dcdcdc"align=left| The fourth and final world in the game. The level architecture, background music, and certain enemies appear to be based off mythical ancient China. Chai references a Chinese name and surname, as well as a type of tea that originated in India. This is the only world to have a level feature the [[Sky Pop]]. [[Piranha Plant]]s, [[Pionpi]], [[Bullet Biff]]s, [[Goombo]]s, [[Nyololin]]s, [[Pompon Flower]]s, [[Chikako]], [[Chicken]]s, [[Pipe Fist]]s, and [[Roketon]]s are all enemies found here. [[Biokinton]] and [[Tatanga]], the final boss and main antagonist, are both fought at the very end to rescue the true Princess Daisy.
|-style=background:#b2beb5;align=center
|-style=background:#b2beb5;align=center
!rowspan=1 width=5%|Image
!rowspan=1 width=5%|Image
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|align=center|[[File:SMLStar.png]]
|align=center|[[File:SMLStar.png]]
|style="background:#dcdcdc;"align=center|[[Super Star|Star]]
|style="background:#dcdcdc;"align=center|[[Super Star|Star]]
|style="background:#dcdcdc;"|Stars are rare items granting Mario brief [[Invincible Mario|invincibility]] from enemies. Rather than the usual invincibility theme, two loops of an excerpt from the famous "Galop infernal" from ''{{wp|Orpheus in the Underworld}}'' by {{wp|Jacques Offenbach}}, a tune most commonly associated with the {{wp|can-can}}, play while Mario is invincible.
|style="background:#dcdcdc;"|Stars are rare items granting Mario brief [[Invincible Mario|invincibility]] from enemies. Rather than the usual [[Super Star (theme)|invincibility theme]], two loops of an excerpt from the famous "Galop infernal" from ''{{wp|Orpheus in the Underworld}}'' by {{wp|Jacques Offenbach}}, a tune most commonly associated with the {{wp|can-can}}, play while Mario is invincible.
|-
|-
|align=center|[[File:SML Superball Flower Sprite.png]]
|align=center|[[File:SML Superball Flower Sprite.png]]
|style="background:#b2beb5;"align=center|[[Superball Flower]]
|style="background:#b2beb5;"align=center|[[Superball Flower]]
|style="background:#b2beb5;"|A new item, the Superball Flower can only be found in blocks. It allows Mario to shoot Superballs, which bounce off surfaces such as floors, walls, and ceilings to collect coins and defeat enemies, similarly to how the [[Fire Flower]] allows him to shoot [[fireball]]s. Mario's [[Superball Mario|Superball form]] looks the same as his Super form.
|style="background:#b2beb5;"|A new item, the Superball Flower can only be found in blocks or the [[Bonus game (Super Mario Land)|bonus game]]. It allows Mario to shoot Superballs, which bounce off surfaces such as floors, walls, and ceilings to collect coins and defeat enemies, similarly to how the [[Fire Flower]] allows him to shoot [[fireball]]s. Mario's [[Superball Mario|Superball form]] looks the same as his Super form.
|-
|-
|align=center|[[File:Super Mario Land Mushroom.png]]
|align=center|[[File:Super Mario Land Mushroom.png]]
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==Enemies==
==Enemies==
Around thirty different types of enemies appear in ''Super Mario Land''. Some are found throughout multiple kingdoms, though most are exclusive to a certain kingdom. The only recurring enemy of previous ''Mario'' titles is the [[Piranha Plant]], which goes under its Japanese name, Pakkun Flower. A few creatures seem to be closely related to enemies of earlier ''Mario'' games, though most of them are unique to ''Super Mario Land''. Notably, their English names are generally very similar or identical to the Japanese names, with the only exception being [[Kumo]], which is not the case for other localizations of ''Super Mario'' platformers.
Around thirty different types of enemies appear in ''Super Mario Land''. Some are found throughout multiple kingdoms, though most are exclusive to a certain kingdom. The only recurring enemies of previous ''Super Mario'' titles are the [[Piranha Plant]], which initially went under its Japanese name, Pakkun Flower, and the [[Fighter Fly|Fighterfly]], which is simply referred to as a Fly. A few creatures seem to be closely related to enemies of earlier ''Super Mario'' games, though most of them are unique to ''Super Mario Land''. Notably, their English names are generally very similar or identical to the Japanese names, with the only exception being [[Kumo]], which is not the case for other localizations of ''Super Mario'' platformers. However, the Virtual Console version's digital manual assigns altogether new names to some of the enemies.


===Common===
===Common===
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!width="60%"|Description
!width="60%"|Description
!width="10%"|Points
!width="10%"|Points
!width="5%"|Defeated By Superballs?
!width="5%"|Vulnerable to Superballs?
|-
|-
|align=center|[[File:SML Goombo Sprite.png]]
|align=center|[[File:SML Goombo Sprite.png]]
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|style="background:#dcdcdc;"align=center|Pakkun Flower
|style="background:#dcdcdc;"align=center|Pakkun Flower
|style="background:#dcdcdc;"|Pops out of both pipes, some upside-down. They can only be defeated with Superballs.
|style="background:#dcdcdc;"|Pops out of both pipes, some upside-down. They can only be defeated with Superballs.
|style="background:#dcdcdc;"align=center|100<br><small>If Right-Side Up</small><br><br>400<br><small>If Upside-Down
|style="background:#dcdcdc;"align=center|100 <small>(right-side up)</small><br>400 <small>(upside-down)</small>
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}}
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✓|green}}
|-
|-
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!width="70%"|Description
!width="70%"|Description
!width="10%"|Points
!width="10%"|Points
!width="5%"|Defeated By Superballs?
!width="5%"|Vulnerable to Superballs?
|-
|-
|align=center|[[File:SML Fly.png]]
|align=center|[[File:SML Fly.png]]
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!width="70%"|Description
!width="70%"|Description
!width="10%"|Points
!width="10%"|Points
!width="5%"|Defeated By Superballs?
!width="5%"|Vulnerable to Superballs?
|-
|-
|align=center|[[File:SML Honen Sprite.png]]
|align=center|[[File:SML Honen Sprite.png]]
|style="background:#dcdcdc;"align=center|[[Honen]]
|style="background:#dcdcdc;"align=center|[[Honen]]
|style="background:#dcdcdc;"|These undead Torion jump vertically from offscreen, similar to [[Lava Bubble|Podoboo]]s, but can be stomped or torpedoed.
|style="background:#dcdcdc;"|These undead Torion jump vertically from offscreen, similar to [[Lava Bubble|Podoboo]]s, but can be stomped, hit with a Superball, or torpedoed.
|style="background:#dcdcdc;"align=center|100
|style="background:#dcdcdc;"align=center|100
|style="background:#dcdcdc;"align=center|<big><big><big>{{color||red}}
|style="background:#dcdcdc;"align=center|<big><big><big>{{color||green}}
|-
|-
|align=center|[[File:SML Yurarin Boo Sprite.png]]
|align=center|[[File:SML Yurarin Boo Sprite.png]]
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|align=center|[[File:Mekabonsprite.PNG]]
|align=center|[[File:Mekabonsprite.PNG]]
|style="background:#dcdcdc;"align=center|[[Mekabon]]
|style="background:#dcdcdc;"align=center|[[Mekabon]]
|style="background:#dcdcdc;"|Found only in 2-2. Turn back at edges. Throw their heads at Mario, which can be stomped but regenerate. The headless body can be stomped, or the whole robot with a [[Super Star|Star]], both of which finish them off.
|style="background:#dcdcdc;"|Found only in 2-2. Turn back at edges. Throw their heads at Mario, which can be stomped but regenerate. The headless body can be stomped or hit with a superball, or the whole robot with a [[Super Star|Star]], all of which finish them off.
|style="background:#dcdcdc;"align=center|100<br><small>If Head Or Body Stomped, Or A Star Used</small><br><br>400<br><small>If Whole Body Is Stomped
|style="background:#dcdcdc;"align=center|100 <small>(head or body only, or Star)</small><br>400 <small>(while combined)</small>
|style="background:#dcdcdc;"align=center|<big><big><big>{{color||red}}
|style="background:#dcdcdc;"align=center|<big><big><big>{{color||green}}
|-
|-
|align=center|[[File:SML Torion Sprites.png]]
|align=center|[[File:SML Torion Sprites.png]]
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!width="70%"|Description
!width="70%"|Description
!width="10%"|Points
!width="10%"|Points
!width="5%"|Defeated By Superballs?
!width="5%"|Vulnerable to Superballs?
|-
|-
|align=center|[[File:Batadonsprite.png]]
|align=center|[[File:Batadonsprite.png]]
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!width="70%"|Description
!width="70%"|Description
!width="10%"|Points
!width="10%"|Points
!width="5%"|Defeated By Superballs?
!width="5%"|Vulnerable to Superballs?
|-
|-
|align=center|[[File:Pionpisprite.png]]
|align=center|[[File:Pionpisprite.png]]
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|style="background:#b2beb5;"align=center|[[Chikako]]
|style="background:#b2beb5;"align=center|[[Chikako]]
|style="background:#b2beb5;"|Appear only in 4-3. Float in mid-air, do not fire projectiles and require ten missiles to be destroyed, or the use of a Star.
|style="background:#b2beb5;"|Appear only in 4-3. Float in mid-air, do not fire projectiles and require ten missiles to be destroyed, or the use of a Star.
|style="background:#b2beb5;"align=center|800<br><small>If Missiles Are Used</small><br><br>400<br><small>If Star Is Used
|style="background:#b2beb5;"align=center|800 <small>(missile)</small><br>400 <small>(Star)</small>
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}}
|style="background:#b2beb5;"align=center|<big><big><big>{{color|✗|red}}
|-
|-
|align=center|[[File:Pipe Fist (SML).png]]
|align=center|[[File:Pipe Fist (SML).png]]
|style="background:#dcdcdc;"align=center|[[Genkotsu]]
|style="background:#dcdcdc;"align=center|[[Pipe Fist]]
|style="background:#dcdcdc;"|Appear only at the end of 4-3. Function like slightly faster Piranha Plants that "punch" downwards. Cannot be destroyed.
|style="background:#dcdcdc;"|Appear only at the end of 4-3. Function like slightly faster Piranha Plants that "punch" downwards. Cannot be destroyed.
|style="background:#dcdcdc;"align=center|0
|style="background:#dcdcdc;"align=center|0
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|style="background:#dcdcdc;"align=center|'''''[[Tatanga]]'''''
|style="background:#dcdcdc;"align=center|'''''[[Tatanga]]'''''
|style="background:#dcdcdc;"|Moves around the right of the arena, firing large cannonballs, which almost immediately split into three smaller cannonballs, at Mario. These also absorb missiles, taking several hits before being dispersed (for one hundred points), making it harder to shoot [[Pagosu]]. Once the warship is destroyed, Tatanga and the boss room vanish.
|style="background:#dcdcdc;"|Moves around the right of the arena, firing large cannonballs, which almost immediately split into three smaller cannonballs, at Mario. These also absorb missiles, taking several hits before being dispersed (for one hundred points), making it harder to shoot [[Pagosu]]. Once the warship is destroyed, Tatanga and the boss room vanish.
|style="background:#dcdcdc;"align=center|5,000<br><br><small>100 Per Cannonball</small>
|style="background:#dcdcdc;"align=center|5,000 <small>(100 per cannonball)</small>
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}}
|style="background:#dcdcdc;"align=center|<big><big><big>{{color|✗|red}}
|}
|}
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|style="background:#dcdcdc;"align=center|[[Falling spike]]
|style="background:#dcdcdc;"align=center|[[Falling spike]]
|style="background:#dcdcdc;"|Spikes that fall from the ceiling when approached. Present only in 3-2.
|style="background:#dcdcdc;"|Spikes that fall from the ceiling when approached. Present only in 3-2.
|-
|align=center|[[File:SMLRoto-disc.png]]
|style="background:#b2beb5;"align=center|[[Kaitensuru Honō]]
|style="background:#b2beb5;"|Obstacles that behave similar to [[Roto-disc|Rotodisc]]s, having an orb of flame orbit a [[Hard Block]] or Mystery Block.
|-
|-
|align=center|[[File:SML Lift Sprite.png]]
|align=center|[[File:SML Lift Sprite.png]]
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|style="background:#b2beb5;"align=center|[[? Block|Mystery Block]]
|style="background:#b2beb5;"align=center|[[? Block|Mystery Block]]
|style="background:#b2beb5;"|Blocks that produce items or coins when struck.
|style="background:#b2beb5;"|Blocks that produce items or coins when struck.
|-
|align=center|[[File:SMLRoto-disc.png]]
|style="background:#dcdcdc;"align=center|[[Roto Disc (Super Mario Land)|Roto Disc]]
|style="background:#dcdcdc;"|Obstacles that behave similar to the original [[Roto-Disc]]s, having an orb of flame orbit a [[Hard Block]] or Mystery Block.
|-
|-
|align=center|[[File:Skypop SML sprite.png]]
|align=center|[[File:Skypop SML sprite.png]]
|style="background:#dcdcdc;"align=center|[[Sky Pop]]
|style="background:#b2beb5;"align=center|[[Sky Pop]]
|style="background:#dcdcdc;"|An airplane appearing only in the final level, 4-3. It fires missiles, used to defeat both Biokinton and Tatanga. After the real Daisy is rescued, she and Mario ride off in the Sky Pop.
|style="background:#b2beb5;"|An airplane appearing only in the final level, 4-3. It fires missiles, used to defeat both Biokinton and Tatanga. After the real Daisy is rescued, she and Mario ride off in the Sky Pop.
|-
|-
|align=center|[[File:SML Button Sprite.png]]
|align=center|[[File:SML Button Sprite.png]]
|style="background:#b2beb5;"align=center|[[Switch (Super Mario Land)|Switch]]
|style="background:#dcdcdc;"align=center|[[Switch (Super Mario Land)|Switch]]
|style="background:#b2beb5;"|A switch found behind most bosses. Alternative to defeating the boss, Mario can avoid it and hit the switch to defeat them instead.
|style="background:#dcdcdc;"|A switch found behind most bosses. Alternative to defeating the boss, Mario can avoid it and hit the switch to defeat them instead.
|-  
|-  
|align=center|[[File:SML Warp Pipe Sprite.png]][[File:SML Horizontal Warp Pipe Sprite.png]]
|align=center|[[File:SML Warp Pipe Sprite.png]][[File:SML Horizontal Warp Pipe Sprite.png]]
|style="background:#dcdcdc;"align=center|[[Warp Pipe|Pipe]]
|style="background:#b2beb5;"align=center|[[Warp Pipe|Pipe]]
|style="background:#dcdcdc;"|Mario can enter most pipes to reach hidden or secret areas, as well as exit them.
|style="background:#b2beb5;"|Mario can enter most pipes to reach hidden or secret areas, as well as exit them.
|}
|}


==Revision==
==Revision==
Later printings of the game featured alterations to the soundtrack<ref name="TCRF">[[tcrf:Super Mario Land#Revisional Differences|The Cutting Room Floor's page on ''Super Mario Land'']], ''TCRF.net''. Retrieved August 8, 2016</ref> and fixed the [[List of Super Mario Land glitches#Out of Bounds (Version 1.0 only)|screen wraparound glitch]] of the original release.<ref name="TCRF"></ref> Unusually for a [[Virtual Console]] version, the 3DS release of ''Super Mario Land'' is based on the original version rather than the 1.1 revision.<ref name="TCRF"></ref>
[[File:GBC SML Title Screen.png|thumb|The title screen seen on Game Boy Color]]
When playing ''Super Mario Land'' on a [[Game Boy Color]], the game will display colors using a unique hardware-coded color palette.
 
Later printings of the game featured alterations to the soundtrack<ref name="TCRF">[[tcrf:Super Mario Land#Revisional Differences|The Cutting Room Floor's page on ''Super Mario Land'']], ''TCRF.net''. Retrieved August 8, 2016</ref> and fixed the [[List of Super Mario Land glitches#Out of Bounds (Version 1.0 only)|screen wraparound glitch]] of the original release.<ref name="TCRF"></ref>


==Development==
==Development==
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''Super Mario Land'' was initially set to be the pack-in game for the [[Game Boy]]. However, {{wp|Henk Rogers}} of [[Bullet-Proof Software]] managed to convince NOA president {{wp|Minoru Arakawa}} that ''{{wp|Tetris}}'' would have wider appeal.<ref>[http://ca.ign.com/videos/2009/06/12/alexey-pajitnov-stars-video-interview-alexey-pajitnov-pt-1?objectid=919431 IGN: Video interview with Alexey Pajitnov]</ref>
''Super Mario Land'' was initially set to be the pack-in game for the [[Game Boy]]. However, {{wp|Henk Rogers}} of [[Bullet-Proof Software]] managed to convince NOA president {{wp|Minoru Arakawa}} that ''{{wp|Tetris}}'' would have wider appeal.<ref>[http://ca.ign.com/videos/2009/06/12/alexey-pajitnov-stars-video-interview-alexey-pajitnov-pt-1?objectid=919431 IGN: Video interview with Alexey Pajitnov]</ref>


The game was developed by [[Nintendo R&D 1]] rather than by [[Nintendo EAD]], making it the first ''Super Mario'' platformer to not be developed by EAD. [[Gunpei Yokoi]] acted as the producer and future R&D manager [[Satoru Okada]] was the director. [[Hirokazu Tanaka]] handled the sound effects and soundtrack.
The game was developed by [[Nintendo Research & Development 1|Nintendo R&D 1]] rather than by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]], making it the first ''Super Mario'' platformer to not be developed by EAD. [[Gunpei Yokoi]] acted as the producer and future R&D manager [[Satoru Okada]] was the director. [[Hirokazu Tanaka]] handled the sound effects and soundtrack.


==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description==
==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description==
;North American version
;North American version
<blockquote>''Ancient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you in this rerelease of the 1989 Game Boy™ game. In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotized the inhabitants while kidnapping Princess Daisy™ for himself! Travel over land, in the air, and underwater as Mario™ runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace! Ancient ruins, tempestuous waters, and brand new challenges await!</blockquote>
<blockquote>''Ancient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you in this rerelease of the 1989 Game Boy™ game. In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotized the inhabitants while kidnapping Princess Daisy™ for himself! Travel over land, in the air, and underwater as Mario™ runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace! Ancient ruins, tempestuous waters, and brand new challenges await!</blockquote>
;European version
;European version
<blockquote>''Mario’s acclaimed Game Boy debut brings the plucky plumber to new territory: Sarasaland, where the evil space monster Tatanga has hypnotised the people and kidnapped Princess Daisy!''
<blockquote>''Mario’s acclaimed Game Boy debut brings the plucky plumber to new territory: Sarasaland, where the evil space monster Tatanga has hypnotised the people and kidnapped Princess Daisy!''
Line 518: Line 520:


==Soundtrack==
==Soundtrack==
''Super Mario Land'' was the first ''[[Super Mario (franchise)|Super Mario]]'' title to support stereo sound, a native feature of the Game Boy via the included 3.5mm headphone jack (previous Nintendo hardware exclusively outputted mono sound). To fit in with this, the game's music features heavy use of both the left and right channels in addition to the center of the soundstage. The Revision 1 reissue would remix the game's soundtrack to adjust the use of stereo sound, centering the percussion in the [[Marine Pop]]/[[Sky Pop]] theme and moving the first percussion hit in the Sarasaland, cave, and credits themes from the center to the right channel.<ref>[https://tcrf.net/Super_Mario_Land#Audio ''Super Mario Land'']. The Cutting Room Floor. Retrieved January 13, 2024.</ref>
To tie in with the game's Japanese release, an [[Super Mario Land (album)|original soundtrack for the game]] was published in that region by Nippon Columbia, featuring arrangements of ten of Tanaka's compositions by Ikuro Fugiwara, and performed by the "Mario Freaks Orchestra."
To tie in with the game's Japanese release, an [[Super Mario Land (album)|original soundtrack for the game]] was published in that region by Nippon Columbia, featuring arrangements of ten of Tanaka's compositions by Ikuro Fugiwara, and performed by the "Mario Freaks Orchestra."
==''Game Boy''==
{{main|Game Boy (comic)}}
''Super Mario Land'' was the focus of ''Game Boy'', a 4-issues miniseries published by [[Valiant Comics]] as part of its [[Nintendo Comics System]] brand. The series had Tatanga and his minions invade the [[Real World]] after being summoned by disgrunted electronic store worker [[Herman Smirch]], while Mario fought to foil their efforts.


==Reception==
==Reception==
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On GameSpot, the game received an average rating of 8.1 out of over 2,000 reviews, with almost half of the ratings being 8/10.<ref>[https://www.gamespot.com/games/super-mario-land/reviews/ Super Mario Land reviews]. Retrieved June 10, 2021.</ref> The more positive reviews praised the simple though memorable elements of gameplay. The neutral or mixed reviews noted the short length of the game and the graphical capabilities, while acknowledging some of the aforementioned positive traits the game had to offer. Various negative or critical reviews heavily or harshly criticized the graphics and length in addition to other aspects such as the controls and inexplicable differences from main games in the series.
On GameSpot, the game received an average rating of 8.1 out of over 2,000 reviews, with almost half of the ratings being 8/10.<ref>[https://www.gamespot.com/games/super-mario-land/reviews/ Super Mario Land reviews]. Retrieved June 10, 2021.</ref> The more positive reviews praised the simple though memorable elements of gameplay. The neutral or mixed reviews noted the short length of the game and the graphical capabilities, while acknowledging some of the aforementioned positive traits the game had to offer. Various negative or critical reviews heavily or harshly criticized the graphics and length in addition to other aspects such as the controls and inexplicable differences from main games in the series.
 
{| class="wikitable reviews"
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 545: Line 552:
|-
|-
|[[Nintendo 3DS]]
|[[Nintendo 3DS]]
|Corbie Dillard, [http://www.nintendolife.com/reviews/2011/06/super_mario_land_3dsvc Nintendo Life]
|Corbie Dillard, [https://www.nintendolife.com/reviews/2011/06/super_mario_land_3dsvc Nintendo Life]
|7/10
|7/10
|align="left"|"''Super Mario Land was impressive when it was first released for the [[Game Boy]], but given how the length and overall quality of Game Boy releases increased shortly thereafter, it only made this original seem even more inadequate by comparison. It's not the best launching-off point for the [[Nintendo 3DS#Nintendo eShop|3DS eShop]] — [[Super Mario Land 2: Six Golden Coins]] is by far the better game — and it is the most expensive of the launch [[Virtual Console]] titles at $3.99/£3.60. It's still a very fun Super Mario experience, but just about the time things are really getting good, the experience ends and the credits roll. If you haven't played Super Mario Land before, you owe it to yourself to at least give the game a try. The quest might be fairly short, but it's still worth playing through at least once, if only to see where Mario's portable adventures began.''"
|align="left"|"''Super Mario Land was impressive when it was first released for the [[Game Boy]], but given how the length and overall quality of Game Boy releases increased shortly thereafter, it only made this original seem even more inadequate by comparison. It's not the best launching-off point for the [[Nintendo 3DS#Nintendo eShop|3DS eShop]] — [[Super Mario Land 2: Six Golden Coins]] is by far the better game — and it is the most expensive of the launch [[Virtual Console]] titles at $3.99/£3.60. It's still a very fun Super Mario experience, but just about the time things are really getting good, the experience ends and the credits roll. If you haven't played Super Mario Land before, you owe it to yourself to at least give the game a try. The quest might be fairly short, but it's still worth playing through at least once, if only to see where Mario's portable adventures began.''"
Line 552: Line 559:
|Adam Riley, [http://www.cubed3.com/review/1000/1/super-mario-land-game-boy.html Cubed3]
|Adam Riley, [http://www.cubed3.com/review/1000/1/super-mario-land-game-boy.html Cubed3]
|8/10
|8/10
|align="left"|"''Despite not particularly ageing too well, looking graphically rather shabby and not offering a considerable amount of challenge or any replay value, at its heart Super Mario Land is still a fantastic piece of history in the platform genre, and a thoroughly enjoyable romp for [[Mario (franchise)|Mario]] fans in general.''"
|align="left"|"''Despite not particularly ageing too well, looking graphically rather shabby and not offering a considerable amount of challenge or any replay value, at its heart Super Mario Land is still a fantastic piece of history in the platform genre, and a thoroughly enjoyable romp for [[Super Mario (franchise)|Super Mario]] fans in general.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 562: Line 569:
|colspan=2|[https://web.archive.org/web/20191209015004/https://www.gamerankings.com/gameboy/585933-super-mario-land/index.html 77.94%]
|colspan=2|[https://web.archive.org/web/20191209015004/https://www.gamerankings.com/gameboy/585933-super-mario-land/index.html 77.94%]
|}
|}
===Sales===
===Sales===
The game sold very well. It became the fourth best-selling Game Boy game, with over 18 million copies sold.<ref>Radic, Vedran. (Nov 15, 2020). [https://gamerant.com/super-mario-best-selling-games/ 10 Best Selling Super Mario Games, Ranked (& How Much They Sold).] ''GameRant''. Retrieved June 10, 2021.</ref> Additionally, it is currently the tenth ''Mario'' game with the most sales overall, as well as the sixth best-selling portable ''Mario'' game, being surpassed by ''[[New Super Mario Bros.]]'' and ''[[Mario Kart DS]]'', both for the [[Nintendo DS]], and ''[[Mario Kart 7]]'' for the [[Nintendo 3DS]], as well as ''[[Super Mario Odyssey]]'' and ''[[Mario Kart 8 Deluxe]]'', both for the [[Nintendo Switch]].
The game sold very well. It became the fourth best-selling Game Boy game, with over 18 million copies sold.<ref>Radic, Vedran. (Nov 15, 2020). [https://gamerant.com/super-mario-best-selling-games/ 10 Best Selling Super Mario Games, Ranked (& How Much They Sold).] ''GameRant''. Retrieved June 10, 2021.</ref> Additionally, it is currently the tenth ''Super Mario'' game with the most sales overall, as well as the sixth best-selling portable ''Super Mario'' game, being surpassed by ''[[New Super Mario Bros.]]'' and ''[[Mario Kart DS]]'', both for the [[Nintendo DS]], and ''[[Mario Kart 7]]'' for the [[Nintendo 3DS]], as well as ''[[Super Mario Odyssey]]'' and ''[[Mario Kart 8 Deluxe]]'', both for the [[Nintendo Switch]].


==Pre-release and unused content==
==Pre-release and unused content==
[[File:SMLUnusedHiddenBlockTCRF.png|thumb|right|250px|The reserved, though unused, tile for a Hidden Block]]
[[File:SMLUnusedHiddenBlockTCRF.png|thumb|250px|The reserved, though unused, tile for a Hidden Block]]
The theme that played when climbing [[ladder]]s lasted much longer, over five seconds longer than necessary.
The theme that played when climbing [[ladder]]s lasted much longer, over five seconds longer than necessary.


Line 586: Line 592:
Tatanga in Pagosu.png|[[Tatanga]] in [[Pagosu]]
Tatanga in Pagosu.png|[[Tatanga]] in [[Pagosu]]
</gallery>
</gallery>
===Sprites===
===Sprites===
<gallery>
<gallery>
Line 615: Line 622:


==References in later games==
==References in later games==
*''[[Tetris]]'': Some sound effects such as the pause sound effect are reused in the [[Game Boy]] version of this game.
*''[[Tetris]]'': The font<ref>Random Talking Bush, [https://www.spriters-resource.com/game_boy_gbc/sml/sheet/60789/#:~:text=Tetris%20for%20the%20Game%20Boy%20uses%20the%20same%20font The Spriters Resource]{{better source}}</ref> and some sound effects such as the pause sound effect are reused in the [[Game Boy]] version of this game.
*''[[Super Mario Bros. Deluxe]]'': In the Calendar feature, ''Super Mario Land''<nowiki>'</nowiki>s Japanese release date - April 21, 1989 - is marked by default with the message "A Peaceful Day".
*''[[Super Mario Bros. Deluxe]]'': In the Calendar feature, ''Super Mario Land''<nowiki>'</nowiki>s Japanese release date - April 21, 1989 - is marked by default with the message "A Peaceful Day".
*''[[Super Smash Bros. Melee]]'': One of [[Princess Peach|Peach]]'s alternate costumes is based on Daisy's classic design.
*''[[Super Smash Bros. Melee]]'': One of [[Princess Peach|Peach]]'s alternate costumes is based on Daisy's classic design.
Line 641: Line 648:
|ChiSR=Chāojí Mǎlì'ōu Lèyuán
|ChiSR=Chāojí Mǎlì'ōu Lèyuán
|ChiSM=''Super Mario Wonderland''
|ChiSM=''Super Mario Wonderland''
|Kor=Super Mario Land<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref>
|KorM=-
}}
}}


Line 651: Line 660:
*[https://www.nintendo.co.jp/n02/dmg/mla/index.html Japanese site]
*[https://www.nintendo.co.jp/n02/dmg/mla/index.html Japanese site]
*[https://www.nintendo.co.jp/titles/50010000006750 Japanese Virtual Console site]
*[https://www.nintendo.co.jp/titles/50010000006750 Japanese Virtual Console site]
*[https://www.nintendo.com/games/detail/2saKwQMAvBrtz3Y9wTllG7-2OYn-ZOyZ North American site]
*[https://www.nintendo.com/store/products/super-mario-land-3ds/ North American site]
*[https://www.nintendo.co.uk/Games/Game-Boy/Super-Mario-Land-275902.html Nintendo UK site]
*[https://www.nintendo.co.uk/Games/Game-Boy/Super-Mario-Land-275902.html Nintendo UK site]


Line 658: Line 667:


{{SML}}
{{SML}}
{{Mario games}}
{{Super Mario games}}
{{GB}}
{{GB}}
{{Virtual Console}}
{{Virtual Console}}