Super Mario Galaxy 2: Difference between revisions

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|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star.
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|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star]]s
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star]]s
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to not have any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to not have any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|100x100px]]<br>[[+ Clock|Clock]]s
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
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|align=center style="background:#FFFFFF"|[[File:Bronze star.png|100x100px]]<br>[[Bronze Star]]s
|align=center style="background:#FFFFFF"|[[File:Bronze star.png|100x100px]]<br>[[Bronze Star]]s
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Koopa Shell|Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
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|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Silver Star]]s
|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Silver Star]]s
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|100x100px]]<br>[[Spin Drill]]s
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
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|align=center style="background:#FFFFFF"|[[File:Grand Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Grand Star]]s
|align=center style="background:#FFFFFF"|[[File:Grand Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Grand Star]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]].
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|align=center style="background:#FFFFFF"|[[File:CometMetal.png|100x100px]]<br>[[Comet Medal]]s
|align=center style="background:#FFFFFF"|[[File:CometMetal.png|100x100px]]<br>[[Comet Medal]]s
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|100x100px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
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|align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|100x100px]]<br>[[Star Bit]]s
|align=center style="background:#FFFFFF"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s
|Colorful objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life.
|Colorful objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Star Chip.png|100x100px]]<br>[[Star Chip|Yellow Star Chips]]
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star.
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|100x100px]][[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruits]]
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it. [[Giant fruit]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref> appear fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|100x100px]]<br>[[+ Clock|Clock]]s
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Koopa Shell|Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|100x100px]]<br>[[Spin Drill]]s
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]].
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|100x100px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Coin Bubble.png|100x100px]]<br>[[Bubble]]s
|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter. They sometimes encapsulate coins.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Star Chip.png|100x100px]]<br>[[Star Chip|Yellow Star Chips]]
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Yoshi's Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Yoshi's Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]s
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruits]]
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[Giant fruit]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref>
|Big fruits fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
|}
|}


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