Super Mario All-Stars + Super Mario World: Difference between revisions

Made information more vivid about Luigi's appearance
(A lot of fluff here)
(Made information more vivid about Luigi's appearance)
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==Differences from ''Super Mario World''==
==Differences from ''Super Mario World''==
[[File:SMW-SMASSMW Luigi.png|200px|thumb|left|The differences in Luigi's sprite sets between the original version above and the ''All-Stars'' version below.]]
[[File:SMW-SMASSMW Luigi.png|200px|thumb|left|The differences in Luigi's sprite sets between the original version above and the ''All-Stars'' version below.]]
Although there are no huge differences to the game unlike the other games in ''Super Mario All-Stars'', there are a few minor differences, such as the sprites for [[Luigi]] in ''Super Mario World''. In the original game, Luigi's sprite set is identical to [[Mario]]'s, except for the green color palette in order for the second-player character to be identified as "Luigi". For the ''All-Stars'' edition, Luigi's sprite set was mostly revamped in order to for the character to appear different than Mario as he is now taller and thinner, resembling his current appearance, and performs various action poses differently (for instance, Mario slides down slopes on his bottom, but Luigi slides down on his knees). [[Fire Mario|Fire Luigi]] also spits [[fireball]]s rather than shooting them from his fingers, resembling the attack of a [[Fire Bro]]ther. As [[Super Mario (form)|Super Luigi]] and other power ups, when standing still he keeps his hands relaxed instead of clutching on his overalls. The changes in the sprite designs were purely cosmetic, as Luigi's gameplay performance remains identical to Mario's, unlike the gameplay performance in the later remake ''[[Super Mario World: Super Mario Advance 2]]''. However, not all of Luigi's sprites were changed; for example, [[duck]]ing while holding an object or running up walls via a [[Triangular Block]] will mistakenly show the original Mario-esque sprite. This sprite set was used in ''[[Super Mario Maker 2]]'', albeit his body resembling Mario's.
Although there are no huge differences to the game unlike the other games in ''Super Mario All-Stars'', there are a few minor differences, such as the sprites for [[Luigi]] in ''Super Mario World''. In the original game, Luigi appears as a palette swap of Mario, meaning his sprite set is identical to [[Mario]]'s, albeit the green palette colors in order for the second-player character to be identified as "Luigi". For the ''All-Stars'' edition, Luigi's sprite set was in order to for the character to appear different than Mario as he is now taller and thinner, resembling his recent appearance, and performs various action poses differently (for instance, Mario slides down slopes on his bottom, but Luigi slides down on his knees). [[Fire Mario|Fire Luigi]] also spits [[fireball]]s rather than shooting them from his hands, resembling the attack of a [[Fire Bro]]ther. As [[Super Mario (form)|Super Luigi]] and other power ups, when standing still he keeps his hands relaxed instead of clutching on his overalls. The changes in the sprite designs were purely cosmetic, as Luigi's gameplay performance remains identical to Mario's, unlike the gameplay performance in the later remake ''[[Super Mario World: Super Mario Advance 2]]''. However, not all of Luigi's sprites were changed; for example, [[duck]]ing while holding an object or running up walls via a [[Triangular Block]] will mistakenly show the original Mario-esque sprite. This sprite set was used in ''[[Super Mario Maker 2]]'', albeit his body resembling Mario's.


Also, ''Super Mario World'' now has four save files similar to the rest of the games in ''Super Mario All-Stars'', where the original version only had three, the unique "96 exits" [[completion]] marking was removed, and while on the map screen, the player can press the select button to reveal the option of either continuing the game or quitting, neither option saves the game, unlike the other games.  The game's save feature is identical to the original game, only allowing the player to save after completing a castle, fortress, ghost house, etc.  The file select is before starting the game, in the same fashion as the other four games, and when the title screen shows, pressing a button simply brings up the number of players selection.  While the other games do not allow a change in the number of players after a game is started, ''Super Mario World'' allows the player to change between one and two players even when resuming a saved game, as with the stand-alone version.
Also, ''Super Mario World'' now has four save files similar to the rest of the games in ''Super Mario All-Stars'', where the original version only had three, the unique "96 exits" [[completion]] marking was removed, and while on the map screen, the player can press the select button to reveal the option of either continuing the game or quitting, neither option saves the game, unlike the other games.  The game's save feature is identical to the original game, only allowing the player to save after completing a castle, fortress, ghost house, etc.  The file select is before starting the game, in the same fashion as the other four games, and when the title screen shows, pressing a button simply brings up the number of players selection.  While the other games do not allow a change in the number of players after a game is started, ''Super Mario World'' allows the player to change between one and two players even when resuming a saved game, as with the stand-alone version.
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