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|latest=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|latest=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|number=50 (22 main, 6 related, 14 ports, 9 remakes, 2 compilations)
|number=50 (22 main, 6 related, 14 ports, 9 remakes, 2 compilations)
|subseries=''[[Super Mario Advance (series)|Super Mario Advance]]''
|franchise=''[[Super Mario (franchise)|Super Mario]]''
|franchise=''[[Super Mario (franchise)|Super Mario]]''
|staff=[[Shigeru Miyamoto]], [[Takashi Tezuka]], [[Koji Kondo]], [[Yoichi Kotabe]], [[Yoshiaki Koizumi]], [[Koichi Hayashida]], [[Shigehisa Nakaue]]
|staff=[[Shigeru Miyamoto]], [[Takashi Tezuka]], [[Koji Kondo]], [[Yoichi Kotabe]], [[Yoshiaki Koizumi]], [[Koichi Hayashida]], [[Shigehisa Nakaue]]
}}
}}
The '''''Super Mario''''' series, originally known as the '''''Super Mario Bros.''''' series until the early 1990s, and also informally called the '''main series''' or '''main games''', is the biggest and most prominent series of the [[Super Mario (franchise)|''Super Mario'' franchise]]. It started in 1985 with the creation of ''[[Super Mario Bros.]]'' on the [[Family Computer]] and subsequently the [[Nintendo Entertainment System]]. It has been followed by many sequels released in almost every Nintendo video game console to date, except the [[Game Boy Color]] and the [[Game Boy Advance]], where only remakes, ports, or other spin-offs games were released and development was handled by other divisions and companies.
The '''''Super Mario''''' series is the biggest and most prominent series of the [[Super Mario (franchise)|''Super Mario'' franchise]]. It started in 1985 with the creation of ''[[Super Mario Bros.]]'' on the [[Family Computer]] and subsequently the [[Nintendo Entertainment System]]. It has been followed by many sequels released in almost every Nintendo video game console to date, except the [[Game Boy Color]] and the [[Game Boy Advance]], where only remakes, ports, or other spin-offs games were released and development was handled by other divisions and companies. The '''''Super Mario Bros.''''' series, a subset of the greater ''Super Mario'' series, comprises 2D side-scrolling games such as the aforementioned ''Super Mario Bros.'', ''[[New Super Mario Bros. U]]'', and ''[[Super Mario Bros. Wonder]]''.<ref>{{cite|date=December 20, 2023|title="[[Wonder Flower]]s are Appearing!" {{media link|SMR Notifications 2023-12-20 excerpt.jpg|Screenshot}}|publisher=''[[Super Mario Run]]'' in-game notification|quote=''The Super Mario Bros. Wonder Game''<br>"''This entry in the Super Mario Bros. series of side-scrolling action games debuts just about 11 years after the last side-scrolling entry.''}}</ref> Alongside the 2D installments, the ''Super Mario'' series also features 3D platform games, the first of which has been ''[[Super Mario 64]]''.
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The series features both 2D platform games, the first of which has been ''Super Mario Bros.'', as well as 3D platform games, the first of which has been ''[[Super Mario 64]]''. Most of these games, notably excluding ''[[Super Mario Bros. 2]]'', follow the story of [[Mario]] and, usually, his brother [[Luigi]] and sometimes his friends [[Toad]] and [[Yoshi]], in their quest to search for and rescue [[Princess Peach]] from the clutches of [[Bowser]], who wants to conquer the [[Mushroom Kingdom]] or another location, depending on the game. The Mario Brothers' adventure is shown to be difficult, as they face his minions, the [[Koopa Troop]].
Most of these games, notably excluding ''[[Super Mario Bros. 2]]'', follow the story of [[Mario]] and, usually, his brother [[Luigi]] and sometimes his friends [[Toad]] and [[Yoshi]], in their quest to search for and rescue [[Princess Peach]] from the clutches of [[Bowser]], who wants to conquer the [[Mushroom Kingdom]] or another location, depending on the game. The Mario Brothers' adventure is shown to be difficult, as they face his minions, the [[Koopa Troop]].


The series is developed by several Nintendo divisions. The main games have been developed by [[Nintendo Entertainment Analysis and Development]], with the exception of the ''Super Mario Land'' titles, which were handled by [[Nintendo Research & Development 1|Nintendo R&D 1]]. Following its merge with [[Nintendo Software Planning & Development]] in September 2015, the series is now handled by [[Nintendo Entertainment Planning & Development]].
The series is developed by several Nintendo divisions. The main games have been developed by [[Nintendo Entertainment Analysis and Development]], with the exception of the ''Super Mario Land'' titles, which were handled by [[Nintendo Research & Development 1|Nintendo R&D 1]]. Following its merge with [[Nintendo Software Planning & Development]] in September 2015, the series is now handled by [[Nintendo Entertainment Planning & Development]].


In 2010, the series celebrated the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]]. The celebration involved a series of videos showing various tricks throughout the series' games on the Wii's Nintendo Channel, as well as releasing a Wii port of ''Super Mario All-Stars'', which included a history booklet of the ''Super Mario'' series and a CD containing several songs from games in the series. In 2015, the series celebrated the [[Super Mario Bros. 30th Anniversary|''Super Mario Bros.'' 30th Anniversary]] with the commemorative game being ''[[Super Mario Maker]]''. Special [[amiibo]] based on Mario's sprite from ''Super Mario Bros.'' with both classic and modern color schemes were released as well. 2020 marked the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]] with several games released, including ''[[Super Mario 3D All-Stars]]''.
In 2010, the series celebrated the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]]. The celebration involved a series of videos showing various tricks throughout the series' games on the Wii's Nintendo Channel, as well as releasing a Wii port of ''Super Mario All-Stars'', which included a history booklet of the ''Super Mario'' series and a CD containing several songs from games in the series. In 2015, the series celebrated the [[Super Mario Bros. 30th Anniversary|''Super Mario Bros.'' 30th Anniversary]] with the commemorative game being ''[[Super Mario Maker]]''. Special [[amiibo]] based on Mario's sprite from ''Super Mario Bros.'' with both classic and modern color schemes were released as well. 2020 marked the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]] with several games released, including ''[[Super Mario 3D All-Stars]]''.
==List of games==
==List of games==
===Main games===
===Main games===
{|align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title  
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title  
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!width=15% style="background-color: #e0e0e0;"|Cover, original release, and system
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
!width=85% style="background-color: #e0e0e0;"|Synopsis  
!width=85% style="background-color:#e0e0e0;"|Synopsis  
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros.''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros.]]''
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|align="center"|[[File:SMB USA box art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|September 13, 1985}} [[Nintendo Entertainment System|NES]]</span>
|align="center"|[[File:SMB USA box art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|September 13, 1985}} [[Nintendo Entertainment System|NES]]</span>
|''[[Super Mario Bros.]]'' is the first entry of this series. Mario, and his brother Luigi, had to set out on a massive adventure across the [[Mushroom Kingdom]] to rescue [[Princess Peach|Princess Toadstool]] and the [[Toad (species)|mushroom retainer]]s from the evil [[Bowser|King Bowser]]. After traversing through eight massive [[world]]s, filled with enemies, the brothers eventually reached [[Bowser's Castle]], finally rescuing Princess Toadstool. ''Super Mario Bros.'' was the best-selling video game for the NES in 1999,<ref>[http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 Best-selling NES game]</ref> and, until being surpassed by ''Wii Sports'' in 2009, the best-selling video game of all time. ''Super Mario Bros.'' also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and triggered a massive boom in the video game industry that still continues today.
|''Super Mario Bros.'' is the first entry of this series. Mario and his brother, Luigi, have to set out on a massive adventure across the [[Mushroom Kingdom]] to rescue [[Princess Peach|Princess Toadstool]] and the [[Toad (species)|mushroom retainer]]s from the evil [[Bowser|King Bowser]]. After traversing through eight enemy-filled [[world]]s, the brothers eventually reach [[Bowser's Castle]], finally rescuing Toadstool. ''Super Mario Bros.'' was the best-selling video game for the NES in 1999<ref>{{cite|archive=web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404|title=Best-selling Video Games|publisher=Guinness World Records}}</ref> and, until being surpassed by ''[[miiwiki:Wii Sports|Wii Sports]]'' in 2009, the best-selling video game of all time. ''Super Mario Bros.'' also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and it triggered a massive boom in the video game industry that still continues today.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros.: The Lost Levels''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros.: The Lost Levels]]''
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|align="center"|[[File:English SMB TLL Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|June 3, 1986}} [[Family Computer Disk System|Disk System]]</span>
|align="center"|[[File:English SMB TLL Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|June 3, 1986}} [[Family Computer Disk System|Disk System]]</span>
|After the success of ''Super Mario Bros.'', a sequel was released one year later in [[Japan]] for the [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}}s engine, with different levels and new features including altered graphics and new enemy behavior, such as [[Blooper]]s flying in midair, wind to help the player jump across [[pit]]s, and other minor changes.
|After the success of ''Super Mario Bros.'', a sequel was released one year later in [[Japan]] for the [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}} engine, with different levels and new features including altered graphics and new enemy behavior, such as [[Blooper]]s flying in midair, wind to help the player jump across [[pit]]s, and other minor changes.


While it was called ''Super Mario Bros. 2'' in Japanese, Nintendo of America originally deemed this game too challenging and too much like the original to sell well in Western countries<ref>[https://web.archive.org/web/20090125010751/http://wii.ign.com/articles/824/824330p1.html]</ref>. Instead, another game was ported as ''Super Mario Bros. 2'', and the Japanese ''Super Mario Bros. 2'' became known as ''[[Super Mario Bros.: The Lost Levels]]'' when included in the ''[[Super Mario All-Stars]]'' remake years later. It saw release in its original form in the West only when released on the Virtual Console in 2007.
While the game was called ''Super Mario Bros. 2'' in Japanese, Nintendo of America originally deemed this game too challenging and too much like the original to sell well in Western countries.<ref>{{cite|archive=web.archive.org/web/20090125010751/http://wii.ign.com/articles/824/824330p1.html|author=Thomas, Lucas M.|date=October 3, 2007|title=Super Mario Bros.: The Lost Levels Review|publisher=IGN|accessdate=May 6, 2024}}</ref> Instead, another game was ported as ''Super Mario Bros. 2'', and the Japanese ''Super Mario Bros. 2'' became known as ''Super Mario Bros.: The Lost Levels'' when included in the ''[[Super Mario All-Stars]]'' remake years later. It saw release in its original form in the {{wp|Western world|West}} only when released on the Virtual Console in 2007.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros. 2''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros. 2]]''
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|align="center"|[[File:SMB2 Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|October 9, 1988}} [[Nintendo Entertainment System|NES]]</span>
|align="center"|[[File:SMB2 Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|October 9, 1988}} [[Nintendo Entertainment System|NES]]</span>
|Owing to the Western branches of Nintendo feeling that the Japanese ''Super Mario Bros. 2'' was too similar to the first game and too difficult for American players, they instead chose to port the Japanese game ''[[Yume Kōjō: Doki Doki Panic]]'' and release it as ''[[Super Mario Bros. 2]]'' in their markets for the NES. New species first appear in this game, including [[Albatoss]] and [[Shy Guy]]s, and it introduces [[Wart]] and [[Birdo]]. ''Super Mario Bros. 2'' is also the first game to feature four distinctly playable characters, as Mario, Luigi, Princess Toadstool, and [[Toad]] had to save the dream world of [[Subcon]] from [[Wart]]. After fighting their way through seven strange worlds, they eventually saved Subcon, and Mario woke up from his dream.  
|Owing to the Western branches of Nintendo feeling that the Japanese ''Super Mario Bros. 2'' was too similar to the first game and too difficult for American players, the company instead chose to port the Japanese game ''[[Yume Kōjō: Doki Doki Panic]]'' and release it as ''Super Mario Bros. 2'' in the company's markets for the NES. New species first appear in this game, including [[Albatoss]] and [[Shy Guy]]s, and it introduces [[Wart]] and [[Birdo]]. ''Super Mario Bros. 2'' is also the first game to feature four distinctly playable characters, as Mario, Luigi, Princess Toadstool, and [[Toad]] have to save the dream world of [[Subcon]] from [[Wart]]. After fighting their way through seven strange worlds, they eventually save Subcon, and Mario wakes up from his dream.  


Despite being a port of a pre-existing Japanese game, the Western ''Super Mario Bros. 2'' would eventually see release in its own right in Japan as ''Super Mario USA''.
Despite being a port of a pre-existing Japanese game, the Western ''Super Mario Bros. 2'' would eventually see release in its own right in Japan as ''Super Mario USA''.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros. 3''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros. 3]]''
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|align="center"|[[File:Mario3rightbros.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|October 23, 1988}} [[Nintendo Entertainment System|NES]]</span>
|align="center"|[[File:Mario3rightbros.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|October 23, 1988}} [[Nintendo Entertainment System|NES]]</span>
|Another two years had passed by the time the next mainstream, non-port ''Super Mario'' game had been released: ''[[Super Mario Bros. 3]]''. This was by far the most expansive ''Super Mario'' game on the NES, as it featured many levels, [[List of items|item]]s, and [[List of enemies|enemies]], and became a huge critical and commercial success. Many of the new species would become staples of the series, including [[Boo]]s, [[Fire Piranha Plant]]s and [[Dry Bones]]. In the story, Bowser and his seven [[Koopalings]] wreaked havoc across the [[Mushroom World]] after turning all of the [[Mushroom King]]s into various animals. Mario and Luigi had to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings had caused. Eventually, the brothers reached Bowser and defeated him, rescuing Princess Toadstool once again.
|Another two years had passed by the time the next mainstream, non-port ''Super Mario'' game had been released: ''Super Mario Bros. 3''. This was by far the most expansive ''Super Mario'' game on the NES, as it featured many levels, [[List of items|item]]s, and [[List of enemies|enemies]] and became a huge critical and commercial success. Many of the new species would become staples of the series, including [[Boo]]s, [[Fire Piranha Plant]]s and [[Dry Bones]]. In the story, Bowser and his seven [[Koopalings]] wreak havoc across the [[Mushroom World]] after turning all of the [[kings]] into various animals. Mario and Luigi have to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings have caused. Eventually, the brothers reach Bowser and defeat him, rescuing Princess Toadstool once again.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Land''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Land]]''
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|align="center"|[[File:SarasalandBoxArt.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|April 21, 1989}} [[Game Boy]]</span>
|align="center"|[[File:SarasalandBoxArt.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|April 21, 1989}} [[Game Boy]]</span>
|''[[Super Mario Land]]'' is the first ''Super Mario'' game not developed by Nintendo EAD but rather its partner division: Nintendo R&D1. The game features a similar aesthetic and gameplay to ''Super Mario Bros.'' adapting it to the limited technology of the Game Boy at the time. The game is set in the land of [[Sarasaland]] and has Mario venture through its four kingdoms to rescue its ruler [[Princess Daisy]] from the clutches of the evil alien [[Tatanga]]. This game is unique in that it features auto-scrolling shooting sections where Mario ride a [[Marine Pop|submarine]] or [[Sky Pop|plane]].
|''Super Mario Land'' is the first ''Super Mario'' game not developed by Nintendo EAD but rather its partner division: Nintendo R&D1. The game features a similar aesthetic and gameplay to ''Super Mario Bros.'', adapting it to the limited technology of the Game Boy at the time. The game is set in the land of [[Sarasaland]] and has Mario venture through its four kingdoms to rescue its ruler, [[Princess Daisy]], from the clutches of the evil alien [[Tatanga]]. This game is unique in that it features auto-scrolling shooting sections where Mario rides [[Marine Pop|a submarine]] or [[Sky Pop|a plane]].


Although ''Super Mario Land'' and its sequel, ''Super Mario Land 2: 6 Golden Coins'', were originally excluded from the main ''Super Mario'' series, they were included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]'',<ref>{{media link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of Super Mario Bros. illustrating the games part of the Super Mario series.}}</ref> and the history page from the Mario Portal and "The official home for Mario" websites.<ref>[https://www.nintendo.co.jp/character/mario/collection/search.html#?g=series&v=mariobros ''Super Mario'' game collection, Mario Portal website (Japanese)]</ref><ref>[http://mario.nintendo.com/history/ The official home for Mario - Super Mario games]</ref>
Although ''Super Mario Land'' and its sequel, ''Super Mario Land 2: 6 Golden Coins'', were originally excluded from the main ''Super Mario'' series, they were included alongside the more traditional games for the 30th anniversary of ''Super Mario Bros.'',<ref>{{media link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of Super Mario Bros. illustrating the games part of the Super Mario series.}}</ref> and the history page from the Mario Portal and "The official home for Mario" websites.<ref>{{cite|archive=web.archive.org/web/20190209092340/https://www.nintendo.co.jp/character/mario/collection/search.html#?g=series&v=mariobros|title=ソフトコレクション {{!}} マリオポータル {{!}} Nintendo|publisher=Mario Portal|language=Japanese}}</ref><ref name=History>{{cite|url=mario.nintendo.com/history|title=The official home for Mario - Super Mario games|publisher=Nintendo.com|language=American English}}</ref>
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario World''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario World]]''
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|align="center"|[[File:Super Mario World Box.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 21, 1990}} [[Super Nintendo Entertainment System|SNES]]</span>
|align="center"|[[File:Super Mario World Box.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 21, 1990}} [[Super Nintendo Entertainment System|SNES]]</span>
|Although a direct sequel to ''Super Mario Bros. 3'', ''[[Super Mario World]]'' had been released on a whole new home console — the [[Super Nintendo Entertainment System]]. It was with this game that the ''Super Mario'' franchise had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of ''Super Mario World'', while Mario, Luigi, and Princess Toadstool were vacationing in [[Dinosaur Land]], Bowser and his seven Koopalings once again kidnapped the Princess. With the help of the [[Yoshi (species)|Yoshi]]s and [[Dolphin]]s, the brothers traversed across the vast area of Dinosaur Land. As they made their way to Princess Toadstool, they thwarted each Koopaling who stood in their way until they reached Bowser. Once again, Bowser had been defeated and Princess Toadstool had been rescued.
|Although a direct sequel to ''Super Mario Bros. 3'', ''Super Mario World'' had been released on a whole new home console—the [[Super Nintendo Entertainment System]]. It was with this game that the ''Super Mario'' franchise had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of ''Super Mario World'', while Mario, Luigi, and Princess Toadstool are vacationing in [[Dinosaur Land]], Bowser and his seven Koopalings once again kidnap the princess. With the help of the [[Yoshi (species)|Yoshi]]s and [[Dolphin]]s, the brothers traverse across the vast area of Dinosaur Land. As they make their way to Toadstool, they thwart each Koopaling who stands in their way until they reach Bowser. Once again, Bowser is defeated and Toadstool is rescued.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Land 2: 6 Golden Coins''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Land 2: 6 Golden Coins]]''
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|align="center"|[[File:Supermarioland2logo.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|October 21, 1992}} [[Game Boy]]</span>
|align="center"|[[File:Supermarioland2logo.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|October 21, 1992}} [[Game Boy]]</span>
|The sequel to the original ''Super Mario Land'', ''[[Super Mario Land 2: 6 Golden Coins]]'' features aesthetics and gameplay from ''[[Super Mario World]]''. After returning from rescuing Daisy in the previous game, Mario discovers his realm of [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] has been seized by [[Wario]] and has took control of his [[Mario's Castle|castle]] by scattering his [[Golden Coin|6 Golden Coins]]. Mario now must venture through the enemy-infested Mario Land to recover his valuable coins and get access to his castle and confront Wario once and for all.
|Being the sequel to the original ''Super Mario Land'', ''Super Mario Land 2: 6 Golden Coins'' features aesthetics and gameplay from ''Super Mario World''. After returning from rescuing Daisy in the previous game, Mario discovers that [[Wario]] has seized the former's realm of [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] and taken control of [[Mario's Castle|his castle]] by scattering his six [[Golden Coin]]s. Mario now must venture through the enemy-infested Mario Land to recover his valuable coins, get access to his castle, and confront Wario once and for all.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 64''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario 64]]''
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|align="center"|[[File:Super Mario 64 Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|June 23, 1996}} [[Nintendo 64]]</span>
|align="center"|[[File:Super Mario 64 Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|June 23, 1996}} [[Nintendo 64]]</span>
|''[[Super Mario 64]]'' was released simultaneously with its system, the [[Nintendo 64]]. The game was a great success. It was the first fully three dimensional ''Super Mario'' game to ever be made, thus revolutionizing the appearance of ''Super Mario'' games to date. The game sold over eleven million copies by 2007.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario 64 sales results]</ref> This was also the second game to call Princess Peach by her current name (with ''Yoshi's Safari'' being the first). In the game, Mario was invited to [[Peach's Castle]] to eat a cake she had baked. However, when Mario arrived at her castle, he had discovered that Bowser had taken it over and had stolen almost all of the castle's [[Power Star]]s— there were some which he did not know existed. As Mario traversed through fifteen different painting worlds, he eventually recovered enough Power Stars to battle Bowser and take back the castle, freeing Peach from her stained-glass prison.
|''Super Mario 64'' was released simultaneously with its system, the [[Nintendo 64]]. The game was a great success. It was the first fully three-dimensional ''Super Mario'' game to ever be made, thus revolutionizing the appearance of ''Super Mario'' games to date. The game sold over eleven million copies by 2007.<ref>{{cite|author=Rick|url=www.gamecubicle.com/features-mario-units_sold_sales.htm|title=Super Mario 64 sales results|publisher=Gamecubicle}}</ref>{{better source}} This was also the second game to call Princess Peach by her current name (with ''[[Yoshi's Safari]]'' being the first). In the game, Mario is invited to the [[Peach's Castle|Mushroom Castle]] to eat a cake she has baked. However, when Mario arrives at her castle, he discovers that Bowser has taken it over and has stolen almost all of the castle's [[Power Star]]s—there are some that he did not know existed. As Mario traverses through fifteen different painting worlds, he eventually recovers enough Power Stars to battle Bowser and take back the castle, freeing Peach from her stained-glass prison.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Sunshine''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Sunshine]]''
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|align="center"|[[File:Box NA Super Mario Sunshine.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 19, 2002}} [[Nintendo GameCube|GameCube]]</span>
|align="center"|[[File:Box NA Super Mario Sunshine.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 19, 2002}} [[Nintendo GameCube|GameCube]]</span>
|In 2002, Mario was back in action in ''[[Super Mario Sunshine]]'', another three-dimensional platformer. While on his way to a vacation with Princess Peach and her loyal steward, [[Toadsworth]], they discover a large glob of [[graffiti]] in the shape of [[Mario's face|Mario's head]] at [[Delfino Airstrip]]. Mario then finds a machine, called [[F.L.U.D.D.|FLUDD]], that helps him rid the island of [[goop]]. After he collects a total of ten [[Shine Sprite]]s, an [[Shadow Mario|impostor]] bearing a striking resemblance to Mario kidnaps Princess Peach. Mario then must redeem his identity (because of Shadow Mario) by ridding the entire island of goop, all the while having to rescue Princess Peach. Towards the end of his adventure, he discovers that Shadow Mario is actually [[Bowser Jr.]] in disguise. After fighting Bowser and his son, Mario rescues Princess Peach, finally allowing them to start their vacation.
|In 2002, Mario was back in action in ''Super Mario Sunshine'', another three-dimensional platformer. While he is on his way to a vacation with Princess Peach and her loyal steward, [[Toadsworth]], they discover a large glob of [[graffiti]] in the shape of [[Mario's face|Mario's head]] at the [[Delfino Airstrip]]. Mario then finds a machine, called [[F.L.U.D.D.|FLUDD]], that helps him rid the island of [[goop]]. After he collects a total of ten [[Shine Sprite]]s, [[Shadow Mario|an impostor]] bearing a striking resemblance to Mario kidnaps Peach. Mario then must redeem his identity (because of Shadow Mario) by ridding the entire island of goop, all the while having to rescue Peach. Towards the end of his adventure, he discovers that Shadow Mario is actually [[Bowser Jr.]] in disguise. After fighting Bowser and Bowser Jr., Mario rescues Peach, finally allowing them to start their vacation.
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!colspan="2"style="font-size:125%;text-align:left"|''New Super Mario Bros.''
!colspan="2"style="font-size:125%;text-align:left"|''[[New Super Mario Bros.]]''
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|align="center"|[[File:New Super Mario Bros box.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|May 15, 2006}} [[Nintendo DS]]</span>
|align="center"|[[File:New Super Mario Bros box.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|May 15, 2006}} [[Nintendo DS]]</span>
|''[[New Super Mario Bros.]]'' is the eighth installment in the ''Super Mario'' series. It starts out when Bowser Jr. kidnaps Peach during a strange accident. Luigi is playable in this game as well. Luigi was not playable since ''Super Mario World''. This is the first game since ''Super Mario World'' (1990) that features the classic 2D play-style of the ''Super Mario Bros.'' games, substantially building upon it to create gameplay both classic and contemporary. The game features a solo story mode with Mario or Luigi, a two-player wireless game Mario vs. Luigi, as well as a mini-game mode for up to four players. It introduced various enemies and obstacles to the franchise alongside new power-ups, the [[Mega Mushroom]], [[Mini Mushroom]], and [[Blue Shell]]. It was released in 2006 for the [[Nintendo DS]]. It spiraled an indirect follow-up, ''New Super Mario Bros. Wii'', and later, a direct sequel, ''New Super Mario Bros. 2'', alongside another indirect follow-up, ''New Super Mario Bros. U''.
|''New Super Mario Bros.'' is the tenth installment in the ''Super Mario'' series. It starts out when Bowser Jr. kidnaps Peach during a strange accident. Luigi is playable in this game as well. Luigi was not playable since ''Super Mario World''. This is the first game since ''Super Mario World'' that features the classic 2D playstyle of the ''Super Mario Bros.'' games, substantially building upon it to create gameplay both classic and contemporary. The game features a solo story mode with Mario or Luigi, a two-player wireless game called Mario vs. Luigi, and a minigame mode for up to four players. It introduced various enemies and obstacles to the franchise alongside new power-ups: the [[Mega Mushroom]], [[Mini Mushroom]], and [[Blue Shell]]. It was released in 2006 for the [[Nintendo DS]]. It spiraled an indirect follow-up, ''New Super Mario Bros. Wii'', and, later, a direct sequel, ''New Super Mario Bros. 2'', alongside another indirect follow-up, ''New Super Mario Bros. U''.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Galaxy''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Galaxy]]''
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|align="center"|[[File:Super Mario Galaxy NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 1, 2007}} [[Wii]]</span>
|align="center"|[[File:Super Mario Galaxy NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 1, 2007}} [[Wii]]</span>
|''[[Super Mario Galaxy]]'' is the ninth installment in the ''Super Mario'' series and the third 3D game in the series. However, unlike the previous two 3D installments for the Mario series, this game takes place in deep space. Mario attends the Star Festival at the request of Princess Peach, when the town comes under attack by Bowser's air forces. He abducts Peach's entire castle and warps it to the center of the universe, prompting Mario to save her. Most of the game's levels consist of many small planets and planetoids, while others have bigger planets. A new popular species and character appear, [[Luma]] and [[Rosalina]]. It was released in 2007 for the [[Wii]]. This game spiraled a direct sequel, simply called ''Super Mario Galaxy 2''. It is currently the only 3D game that has done so.
|''Super Mario Galaxy'' is the eleventh installment in the ''Super Mario'' series and the third 3D game in the series. However, unlike the previous two 3D installments for the ''Super Mario'' series, this game takes place in deep space. Mario attends the Star Festival at the request of Princess Peach, when the town comes under attack by Bowser's air forces. He abducts Peach's entire castle and warps it to the center of the universe, prompting Mario to save her. Most of the game's levels consist of many small planets and planetoids, while others have bigger planets. A new popular species and character appear, [[Luma]] and [[Rosalina]]. The game was released in 2007 for the [[Wii]]. This game spiraled a direct sequel, simply called ''Super Mario Galaxy 2''. It is currently the only 3D game that has done so.
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!colspan="2"style="font-size:125%;text-align:left"|''New Super Mario Bros. Wii''
!colspan="2"style="font-size:125%;text-align:left"|''[[New Super Mario Bros. Wii]]''
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|align="center"|[[File:NSMBW NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Australia|November 12, 2009}} [[Wii]]</span>
|align="center"|[[File:NSMBW NA Box Art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Australia|November 12, 2009}} [[Wii]]</span>
|The indirect follow-up to ''New Super Mario Bros.'' for the DS, ''[[New Super Mario Bros. Wii]]'' was released in November 12, 2009 in Australia. This installment includes four players simultaneously controlling their characters, a feature Shigeru Miyamoto had wanted for years. This game also returns the Koopalings, absent since ''Mario and Luigi: Superstar Saga'', in their first 3D models. In the story, Bowser and his minions kidnap Peach by using cake as a disguise. Mario, Luigi, [[Blue Toad (character)|Blue Toad]], and [[Yellow Toad (character)|Yellow Toad]] travel to eight worlds to save the princess. This game also reintroduces rideable Yoshis, although they can only be ridden in a few levels. The [[Penguin Suit]] and the [[Propeller Mushroom]] are new power-ups in this game. This game also includes the Super Guide, a demo video for those who are struggling in a particular level.
|Being the indirect follow-up to ''New Super Mario Bros.'' for the DS, ''[[New Super Mario Bros. Wii]]'' was released on November 12, 2009, in Australia. This installment includes four players simultaneously controlling their characters, a feature Shigeru Miyamoto had wanted for years. This game also returns the Koopalings, absent since ''[[Mario and Luigi: Superstar Saga]]'', in their first 3D models. In the story, Bowser and his minions kidnap Peach by using cake as a disguise. Mario, Luigi, [[Blue Toad (character)|Blue Toad]], and [[Yellow Toad (character)|Yellow Toad]] travel to eight worlds to save the princess. This game also reintroduces rideable Yoshis, although they can be ridden in only a few levels. The [[Penguin Suit]] and the [[Propeller Mushroom]] are new power-ups in this game. This game also includes the [[Super Guide]], a demo video for those who are struggling in a particular level.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Galaxy 2''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Galaxy 2]]''
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|align="center"|[[File:Smg2boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|May 23, 2010}} [[Wii]]</span>
|align="center"|[[File:Smg2boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|May 23, 2010}} [[Wii]]</span>
|''[[Super Mario Galaxy 2]]'' is the eleventh installment in the ''Super Mario'' series. It is also the fourth 3D game in the series and a direct sequel to ''Super Mario Galaxy''. The title contains many elements from its predecessor, such as the story, the adventure being in outer space, recurring objects such as Launch Stars, recurring items including the Bee Mushroom, and the elements of gravity. However, the game introduces new elements such as the utilization of Yoshi and new power-ups such as the Cloud Flower. Rosalina reappears and new characters of the [[Luma]] species appear including [[Lubba]]. This is the third installment for the Wii in the ''Super Mario'' series.
|''Super Mario Galaxy 2'' is the thirteenth installment in the ''Super Mario'' series. It is also the fourth 3D game in the series and a direct sequel to ''Super Mario Galaxy''. The title contains many elements from its predecessor, such as the story, the adventure being in outer space, recurring objects such as [[Launch Star]]s, recurring items including the Bee Mushroom, and the elements of [[gravity]]. However, the game introduces new elements such as the utilization of Yoshi and new power-ups such as the Cloud Flower. Rosalina reappears, and new characters of the Luma species appear, including [[Lubba]]. This is the third installment for the Wii in the ''Super Mario'' series.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 3D Land''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario 3D Land]]''
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|align="center"|[[File:SM3DL UScover.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 3, 2011}} [[Nintendo 3DS]]</span>
|align="center"|[[File:SM3DL UScover.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 3, 2011}} [[Nintendo 3DS]]</span>
|''[[Super Mario 3D Land]]'' is the fifth 3D game in the series, and the twelfth game overall. ''Super Mario 3D Land'' is a hybrid game described as a "3D game that plays like a 2D game", and therefore its levels are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Many retro power-ups and characters return, such as the [[Super Leaf]] and [[Boom Boom]]. New power-ups are also introduced, such as [[Boomerang Mario]], and [[White Tanooki Mario]]. It also introduces new enemies and a female partner of Boom Boom named [[Pom Pom]].
|''Super Mario 3D Land'' is the fifth 3D game in the series and the fourteenth game overall. ''Super Mario 3D Land'' is a hybrid game described as a "3D game that plays like a 2D game," and therefore its levels are much more linear and compact than in the other 3D titles, more along the lines of the side-scrolling games. Many retro power-ups and characters return, such as the [[Super Leaf]] and [[Boom Boom]]. New power-ups are also introduced, such as [[Boomerang Mario]] and [[White Tanooki Mario]]. The game also introduces new enemies and a female partner of Boom Boom named [[Pom Pom]].
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!colspan="2"style="font-size:125%;text-align:left"|''New Super Mario Bros. 2''
!colspan="2"style="font-size:125%;text-align:left"|''[[New Super Mario Bros. 2]]''
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|align="center"|[[File:NSMB2 NA box cover.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 28, 2012}} [[Nintendo 3DS]]</span>
|align="center"|[[File:NSMB2 NA box cover.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|July 28, 2012}} [[Nintendo 3DS]]</span>
|''[[New Super Mario Bros. 2]]'' is another side-scroller in the series released in 2012 for Nintendo 3DS. It is the third game in the ''New Super Mario Bros.'' line and a direct sequel to ''New Super Mario Bros.''. The game features an extremely large amount of coins, which are the game's main focus, with the primary goal being to collect one million. The game also notably is very similar to ''New Super Mario Bros. Wii'', reusing various things from it, while also featuring several elements from ''Super Mario Bros. 3'', such as [[Raccoon Mario]]. A new power-up called the [[Gold Flower]] appears and turns [[Mario]] into [[Gold Mario]].
|''New Super Mario Bros. 2'' is another side-scroller in the series released in 2012 for the Nintendo 3DS. It is the third game in the ''New Super Mario Bros.'' line and a direct sequel to ''New Super Mario Bros.'' The game features an extremely large number of coins, which are the game's main focus, with the primary goal being to collect one million. The game also notably is very similar to ''New Super Mario Bros. Wii'', reusing various things from it, while also featuring several elements from ''Super Mario Bros. 3'', such as [[Raccoon Mario]]. A new power-up called the [[Gold Flower]] appears and turns Mario into [[Gold Mario]].
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!colspan="2"style="font-size:125%;text-align:left"|''New Super Mario Bros. U''
!colspan="2"style="font-size:125%;text-align:left"|''[[New Super Mario Bros. U]]''
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|align="center"|[[File:NSMBU boxcover.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 18, 2012}} [[Wii U]]</span>
|align="center"|[[File:NSMBU boxcover.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 18, 2012}} [[Wii U]]</span>
|''[[New Super Mario Bros. U]]'' is a side-scroller released for [[Wii U]] alongside the console's launch. The game features some elements from ''Super Mario World'', such as an interconnected World map, [[Baby Yoshi]]s, [[Sumo Bro]]s., and [[Bony Beetle]]s, and minor references like diagonal [[Warp Pipe|pipe]]s making a return. The game plays very similar to ''New Super Mario Bros. Wii'' with its four-player mode— however, a player with a Wii U GamePad can create platforms in what Nintendo refers to as "Boost Mode". Additionally, the game also features single player Challenges. It is the first ''Super Mario'' game to be released in high-definition. The game also introduces the [[Super Acorn]] power-up, with which Mario can become [[Flying Squirrel Mario]].
|''New Super Mario Bros. U'' is a side-scroller released for the Wii U alongside the console's launch. The game features some elements from ''Super Mario World'', such as an interconnected world map, [[Baby Yoshi]]s, [[Sumo Bro]]s., and [[Bony Beetle]]s, and minor references such as diagonal [[Warp Pipe|pipe]]s making a return. The game plays very similarly to ''New Super Mario Bros. Wii'' with its four-player mode—however, a player with a Wii U GamePad can create platforms in what Nintendo refers to as "Boost Mode." Additionally, the game also features single-player Challenges. It is the first ''Super Mario'' game to be released in high-definition. The game also introduces the [[Super Acorn]] power-up, with which Mario can become [[Flying Squirrel Mario]].
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 3D World''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario 3D World]]''
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|align="center"|[[File:Box NA - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 21, 2013}} [[Wii U]]</span>
|align="center"|[[File:Box NA - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 21, 2013}} [[Wii U]]</span>
|''[[Super Mario 3D World]]'' is the home console follow-up to ''Super Mario 3D Land''. The game's main feature is the new [[Cat Mario|cat form]], caused by picking up a [[Super Bell]], alongside four player simultaneous multiplayer. It features the entire playable cast of ''Super Mario Bros. 2'' as playable characters, featuring the same abilities they have in said game, as well as Rosalina as an unlockable playable character. The story follows Mario, Luigi, Princess Peach, and Toad as they attempt to rescue the [[Sprixie Princesses]] that Bowser has captured and free the [[Sprixie Kingdom]]. Other new power-ups include the [[Double Cherry]] and the [[Lucky Bell]].
|''Super Mario 3D World'' is the home console follow-up to ''Super Mario 3D Land''. The game's main feature is the new [[Cat Mario|Cat form]], caused by picking up a [[Super Bell]], alongside four-player simultaneous multiplayer. It features the entire playable cast of ''Super Mario Bros. 2'' as playable characters, featuring the same abilities they have in said game, as well as Rosalina as an unlockable playable character. The story follows Mario, Luigi, Princess Peach, and Toad as they attempt to rescue the [[Sprixie Princesses]] that Bowser has captured and free the [[Sprixie Kingdom]]. Other new power-ups include the [[Double Cherry]] and the [[Lucky Bell]].
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Maker''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Maker]]''
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|align="center"|[[File:Super Mario Maker Wii U NA Boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|September 10, 2015}} [[Wii U]]</span>
|align="center"|[[File:Super Mario Maker Wii U NA Boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|September 10, 2015}} [[Wii U]]</span>
|''[[Super Mario Maker]]'' features a game creation system that allows player to create their own 2D ''Super Mario'' levels. Players can choose between four different styles based on ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[New Super Mario Bros. U]]'' for their levels, each adapting certain mechanics and power-ups exclusive to the original games. Level creations could be submitted to the internet so players could share their levels worldwide. ''Super Mario Maker'' was released on time for the series's 30th anniversary.
|''Super Mario Maker'' features a game creation system that allows players to create their own 2D ''Super Mario'' levels. Players can choose between four different styles based on ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[New Super Mario Bros. U]]'' for their levels, each adapting certain mechanics and power-ups exclusive to the original games. Level creations could be submitted to the internet so players could share their levels worldwide. ''Super Mario Maker'' was released on time for the series' 30th anniversary.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Run''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Run]]''
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|align="center"|[[File:SMR Logo Final.png|145x145px]]<span style="font-size:8pt"><br>{{release|2=December 15, 2016}} {{wp|iOS}}</span>
|align="center"|[[File:SMR Logo Final.png|145x145px]]<span style="font-size:8pt"><br>December 15, 2016<br>{{wp|iOS}}</span>
|''[[Super Mario Run]]'' is an auto-runner platform game and the first dedicated ''Super Mario'' title for mobile devices. It was released first on iOS on December 2016, and was released for Android on March 2017. The game is free-to-start, with optional in-app content to purchase at a one time fee. Its gameplay is similar to that of the ''New Super Mario Bros.'' sub-series, but with a different control style. Like ''[[Super Mario 3D World]]'', it features the cast of ''Super Mario Bros. 2'' as playable characters, alongside [[Yoshi]], [[Toadette]], and [[Princess Daisy]], making their debut as playable characters in a 2D ''Mario'' game.  
|''Super Mario Run'' is an auto-runner platform game and the first dedicated ''Super Mario'' title for mobile devices. It was released first on iOS in December 2016, and it was released for Android in March 2017. The game is free-to-start, with optional in-app content to purchase at a one-time fee. Its gameplay is similar to that of the ''New Super Mario Bros.'' sub-series but with a different control style. Like ''[[Super Mario 3D World]]'', it features the cast of ''Super Mario Bros. 2'' as playable characters, alongside [[Yoshi]], [[Toadette]], and [[Princess Daisy]], who all make their first fully playable appearances in a 2D ''Super Mario'' game.  
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Odyssey''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Odyssey]]''
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|align="center"|[[File:SuperMarioOdyssey - NA boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|2=October 27, 2017}} [[Nintendo Switch]]</span>
|align="center"|[[File:SuperMarioOdyssey - NA boxart.jpg|145x145px]]<span style="font-size:8pt"><br>October 27, 2017<br>[[Nintendo Switch]]</span>
|''[[Super Mario Odyssey]]'' released for [[Nintendo Switch]] in late 2017. A new entry in the 3D games and a new sandbox-style 3D ''Super Mario'' game after ''Super Mario 64'' and ''Super Mario Sunshine'', it focuses on Mario and a new character named [[Cappy]] (who takes the form of the [[Mario Cap]]) visiting kingdoms far from the Mushroom Kingdom and collecting [[Power Moon]]s, ultimately in an attempt to prevent Bowser force marrying Princess Peach and to rescue Cappy's sister [[Tiara]]. Cappy has multiple uses, such as being thrown like a boomerang (which can be used to [[Capture|control]] life forms and inanimate objects) and jumping off of him in midair like a platform. In addition, it is the first main ''Super Mario'' game to be compatible with [[amiibo]], and was launched alongside a trio of amiibo based on the game.
|''Super Mario Odyssey'' released for the [[Nintendo Switch]] in late 2017. As a new entry in the 3D games and a new sandbox-style 3D ''Super Mario'' game after ''Super Mario 64'' and ''Super Mario Sunshine'', it focuses on Mario and a new character named [[Cappy]] (who takes the form of the [[Mario Cap]]) visiting kingdoms far from the Mushroom Kingdom and collecting [[Power Moon]]s, ultimately in an attempt to prevent Bowser force-marrying Princess Peach and to rescue Cappy's sister [[Tiara]]. Cappy has multiple uses, such as being thrown like a boomerang (which can be used to [[Capture|control life forms and inanimate objects]]) and jumping off him in midair like a platform. In addition, this is the first main ''Super Mario'' game to be compatible with [[amiibo]], and it was launched alongside a trio of amiibo based on the game.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Maker 2''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Maker 2]]''
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|align="center"|[[File:SMM2 Box Art.png|145x145px]]<span style="font-size:8pt"><br>{{release|2=June 28, 2019}} Nintendo Switch</span>
|align="center"|[[File:SMM2 Box Art.png|145x145px]]<span style="font-size:8pt"><br>June 28, 2019<br>Nintendo Switch</span>
|''[[Super Mario Maker 2]]'' is the sequel to the Wii U title ''Super Mario Maker''. This sequel introduces many new additions and improvements, such as slopes, more level themes, and a ''Super Mario 3D World'' style.
|''[[Super Mario Maker 2]]'' is the sequel to the Wii U title ''Super Mario Maker''. This sequel introduces many new additions and improvements, such as slopes, more level themes, and a ''Super Mario 3D World'' style.
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros. Wonder''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros. Wonder]]''
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|align="center"|[[File:SMBW box NA.png|145x145px]]<span style="font-size:8pt"><br>{{release|2=October 20, 2023}} Nintendo Switch</span>
|align="center"|[[File:SMBW box NA.png|145x145px]]<span style="font-size:8pt"><br>October 20, 2023<br>Nintendo Switch</span>
|''[[Super Mario Bros. Wonder]]'' is a side-scroller for Nintendo Switch. Its plot involves Mario and his allies setting out to save the [[Flower Kingdom]] from Bowser. The game plays similarly to the ''New Super Mario Bros.'' sub-series with its four-player mode. The game's central mechanic are [[Wonder Effects]] which are triggered by collecting [[Wonder Flower|Wonder Flowers]], collecting them in different levels causes various different effects. It also introduces three new power-ups; the [[Elephant Fruit]], [[Bubble Flower]], and [[Drill Mushroom]], which transform characters into their [[Elephant Mario|elephant]], [[Bubble Mario|bubble]], and [[Drill Mario|drill]] forms, respectively. This is also the first game to feature [[Kevin Afghani]] succeeding [[Charles Martinet]] in voicing Mario and Luigi.
|''Super Mario Bros. Wonder'' is a side-scroller for the Nintendo Switch. Its plot involves Mario and his allies setting out to save the [[Flower Kingdom]] from Bowser. The game plays similarly to the ''New Super Mario Bros.'' sub-series with its four-player mode. The game's central mechanic is [[Wonder Effect]]s, which are triggered by collecting [[Wonder Flower]]s. Collecting them in different levels causes various different effects. It also introduces three new power-ups: the [[Elephant Fruit]], [[Bubble Flower]], and [[Drill Mushroom]], which transform characters into their [[Elephant Mario|Elephant forms]], [[Bubble Mario|Bubble forms]], and [[Drill Mario|Drill forms]], respectively. This is also the first game to feature [[Kevin Afghani]] succeeding [[Charles Martinet]] in voicing Mario and Luigi.
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===Related games===
===Related games===
These original games are related to the ''Super Mario'' series while not officially being considered part of it. Many of them feature the adventures of characters other than Mario, sometimes leading into their own series. An important case is that of ''[[Super Mario World 2: Yoshi's Island]]'', considered by [[Shigeru Miyamoto]] as part of the core ''Super Mario'' franchise in an interview published in 2012.<ref>[http://www.gameinformer.com/b/features/archive/2012/09/24/miyamoto-tezuka-interview.aspx Interview with Shigeru Miyamoto, taken from Game Informer, issue 234]. (Retrieved September 5, 2016)</ref>  
These original games are related to the ''Super Mario'' series while not being considered part of it by official Nintendo websites. Many of them feature the adventures of characters other than Mario, sometimes leading into their own series. Notably, [[Shigeru Miyamoto]] stated that he considered ''[[Super Mario World 2: Yoshi's Island]]'' to be part of the core ''Super Mario'' franchise in an interview published in 2012.<ref>{{cite|url=www.gameinformer.com/b/features/archive/2012/09/24/miyamoto-tezuka-interview.aspx|title="Interview with Shigeru Miyamoto" - Game Informer issue 234|accessdate=September 5, 2016}}</ref>
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!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
!width=85% style="background-color: #e0e0e0;"|Synopsis  
!width=85% style="background-color:#e0e0e0;"|Synopsis  
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros. Special''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros. Special''
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros. 35''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros. 35''
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|align="center"|[[File:Logo-Super Mario Bros 35.png|145x145px]]<span style="font-size:8pt"><br>{{release|2=October 1, 2020}} [[Nintendo Switch]]</span>
|align="center"|[[File:Logo-Super Mario Bros 35.png|145x145px]]<span style="font-size:8pt"><br>October 1, 2020<br>[[Nintendo Switch]]</span>
|''[[Super Mario Bros. 35]]'' was a side-scrolling, battle royale platform game where 35 players competed against each other until one player remained standing.
|''[[Super Mario Bros. 35]]'' was a side-scrolling, battle royale platform game where 35 players competed against each other until one player remained standing.
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!width=85% style="background-color: #e0e0e0;"|Synopsis  
!width=85% style="background-color:#e0e0e0;"|Synopsis  
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!colspan="2"style="font-size:125%;text-align:left"|''VS. Super Mario Bros.
!colspan="2"style="font-size:125%;text-align:left"|''VS. Super Mario Bros.
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|align="center"|[[File:All Night Nippon Super Mario Bros cover.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 1986}} [[Family Computer Disk System|Disk System]]</span>
|align="center"|[[File:All Night Nippon Super Mario Bros cover.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 1986}} [[Family Computer Disk System|Disk System]]</span>
|''[[All Night Nippon: Super Mario Bros.]]'' is an officially licensed hack of ''[[Super Mario Bros.: The Lost Levels]]''. Gameplay is the same, but many characters such as the [[Toad (species)|mushroom retainer]]s are replaced with Japanese celebrities from the radio show ''[[wikipedia:All Night Nippon|All Night Nippon]]''. Other changes are also made for this game, such as World 1 being set during nighttime and [[Princess Peach]]'s outfit was changed. The game was only released in Japan.
|''[[All Night Nippon: Super Mario Bros.]]'' is an officially licensed hack of ''[[Super Mario Bros.: The Lost Levels]]''. Gameplay is the same, but many characters such as the [[Toad (species)|mushroom retainer]]s are replaced with Japanese celebrities from the radio show ''{{wp|All Night Nippon}}''. Other changes are also made for this game, such as World 1 being set during nighttime and [[Princess Peach]]'s outfit was changed. The game was only released in Japan.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros.'' (Nelsonic Game Watch)
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario Bros.'' (Nelsonic Game Watch)
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!colspan="2"style="font-size:125%;text-align:left"|''New Super Mario Bros. U Deluxe''
!colspan="2"style="font-size:125%;text-align:left"|''New Super Mario Bros. U Deluxe''
|-
|-
|align="center"|[[File:NSMBU Deluxe Boxart.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|2=January 11, 2019}} [[Nintendo Switch]]</span>
|align="center"|[[File:NSMBU Deluxe Boxart.jpg|145x145px]]<span style="font-size:8pt"><br>January 11, 2019<br>[[Nintendo Switch]]</span>
|''[[New Super Mario Bros. U Deluxe]]'' is a combined port of the Wii U games ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'', enhanced with exclusive features. Notably, this port is described as part of the main series for the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]] and in the Mario history section of Nintendo's website.<ref>https://mario.nintendo.com/history/</ref>
|''[[New Super Mario Bros. U Deluxe]]'' is a combined port of the Wii U games ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'', enhanced with exclusive features. Notably, this port is described as part of the main series for the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]] and in the Mario history section of Nintendo's website.<ref name=History/>
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 3D All-Stars''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 3D All-Stars''
|-
|-
|align="center"|[[File:Box NA-Super Mario 3D All-Stars.png|145x145px]]<span style="font-size:8pt"><br>{{release|2=September 18, 2020}} [[Nintendo Switch]]</span>
|align="center"|[[File:Box NA-Super Mario 3D All-Stars.png|145x145px]]<span style="font-size:8pt"><br>September 18, 2020<br>[[Nintendo Switch]]</span>
|''[[Super Mario 3D All-Stars]]'' is a rerelease of ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Mario Galaxy]]'' with revamped controls, HD resolution, and a music player that released as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''.
|''[[Super Mario 3D All-Stars]]'' is a rerelease of ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Mario Galaxy]]'' with revamped controls, HD resolution, and a music player that released as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Game & Watch: Super Mario Bros.''
!colspan="2"style="font-size:125%;text-align:left"|''Game & Watch: Super Mario Bros.''
|-
|-
|align="center"|[[File:Box NA-GWSMB.png|145x145px]]<span style="font-size:8pt"><br>{{release|2=November 13, 2020}}</span>
|align="center"|[[File:Box NA-GWSMB.png|145x145px]]<span style="font-size:8pt"><br>November 13, 2020</span>
|Unlike the ''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]'' [[Game & Watch]] game released in 1987, ''[[Game & Watch: Super Mario Bros.]]'' is a direct port of ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' fit into a Game & Watch system with full-color screen display. The system also features a ''Super Mario''-themed version of ''[[Ball]]''.
|Unlike the ''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]'' [[Game & Watch]] game released in 1987, ''[[Game & Watch: Super Mario Bros.]]'' is a direct port of ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' fit into a Game & Watch system with full-color screen display. The system also features a ''Super Mario''-themed version of ''[[Ball]]''.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 3D World + Bowser's Fury''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 3D World + Bowser's Fury''
|-
|-
|align="center"|[[File:SM3DWBF Box NA Final.png|145x145px]]<span style="font-size:8pt"><br>{{release|2=February 12, 2021}} [[Nintendo Switch]]</span>
|align="center"|[[File:SM3DWBF Box NA Final.png|145x145px]]<span style="font-size:8pt"><br>February 12, 2021<br>[[Nintendo Switch]]</span>
|''[[Super Mario 3D World + Bowser's Fury]]'' is a port of the Wii U game ''[[Super Mario 3D World]]'' that released for Nintendo Switch in 2021. It contains new features, such as quicker movement speed, higher resolution, and [[amiibo]] compatibility. The game also has a new Bowser's Fury mode, in which Mario and Bowser Jr. aim to save [[Lake Lapcat]] from [[Fury Bowser]]. Like ''New Super Mario Bros. U Deluxe'', the port is described as part of the main series in the Mario history section of Nintendo's website.<ref>https://mario.nintendo.com/history/</ref>
|''[[Super Mario 3D World + Bowser's Fury]]'' is a port of the Wii U game ''[[Super Mario 3D World]]'' that released for Nintendo Switch in 2021. It contains new features, such as quicker movement speed, higher resolution, and [[amiibo]] compatibility. The game also has a new ''Bowser's Fury'' mode, in which Mario and Bowser Jr. aim to save [[Lake Lapcat]] from [[Fury Bowser]]. Like ''New Super Mario Bros. U Deluxe'', the port is described as part of the main series in the Mario history section of Nintendo's website.<ref name=History/>
|}
|}


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{|align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title  
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title  
|-
|-
!width=15% style="background-color: #e0e0e0;"|Screenshot and system
!width=15% style="background-color:#e0e0e0;"|Screenshot and system
!width=85% style="background-color: #e0e0e0;"|Synopsis  
!width=85% style="background-color:#e0e0e0;"|Synopsis  
|-
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario's Wacky Worlds''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario's Wacky Worlds''
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|-
|align="center"|[[File:SuperMarioWackyWorldsTitle.png|145x145px]]<span style="font-size:8pt"><br>[[Philips CD-i]]</span>
|align="center"|[[File:SuperMarioWackyWorldsTitle.png|145x145px]]<span style="font-size:8pt"><br>[[Philips CD-i]]</span>
|''[[Super Mario's Wacky Worlds]]'' is a canceled [[Philips CD-i]] game developed by [[NovaLogic]]. It was intended to follow-up on ''[[Super Mario World]]'' after a [[Nintendo]] sales executive suggested that the CD-i could play simple Nintendo games,<ref name=SMWW>[http://www.blackmoonproject.co.uk/statements/silas_warner.php Statement by Silas Warner - Programmer on Super Mario's Wacky Worlds]</ref> which is a result of [[Royal Philips Electronics|Philips]] acquiring the rights to several Nintendo characters for use on their platform. The game was to feature a game world mostly based on real-life [[Earth]] locations, with themed old and new enemies in the ''Super Mario World'' sprite style. Despite NovaLogic impressing Nintendo with their work-in-progress, it was canceled due to poor sales of the CD-i.<ref name=SMWW/>
|''[[Super Mario's Wacky Worlds]]'' is a canceled [[Philips CD-i]] game developed by [[NovaLogic]]. It was intended to follow-up on ''[[Super Mario World]]'' after a [[Nintendo]] sales executive suggested that the CD-i could play simple Nintendo games,<ref name=SMWW>{{cite|author=Warner, Silas|url=www.blackmoonproject.co.uk/statements/silas_warner.php|title=Statement by Silas Warner - Programmer on Super Mario's Wacky Worlds|publisher=The Black Moon Project|accessdate=May 6, 2024}}</ref> which is a result of [[Royal Philips Electronics|Philips]] acquiring the rights to several Nintendo characters for use on their platform. The game was to feature a game world mostly based on real-life [[Earth]] locations, with themed old and new enemies in the ''Super Mario World'' sprite style. Despite NovaLogic impressing Nintendo with their work-in-progress, it was canceled due to poor sales of the CD-i.<ref name=SMWW/>
|-
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!colspan="2"style="font-size:125%;text-align:left"|''VB Mario Land''
!colspan="2"style="font-size:125%;text-align:left"|''VB Mario Land''
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|align="center"|[[File:VBMario.png|145x145px]]<span style="font-size:8pt"><br>[[Virtual Boy]]</span>
|align="center"|[[File:VBMario.png|145x145px]]<span style="font-size:8pt"><br>[[Virtual Boy]]</span>
|''[[VB Mario Land]]'', also known as ''Mario Adventure''<ref>[[Media:Big N Magazine (Germany) VB.jpg|Big N magazine (Germany), July-August 2000, pg. 19]]</ref>, is a canceled [[Virtual Boy]] game which was revealed at the Winter Consumer Electronics Show in early 1995.<ref>[[Media:Nintendo Power - March 95.jpg|Nintendo Power issue #70, March 1995, pg. 29]]</ref> A [[Wario]]-like object can be seen in one of the released screenshots, so it is thought to be an unproduced follow-up to ''[[Super Mario Land 2: 6 Golden Coins]]''. The game was to use two-dimensional side-scrolling elements, as well as the use of three-dimensional movement between the background and foreground of the stage. Its three-dimensional ''[[Mario Bros. (game)|Mario Bros.]]''-style mini-game was repurposed as ''[[Mario Clash]]''.<ref>[[Media:Official Nintendo Magazine - VB Mario Land.jpg|Official Nintendo Magazine (Great Britain) January 2010, pg. 62]]</ref>
|''[[VB Mario Land]]'', also known as ''Mario Adventure''<ref>{{cite|title=Big N magazine|language=German|page=[[Media:Big N Magazine (Germany) VB.jpg|19]]|date=July-August 2000}}</ref>, is a canceled [[Virtual Boy]] game which was revealed at the Winter Consumer Electronics Show in early 1995.<ref>{{cite|title=''Nintendo Power'' Volume 70|date=March 1995|publisher=Nintendo of America|language=American English|page=[[Media:Nintendo Power - March 95.jpg|29]]}}</ref> A [[Wario]]-like object can be seen in one of the released screenshots, so it is thought to be an unproduced follow-up to ''[[Super Mario Land 2: 6 Golden Coins]]''. The game was to use two-dimensional side-scrolling elements, as well as the use of three-dimensional movement between the background and foreground of the stage. Its three-dimensional ''[[Mario Bros. (game)|Mario Bros.]]''-style mini-game was repurposed as ''[[Mario Clash]]''.<ref>{{cite|page=[[Media:Official Nintendo Magazine - VB Mario Land.jpg|62]]|title=''Official Nintendo Magazine'' (UK) Issue #51|language=British English|date=January 2010}}</ref>
|-
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!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 64 2''
!colspan="2"style="font-size:125%;text-align:left"|''Super Mario 64 2''
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|-
|align="center"|[[File:Nocoverart.png|145x145px]]<span style="font-size:8pt"><br>[[Nintendo 64DD]]</span>
|align="center"|[[File:Nocoverart.png|145x145px]]<span style="font-size:8pt"><br>[[Nintendo 64DD]]</span>
|''[[Super Mario 64 2]]'', the direct sequel to ''[[Super Mario 64]]'', is a canceled [[Nintendo 64DD]] game. [[Luigi]]<ref>[http://ign64.ign.com/objects/001/001960.html Info on Luigi's appearance]</ref> and a rideable [[Yoshi]]<ref>Owsen, Dan (January 1998). [[Nintendo Power]] volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]]</ref> were set to appear, which were ideas unused during the creation of the original game.<ref name>"[http://shmuplations.com/mario64/ Super Mario 64 – 1996 Developer Interviews originally featured in the official strategy guides]" ''shmuplations.com''. Retrieved September 10, 2018.</ref> [[Shigeru Miyamoto]] has stated in 1999 that the game's actual development only got as far as a two player demo level featuring [[Mario]] and Luigi.<ref>[http://everything2.com/index.pl?node_id=1326369 Multiplayer information]</ref> An unreleased port of ''Super Mario 64'' to the 64DD demoed at Space World 1996, known as ''Super Mario 64 Disk Version'', may be related.<ref>https://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref>
|''[[Super Mario 64 2]]'', the direct sequel to ''[[Super Mario 64]]'', is a canceled [[Nintendo 64DD]] game. [[Luigi]]<ref>{{cite|archive=web.archive.org/web/20020803152635/http://ign64.ign.com/objects/001/001960.html|title=''Super Mario 64 II video game''|publisher=IGN|language=American English}}</ref> and a rideable [[Yoshi]]<ref>{{cite|author=Owsen, Dan|date=January 1998|title=''[[Nintendo Power]]'' volume 104, "Insider Collector's Edition"|page=[[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|16]]|language=American English|publisher=Nintendo of America}}</ref> were set to appear, which were ideas unused during the creation of the original game.<ref name>{{cite|url=shmuplations.com/mario64|title=Super Mario 64 – 1996 Developer Interviews originally featured in the official strategy guides|publisher=shmuplations.com|accessdate=September 10, 2018}}</ref> [[Shigeru Miyamoto]] has stated in 1999 that the game's actual development only got as far as a two player demo level featuring [[Mario]] and Luigi.<ref>{{cite|author=Servo5678|date=July 3, 2002|language=English|url=everything2.com/index.pl?node_id=1326369|title=Super Mario 64 2|publisher=Everything2}}</ref>{{better source}} An unreleased port of ''Super Mario 64'' to the 64DD demoed at Space World 1996, known as ''Super Mario 64 Disk Version'', may be related.<ref>{{cite|url=gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan|title=Super Mario 64DD Version Discovered in Japan|publisher=Gaming After Hours|date=June 24, 2014|author=Kim, Byungsuk}}</ref>
|}
|}


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{|align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="4"|Character
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="4"|Character
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color: #e0e0e0;"|Brief biography
!width=65% style="background-color:#e0e0e0;"|Brief biography
!width=15% style="background-color: #e0e0e0;"|First appearance
!width=15% style="background-color:#e0e0e0;"|First appearance
!width=15% style="background-color: #e0e0e0;"|First playable appearance in the ''Super Mario'' series
!width=15% style="background-color:#e0e0e0;"|First playable appearance in the ''Super Mario'' series
|-
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!colspan="4"style="font-size:125%;text-align:left"|Mario
!colspan="4"style="font-size:125%;text-align:left"|Mario
|-
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|align="center"|[[File:SMBW Mario Jump.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:MvDK NS Mario.png|145x145px]]<span style="font-size:8pt"><br>
|[[Mario]] is the main protagonist in his titular series of games. Throughout almost thirty years, Mario has been the star of the largest game franchise Nintendo has published. Many characters have fought alongside Mario in his adventures in platformers and RPGs, but many have also fought against him during those times. Mario has gone through many physical changes, from his original 8-bit appearance, to his current 128-bit appearance. Mario commonly rescues Princess Peach, as well as several others, such as [[Toad (species)|Toad]]s, as his adventures continue. Mario has even been accepting enough to team up at times with his greatest foe, Bowser.
|[[Mario]] is the main protagonist in his titular series of games. Mario is the star of the largest game franchise Nintendo has published. Many characters have fought alongside Mario in his adventures in platformers and RPGs, but many have also fought against him during those times. Mario has gone through many physical changes, from his original 8-bit appearance, to his current 128-bit appearance. Mario commonly rescues Princess Peach, as well as several others, such as [[Toad (species)|Toad]]s, as his adventures continue. Mario has even been accepting enough to team up at times with his greatest foe, Bowser.
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
|rowspan="3"|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|Luigi
!colspan="4"style="font-size:125%;text-align:left"|Luigi
|-
|-
|align="center"|[[File:MPSS Luigi.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:MPSS Luigi.png|145x145px]]<span style="font-size:8pt"><br>
|[[Luigi]] is Mario's taller, younger, twin brother. Luigi first debuted in ''Mario Bros.'' for the Game & Watch in 1983, packaging off bottles alongside Mario as a factory worker, before reappearing in the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'' and later in ''Super Mario Bros.'' for the NES, playable only in the two-player mode of the game. He later appeared in ''Super Mario Bros. 2'', being playable in one-player mode for the first time along with Toad and Peach. Luigi has appeared in many of Mario's games, but there were some from which he was excluded — among which are ''Super Mario Land'' and ''Super Mario 64''.
|[[Luigi]] is Mario's taller, younger, twin brother. Luigi first debuted in ''Mario Bros.'' for the Game & Watch in 1983, packaging off bottles alongside Mario as a factory worker, before reappearing in the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'' and later in ''Super Mario Bros.'' for the NES, playable only in the two-player mode of the game. He later appeared in ''Super Mario Bros. 2'', being playable in one-player mode for the first time along with Toad and Peach. Luigi has appeared in many of Mario's games, but there were some from which he was excluded — among which are ''Super Mario Land'' and ''Super Mario 64''.
|<center>''[[Mario Bros. (Game & Watch)|Mario Bros.]]''</center>
|<center>''[[Mario Bros. (Game & Watch)|Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|-
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!colspan="4"style="font-size:125%;text-align:left"|Princess Peach
!colspan="4"style="font-size:125%;text-align:left"|Princess Peach
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|align="center"|[[File:SMBW Yoshi.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMBW Yoshi.png|145x145px]]<span style="font-size:8pt"><br>
|[[Yoshi]] is Mario's dinosaur companion and one of his most trusty allies during his adventures. In many games Yoshi is present, he is always disposed to give Mario a ride on his back; while riding him and under Mario's command, Yoshi can use his long chameleon-like tongue to swallow a diverse variety of objects, including enemies. Yoshi also supports additional abilities Mario is unable to do on his own like Yoshi's signature [[Flutter Kick]]. ''Super Mario 64 DS'' features Yoshi as a standalone playable character. In fact, the game opens with Yoshi as the sole playable character that needs to rescue Mario and co. Though he lacks power, he compensates this with his ability to swallow enemies and turn them into an [[Yoshi's Egg|egg]], which in turn serves as a homing projectile to take out several enemies at once. In ''[[Super Mario Run]]'', Yoshi is a standalone playable character, along with his colored species.
|[[Yoshi]] is Mario's dinosaur companion and one of his most trusty allies during his adventures. In many games Yoshi is present, he is always disposed to give Mario a ride on his back; while riding him and under Mario's command, Yoshi can use his long chameleon-like tongue to swallow a diverse variety of objects, including enemies. Yoshi also supports additional abilities Mario is unable to do on his own like Yoshi's signature [[Flutter Kick]]. ''Super Mario 64 DS'' features Yoshi as a standalone playable character. In fact, the game opens with Yoshi as the sole playable character that needs to rescue Mario and co. Though he lacks power, he compensates this with his ability to swallow enemies and turn them into an [[Yoshi's Egg|egg]], which in turn serves as a homing projectile to take out several enemies at once. In ''[[Super Mario Run]]'' and ''[[Super Mario Bros. Wonder]]'', Yoshi is a standalone playable character, along with his colored species.
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]'' (as a supporter)<br>''[[Super Mario 64 DS]]'' (as a fully playable character)</center>
|<center>''[[Super Mario World]]'' (as a supporter)<br>''[[Super Mario 64 DS]]'' (as a fully playable character)</center>
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Rosalina makes her first playable appearance for the ''Super Mario'' series overall in ''[[Super Mario 3D World]]'', making her the second female protagonist, following Princess Peach.  
Rosalina makes her first playable appearance for the ''Super Mario'' series overall in ''[[Super Mario 3D World]]'', making her the second female protagonist, following Princess Peach.  
|rowspan="3"|<center>''[[Super Mario Galaxy]]''</center>
|<center>''[[Super Mario Galaxy]]''</center>
|rowspan="3"|<center>''[[Super Mario 3D World]]''</center>
|<center>''[[Super Mario 3D World]]''</center>
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|Captain Toad
!colspan="4"style="font-size:125%;text-align:left"|Captain Toad
|-
|-
|align="center"|[[File:Img-adventures-captain-toad.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Img-adventures-captain-toad.png|145x145px]]<span style="font-size:8pt"><br>
|[[Captain Toad]] is a red Toad dressed with an oversized backpack and a headlamp, he is the leader of the [[Toad Brigade]], a group of Toads that provides help to Mario in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. He subsequently appears in ''[[Super Mario 3D World]]'' as a playable character in special levels called [[Captain Toad's Adventures]]; additionally, this resulted in him getting the starring role in the game's prequel (''[[Captain Toad: Treasure Tracker]]''), along with Toadette.
|[[Captain Toad]] is a red Toad dressed with an oversized backpack and a headlamp, he is the leader of the [[Toad Brigade]], a group of Toads that provides help to Mario in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. He subsequently appears in ''[[Super Mario 3D World]]'' as a playable character in special levels called [[Captain Toad's Adventures]]; additionally, this resulted in him getting the starring role in the game's prequel (''[[Captain Toad: Treasure Tracker]]''), along with Toadette.
|<center>''[[Super Mario Galaxy]]''</center>
|<center>''[[Super Mario 3D World]]''</center>
|-
|-
!colspan="4"style="font-size:125%;text-align:left"|Toadette
!colspan="4"style="font-size:125%;text-align:left"|Toadette
|-
|-
|align="center"|[[File:SMBW Toadette.png|110px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMBW Toadette.png|110px]]<span style="font-size:8pt"><br>
|[[Toadette]] was originally introduced as a playable racing partner for Toad in ''[[Mario Kart: Double Dash!!]]'' She has since appeared in other games as a playable character and has played supporting roles in several titles. Her first prominent role in the series was in the ''[[Super Mario 3D World]]'' prequel ''[[Captain Toad: Treasure Tracker]]'', where she played a main character the game's storyline. Toadette officially debuted in the ''Super Mario'' mainstream series by appearing in ''[[Super Mario Run]]'' as a referee and later becoming playable in the game. Toadette makes a return to the ''Super Mario'' series by playing a role in ''[[Super Mario Odyssey]]'' as an archivist for the [[Toad Brigade]]. Her most recent appearance for the mainstream ''Super Mario'' series is ''[[New Super Mario Bros. U Deluxe]]''; during gameplay, she gains a unique Princess Peach-like form known as [[Peachette]] (after obtaining a [[Super Crown]] power up). She also makes an appearance in ''[[Super Mario Maker 2]]'', where she is featured as one of the four playable characters alongside [[Mario]], [[Luigi]], and [[Toad]]. She is featured as the deuteragonist of the game's Story Mode, where she is called "Chief" and is in charge of rebuilding [[Princess Peach]]'s castle after it is erased by [[Undodog]].  
|[[Toadette]] was originally introduced as a playable racing partner for Toad in ''[[Mario Kart: Double Dash!!]]'' She has since appeared in other games as a playable character and has played supporting roles in several titles. Her first prominent role in the series was in the ''[[Super Mario 3D World]]'' prequel ''[[Captain Toad: Treasure Tracker]]'', where she played a main character the game's storyline. Toadette officially debuted in the ''Super Mario'' mainstream series by appearing in ''[[Super Mario Run]]'' as a referee and later becoming playable in the game. Toadette makes a return to the ''Super Mario'' series by playing a role in ''[[Super Mario Odyssey]]'' as an archivist for the [[Toad Brigade]]. Her most recent appearance for the mainstream ''Super Mario'' series is ''[[New Super Mario Bros. U Deluxe]]''; during gameplay, she gains a unique Princess Peach-like form known as [[Peachette]] (after obtaining a [[Super Crown]] power up). She also makes an appearance in ''[[Super Mario Maker 2]]'', where she is featured as one of the four playable characters alongside [[Mario]], [[Luigi]], and [[Toad]]. She is featured as a supporting character in the game's Story Mode, where she is called "Chief" and is in charge of rebuilding [[Princess Peach]]'s castle after it is erased by [[Undodog]].  
|<center>''[[Mario Kart: Double Dash!!]]''</center>
|<center>''[[Mario Kart: Double Dash!!]]''</center>
|<center>''[[Super Mario Run]]''</center>
|<center>''[[Super Mario Run]]''</center>
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|align="center"|[[File:SMBW Yellow Toad Artwork.png|60px]][[File:SMBW Blue Toad Artwork.png|60px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMBW Yellow Toad Artwork.png|60px]][[File:SMBW Blue Toad Artwork.png|60px]]<span style="font-size:8pt"><br>
|[[Yellow Toad (character)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]] appear in ''New Super Mario Bros. Wii'' as main protagonists along with [[Mario]] and [[Luigi]]. They reprise the same role in ''New Super Mario Bros. U''. In ''New Super Mario Bros. U Deluxe'', they share a character slot under the generic identifier of "Toad."
|[[Yellow Toad and Blue Toad]] appear in ''New Super Mario Bros. Wii'' as main protagonists along with [[Mario]] and [[Luigi]]. They reprise the same role in ''New Super Mario Bros. U'' and ''Super Mario Bros. Wonder''. In ''New Super Mario Bros. U Deluxe'', they share a character slot under the name "Toad".
|colspan="2"|<center>''[[New Super Mario Bros. Wii]]''</center>
|colspan="2"|<center>''[[New Super Mario Bros. Wii]]''</center>
|-
|-
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{|align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color: #e0e0e0;"|Brief biography
!width=65% style="background-color:#e0e0e0;"|Brief biography
!width=15% style="background-color: #e0e0e0;"|First appearance
!width=15% style="background-color:#e0e0e0;"|First appearance
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|Kings
!colspan="3"style="font-size:125%;text-align:left"|Kings
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|The [[kings]] are the rulers of seven kingdoms in ''[[Super Mario Bros. 3]]'', were each was turned into a different creature by the [[Koopalings]].
|The [[kings]] are the rulers of seven kingdoms in ''[[Super Mario Bros. 3]]'', were each was turned into a different creature by the [[Koopalings]].
|<center>''[[Super Mario Bros. 3]]''</center>
|<center>''[[Super Mario Bros. 3]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|Lakitu Bros.
|-
|align="center"|[[File:LakituSM64.png|145x145px]]<span style="font-size:8pt"><br>
|The [[Lakitu Bros.]] are a pair of cameraman [[Lakitu]]s that monitor Mario's progress throughout ''[[Super Mario 64]]''. One of them acts as the camera throughout the game and is thus never directly seen aside from areas in mirrors, and the other appears in the opening and gives information at the start of certain courses.
|<center>''[[Super Mario 64]]''</center>
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|Hoot
!colspan="3"style="font-size:125%;text-align:left"|Hoot
|-
|-
|align="center"|[[File:HoottheOwlSM64.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SM64 Asset Model Hoot.png|145x145px]]<span style="font-size:8pt"><br>
|[[Hoot]] is a friendly owl from [[Whomp's Fortress]] in the game ''[[Super Mario 64]]''. If Mario wakes him up, he will allow Mario to grab his feet to get a lift. In [[Super Mario 64 DS|the remake]], he also appears in all missions of [[Cool, Cool Mountain]], and later missions of [[Snowman's Land]], [[Tiny-Huge Island]], and [[Tall, Tall Mountain]].
|[[Hoot]] is a friendly owl from [[Whomp's Fortress]] in the game ''[[Super Mario 64]]''. If Mario wakes him up, he will allow Mario to grab his feet to get a lift. In [[Super Mario 64 DS|the remake]], he also appears in all missions of [[Cool, Cool Mountain]], and later missions of [[Snowman's Land]], [[Tiny-Huge Island]], and [[Tall, Tall Mountain]].
|<center>''[[Super Mario 64]]''</center>
|<center>''[[Super Mario 64]]''</center>
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!colspan="3"style="font-size:125%;text-align:left"|Dorrie
!colspan="3"style="font-size:125%;text-align:left"|Dorrie
|-
|-
|align="center"|[[File:NSMBDorrie.PNG|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMODorrieModel.png|145x145px]]<span style="font-size:8pt"><br>
|[[Dorrie]] is a large blue plesiosaur-like creature found in [[Hazy Maze Cave]] in ''[[Super Mario 64]]''. He later appears in [[World 4 (New Super Mario Bros.)|World 4]] of ''[[New Super Mario Bros.]]'' In both games, ground pounding of his back will cause him to lower his head for Mario to climb upon; in the latter, he also briefly gains speed.
|[[Dorrie]] is a large blue plesiosaur-like creature found in [[Hazy Maze Cave]] in ''[[Super Mario 64]]''. He later appears in [[World 4 (New Super Mario Bros.)|World 4]] of ''[[New Super Mario Bros.]]'' In both games, ground pounding of his back will cause him to lower his head for Mario to climb upon; in the latter, he also briefly gains speed.
|<center>''[[Super Mario 64]]''</center>
|<center>''[[Super Mario 64]]''</center>
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!colspan="3"style="font-size:125%;text-align:left"|Baby Luma
!colspan="3"style="font-size:125%;text-align:left"|Baby Luma
|-
|-
|align="center"|[[File:SMG Luma.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMG2 Artwork Baby Luma.png|145x145px]]<span style="font-size:8pt"><br>
|[[Baby Luma]] is Mario's main companion during the events of ''[[Super Mario Galaxy]]'' and its sequel ''[[Super Mario Galaxy 2]]''. It differentiates from [[Luma|its brethren]] due to its unique beige coloration.
|[[Baby Luma]] is Mario's main companion during the events of ''[[Super Mario Galaxy]]'' and its sequel ''[[Super Mario Galaxy 2]]''. It differentiates from [[Luma|its brethren]] due to its unique beige coloration.
|<center>''[[Super Mario Galaxy]]''</center>
|<center>''[[Super Mario Galaxy]]''</center>
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!colspan="3"style="font-size:125%;text-align:left"|Lubba
!colspan="3"style="font-size:125%;text-align:left"|Lubba
|-
|-
|align="center"|[[File:SSBU Lubba Spirit.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMG2 Artwork Lubba.png|145x145px]]<span style="font-size:8pt"><br>
|[[Lubba]] is a pudgy purple Luma and the head honcho of the Lumas in ''[[Super Mario Galaxy 2]]''.
|[[Lubba]] is a pudgy purple Luma and the head honcho of the Lumas in ''[[Super Mario Galaxy 2]]''.
|<center>''[[Super Mario Galaxy 2]]''</center>
|<center>''[[Super Mario Galaxy 2]]''</center>
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!colspan="3"style="font-size:125%;text-align:left"|Co-Star Luma
!colspan="3"style="font-size:125%;text-align:left"|Co-Star Luma
|-
|-
|align="center"|[[File:SMG2 Co Star Luma Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMG2 Artwork Co-Star Luma.png|145x145px]]<span style="font-size:8pt"><br>
|The [[Co-Star Luma]] is an orange [[Luma]] that can be controlled by a second player in ''[[Super Mario Galaxy 2]]'' when in Co-Star Mode. However, its movement is normally limited to following Mario, although it is capable of immobilizing enemies and picking up items from afar.
|The [[Co-Star Luma]] is an orange [[Luma]] that can be controlled by a second player in ''[[Super Mario Galaxy 2]]'' when in Co-Star Mode. However, its movement is normally limited to following Mario, although it is capable of immobilizing enemies and picking up items from afar.
|<center>''[[Super Mario Galaxy 2]]''</center>
|<center>''[[Super Mario Galaxy 2]]''</center>
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!colspan="3"style="font-size:125%;text-align:left"|Jaxi
!colspan="3"style="font-size:125%;text-align:left"|Jaxi
|-
|-
|align="center"|[[File:SMO Mario Riding Jaxi Screenshot.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMO Artwork Jaxi.png|145x145px]]<span style="font-size:8pt"><br>
|[[Jaxi]] is a living statue resembling both a lion and a jaguar that Mario can ride in ''[[Super Mario Odyssey]]''. It destroys any breakable objects it touches, and defeats small enemies in the same way.
|[[Jaxi]] is a living statue resembling both a lion and a jaguar that Mario can ride in ''[[Super Mario Odyssey]]''. It destroys any breakable objects it touches, and defeats small enemies in the same way.
|<center>''[[Super Mario Odyssey]]''</center>
|<center>''[[Super Mario Odyssey]]''</center>
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{|align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color: #e0e0e0;"|Brief Biography
!width=65% style="background-color:#e0e0e0;"|Brief Biography
!width=15% style="background-color: #e0e0e0;"|First Appearance
!width=15% style="background-color:#e0e0e0;"|First Appearance
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|Bowser
!colspan="3"style="font-size:125%;text-align:left"|Bowser
|-
|-
|align="center"|[[File:SMBW Bowser Artwork.png|160px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMBW Bowser Artwork.png|160px]]<span style="font-size:8pt"><br>
|[[Bowser]] is the main antagonist throughout the ''Super Mario'' series, first appearing in ''[[Super Mario Bros.]]''. He is the King of all Koopas, and is found to be the final boss in almost all platformers. Commanding the [[Koopa Troop]], Bowser sets to conquer the [[Mushroom Kingdom]] by kidnapping its rightful ruler, [[Princess Peach]] and holding her captive on his heavily guarded [[Bowser's Castle|castle]]. He deploys a countless amount of minions to stop anyone that oppose him. Mario and Luigi have to traverse his castle in order to reach the final confrontation against Bowser.
|[[Bowser]] is the main antagonist throughout the ''Super Mario'' series, first appearing in ''[[Super Mario Bros.]]'' He is the King of all Koopas, and is found to be the final boss in almost all platformers. Commanding the [[Koopa Troop]], Bowser sets to conquer the [[Mushroom Kingdom]] by kidnapping its rightful ruler, [[Princess Peach]] and holding her captive on his heavily guarded [[Bowser's Castle|castle]]. He deploys a countless amount of minions to stop anyone that oppose him. Mario and Luigi have to traverse his castle in order to reach the final confrontation against Bowser.
|<center>''[[Super Mario Bros.]]''</center>
|<center>''[[Super Mario Bros.]]''</center>
|-
|-
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|-
|-
|align="center"|[[File:Tatanga in Pagosu.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Tatanga in Pagosu.png|145x145px]]<span style="font-size:8pt"><br>
|[[Tatanga]] is the main antagonist in ''[[Super Mario Land]]''. Tatanga invaded the kingdom of Sarasaland with the intention of conquering it, he brainwashed its inhabitants to do his bidding and captured Princess Daisy to marry her. Using the Sky Pop, Mario eventually takes down Tatanga on the skies of the [[Chai Kingdom]] and finally rescues Princess Daisy. Tatanga comes back in ''Super Mario Land 2: 6 Golden Coins'' to serve as the boss of the [[Space Zone]], where he has been entrusted by Wario with one of the 6 Golden Coins, so Mario has to battle him once more to retrieve it.
|[[Tatanga]] is the main antagonist and final boss in ''[[Super Mario Land]]''. Tatanga invaded the kingdom of Sarasaland with the intention of conquering it, he brainwashed its inhabitants to do his bidding and captured Princess Daisy to marry her. Using the Sky Pop, Mario eventually takes down Tatanga on the skies of the [[Chai Kingdom]] and finally rescues Princess Daisy. Tatanga comes back in ''Super Mario Land 2: 6 Golden Coins'' to serve as the boss of the [[Space Zone]], where he has been entrusted by Wario with one of the 6 Golden Coins, so Mario has to battle him once more to retrieve it.
|<center>''[[Super Mario Land]]''</center>
|<center>''[[Super Mario Land]]''</center>
|-
|-
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|-
|-
|align="center"|[[File:Wario SML2 artwork.jpg|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Wario SML2 artwork.jpg|145x145px]]<span style="font-size:8pt"><br>
|[[Wario]] made his debut on ''Super Mario Land 2: 6 Golden Coins'' as the main antagonist. It is explained by Mario that [[Wario#Relationships|Wario has always been jealous of his popularity since they were kids]] and has tried to steal his [[Mario's Castle|castle]] several times. Wario was able to succeed when Mario was away to free Sarasaland from Tatanga's invasion. To prevent Mario from entering the castle, Wario scattered the 6 Golden Coins all over [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] and now are guarded by his underlings. Mario eventually recovers all the Golden Coins, enters his castle and confronts Wario in the throne room. Wario engages Mario in battle using several power-ups but despite his best efforts, he is ultimately defeated and flees. Wario would set to appear in other titles in the series, including many ''Super Mario'' spin-offs and even star his own [[Wario (franchise)|series]].
|[[Wario]] made his debut on ''Super Mario Land 2: 6 Golden Coins'' as the main antagonist and final boss. It is explained by Mario that [[Wario#Relationships|Wario has always been jealous of his popularity since they were kids]] and has tried to steal his [[Mario's Castle|castle]] several times. Wario was able to succeed when Mario was away to free Sarasaland from Tatanga's invasion. To prevent Mario from entering the castle, Wario scattered the 6 Golden Coins all over [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] and now are guarded by his underlings. Mario eventually recovers all the Golden Coins, enters his castle and confronts Wario in the throne room. Wario engages Mario in battle using several power-ups but despite his best efforts, he is ultimately defeated and flees. Wario would set to appear in other titles in the series, including many ''Super Mario'' spin-offs and even star his own [[Wario (franchise)|series]].
|<center>''[[Super Mario Land 2: 6 Golden Coins]]''</center>
|<center>''[[Super Mario Land 2: 6 Golden Coins]]''</center>
|-
|-
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|-
|-
|align="center"|[[File:Dry Bowser Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Dry Bowser Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Dry Bowser]] is the undead and skeletal version of [[Bowser]]. He made his debut in ''[[New Super Mario Bros.]]'', where he came about as the result of Mario defeating Bowser by dropping him into lava at the end of ''[[New Super Mario Bros.]]''{{'}}s first [[Castle|castle]]. However, both in ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D Land]]'', Dry Bowser appears even though Bowser isn't turned into a skeleton when he falls into the lava at the end of the final boss battles.<ref>GameXplain (August 17, 2012). [https://www.youtube.com/watch?v=lNizPGKg3yI New Super Mario Bros 2: Ending & Credits (Spoilers!)]. ''Youtube''. Retrieved April 22, 2016).</ref><ref>❤Sunny❤ (February 17, 2016). [https://www.youtube.com/watch?v=TDQy2kAT6RE Super Mario 3D Land - Final Boss Battle & Ending]. ''Youtube''. Retrieved April22, 2016.</ref>
|[[Dry Bowser]] is the undead and skeletal version of [[Bowser]]. He made his debut in ''[[New Super Mario Bros.]]'', where he came about as the result of Mario defeating Bowser by dropping him into lava at the end of ''[[New Super Mario Bros.]]''{{'}}s first [[castle]]. However, both in ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D Land]]'', Dry Bowser appears even though Bowser isn't turned into a skeleton when he falls into the lava at the end of the final boss battles.<ref>{{cite|author=GameXplain|date=August 17, 2012|url=www.youtube.com/watch?v=lNizPGKg3yI|title=New Super Mario Bros 2: Ending & Credits (Spoilers!)|publisher=YouTube|accessdate=April 22, 2016}}</ref><ref>{{cite|author=❤Sunny❤|date=February 17, 2016|url=www.youtube.com/watch?v=TDQy2kAT6RE|title=Super Mario 3D Land - Final Boss Battle & Ending|publisher=YouTube|accessdate=April 22, 2016}}</ref>
|<center>''[[New Super Mario Bros.]]''</center>
|<center>''[[New Super Mario Bros.]]''</center>
|}
|}
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{|align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color: #e0e0e0;"|Brief Biography
!width=65% style="background-color:#e0e0e0;"|Brief Biography
!width=15% style="background-color: #e0e0e0;"|First Appearance
!width=15% style="background-color:#e0e0e0;"|First Appearance
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|Fake Bowser
!colspan="3"style="font-size:125%;text-align:left"|Fake Bowser
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|-
|-
|align="center"|[[File:SMUSA Birdo Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMUSA Birdo Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Birdo]], along with [[Birdo (species)|other members of her species]], work for [[Wart]] in ''[[Super Mario Bros. 2]]''. They have funnel-shaped snouts from which they shoot projectiles. The pink ones shoot [[Birdo's Egg|egg]]s, green and gray shoot [[fireball]]s, and red ones can shoot both. They can be defeated by throwing eggs back at them, or with [[Mushroom Block]]s. They appear at the end of most levels.
|[[Birdo]], along with other members of her species, work for [[Wart]] in ''[[Super Mario Bros. 2]]''. They have funnel-shaped snouts from which they shoot projectiles. The pink ones shoot [[Birdo's Egg|egg]]s, green and gray shoot [[fireball]]s, and red ones can shoot both. They can be defeated by throwing eggs back at them, or with [[Mushroom Block]]s. They appear at the end of most levels.
|<center>''[[Super Mario Bros. 2]]''</center>
|<center>''[[Super Mario Bros. 2]]''</center>
|-
|-
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|align="center"|[[File:MPSR King Bob-omb.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:MPSR King Bob-omb.png|145x145px]]<span style="font-size:8pt"><br>
|[[King Bob-omb]], formerly Big Bob-omb, is a large [[Bob-omb]] with a crown, mustache, and no key. He first appeared in ''[[Super Mario 64]]'', where he is the first boss. He is fought twice in [[Super Mario 64 DS|the remake]], and has appeared semi-frequently in spinoffs.
|[[King Bob-omb]], formerly Big Bob-omb, is a large [[Bob-omb]] with a crown, mustache, and no key. He first appeared in ''[[Super Mario 64]]'', where he is the first boss. He is fought twice in [[Super Mario 64 DS|the remake]], and has appeared semi-frequently in spinoffs.
|<center>''[[Super Mario 64]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|Whomp King
|-
|align="center"|[[File:King Whomp.png|145x145px]]<span style="font-size:8pt"><br>
|The Whomp King is a large crowned [[Whomp]] who debuted in ''[[Super Mario 64]]'', where he is the boss of [[Whomp's Fortress]]. He reprises his role in the [[Super Mario 64 DS|remake]] and returns in ''[[Super Mario Galaxy 2]]'' as the boss of [[Throwback Galaxy]].
|<center>''[[Super Mario 64]]''</center>
|<center>''[[Super Mario 64]]''</center>
|-
|-
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|-
|-
|align="center"|[[File:SMS Petey Piranha Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMS Petey Piranha Artwork.png|145x145px]]<span style="font-size:8pt"><br>
|[[Petey Piranha]] is mutant [[Piranha Plant]] from ''[[Super Mario Sunshine]]''. He appeared twice in that game, once in ''[[New Super Mario Bros.]]'', and appears semi-regularly in spinoffs. He can fly and spit muddy [[goop]], among other things. His head is similar to that of [[Dino Piranha]], [[Fiery Dino Piranha]], and [[Peewee Piranha]] from later games.
|[[Petey Piranha]] is mutant [[Piranha Plant]] from ''[[Super Mario Sunshine]]''. He appeared twice in that game, once in ''[[New Super Mario Bros.]]'', and appears semi-regularly in spinoffs. He can fly and spit muddy [[goop]], among other things. His head is similar to that of [[Dino Piranha]], [[Dino Piranha|Fiery Dino Piranha]], and [[Peewee Piranha]] from later games.
|<center>''[[Super Mario Sunshine]]''</center>
|<center>''[[Super Mario Sunshine]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|King Boo
|-
|align="center"|[[File:Mario Party Star Rush King Boo.png|145x145px]]<span style="font-size:8pt"><br>
|[[King Boo]] is a large, crowned [[Boo]] who debuted in ''[[Luigi's Mansion]]'' as the main antagonist and Luigi's arch-nemesis. Since then, he would make frequent appearances in spinoffs and eventually make his ''Super Mario'' series debut in ''[[Super Mario 64 DS]]'' (under the name Big Boo), where he appears as the boss Mario must defeat in order to free Luigi. He would not make his second mainstream appearance until ''[[Super Mario Bros. Wonder]]'', where he appears during certain [[Wonder Effect]]s.
|<center>''[[Luigi's Mansion]]''</center>
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|Cosmic Mario and Cosmic Clones
!colspan="3"style="font-size:125%;text-align:left"|Cosmic Mario and Cosmic Clones
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{|align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="3"|Species
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Species
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color: #e0e0e0;"|Brief biography
!width=65% style="background-color:#e0e0e0;"|Brief biography
!width=15% style="background-color: #e0e0e0;"|First appearance
!width=15% style="background-color:#e0e0e0;"|First appearance
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|Toads
!colspan="3"style="font-size:125%;text-align:left"|Toads
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|align="center"|[[File:SMBWPoplin.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SMBWPoplin.png|145x145px]]<span style="font-size:8pt"><br>
|[[Poplin]]s are inhabitants of the [[Flower Kingdom]] in ''[[Super Mario Bros. Wonder]]''. Several of them gift [[Wonder Seed]]s to the heroes, while others operate [[Poplin Shop|shops]].
|[[Poplin]]s are inhabitants of the [[Flower Kingdom]] in ''[[Super Mario Bros. Wonder]]''. Several of them gift [[Wonder Seed]]s to the heroes, while others operate [[Poplin Shop|shops]].
|<center>''[[Super Mario Bros. Wonder]]''</center>
|-
!colspan="3"style="font-size:125%;text-align:left"|Talking Flowers
|-
|align="center"|[[file:ArtworkTalkingflowerSMBW.png|145x145px]]<span style="font-size:8pt"><br>
|[[Talking Flower]]s are inhabitants of the [[Flower Kingdom]] in ''[[Super Mario Bros. Wonder]]''. They are small flowers that talk to the player when approached. The messages they say are small reactions to what is currently ongoing in the level, which may serve as hints.
|<center>''[[Super Mario Bros. Wonder]]''</center>
|<center>''[[Super Mario Bros. Wonder]]''</center>
|}
|}
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{|align=center width=100% class="wikitable"
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="4"|Species
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="4"|Species
|-
|-
!width=10% style="background-color: #e0e0e0;"|Image
!width=10% style="background-color:#e0e0e0;"|Image
!width=65% style="background-color: #e0e0e0;"|Brief biography
!width=65% style="background-color:#e0e0e0;"|Brief biography
!width=10% style="background-color: #e0e0e0;"|First appearance
!width=10% style="background-color:#e0e0e0;"|First appearance
!width=15% style="background-color: #e0e0e0;"|Relatives in the series
!width=15% style="background-color:#e0e0e0;"|Relatives in the series
|-
|-
!colspan="4"style="font-size:125%;text-align:left"|Goomba
!colspan="4"style="font-size:125%;text-align:left"|Goomba
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*[[Aqua Goomba]]
*[[Aqua Goomba]]
*[[Big Goomba]]
*[[Big Goomba]]
*[[Big Goombrat]]
*[[Big Kakibo]]
*[[Big Tail Goomba]]
*[[Big Tail Goomba]]
*[[Bone Goomba]]
*[[Bone Goomba]]
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*[[Bill Blaster Turret]]
*[[Bill Blaster Turret]]
*[[Bull's-Eye Blaster]]
*[[Bull's-Eye Blaster]]
*[[Torpedo Base]]
*[[Torpedo Base (Targeting Ted)|Torpedo Base]]
*[[Torpedo Base (Targeting Ted)]]
*[[Torpedo tube]]
|-
|-
!colspan="4"style="font-size:125%;text-align:left"|Lava Bubble
!colspan="4"style="font-size:125%;text-align:left"|Lava Bubble
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*[[Gold Chomp]]
*[[Gold Chomp]]
*[[Homing Chomp]]
*[[Homing Chomp]]
*[[Mini Chomp]]
*[[Small Chomp]]
*[[Splorch]]
*[[Splorch]]
|-
|-
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|-
|-
|align="center"|[[File:Spike Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:Spike Artwork - Super Mario 3D World.png|145x145px]]<span style="font-size:8pt"><br>
|[[Spike]]s are [[Koopa (species)|Koopa]]s that throw an endless supply of spiked balls from their mouths, or spiked bars in ''[[Super Mario 3D World]]''.
|[[Spike]]s are [[Koopa (species)|Koopa]]s that throw an endless supply of [[Spike Ball|spiked ball]]s from their mouths, or [[spiked roller]]s in ''[[Super Mario 3D World]]''.
|<center>''[[Super Mario Bros. 3]]''</center>
|<center>''[[Super Mario Bros. 3]]''</center>
|
|
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|<center>''[[Super Mario World]]''</center>
|<center>''[[Super Mario World]]''</center>
|
|
*[[Big Steely]]
*[[Metal ball]]
*[[Spike Ball]]
*[[Spike Ball]]
|-
|-
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*[[Rocto]]
*[[Rocto]]
|-
|-
!colspan="4"style="font-size:125%;text-align:left"|Ring Beamer
!colspan="4"style="font-size:125%;text-align:left"|Pulse Beam
|-
|-
|align="center"|[[File:SpikedStunnerRobot.png|145x145px]]<span style="font-size:8pt"><br>
|align="center"|[[File:SpikedStunnerRobot.png|145x145px]]<span style="font-size:8pt"><br>
|[[Ring Beamer]]s are round laser-using robots, which come in numerous varieties.
|[[Pulse Beam]]s are round laser-using robots, which come in numerous varieties.
|<center>''[[Super Mario Galaxy]]''</center>
|<center>''[[Super Mario Galaxy]]''</center>
|
|
*[[Ball Beamer]]
*[[Ball Beamer]]
*[[Eye Beamer]]
*[[Eye Beamer]]
*[[Pulse Beam]]
*[[Ring Burner]]
*[[Ring Burner]]
*[[Sentry Beam]]
*[[Sentry Beam]]
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Super Mario Current SCN Logo.png|The current simplified Chinese logo of the series
Super Mario Current SCN Logo.png|The current simplified Chinese logo of the series
Super Mario Previous TCN Logo.jpg|The previous·traditional Chinese logo of the series
Super Mario Previous TCN Logo.jpg|The previous·traditional Chinese logo of the series
Super Mario Current TCN Logo.jpg|The current traditional Chinese logo of the series
</gallery>
</gallery>


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|JapR=Sūpā Mario
|JapR=Sūpā Mario
|JapM=Super Mario
|JapM=Super Mario
|ChiS=超级马力欧
|ChiSR=Chāojí Mǎlì'ōu
|ChiSM=Super Mario
|ChiT=超級瑪利歐
|ChiTR=Chāojí Mǎlì'ōu
|ChiTM=Super Mario
|Kor=슈퍼 마리오
|Kor=슈퍼 마리오
|KorR=Syupeo Mario
|KorR=Syupeo Mario
|KorM=Super Mario
|KorM=Super Mario
|Chi=超级马力欧 (Simplified)<br>超級瑪利歐 (Traditional)
|ChiR=Chāojí Mǎlì'ōu
|ChiM=Super Mario
}}
}}


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