Super Kong: Difference between revisions

8 bytes removed ,  4 months ago
per proposal to repair the lookalikes category, with Swallow's approval
(→‎Donkey Kong Country Returns / Donkey Kong Country Returns 3D: Added info about pressing + on the Wii Remote to take control of Super Kong)
(per proposal to repair the lookalikes category, with Swallow's approval)
 
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In ''Donkey Kong Country Returns'', if the player loses eight [[Extra life|lives]] in a level (or five in ''[[Donkey Kong Country Returns 3D]]''), the [[Professor Chops|Tutorial Pig]] appears and offers to activate Super Guide. If the player activates Super Guide, Super Kong appears and completes the level for the player. Any items collected by Super Kong, such as [[banana]]s, [[Banana Coin]]s, or [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s, are not kept by the Kongs themselves. Super Kong always goes on a predetermined path to the end goal, meaning he does not access hidden areas or any [[bonus room]]s. The player can press the {{button|wii|+}} button while Super Guide is activated to take control of Super Kong until the player reaches the goal or loses a life. In the sunset levels of the game, where characters are mainly silhouettes, the Super Kongs remain visually distinct, as they wear blue clothing instead of red.
In ''Donkey Kong Country Returns'', if the player loses eight [[Extra life|lives]] in a level (or five in ''[[Donkey Kong Country Returns 3D]]''), the [[Professor Chops|Tutorial Pig]] appears and offers to activate Super Guide. If the player activates Super Guide, Super Kong appears and completes the level for the player. Any items collected by Super Kong, such as [[banana]]s, [[Banana Coin]]s, or [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s, are not kept by the Kongs themselves. Super Kong always goes on a predetermined path to the end goal, meaning he does not access hidden areas or any [[bonus room]]s. The player can press the {{button|wii|+}} button while Super Guide is activated to take control of Super Kong until the player reaches the goal or loses a life. In the sunset levels of the game, where characters are mainly silhouettes, the Super Kongs remain visually distinct, as they wear blue clothing instead of red.


While Super Kong can be activated during the final boss level, [[Tiki Tong Terror]], the ending cutscene still shows the normal Kongs as opposed to the Super Kongs, who appear in most other cutscenes. This is likely because Tiki Tong's boss introduction is pre-rendered.
While Super Kong can be activated during the final boss level, [[Tiki Tong Terror]], the ending cutscene still shows the normal Kongs as opposed to the Super Kongs, who appear in most other cutscenes. This is likely because [[Tiki Tong]]'s boss introduction is pre-rendered.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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|JapR=Sūpā Donkī
|JapR=Sūpā Donkī
|JapM=Super Donkey
|JapM=Super Donkey
|Ita=Super Kong
|ItaM=-
}}
}}


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{{Kongs}}
{{Kongs}}
{{DKCR}}
{{DKCR}}
[[Category:Donkey Kong lookalikes]]
[[Category:Clones]]
[[Category:Clones]]
[[Category:Kongs]]
[[Category:Kongs]]
[[Category:Donkey Kong allies]]
[[Category:Donkey Kong allies]]
[[de:Super Kong]]
[[de:Super Kong]]
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