Spring Jump: Difference between revisions

m
6+6 is unnecessary.
(The Spring Jump in battle is basically 2 Jumps. Each Jump causes 6 damage each (if no Attack enhancing badge is equipped). So the move does 12 base damage. I don't know where people got the 8 from)
m (6+6 is unnecessary.)
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In ''Mario vs. Donkey Kong'', the move is executed simply by jumping off a [[Springboard|spring]] with timing. In the later games, though, the Spring Jump is different to the one in this game.
In ''Mario vs. Donkey Kong'', the move is executed simply by jumping off a [[Springboard|spring]] with timing. In the later games, though, the Spring Jump is different to the one in this game.


In ''Paper Mario: The Thousand-Year Door'', it adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field it is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It is a useful Special Attack to use, especially against [[Smorg]]. It uses 4 [[Flower Point|FP]] and does 12 base damage (6+6). It is also the only way to get the [[Ultra Hammer]]. It uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump (move)|Tornado Jump]], except that Mario retains his [[Spin Jump]] ability. The [[Stylish Move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]].  
In ''Paper Mario: The Thousand-Year Door'', it adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field it is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It is a useful Special Attack to use, especially against [[Smorg]]. It uses 4 [[Flower Point|FP]] and does 12 base damage. It is also the only way to get the [[Ultra Hammer]]. It uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump (move)|Tornado Jump]], except that Mario retains his [[Spin Jump]] ability. The [[Stylish Move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]].  


Luigi's special high jump move in ''[[Super Paper Mario]]'' is identical to the spring jump from the previous games.
Luigi's special high jump move in ''[[Super Paper Mario]]'' is identical to the spring jump from the previous games.
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