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{{articleabout|the jump used in the [[Paper Mario (series)|''Paper Mario'' series]]|[[Sonic the Hedgehog|Sonic]]'s special move in ''[[Super Smash Bros. Brawl]]''|[[Sonic the Hedgehog#Spring Jump|here]]}} | {{articleabout|the jump used in the [[Paper Mario (series)|''Paper Mario'' series]]|[[Sonic the Hedgehog|Sonic]]'s special move in ''[[Super Smash Bros. Brawl]]''|[[Sonic the Hedgehog#Spring Jump|here]]}} | ||
[[image:SpringJump_MvDK.png|thumb|250px|The '''Spring Jump''' being demonstrated in ''Mario vs. Donkey Kong''.]] | [[image:SpringJump_MvDK.png|thumb|250px|The '''Spring Jump''' being demonstrated in ''Mario vs. Donkey Kong''.]] | ||
The '''Spring Jump''' is a [[Special Moves|move]] used in ''[[Mario vs. Donkey Kong]]'', ''[[Paper Mario: The Thousand-Year Door | The '''Spring Jump''' is a [[Special Moves|move]] used in ''[[Mario vs. Donkey Kong]]'', ''[[Paper Mario: The Thousand-Year Door]]''. | ||
In ''Mario vs. Donkey Kong'', the move is executed simply by jumping off a [[Springboard|spring]] with timing. In the later games, though, the Spring Jump is different to the one in this game. | In ''Mario vs. Donkey Kong'', the move is executed simply by jumping off a [[Springboard|spring]] with timing. In the later games, though, the Spring Jump is different to the one in this game. | ||
In ''Paper Mario: The Thousand-Year Door'', it adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, Mario must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field it is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It is a useful Special Attack to use, especially against [[Smorg]]. It uses 4 FP and does 8 base damage. It is also the only way to get the [[Ultra Hammer]]. Interestingly it uses the same Ultra Boots which in ''Paper Mario'' are used for the [[Tornado Jump]], except that Mario retains his [[Spin Jump]] ability. The [[Stylish Move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]]. | In ''Paper Mario: The Thousand-Year Door'', it adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field it is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It is a useful Special Attack to use, especially against [[Smorg]]. It uses 4 [[Flower Point|FP]] and does 8 base damage. It is also the only way to get the [[Ultra Hammer]]. Interestingly it uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump]], except that Mario retains his [[Spin Jump]] ability. The [[Stylish Move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]]. | ||
[[Category:Moves]] | [[Category:Moves]] | ||
[[Category:Jumps]] | [[Category:Jumps]] |