Sheik: Difference between revisions

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{{character-infobox
{{character-infobox
|image=[[File:Sheik SSBU.png|250px]]
|image=[[File:Sheik SSBU.png|250px]]
|species=[[zeldawiki:Hylian|Hylian]] (disguised as a [[zeldawiki:Sheikah|Sheikah]])
|first_appearance=''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' (1998, ''The Legend of Zelda'' series)<br>''[[Super Smash Bros. Melee]]'' ([[List of games by date#2001|2001]], ''Mario''-related media)
|first_appearance=''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' (1998, ''The Legend of Zelda'' series)<br>''[[Super Smash Bros. Melee]]'' ([[List of games by date#2001|2001]], ''Mario''-related media)
|species=[[zeldawiki:Hylian|Hylian]] (disguised as a [[zeldawiki:Sheikah|Sheikah]])
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]])
|latest_portrayal=[[wikipedia:Saori Seto|Saori Seto]] (''The Legend of Zelda'' series)<br>[[wikipedia:Ayumi Fujimura|Ayumi Fujimura]] (''Mario''-related media, 2018)
|latest_portrayal=[[wikipedia:Saori Seto|Saori Seto]] (''The Legend of Zelda'' series)<br>[[wikipedia:Ayumi Fujimura|Ayumi Fujimura]] (''Mario''-related media, 2018)
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Like all other characters in the game, Sheik benefits from universal changes: her already-incredible mobility is improved; her short hop timing is reduced; her aerial attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any of her aerials while climbing ladders. However, her damage output receives a harsher downgrade.
Like all other characters in the game, Sheik benefits from universal changes: her already-incredible mobility is improved; her short hop timing is reduced; her aerial attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any of her aerials while climbing ladders. However, her damage output receives a harsher downgrade.
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{{br}}


=====Classic Mode route=====
=====Classic Mode route=====
{| class="wikitable" style="margin: auto;"
{|class="wikitable"style="margin: auto;"
!colspan="5"|Masquerade
!colspan="5"|Masquerade
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In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Needle Storm has two custom variants that can be unlocked: '''Penetrating Needles''' and '''Paralyzing Needle''' ('''Paralysing Needle''' in the PAL version). Penetrating Needles throws only three needles, but they are able to go through opponents and deal electric damage, while Paralyzing Needle throws a single needle that cannot be charged, takes longer to throw, and deals less damage but is able to stun opponents that are hit.
In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Needle Storm has two custom variants that can be unlocked: '''Penetrating Needles''' and '''Paralyzing Needle''' ('''Paralysing Needle''' in the PAL version). Penetrating Needles throws only three needles, but they are able to go through opponents and deal electric damage, while Paralyzing Needle throws a single needle that cannot be charged, takes longer to throw, and deals less damage but is able to stun opponents that are hit.
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|JapM=
|JapM=
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<gallery>
<gallery>
Needle_Storm.jpg|Needle Storm in ''Super Smash Bros. Brawl''
Needle_Storm.jpg|Needle Storm in ''Super Smash Bros. Brawl''
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'''Chain''' is Sheik's side special move in ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl''. When used, Sheik throws a chain out in front of herself; the player can control the direction the chain is thrown using the control stick. If the chain hits at the tip, it deals electric damage. In ''Brawl'', Chain can also be used as a [[tether recovery]].
'''Chain''' is Sheik's side special move in ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl''. When used, Sheik throws a chain out in front of herself; the player can control the direction the chain is thrown using the control stick. If the chain hits at the tip, it deals electric damage. In ''Brawl'', Chain can also be used as a [[tether recovery]].
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Two custom variants can be unlocked in both games: the '''Gravity Grenade''', which doesn't transform into a vortex but knocks any opponents caught in the explosion towards Sheik, and the '''Skimming Grenade''', which bounces along the ground and explodes faster than the Burst Grenade.
Two custom variants can be unlocked in both games: the '''Gravity Grenade''', which doesn't transform into a vortex but knocks any opponents caught in the explosion towards Sheik, and the '''Skimming Grenade''', which bounces along the ground and explodes faster than the Burst Grenade.
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''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' also gives this move two custom variants. The first variant is '''Gale''' (originally named '''Instant Warp'''),{{ref needed}} which increases the speed of the warp but removes the explosion, meaning that the move cannot damage. The second is '''Abyss''', which is slower but any opponents hit are knocked into the air and [[meteor smash]]ed.
''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' also gives this move two custom variants. The first variant is '''Gale''' (originally named '''Instant Warp'''),{{ref needed}} which increases the speed of the warp but removes the explosion, meaning that the move cannot damage. The second is '''Abyss''', which is slower but any opponents hit are knocked into the air and [[meteor smash]]ed.
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|JapM=
|JapM=
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}}
<gallery>
<gallery>
Sheik.jpg|Vanish in ''Super Smash Bros. Melee''
Sheik.jpg|Vanish in ''Super Smash Bros. Melee''
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{{main-external|SmashWiki|Transform}}
{{main-external|SmashWiki|Transform}}
'''Transform''' is the down special move of both Zelda and Sheik in ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl''. Using the move transforms Sheik into Zelda, and vice versa. In ''Melee'', the transformation is faster as both characters are loaded at all times; in ''Brawl'', however, the transformation is longer since the game needs to load the other character separately mid-battle. During the transformation, the "puzzle solved" tune from ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' can be heard. Taking damage while the move is in progress immediately cancels the transformation.
'''Transform''' is the down special move of both Zelda and Sheik in ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl''. Using the move transforms Sheik into Zelda, and vice versa. In ''Melee'', the transformation is faster as both characters are loaded at all times; in ''Brawl'', however, the transformation is longer since the game needs to load the other character separately mid-battle. During the transformation, the "puzzle solved" tune from ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' can be heard. Taking damage while the move is in progress immediately cancels the transformation.
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|JapM=Zelda Change
|JapM=Zelda Change
}}
}}
<gallery>
<gallery>
Shiek Transform Brawl.jpg|Sheik after using Transform as Zelda in ''Super Smash Bros. Brawl''
Shiek Transform Brawl.jpg|Sheik after using Transform as Zelda in ''Super Smash Bros. Brawl''
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In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', the first custom variant, '''Jellyfish''', covers much more height and is slightly slower than Bouncing Fish, and also knocks the opponent in the air, allowing Sheik to easily kick a second time. The second custom variant, '''Pisces''', moves fast and covers the most distance, although the kick is optional when performed on the ground.
In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', the first custom variant, '''Jellyfish''', covers much more height and is slightly slower than Bouncing Fish, and also knocks the opponent in the air, allowing Sheik to easily kick a second time. The second custom variant, '''Pisces''', moves fast and covers the most distance, although the kick is optional when performed on the ground.
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{{main-external|SmashWiki|Light Arrow}}
{{main-external|SmashWiki|Light Arrow}}
'''[[zeldawiki:Light Arrow|Light Arrow]]''' is both Zelda and Sheik's [[Final Smash]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. When used, Sheik pulls out a bow and arrow, based on [[zeldawiki:Zelda's Bow|Zelda's Bow]] from [[zeldawiki:The Legend of Zelda: Twilight Princess|''The Legend of Zelda: Twilight Princess'']], and strings the arrow back. The arrow is then fired in a stage-wide straight line, damaging and launching opponents caught in the line of fire. Like Zelda's Light Arrow, Sheik's can fire through opponents' shields as well as any walls and obstacles, and opponents that are closer to her receive more damage and greater knockback than those further away. Additionally, while Zelda's Light Arrow sends opponents flying upward, Sheik's Light Arrow sends them at a more horizontal angle.
'''[[zeldawiki:Light Arrow|Light Arrow]]''' is both Zelda and Sheik's [[Final Smash]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. When used, Sheik pulls out a bow and arrow, based on [[zeldawiki:Zelda's Bow|Zelda's Bow]] from [[zeldawiki:The Legend of Zelda: Twilight Princess|''The Legend of Zelda: Twilight Princess'']], and strings the arrow back. The arrow is then fired in a stage-wide straight line, damaging and launching opponents caught in the line of fire. Like Zelda's Light Arrow, Sheik's can fire through opponents' shields as well as any walls and obstacles, and opponents that are closer to her receive more damage and greater knockback than those further away. Additionally, while Zelda's Light Arrow sends opponents flying upward, Sheik's Light Arrow sends them at a more horizontal angle.
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{{main-external|SmashWiki|Sheikah Dance}}
{{main-external|SmashWiki|Sheikah Dance}}
'''[[zeldawiki:Sheikah Dance|Sheikah Dance]]''' is Sheik's [[Final Smash]] in ''Super Smash Bros. Ultimate'', replacing Light Arrow. When used, Sheik pulls out a dagger and rushes forward. Once she connects with an opponent, the screen darkens and she starts attacking quickly and in succession, finishing with a large downward slash that sends her opponent flying. While the move only entraps one opponent, the initial and final strikes may hit other opponents within the attacks' range.
'''[[zeldawiki:Sheikah Dance|Sheikah Dance]]''' is Sheik's [[Final Smash]] in ''Super Smash Bros. Ultimate'', replacing Light Arrow. When used, Sheik pulls out a dagger and rushes forward. Once she connects with an opponent, the screen darkens and she starts attacking quickly and in succession, finishing with a large downward slash that sends her opponent flying. While the move only entraps one opponent, the initial and final strikes may hit other opponents within the attacks' range.
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|JapM=Twilight Flurry
|JapM=Twilight Flurry
}}
}}
<gallery>
<gallery>
Light Arrow Sheik.jpg|Sheik's Light Arrow in ''Super Smash Bros. Brawl''
Light Arrow Sheik.jpg|Sheik's Light Arrow in ''Super Smash Bros. Brawl''
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===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
====Trophies====
====Trophies====
{| border=1 cellpadding=1 cellspacing=0 width=100%
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
! width=100px | Name !! width=100px | Image !! width=150px | Game / Moves !! | Description
!width=100px|Name!!width=100px|Image!!width=150px|Game / Moves!!|Description
|-
|-
! Sheik (Classic)
!Sheik (Classic)
| [[File:Trophy43.png|100px]]
|[[File:Trophy43.png|100px]]
| align=center | ''The Legend of Zelda: Ocarina of Time''<br>11/98
|align=center|''The Legend of Zelda: Ocarina of Time''<br>11/98
| ''This is Zelda's alter ego. Using a variation of the name of the ancient Sheikah tribe, she appears before Link and teaches him melodies instrumental to his success. It's believed that she's not just a quick-change artist, but rather that she is able to instantaneously alter her clothing and her eye and skin color by using her magical skills.''
|''This is Zelda's alter ego. Using a variation of the name of the ancient Sheikah tribe, she appears before Link and teaches him melodies instrumental to his success. It's believed that she's not just a quick-change artist, but rather that she is able to instantaneously alter her clothing and her eye and skin color by using her magical skills.''
|-
|-
! Sheik (Adventure)
!Sheik (Adventure)
| [[File:Trophy44.png|100px]]
|[[File:Trophy44.png|100px]]
| align=center | B: Needle Storm<br>Smash B: Chain
|align=center|B: Needle Storm<br>Smash B: Chain
| ''Strategically switching between Zelda and Sheik is key. Compared to her Zelda form, Sheik is nimble and has gorgeous moves, but she lacks a strong knockout attack. The number of needles thrown in Needle Storm is based on how long you hold the B Button before releasing it. Use the Control Stick to wave the Chain after brandishing it.''
|''Strategically switching between Zelda and Sheik is key. Compared to her Zelda form, Sheik is nimble and has gorgeous moves, but she lacks a strong knockout attack. The number of needles thrown in Needle Storm is based on how long you hold the B Button before releasing it. Use the Control Stick to wave the Chain after brandishing it.''
|-
|-
! Sheik (All-Star)
!Sheik (All-Star)
| [[File:Trophy45.png|100px]]
|[[File:Trophy45.png|100px]]
| align=center | Up & B: Vanish<br>Down & B: Transform
|align=center|Up & B: Vanish<br>Down & B: Transform
| ''The best strategy to use when playing as Sheik is to let her flow from one powerful attack into another, like a river of quicksilver. Zelda has some techniques with more punch, however, so in one-on-one battles, use Transform as needed. Sheik only travels a short way when using Vanish, but the move comes with a small explosion that damages foes around her.''
|''The best strategy to use when playing as Sheik is to let her flow from one powerful attack into another, like a river of quicksilver. Zelda has some techniques with more punch, however, so in one-on-one battles, use Transform as needed. Sheik only travels a short way when using Vanish, but the move comes with a small explosion that damages foes around her.''
|-
|-
|}
|}
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===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
====Trophies====
====Trophies====
{| border=1 cellpadding=1 cellspacing=0 width=100%
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
|-
! width=100px | Name !! width=100px | Image !! width=200px | Game !! | Description
!width=100px|Name!!width=100px|Image!!width=200px|Game!!|Description
|-
|-
! Sheik
!Sheik
| [[File:BrawlTrophy023.png|100px]]
|[[File:BrawlTrophy023.png|100px]]
| align=center | '''N64''' ''The Legend of Zelda: Ocarina of Time''
|align=center|'''N64''' ''The Legend of Zelda: Ocarina of Time''
| ''The persona Zelda adopted to escape from Ganondorf. She completely hid all traces of her Zelda identity and appeared to Link as the last member of the Sheikah tribe. She taught Link essential ocarina melodies and then vanished in an instant. She didn't appear very often--rather, she would show up to support Link in crucial situations.''
|''The persona Zelda adopted to escape from Ganondorf. She completely hid all traces of her Zelda identity and appeared to Link as the last member of the Sheikah tribe. She taught Link essential ocarina melodies and then vanished in an instant. She didn't appear very often--rather, she would show up to support Link in crucial situations.''
|-
|-
! Light Arrow (Sheik)
!Light Arrow (Sheik)
| [[File:BrawlTrophy024.png|100px]]
|[[File:BrawlTrophy024.png|100px]]
| align=center | '''Wii''' ''Super Smash Bros. Brawl''
|align=center|'''Wii''' ''Super Smash Bros. Brawl''
| ''Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a bow of light. The arrow fired from this bow has the power to pass through multiple targets, so it will damage all enemies in the direction it flies. This, coupled with its shield-breaking power, makes it even more terrible. Even in Sheik form, Zelda's ability as an archer is undiminished.''
|''Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a bow of light. The arrow fired from this bow has the power to pass through multiple targets, so it will damage all enemies in the direction it flies. This, coupled with its shield-breaking power, makes it even more terrible. Even in Sheik form, Zelda's ability as an archer is undiminished.''
|-
|-
|}
|}


====Sticker====
====Sticker====
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
!width="150px"|Name
!width="150px"|Name
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===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
====Trophies====
====Trophies====
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
|-
!width="10%"|Name
!width="10%"|Name
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*Sheik never gets turned into a trophy in the main story of the Subspace Emissary. Likewise, [[Zero Suit Samus]], [[Squirtle]], and [[Sonic the Hedgehog|Sonic]] never get turned into trophies either.
*Sheik never gets turned into a trophy in the main story of the Subspace Emissary. Likewise, [[Zero Suit Samus]], [[Squirtle]], and [[Sonic the Hedgehog|Sonic]] never get turned into trophies either.
*In ''Super Smash Bros. Melee'', Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]. Therefore, she needs to transform into [[Princess Zelda|Zelda]] to use the Home-Run Bat properly in the Home-Run Contest.
*In ''Super Smash Bros. Melee'', Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]. Therefore, she needs to transform into [[Princess Zelda|Zelda]] to use the Home-Run Bat properly in the Home-Run Contest.
{{Humans}}
{{Humans}}
{{SSBM}}
{{SSBM}}
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