Rocketbarrel Barrage: Difference between revisions

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[[File:Diddy Kong Rocketbarrel Barrage.jpg|thumb|250px|'''Rocketbarrel Barrage''' in ''[[Super Smash Bros. for Wii U]]''.]]
[[File:Diddy Kong Rocketbarrel Barrage.jpg|thumb|250px|'''Rocketbarrel Barrage''' in ''[[Super Smash Bros. for Wii U]]''.]]
'''Rocketbarrel Barrage''' is [[Diddy Kong]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. When activated, Diddy will put on his [[Rocketbarrel Pack]] and start flying around shooting very powerful [[peanut]]s, and ramming into any opponents on contact. Diddy can shoot peanuts at different angles depending on his flight path; however this usually amounts to Diddy moving and shooting in opposite directions. As a result, it is difficult to keep an opponent in Diddy's attack range for long.
'''Rocketbarrel Barrage''' is [[Diddy Kong]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. When activated, Diddy will put on his [[Rocketbarrel Pack]] and start flying around the stage. The player can control Diddy's flight and press an attack button to launch exploding [[peanut]]s downward from Diddy's angle, though Diddy will fire a peanut automatically after a few seconds have passed. Diddy can also damage opponents by ramming into them.


When the attack ends, Diddy Kong's Rocketbarrel Pack violently explodes and flies off in different directions. Diddy is flung slight in the air, and he is put into a helpless state in ''Super Smash Bros. Brawl'', but not in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
When the attack ends, Diddy Kong's Rocketbarrel Pack violently explodes and flies off in different directions. Once the pack is about explode, Diddy Kong will begin flashing. Upon exploding, Diddy is flung slightly in the air and he is put into a helpless state in ''Super Smash Bros. Brawl'', but not in ''Super Smash Bros. for Nintendo 3DS / Wii U''.
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