Pole Vault (Mario & Sonic at the London 2012 Olympic Games): Difference between revisions

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{{italic title|Pole Vault (''Mario & Sonic at the London 2012 Olympic Games'')}}
{{italic title|id=yes}}
{{about|the [[Event]] from the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|other uses of the term "Pole Vault"|[[Pole Vault]]}}
{{about|the [[Event]] from the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|other uses of the term "Pole Vault"|[[Pole Vault]]}}
{{event-infobox
{{M&S event infobox
|title=Pole Vault
|image=[[File:PoleVault London2012Games.png|250px]]
|image=[[File:PoleVault London2012Games.png|250px]]
|appeared_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]]
|appears_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]]
|type=[[Athletics]]
|type=[[Athletics]]
|info=Get Ready... Vault!<br>Who can cut it closest to full?<br>The pole glows red at the end!
|info=Get Ready... Vault!<br>Who can cut it closest to full?<br>The pole glows red at the end!
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==Gameplay==
==Gameplay==
The event starts with the player choosing the height of the bar which they would like to attempt to jump, which can be anywhere between 5.00m and 6.30m. They can use the control pad to move the height up and down, but are not shown their opponents' chosen heights until they have selected theirs. Their character will then run up to jump and plant their pole, at which point the player must move the Circle Pad diagonally down to the left, and hold it there until they think that they have charged enough. The pole changes color the more it is charged, remaining white for a low level of charge, yellow for a moderate level and red for a high level. When the player releases the control pad, their character performs the jump. If the player charged enough, their character will successfully make it over, however if they have not their character will knock the bar off. If they knock the bar off, the attempt will be considered a foul and the player will record no height, although if they hit the bar and do not knock it off their height will be recorded. After they have completed the jump, the player will be shown a meter of how much they charged their pole, with marks at 0%, 50%, 100% and the amount required for their chosen distance. The player only gets one attempt at this event. Yellow, blue and purple [[Toad (species)|Toads]] appear as judges in this event alongside [[Toad]].
The event starts with the player choosing the height of the bar which they would like to attempt to jump, which can be anywhere between 5.00m and 6.30m. They can use the control pad to move the height up and down, but are not shown their opponents' chosen heights until they have selected theirs. Their character will then run up to jump and plant their pole, at which point the player must move the Circle Pad diagonally down to the left, and hold it there until they think that they have charged enough. The pole changes color the more it is charged, remaining white for a low level of charge, yellow for a moderate level and red for a high level. When the player releases the control pad, their character performs the jump. If the player charged enough, their character will successfully make it over, however if they have not their character will knock the bar off. If they knock the bar off, the attempt will be considered a foul and the player will record no height, although if they hit the bar and do not knock it off their height will be recorded. After they have completed the jump, the player will be shown a meter of how much they charged their pole, with marks at 0%, 50%, 100% and the amount required for their chosen distance. The player only gets one attempt at this event. Yellow, blue, and purple [[Toad (species)|Toads]] appear as judges in this event alongside [[Toad]].


==Controls==
==Controls==
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==Story Mode==
==Story Mode==
Pole Vault appears in the game's story mode as the second challenge of Mario Episode 1, [[Stadium Blues]], in which [[Luigi]] must beat a [[Fog Imposter]] of [[Miles "Tails" Prower|Tails]]. It also appears as challenge 4 of Heroes Episode 1 [[Mario and Sonic (episode)|Mario and Sonic]], in which Tails must beat Fog Imposters of [[Mario]], Luigi and [[Sonic the Hedgehog|Sonic]], and as the first part of challenge 6 alongside [[Marathon]] and [[100m (Mario & Sonic at the London 2012 Olympic Games for 3DS)|100m]], in which Sonic must beat Fog Imposters of Mario, Luigi and Tails.  
Pole Vault appears in the game's story mode as the second challenge of Mario Episode 1, [[Stadium Blues]], in which [[Luigi]] must beat an [[imposter]] of [[Tails]]. It also appears as challenge 4 of Heroes Episode 1 [[Mario and Sonic (episode)|Mario and Sonic]], in which Tails must beat imposters of [[Mario]], Luigi and [[Sonic]], and as the first part of challenge 6 alongside [[Marathon]] and [[100m (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|100m]], in which Sonic must beat imposters of Mario, Luigi and Tails.  


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=棒高跳
|Jap=棒高跳
|JapR=
|JapR=Bōtakatobi
|JapM=
|JapM=Pole Vault
|Spa=Salto con pértiga
|Spa=Salto con pértiga
|SpaM=
|SpaM=
|Fra=Saut à la perche
|Fre=Saut à la perche
|FraM=
|FreM=
|Dut=Polstokspringen{{sic}}
|Dut=Polstokspringen{{sic}}
|DutM=Pole jumping
|DutM=Pole jumping
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|ItaM=Pole jump
|ItaM=Pole jump
}}
}}
{{M&SATLOG}}
{{M&SATLOG}}
[[Category:Athletics]]
[[Category:Athletics]]
[[Category:Mario & Sonic at the London 2012 Olympic Games Events]]
[[Category:Mario & Sonic at the London 2012 Olympic Games events]]