Pinball tulip: Difference between revisions

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[[File:WL4-Pinball Zone Screenshot.png|frame|left|[[Wario]] about to throw a [[Chomp ball]] into a pinball tulip. The [[pinball digital counter]] nearby indicates there are three tulips left.]]
[[File:WL4-Pinball Zone Screenshot.png|frame|left|[[Wario]] about to throw a [[Chomp ball]] into a pinball tulip. The [[pinball digital counter]] nearby indicates there are three tulips left.]]
A '''pinball tulip'''<ref>''Wario Land 4'' source code name (<tt>s_PinBall_Tulip_OPEN</tt>)</tt></ref> is an object in ''[[Wario Land 4]]''. They are only found in the level [[Pinball Zone]] across six different rooms, with four in each room. They are slots which continuously open and close.
A '''pinball tulip'''<ref>''Wario Land 4'' source code name (<tt>s_PinBall_Tulip_OPEN</tt>)</tt></ref> is an object in ''[[Wario Land 4]]''. Pinball tulips are found only in the level [[Pinball Zone]] across six different rooms, with four in each room. They are slots that continuously open and close.


[[Wario]] must find each [[Chomp ball]] within the room and time its placement within a pinball tulip. This may involve throwing, or performing a [[Ground Pound|Smash Attack]] to roll the ball into the tulip. Doing so successfully will cause the pinball tulip to disappear, dropping a [[Coin|Bronze Coin]] worth 50 points and making the number on the [[pinball digital counter]] drop by one.
[[Wario]] must find each [[Chomp ball]] within the room and time its placement within a pinball tulip. This may involve throwing, or performing a [[Ground Pound|Smash Attack]] to roll the ball into the tulip. Doing so successfully will cause the pinball tulip to disappear, dropping a [[Coin|Bronze Coin]] worth 50 [[point]]s and making the number on the [[pinball digital counter]] drop by one.


Once all four pinball tulips are cleared in a room, the digital counter will read zero, and approaching it will cause it to disappear. This then allows the player to access the next room in the level.
Once all four pinball tulips are cleared in a room, the digital counter will read zero, and approaching it will cause it to disappear. This then allows the player to access the next room in the [[level]].
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==References==
==References==
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