New Super Mario Bros. Wii: Difference between revisions

Coincidence; obstacles that try to force players back exist like in Track and Yield
(Coincidence; obstacles that try to force players back exist like in Track and Yield)
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*''[[Donkey Kong Country]]'': The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level.
*''[[Donkey Kong Country]]'': The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level.
*''[[Super Mario World 2: Yoshi's Island]]'': Just before the main boss of the world, [[Kamek]] appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. The room Kamek's battle takes place in is similar to the final room of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], containing autoscrolling blocks that can be transformed by {{conjectural|Magic spell}}s. Kamek turns Bowser into a giant for the final battle. [[Bubble]]s reappear to protect players from harm, as they did for [[Baby Mario]]. {{conjectural|Darkness}} also makes a reappearance in several levels. The introduction to the castle boss theme is a shortened cover of the introduction to the boss theme from this game.
*''[[Super Mario World 2: Yoshi's Island]]'': Just before the main boss of the world, [[Kamek]] appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. The room Kamek's battle takes place in is similar to the final room of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], containing autoscrolling blocks that can be transformed by {{conjectural|Magic spell}}s. Kamek turns Bowser into a giant for the final battle. [[Bubble]]s reappear to protect players from harm, as they did for [[Baby Mario]]. {{conjectural|Darkness}} also makes a reappearance in several levels. The introduction to the castle boss theme is a shortened cover of the introduction to the boss theme from this game.
*''[[Super Mario 64]]'': "Inside the Castle Walls" is played inside [[Peach's Castle]]. Also, when the mini-game Power-up Panels is lost (when the player gets two Bowser or Bowser Jr. cards), the short tune heard when trying to enter a locked door is played here. In the same vein, winning a Toad House mini-game plays an arrangement of the course clear fanfare. The fanfares for clearing a tower, castle, or airship are rearrangements of the "Koopa Clear" fanfare. The bassline of Bowser's theme from this game is very similar to that of the outside volcano theme. When the player goes into a [[Warp Cannon]] or aims a [[cannon]] in [[1-up Blast]], cannon sounds from this game are heard. In both games, [[Chain Chomp]]s are freed by [[Ground Pound]]ing their posts three times. One Chain Chomp in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]] may be freed to destroy a [[brick]] wall and uncover a [[Star Coin]], which is reminiscent of how the Chain Chomp in [[Bob-omb Battlefield]] must be freed to uncover a jailed [[Power Star]]. The stretch of ice in front of the third Star Coin [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]] is obstructed by an endless flow of {{conjectural|ice float}}s, which resembles the ice block shooter path in [[Snowman's Land]].
*''[[Super Mario 64]]'': "Inside the Castle Walls" is played inside [[Peach's Castle]]. Also, when the mini-game Power-up Panels is lost (when the player gets two Bowser or Bowser Jr. cards), the short tune heard when trying to enter a locked door is played here. In the same vein, winning a Toad House mini-game plays an arrangement of the course clear fanfare. The fanfares for clearing a tower, castle, or airship are rearrangements of the "Koopa Clear" fanfare. The bassline of Bowser's theme from this game is very similar to that of the outside volcano theme. When the player goes into a [[Warp Cannon]] or aims a [[cannon]] in [[1-up Blast]], cannon sounds from this game are heard. In both games, [[Chain Chomp]]s are freed by [[Ground Pound]]ing their posts three times. One Chain Chomp in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]] may be freed to destroy a [[brick]] wall and uncover a [[Star Coin]], which is reminiscent of how the Chain Chomp in [[Bob-omb Battlefield]] must be freed to uncover a jailed [[Power Star]].
*''[[Mario Kart 64]]'': About 30 seconds in the [[World 9 (New Super Mario Bros. Wii)|Rainbow Path]], a cover from the [[N64 Rainbow Road|Rainbow Road]] theme can be heard.
*''[[Mario Kart 64]]'': About 30 seconds in the [[World 9 (New Super Mario Bros. Wii)|Rainbow Path]], a cover from the [[N64 Rainbow Road|Rainbow Road]] theme can be heard.
*''[[Super Mario Sunshine]]'': When [[Iggy Koopa|Iggy]] is hit during his second battle, the [[Big Chain Chomp]] pulling his carriage becomes enraged and glows red like the [[Chain Chomp]] in Pianta Village.
*''[[Super Mario Sunshine]]'': When [[Iggy Koopa|Iggy]] is hit during his second battle, the [[Big Chain Chomp]] pulling his carriage becomes enraged and glows red like the [[Chain Chomp]] in Pianta Village.