New Super Mario Bros. U: Difference between revisions

Undo revision 4173024 by Jumbo Ray (talk) This is still a reach to say it's taken from DS just because they have the same number of notes (they're still in a different rhythm and key as well) and given that, as I said, this has been done before (even in the same game's tower/castle boss themes).
(Undo revision 4155624 by Mario jc (talk) Forgive me for my lack of musical knowledge, but the way in which the notes "progress" seems nearly identical in the two games and distinct from how it sounds in other boss themes in the series)
Tags: Undo Reverted
(Undo revision 4173024 by Jumbo Ray (talk) This is still a reach to say it's taken from DS just because they have the same number of notes (they're still in a different rhythm and key as well) and given that, as I said, this has been done before (even in the same game's tower/castle boss themes).)
Tag: Undo
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*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World]]'': The world map is connected again and a ghost ship, similar to the [[Sunken Ghost Ship]] level, appears in this game. The Warp Pipes have a similar structure to the ones in ''Super Mario World''. Most of the worlds are named after food again. Some of the world's features are similar to those found in [[Dinosaur Land]] (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the [[Forest of Illusion]]). ''Super Mario World'' has the exact same number of exits that this game has: 96.
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[Super Mario World 2: Yoshi's Island]]'': The name of the [[Challenge Mode (New Super Mario Bros. U)|Challenge]] "[[Spin Jump, Get Dizzy]]" is a reference to that of a level from this game, [[Touch Fuzzy, Get Dizzy]]. Bubble Baby Yoshi's abilities maybe a reference to how Yoshi can shoot bubbles in this game including how the player can bounce off the bubbles. [[Kamek]] uses his magic to enhance Boom Boom's attacks, just as he did with this game's bosses. He also grows Bowser to a large size, similar to the final fight with [[Baby Bowser]].
*''[[New Super Mario Bros.]]'': Depressions form on [[Cloud Lift]]s when the player stands on them, like in this game. The first few notes of the music that plays during the second phase of Bowser's bossfight are taken from the music that plays during Bowser's final bossfight in this game.
*''[[New Super Mario Bros.]]'': Depressions form on [[Cloud Lift]]s when the player stands on them, like in this game.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[Mario Kart Wii]]'': The [[Red Shell]] and [[Green Shell]] use their artworks from this game, but the Green Shell's artwork is mirrored.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired.
*''[[New Super Mario Bros. Wii]]'': The title is the sequel to this game. Many graphical, audial, and technical assets were reused from this game. Kamek growing Bowser with magic could also be a reference to this game's final fight, where similar events transpired.