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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|Japan|July 28, 2012|Europe|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|Italy|August 24, 2012|South Korea|December 6, 2012|HK|June 21, 2013|ROC|June 21, 2013}}'''Nintendo eShop:'''<br>{{release|Japan|July 28, 2012|Europe|August 17, 2012|Italy|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|South Korea|June 3, 2014}}'''Gold Edition:'''<br>{{release|Japan|July 1, 2014<!--Special Edition-->|Europe|July 4, 2014|South Korea|August 28, 2014|USA|November 27, 2014|ROC|2015<ref>https://putgame.blogspot.com/2015/04/3ds.html</ref>}}
|release='''Original release:'''<br>{{release|Japan|July 28, 2012|Europe|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|Italy|August 24, 2012|South Korea|December 6, 2012|HK|June 21, 2013|ROC|June 21, 2013}}'''Nintendo eShop:'''<br>{{release|Japan|July 28, 2012|Europe|August 17, 2012|Italy|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|South Korea|June 3, 2014}}'''Gold Edition:'''<br>{{release|Japan|July 1, 2014<!--Special Edition-->|Europe|July 4, 2014|South Korea|August 28, 2014|USA|November 27, 2014|ROC|2015<ref>https://putgame.blogspot.com/2015/04/3ds.html</ref>}}
|genre=[[Genre#Platform games|Platformer]], action-adventure
|genre=[[Genre#Platform games|Platformer]]
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A|dejus=L|usk=0|gsrr=p}}
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A|dejus=L|usk=0|gsrr=p}}
|modes=Solo Play, Co-op Play, Coin Rush, Options
|modes=Solo Play, Co-op Play, Coin Rush, Options
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|input={{input|3ds=1}}
|input={{input|3ds=1}}
}}
}}
'''''New Super Mario Bros. 2''''' is a side-scrolling {{wp|2.5D}} action-adventure [[Genre#Platform games|platform game]] for the [[Nintendo 3DS]]. It was first released in Japan on July 28, [[List of games by date#2012|2012]], and is the only original game in the ''New Super Mario Bros.'' series to be released domestically first. It is the fifteenth title in the main ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and the third in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and its follow-up ''[[New Super Mario Bros. Wii]]'' for the [[Wii]]. As the direct sequel to ''New Super Mario Bros.'', it is an indirect follow-up to ''New Super Mario Bros. Wii''.
'''''New Super Mario Bros. 2''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] for the [[Nintendo 3DS]]. It was first released in Japan on July 28, [[List of games by date#2012|2012]], and is the only original game in the ''New Super Mario Bros.'' series to be released domestically first. It is the fifteenth title in the main ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and the third in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and its follow-up ''[[New Super Mario Bros. Wii]]'' for the [[Wii]]. As the direct sequel to ''New Super Mario Bros.'', it is an indirect follow-up to ''New Super Mario Bros. Wii'', and has various reused elements from them.


Like ''[[Super Mario 3D Land]]'', the game seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game. The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the [[Gold Flower]], which turns Mario into [[Gold Mario]].
The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the [[Gold Flower]], which turns Mario into [[Gold Mario]]. Like ''[[Super Mario 3D Land]]'', the game also seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game.


According to Nintendo, ''New Super Mario Bros. 2'' is the first ''[[Super Mario (franchise)|Super Mario]]'' title and the first [[Nintendo]] game overall to be available for purchase in both packaged (retail) and digital (downloadable via the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]]) versions. The digital version can be stored onto an [[Memory Card|SD card]], where it requires 2727 blocks to download, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.
According to Nintendo, ''New Super Mario Bros. 2'' is the first ''[[Super Mario (franchise)|Super Mario]]'' title and the first [[Nintendo]] game overall to be available for purchase in both packaged (retail) and digital (downloadable via the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]]) versions. The digital version can be stored onto an [[Memory Card|SD card]], where it requires 2,727 blocks (349.0 MB) to download, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.


A follow-up to ''New Super Mario Bros. 2'' (which also serves as a sequel to ''New Super Mario Bros. Wii''), titled ''[[New Super Mario Bros. U]]'', was released as a launch title for the [[Wii U]] on November 18, 2012.
A follow-up to ''New Super Mario Bros. 2'' (which also serves as a sequel to ''New Super Mario Bros. Wii''), titled ''[[New Super Mario Bros. U]]'', was released as a launch title for the [[Wii U]] on November 18, 2012.
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==Characters==
==Characters==
<gallery>
<gallery>
MarioNSMB2.png|'''[[Mario]]'''
MarioNSMB2.png|'''[[Mario]]''' - The main protagonist who sets out to save Princess Peach.
LuigiNSMB2.png|'''[[Luigi]]'''<sup>*</sup>
LuigiNSMB2.png|'''[[Luigi]]''' - The second player in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} on the file select screen after clearing {{world-link|6|bowsern2|World 6-Bowser's Castle}}.
Peach FS.png|'''[[Princess Peach]]'''
Peach FS.png|'''[[Princess Peach]]''' - The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the [[Koopa Clown Car]].
Koopalings-NSMB2.png|'''[[Koopalings]]'''
Koopalings-NSMB2.png|'''[[Koopalings]]''' - The castle bosses. They also fly around in the Koopa Clown Car in {{world|6|bowsern2}} to try to turn Mario into stone.
NSMBW Toad Artwork.png|'''[[Toad]]'''
NSMBW Toad Artwork.png|'''[[Toad]]''' - Toad appears in [[Toad House]]s and gives Mario items.
Nsmb2 bowser.png|'''[[Bowser]]'''
Nsmb2 bowser.png|'''[[Bowser]]''' - The main antagonist.
</gallery>
</gallery>
<sup><nowiki>*</nowiki>Player 2 in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} after clearing [[World 6-Bowser's Castle]].</sup>


==Gameplay==
==Gameplay==
[[File:NSMB2 Gold Ring After.png|thumb|left|300px|Mario having used a [[Gold Ring]] to turn several enemies golden, so as to earn coins.]]
[[File:NSMB2 Gold Ring After.png|thumb|left|300px|Mario having used a [[Gold Ring]] to turn several enemies golden, so as to earn coins.]]
[[File:NSMB2 Maximum Coins.jpg|thumb|300px|The message received after maxing out the coin counter at 9,999,999 coins]]
[[File:NSMB2 Maximum Coins.jpg|thumb|300px|The message received after maxing out the coin counter at 9,999,999 coins]]
The basic gameplay is very similar to the previous ''New Super Mario Bros.'' games, especially ''[[New Super Mario Bros. Wii]]''. However, ''New Super Mario Bros. 2'' focuses on collecting [[coin]]s, with many and varied ways to collect many coins at once, such as golden items that award the player with them. The game's overall objective is to collect one million coins, with coins collected in levels being added to a total that is shared between the game's three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring a [[Gold Mario]] statue. The reward for maxing out the coin counter at 9,999,999 coins is a Gold [[Raccoon Mario]] Statue.<ref>https://www.nintendo.co.jp/3ds/abej/coin/index.html</ref><ref>https://www.youtube.com/watch?v=g0U1bMu4X6M {{dead link}}</ref>  
The basic gameplay is very similar to the previous ''New Super Mario Bros.'' games, especially ''[[New Super Mario Bros. Wii]]''. However, ''New Super Mario Bros. 2'' focuses on collecting [[coin]]s, with many and varied ways to collect many coins at once, such as golden items that award the player with them. The game's overall objective is to collect one million coins, with coins collected in levels being added to a total that is shared between the game's three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring a [[Gold Mario]] statue. The reward for maxing out the coin counter at 9,999,999 coins is a gold [[Raccoon Mario]] statue.<ref>https://www.nintendo.co.jp/3ds/abej/coin/index.html</ref><ref>https://www.youtube.com/watch?v=g0U1bMu4X6M {{dead link}}</ref>
Like ''[[New Super Mario Bros.]]'', the bottom screen displays a kind of map, showing the length of the level and where the player is, as well as showing the Star Coins collected, points total, number of extra lives, and also providing an item storage. It also shows the total number of collected coins in a stage, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, including [[Ghost House]]s, [[Fortress]]es, and [[Castle]]s. [[Reznor]]s and [[Koopalings]] are found at the end of each fortress and castle, respectively.
 
Like ''[[New Super Mario Bros.]]'', the bottom screen displays a kind of map, showing the length of the level and where the player is, as well as showing the Star Coins collected, points total, number of extra lives, and also providing an item storage. It also shows the total number of collected coins in a stage, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, including [[Ghost House]]s, [[Fortress]]es, and [[Castle]]s. [[Reznor]]s and [[Koopalings]] are found at the end of each fortress and castle, respectively. Unlike ''New Super Mario Bros.'', when the player enters a secret area, the screens are not switched, with the gameplay remaining on the top screen and allowing the player to use their reserved item.  


[[File:3DS NewMario2 1 scrn01 E3.png|thumb|upright=1.4|Raccoon Mario and Fox Luigi flying in co-op mode.]]
[[File:3DS NewMario2 1 scrn01 E3.png|thumb|upright=1.4|Raccoon Mario and Fox Luigi flying in co-op mode.]]
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A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the ''New Super Mario Bros. Wii'' multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.
A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the ''New Super Mario Bros. Wii'' multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.
===Coin Rush===
===Coin Rush===
[[File:Scr1.png|200px|thumb|Coin Rush menu.]]
[[File:Scr1.png|200px|thumb|Coin Rush menu.]]
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*Pick up/throw: Press and hold {{button|3ds|Y}}/{{button|3ds|X}} or {{button|3ds|B}}/{{button|3ds|Y}}; release to throw
*Pick up/throw: Press and hold {{button|3ds|Y}}/{{button|3ds|X}} or {{button|3ds|B}}/{{button|3ds|Y}}; release to throw
*Pause: {{button|3ds|start}}/{{button|3ds|select}}
*Pause: {{button|3ds|start}}/{{button|3ds|select}}
===Transformations===
<gallery widths=230 perrow=5>
Small-mario.png|<center>'''[[Small Mario|Small Mario/Luigi]]'''<br>(starting form)</center>
MarioNSMB2.png|<center>'''[[Super Mario (form)|Super Mario/Luigi]]'''<br>([[Super Mushroom]] required)</center>
NSMB2 Fire Mario.png|<center>'''[[Fire Mario|Fire Mario/Luigi]]'''<br>([[Fire Flower]] required)</center>
Raccoon Mario - New Super Mario Bros 2.png|<center>'''[[Raccoon Mario|Raccoon Mario/Fox Luigi]]'''<br>([[Super Leaf]] required)</center>
NSMB2 Gold Mario Artwork.png|<center>'''[[Gold Mario|Gold Mario/Silver Luigi]]'''<br>(New, [[Gold Flower]] required)</center>
MiniMario NSMB2.png|<center>'''[[Mini Mario (form)|Mini Mario/Luigi]]'''<br>([[Mini Mushroom]] required)</center>
MegaMario NSMB2.png|<center>'''[[Mega Mario|Mega Mario/Luigi]]'''<br>([[Mega Mushroom]] required)</center>
NSMB2 Invincible Mario Artwork.png|<center>'''[[Invincible Mario|Invincible Mario/Luigi]]'''<br>([[Star]] required)</center>
Invincibility Raccoon Mario New Super Mario Bros. 2.png|<center>'''[[White Raccoon Mario|White Raccoon Mario/White Fox Luigi]]'''<br>(New, [[Invincibility Leaf]] required)</center>
</gallery>


==Enemies and obstacles==
==Enemies and obstacles==
===New===
Enemies marked with a dagger (†) are new to this game. Highlighted in <span style="background:gold">gold</span> are temporary transformations of regular enemies that appear when the player touches a [[Gold Ring]].
{|class="wikitable"style="width:100%; background-color:white;"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver;"
!width="18%|Name
!width="8%|Image
!Description
!width="10%|Debut level
!width="10%|Last level
|-
!colspan=5 style="background-color:#FFD700"|Goombas
|-
|align=center|[[Goomba]]
|align=center|[[File:Goomba NSMB2 Prima.jpg|60px]]
|Common enemies that can be defeated by jumping on them.
|align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|-
|align=center|[[Gold Goomba|<span style="background:gold; color:black">Gold Goomba</span>]]
|align=center|[[File:Gold Goomba NSMB2 Prima.jpg|60px]]
|Golden Goombas that give extra coins when stomped.
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|align=center|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|-
|-
!style="background-color:gold"|Enemy
|align=center|[[Goomba Tower]]
!style="background-color:gold"|Description
|align=center|[[File:Goomba Tower NSMB2 Prima.jpg|60px]]
!style="background-color:gold"|First appearance
|Stacks of Goombas that must be defeated individually.
!style="background-color:gold"|Last appearance
|align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|-
|align=center|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]]
|align=center|[[Gold Goomba Tower|<span style="background:gold; color:black">Gold Goomba Tower</span>]]†
|Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario.
|align=center|[[File:Gold Goomba Tower NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|Stacks of Gold Goombas that must be jumped on one by one.
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|colspan="2"align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|-
|-
|align=center|[[File:Bone Goomba.png|100x100px]]<br>[[Bone Goomba]]
|align=center|[[Mini Goomba]]
|Goombas with skull helmets. If Mario jumps on one, its helmet cracks, and he must stomp the Goomba again to defeat it.
|align=center|[[File:Mini Goomba NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|align=center|{{world-link|flower|castlen2|World Flower-Castle}}
|align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|-
|align=center|[[File:Bone Piranha Plant.png|100x100px]]<br>[[Bone Piranha Plant]]
|align=center|[[Gold Mini Goomba|<span style="background:gold; color:black">Gold Mini Goomba</span>]]
|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail.
|align=center|[[File:Gold Mini Goomba NSMB2.png]]
|align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|Small Gold Goombas that weigh Mario down.
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|align=center|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|-
|-
|align=center|[[File:Nsmb2boohemoth.jpg|100x100px]]<br>[[Boohemoth]]
|align=center|[[Paragoomba]]
|A gigantic Boo who chases Mario in certain Ghost House levels.
|align=center|[[File:Paragoomba NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|Winged Goombas that hop as they walk.
|align=center|{{world-link|flower|ghosthousen2|World Flower-Ghost House}}
|align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Gold Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Gold Banzai Bill]]
|align=center|[[Gold Paragoomba|<span style="background:gold; color:black">Gold Paragoomba</span>]]†
|Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins.
|align=center|[[File:Golden Patakuribo NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|Gold Goombas with wings that jump as they walk.
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|-
|-
|align=center|[[File:Gold Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Big Boo]]
|align=center|[[Bone Goomba]]†
|Large golden-colored Boos that go in the opposite direction of Mario, leaving coins behind them.
|align=center|[[File:Bone Goomba NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|Goombas with skull helmets, identical to regular Goombas gameplay-wise.
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|flower|castlen2|World Flower-Castle}}
|-
|-
|align=center|[[Gold Big Piranha Plant]]
!colspan=5 style="background-color:#FFD700"|Koopas
|A giant variant of a Gold Piranha Plant.
|colspan="2"align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|-
|-
|align=center|[[File:Gold Bro NSMB2 Prima.jpg|100x100px]]<br>[[Gold Bro]]
|align=center|[[Koopa Troopa]]
|A variant of Hammer Bro that throws coins.
|align=center|[[File:Green Koopa Troopa NSMB2 Prima.jpg|60px]]
|align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|align=center|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Gold Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Boo]]
|align=center|[[Gold Koopa|<span style="background:gold; color:black">Gold Koopa</span>]]†
|Yellow Boos that hide their face from Mario and create coins.
|align=center|[[File:Gold Koopa NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins.
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Gold Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Gold Goomba Tower]]
|align=center|[[Koopa Paratroopa]]
|Stacks of Gold Goombas that must be jumped on one by one.
|align=center|[[File:ParatroopaNSMB2.png|45px]]
|colspan="2"align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Golden Koopa Paratroopa Artwork - New Super Mario Bros. 2.png|100x100px]]<br>[[Gold Koopa Paratroopa]]
|align=center|[[Gold Koopa Paratroopa|<span style="background:gold; color:black">Gold Koopa Paratroopa</span>]]
|align=center|[[File:Gold Koopa Paratroopa NSMB2 Prima.jpg|60px]]
|Koopa Paratroopas that have a trail of coins following them.
|Koopa Paratroopas that have a trail of coins following them.
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|align=center|[[World 5-A (New Super Mario Bros. 2)|World 5-A]]
|align=center|[[World 5-A (New Super Mario Bros. 2)|World 5-A]]
|-
|-
|align=center|[[File:Gold Koopa NSMB2 Prima.jpg|100x100px]]<br>[[Gold Koopa]]
|align=center|[[Climbing Koopa]]
|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins.
|align=center|[[File:ClimbingKoopa NSMB2.png|60px]]
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|Koopa Troopas that climb on both sides of fences.
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|-
|align=center|[[Dry Bones]]
|align=center|[[File:Dry Bones NSMB2 Prima.jpg|60px]]
|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|align=center|[[Big Dry Bones]]
|align=center|[[File:Big Dry Bones NSMB2 Prima.jpg|60px]]
|Larger versions of Dry Bones that appear in castle levels.
|align=center|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|-
|align=center|[[Lakitu]]
|align=center|[[File:Lakitu NSMB2 Prima.jpg|60px]]
|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Golden Lakitu Artwork - New Super Mario Bros. 2.png|100x100px]]<br>[[Gold Lakitu]]
|align=center|[[Gold Lakitu|<span style="background:gold; color:black">Gold Lakitu</span>]]
|align=center|[[File:Gold Lakitu NSMB2 Prima.jpg|60px]]
|Lakitus with yellow shells riding in golden clouds, who throw coins.
|Lakitus with yellow shells riding in golden clouds, who throw coins.
|align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Gold Mini Goomba NSMB2.png]]<br>[[Gold Mini Goomba]]
|align=center|[[Spiny]]
|Small Gold Goombas that weigh Mario down.
|align=center|[[File:Spiny NSMB2 Prima.jpg|60px]]
|align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|align=center|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|align=center|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|align=center|[[Spiny Egg]]
|align=center|[[File:Spiny Egg NSMB2 Prima.jpg|60px]]
|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground.
|align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|align=center|[[Hammer Bro]]
|align=center|[[File:Hammer Bro NSMB2 Prima.jpg|60px]]
|Enemies that throw hammers and jump.
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|-
|align=center|[[Boomerang Bro]]
|align=center|[[File:NSMB2 Boomerang Bro Prima.jpg|60px]]
|Hammer Bros that use boomerangs, which return to them after being thrown.
|align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|-
|align=center|[[Fire Bro]]
|align=center|[[File:Fire Bro NSMB2 Prima.jpg|60px]]
|Hammer Bros that throw fireballs.
|colspan="2"align=center|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|-
|align=center|[[Gold Bro|<span style="background:gold; color:black">Gold Bro</span>]]†
|align=center|[[File:Gold Bro NSMB2 Prima.jpg|60px]]
|A variant of Hammer Bro that throws coins.
|align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|-
|-
|align=center|[[File:Golden Patakuribo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Paragoomba]]
|align=center|[[Sledge Bro]]
|Gold Goombas with wings that jump as they walk.
|align=center|[[File:Sledge Bro NSMB2 Prima.jpg|60px]]
|Hammer Bro variants that stun Mario after they jump.
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|-
|-
|align=center|[[File:Gold Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Gold Piranha Plant]]
!colspan=5 style="background-color:#FFD700"|Piranha Plants
|-
|align=center|[[Piranha Plant]]
|align=center|[[File:Piranha Plant NSMB2 Prima.jpg|60px]]
|Plants that move in and out of Warp Pipes.
|align=center|[[World 1-2 (New Super Mario Bros. 2)|World 1-2]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|align=center|[[Gold Piranha Plant|<span style="background:gold; color:black">Gold Piranha Plant</span>]]†
|align=center|[[File:Gold Piranha Plant NSMB2 Prima.jpg|60px]]
|Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air.
|Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air.
|align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|-
|align=center|[[File:NSMB2 World 4-1 Golden Fireball.png|300x300px]]<br>[[Ice Ball (obstacle)|Ice Ball]]
|align=center|[[Big Piranha Plant]]
|Spiked balls of two sizes that can only be defeated by Gold Mario, which appear in snow levels.
|align=center|[[File:Big Piranha Plant NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|Big Piranha Plants that appear outside of pipes, thrashing towards Mario.
|align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|-
|align=center|[[Gold Big Piranha Plant|<span style="background:gold; color:black">Gold Big Piranha Plant</span>]]†
|align=center|[[File:NSMB2-Gold Big Piranha Plant.png|60px]]
|A larger variant of [[Gold Piranha Plant]]s.
|colspan="2"align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|-
|align=center|[[Fire Piranha Plant|Venus Fire Trap]]
|align=center|[[File:Fire Piranha Plant NSMB2 Prima.jpg|60px]]
|Piranha Plants that aim at Mario and shoot fireballs.
|align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|align=center|[[Big Fire Piranha|Big Venus Fire Trap]]
|align=center|[[File:Big Fire Piranha Plant NSMB2 Prima.jpg|60px]]
|Large Venus Fire Traps that shoot big fireballs.
|colspan="2"align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|-
|align=center|[[Bone Piranha Plant]]†
|align=center|[[File:Bone Piranha Plant NSMB2 Prima.jpg|60px]]
|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail.
|align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|-
|align=center|[[Big Bone Piranha Plant]]†
|align=center|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|60px]]
|Larger versions of [[Bone Piranha Plant]]s. They appear in castles and fortresses and thrash towards Mario.
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Small Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Small Urchin]]
!colspan=5 style="background-color:#FFD700"|Aquatic enemies
|Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star.
|align=center|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|align=center|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|}
 
===Returning===
{|class="wikitable"style="width:100%; background-color:white;"
|-
|-
!style="background-color:gold"|Enemy
|align=center|[[Blooper]]
!style="background-color:gold"|Description
|align=center|[[File:Blooper NSMB2 Prima.jpg|60px]]
!style="background-color:gold"|First appearance
|Underwater enemies that move in an erratic pattern and follow Mario.
!style="background-color:gold"|Last appearance
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|-
|-
|align=center|[[File:Amp NSMB2 Prima.jpg|100x100px]]<br>[[Amp]]
|align=center|[[Blooper Baby]]
|Electric balls that shock Mario upon contact.
|align=center|[[File:Blooper Nanny NSMB2 Prima.jpg|60px]]
|align=center|[[World 4-B (New Super Mario Bros. 2)|World 4-B]]
|Small Bloopers that follow Blooper Nannies.
|align=center|{{world-link|flower|cannonn2|World Flower-Warp Cannon}}
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|-
|-
|align=center|[[File:Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Banzai Bill]]
|align=center|[[Blooper Nanny]]
|Large Bullet Bills that fly straight forward.
|align=center|[[File:Blooper Nanny NSMB2 Prima.jpg|60px]]
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|Bloopers that have Blooper Babies swimming in a trail behind them.
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|-
|-
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=center|[[Cheep Cheep]]
|Cannons that shoot Banzai Bills.
|align=center|[[File:Cheep Cheep NSMB2 Prima.jpg|60px]]
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|Fish that are found swimming aimlessly in underwater levels.
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|-
|-
|align=center|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]]
|align=center|[[Gold Cheep Cheep|<span style="background:gold; color:black">Gold Cheep Cheep</span>]]
|Bigger variants of Boos that have the same behavior.
|align=center|[[File:Gold Cheep Cheep NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|Gold-colored Cheep Cheeps that jump out of water with coins behind them.
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|colspan="2"align=center|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]
|-
|-
|align=center|[[File:Big Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Cheep Cheep]]
|align=center|[[Big Cheep Cheep]]
|align=center|[[File:Big Cheep Cheep NSMB2 Prima.jpg|60px]]
|Big Cheep Cheeps that are found in underwater levels.
|Big Cheep Cheeps that are found in underwater levels.
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|-
|-
|align=center|[[File:Big Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Deep Cheep]]
|align=center|[[Cheep Chomp]]
|align=center|[[File:Cheep Chomp NSMB2 Prima.jpg|60px]]
|Large fish that attempt to eat Mario.
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|-
|align=center|[[Deep Cheep]]
|align=center|[[File:Deep Cheep NSMB2 Prima.jpg|60px]]
|Fish that chase Mario as they swim.
|colspan="2"align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|-
|align=center|[[Big Deep Cheep]]
|align=center|[[File:Big Deep Cheep NSMB2 Prima.jpg|60px]]
|Big Deep Cheeps that chase after Mario.
|Big Deep Cheeps that chase after Mario.
|align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Big Dry Bones]]
|align=center|[[Spiny Cheep Cheep]]
|Larger versions of Dry Bones that appear in castle levels.
|align=center|[[File:Spiny Cheep Cheep NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}
|Fast-swimming fish that chase Mario.
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|-
|align=center|[[Fish Bone|Fishbones]]
|align=center|[[File:Fishbones NSMB2 Prima.jpg|60px]]
|Skeletal fish that charge towards Mario.
|align=center|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}}
|-
|align=center|[[Porcupuffer]]
|align=center|[[File:Porcupuffer NSMB2 Prima.jpg|60px]]
|Fish that jump out of the water and follow Mario.
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|-
|align=center|[[Small Urchin]]†
|align=center|[[File:Small Urchin NSMB2 Prima.jpg|60px]]
|Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star.
|align=center|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|align=center|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|-
|align=center|[[Urchin]]
|align=center|[[File:Urchin NSMB2 Prima.jpg|60px]]
|Stationary enemies that appear in underwater levels.
|align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|align=center|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|-
!colspan=5 style="background-color:#FFD700"|Ghost House enemies
|-
|-
|align=center|[[File:Big Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Big Fuzzy]]
|align=center|[[Boo]]
|Larger variants of Fuzzies that only appear in [[World 4-C]].
|align=center|[[File:Boo NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|[[World 4-C]]
|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|align=center|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|-
|-
|align=center|[[File:NSMB2 Big Grinder.png|100x100px]]<br>[[Big Grinder]]
|align=center|[[Gold Boo|<span style="background:gold; color:black">Gold Boo</span>]]†
|Big versions of Grinders that only appear in {{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|align=center|[[File:Gold Boo NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|Boo variants that leave a trail of coins behind as they move.
|align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Big Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Piranha Plant]]
|align=center|[[Big Boo]]
|Big Piranha Plants that appear outside of pipes, thrashing towards Mario.
|align=center|[[File:Big Boo NSMB2 Prima.jpg|60px]]
|align=center|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|Bigger variants of Boos that have the same behavior.
|align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Big Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Thwomp]]
|align=center|[[Gold Big Boo|<span style="background:gold; color:black">Gold Big Boo</span>]]†
|Large Thwomps that can break through stone tiles.
|align=center|[[File:Gold Big Boo NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|Large Boos that go in the opposite direction of Mario, leaving coins behind them.
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}
|align=center|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Big Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Fire Piranha|Big Venus Fire Trap]]
|align=center|[[Boohemoth]]†
|Large Venus Fire Traps that shoot big fireballs.
|align=center|[[File:Boohemoth NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|A gigantic Boo who chases Mario in certain Ghost House levels.
|align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|align=center|{{world-link|flower|ghosthousen2|World Flower-Ghost House}}
|-
|-
|align=center|[[File:Big Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Whomp]]
|align=center|[[Peepa]]
|Big Whomps that may reveal objects behind them after they fall.
|align=center|[[File:Peepa NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|Ghosts that move in circles and sometimes carry platforms.
|align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:NewBill&Blaster.png|100x100px]]<br>[[Bill Blaster]]
!colspan=5 style="background-color:#FFD700"|Miscellaneous
|Cannons that shoot Bullet Bills.
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|align=center|[[File:BillBlasterTurret NSMB2.png|100x100px]]<br>[[Bill Blaster Turret]]
|align=center|[[Amp]]
|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|align=center|[[File:Amp NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|Electric balls that shock Mario upon contact.
|align=center|[[World 4-B (New Super Mario Bros. 2)|World 4-B]]
|align=center|{{world-link|flower|cannonn2|World Flower-Warp Cannon}}
|-
|-
|align=center|[[File:Blooper NSMB2 Prima.jpg|100x100px]]<br>[[Blooper]]
|align=center|[[Banzai Bill]]
|Underwater enemies that move in an erratic pattern and follow Mario.
|align=center|[[File:Banzai Bill NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|Large Bullet Bills that fly straight forward.
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|align=center|[[File:Blooper Nanny NSMB2 Prima.jpg|100x100px]]<br>[[Blooper Baby]]
|align=center|[[Gold Banzai Bill|<span style="background:gold; color:black">Gold Banzai Bill</span>]]
|Small Bloopers that follow Blooper Nannies.
|align=center|[[File:Gold Banzai Bill NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins.
|-
|colspan="2"align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|align=center|[[File:Blooper Nanny NSMB2 Prima.jpg|100x100px]]<br>[[Blooper Nanny]]
|Bloopers that have Blooper Babies swimming in a trail behind them.
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|-
|-
|align=center|[[File:Bob-omb NSMB2 Prima.jpg|100x100px]]<br>[[Bob-omb]]
|align=center|[[Bob-omb]]
|align=center|[[File:Bob-omb NSMB2 Prima.jpg|60px]]
|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|-
|align=center|[[File:Boo NSMB2 Prima.jpg|100x100px]]<br>[[Boo]]
|align=center|[[Parabomb|Para-bomb]]
|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|align=center|[[File:Para-bomb NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|Parachuting Bob-ombs that are sometimes shot out of cannons.
|align=center|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|-
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|align=center|[[File:NSMB2 Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]]
|Hammer Bros that use boomerangs, which return to them after being thrown.
|align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|-
|align=center|[[File:NSMB2-W3-5.png|100x100px]]<br>[[Boulder]]
|Boulders that appear underwater in [[World 3-5 (New Super Mario Bros. 2)|World 3-5]], and can break through blocks.
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|-
|align=center|[[File:NewBowserStatue.png|100x100px]]<br>[[Bowser Statue|Bowser sculpture]]
|Bowser statue heads that breathe large fireballs.
|align=center|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|align=center|[[File:Nsmb2bulletbill.png|100x100px]]<br>[[Bullet Bill]]
|align=center|[[Bullet Bill]]
|align=center|[[File:Bullet Bill NSMB2 Prima.jpg|60px]]
|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|align=center|[[File:Burner NSMB2.png|100x100px]]<br>[[Burner]]
|align=center|[[Gold Bullet Bill|<span style="background:gold; color:black">Gold Bullet Bill</span>]]
|Constant streams of fire that rotate and are found on airships.
|align=center|[[File:Gold Bullet Bill NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|Golden Bullet Bills that leave trails of coins behind them.
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|align=center|[[File:Buzzy Beetle NSMB2 Prima.jpg|100x100px]]<br>[[Buzzy Beetle]]
|align=center|[[Buzzy Beetle]]
|align=center|[[File:Buzzy Beetle NSMB2 Prima.jpg|60px]]
|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|-
|-
|align=center|[[File:NSMB2-Cannon.png|100x100px]]<br>[[Cannon]]
|align=center|[[Chain Chomp]]
|Cannons that fire [[Bob-omb]]s.
|align=center|[[File:Chain Chomp NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|-
|align=center|[[File:Chain Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Chain Chomp]]
|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|align=center|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|align=center|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|align=center|{{world-link|mushroom|B|World Mushroom-B}}
|align=center|{{world-link|mushroom|B|World Mushroom-B}}
|-
|-
|align=center|[[File:Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|align=center|[[Coin Coffer]]
|Fish that are found swimming aimlessly in underwater levels.
|align=center|[[File:Coin Coffer NSMB2 Prima.jpg|60px]]
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|-
|align=center|[[File:Cheep Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Chomp]]
|Large fish that attempt to eat Mario.
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|-
|align=center|[[File:ClimbingKoopa NSMB2.png|100x100px]]<br>[[Climbing Koopa]]
|Koopa Troopas that climb on both sides of fences.
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Coin Coffer NSMB2 Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|Enemies that cough out coins when attacked.
|Enemies that cough out coins when attacked.
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Crowber NSMB2 Prima.jpg|100x100px]]<br>[[Crowber]]
|align=center|[[Crowber]]
|align=center|[[File:Crowber NSMB2 Prima.jpg|60px]]
|Birds that swoop towards Mario.
|Birds that swoop towards Mario.
|align=center|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|align=center|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}}
|align=center|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|align=center|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]]
|-
|-
|align=center|[[File:Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Deep Cheep]]
|align=center|[[Fire Snake]]
|Fish that chase Mario as they swim.
|align=center|[[File:Fire Snake NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Dry Bones]]
|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|align=center|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|align=center|[[File:World 2-Castle NSMB2.png|100x100px]]<br>[[Fireball]]
|Flames that jump in an arc.
|align=center|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:NSMB2-WorldStar-7.png|100x100px]]<br>[[Fire Bar]]
|A series of fireballs that spins in a circular motion.
|align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Fire Bro NSMB2 Prima.jpg|100x100px]]<br>[[Fire Bro]]
|Hammer Bros that throw fireballs.
|colspan="2"align=center|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|-
|align=center|[[File:Fire Snake NSMB2 Prima.jpg|100x100px]]<br>[[Fire Snake]]
|Flames that jump in a high arc.
|Flames that jump in a high arc.
|align=center|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|align=center|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Fishbones NSMB2 Prima.jpg|100x100px]]<br>[[Fish Bone|Fishbone]]
|align=center|[[Flame Chomp]]
|Skeletal fish that charge towards Mario.
|align=center|[[File:Flame Chomp NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Flame Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Flame Chomp]]
|Black spheres that spit fireballs at Mario.
|Black spheres that spit fireballs at Mario.
|colspan="2"align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|colspan="2"align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|align=center|[[File:Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Fuzzy]]
|align=center|[[Fuzzy]]
|align=center|[[File:Fuzzy NSMB2 Prima.jpg|60px]]
|Enemies that follow tracks and hurt Mario upon contact.
|Enemies that follow tracks and hurt Mario upon contact.
|align=center|[[World 2-A (New Super Mario Bros. 2)|World 2-A]]
|align=center|[[World 2-A (New Super Mario Bros. 2)|World 2-A]]
|align=center|[[World 4-C]]
|align=center|[[World 4-C]]
|-
|-
|align=center|[[File:GiantSpikedBall NSMB2.png|100x100px]]<br>[[Giant Spiked Ball|Giant spiked ball]]
|align=center|[[Big Fuzzy]]
|Large spiked balls of two sizes that can break through stone tiles.
|align=center|[[File:Big Fuzzy NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|Larger variants of Fuzzies.
|align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|colspan="2"align=center|[[World 4-C]]
|-
|align=center|[[File:Gold Bullet Bill Artwork - New Super Mario Bros. 2.png|100x100px]]<br>[[Gold Bullet Bill]]
|Golden Bullet Bills that leave trails of coins behind them.
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|align=center|[[File:Gold Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Gold Cheep Cheep]]
|align=center|[[Lava Bubble]]
|Gold-colored Cheep Cheeps that jump out of water with coins behind them.
|align=center|[[File:Lava Bubble NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]
|-
|align=center|[[File:Gold Goomba Artwork - New Super Mario Bros. 2.png|100x100px]]<br>[[Gold Goomba]]
|Golden Goombas that give extra coins when stomped.
|align=center|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]]
|align=center|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|-
|align=center|[[File:Goomba1 NSMB2.png|100x100px]]<br>[[Goomba]]
|Common enemies that can be defeated by jumping on them.
|align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Goomba Tower]]
|Stacks of Goombas that must be defeated individually.
|align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|align=center|[[File:GrinderNSMB2.png|100x100px]]<br>[[Grinder]]
|Buzzsaws that move along tracks.
|align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|align=center|[[File:Hammer Bro NSMB2 Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|Enemies that throw hammers and jump.
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|-
|align=center|[[File:Koopa Troopa Artwork - New Super Mario Bros. 2.png|100x100px]]<br>[[Koopa Troopa]]
|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|align=center|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:ParatroopaNSMB2.png|100x100px]]<br>[[Koopa Paratroopa]]
|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]]
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Lakitu NSMB2 Prima.jpg|100x100px]]<br>[[Lakitu]]
|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Lava Bubble NSMB2 Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|Fireballs that jump out of lava.
|Fireballs that jump out of lava.
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Mini Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|align=center|[[Pokey]]
|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|align=center|[[File:Pokey NSMB2 Prima.jpg|60px]]
|align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|align=center|[[File:Para-bomb NSMB2 Prima.jpg|100x100px]]<br>[[Parabomb|Para-bomb]]
|Parachuting Bob-ombs that are sometimes shot out of cannons.
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|align=center|[[File:Paragoomba NSMB2 Prima.jpg|100x100px]]<br>[[Paragoomba]]
|Winged Goombas that hop as they walk.
|align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|align=center|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]]
|Ghosts that move in circles and sometimes carry platforms.
|align=center|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|Plants that move in and out of Warp Pipes.
|align=center|[[World 1-2 (New Super Mario Bros. 2)|World 1-2]]
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|-
|align=center|[[File:Pokey NSMB2 Prima.jpg|100x100px]]<br>[[Pokey]]
|Cactus enemies that appear in desert levels and move slowly.
|Cactus enemies that appear in desert levels and move slowly.
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|-
|-
|align=center|[[File:Porcupuffer NSMB2 Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|align=center|[[Scuttlebug]]
|Fish that jump out of the water and follow Mario.
|align=center|[[File:Scuttle Bug NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Scuttle Bug NSMB2 Prima.jpg|100x100px]]<br>[[Scuttlebug]]
|Spiders that hang down from webs and can be defeated by jumping on them.
|Spiders that hang down from webs and can be defeated by jumping on them.
|align=center|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|align=center|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Sledge Bro NSMB2 Prima.jpg|100x100px]]<br>[[Sledge Bro]]
|align=center|[[Spike Top]]
|Hammer Bro variants that stun Mario after they jump.
|align=center|[[File:Spike Top NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|-
|align=center|[[File:Nsmb2 cheepcheep and spikes.png|100x100px]]<br>[[Spike Block]]
|Floating blocks of spikes that damage the player.
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|-
|align=center|[[File:Skewer NSMB2.png|100x100px]]<br>[[Skewer|Spike Pillar]]
|Large spiked pillars that damage Mario if he touches them.
|colspan="2"align=center|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Spike Top NSMB2 Prima.jpg|100x100px]]<br>[[Spike Top]]
|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|align=center|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]]
|align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|-
|-
|align=center|[[File:NSMBW Spike Ball Artwork.png|100x100px]]<br>[[Spike Ball|Spiked ball]]
|align=center|[[Swoop]]
|Spike balls that appear in fortress and castle levels.
|align=center|[[File:Swooper NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|mushroom|A|World Mushroom-A}}
|align=center|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|-
|align=center|[[File:Spiny Artwork - New Super Mario Bros. 2.png|100x100px]]<br>[[Spiny]]
|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|align=center|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Spiny Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Cheep Cheep]]
|Fast-swimming fish that chase Mario.
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|-
|align=center|[[File:Spiny Egg NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Egg]]
|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground.
|align=center|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]]
|align=center|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|-
|align=center|[[File:Swooper NSMB2 Prima.jpg|100x100px]]<br>[[Swoop]]
|Bats that hang onto the ceiling, then swoop towards Mario.
|Bats that hang onto the ceiling, then swoop towards Mario.
|colspan="2"align=center|{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}}
|colspan="2"align=center|{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Thwomp]]
|align=center|[[Thwomp]]
|align=center|[[File:Thwomp NSMB2 Prima.jpg|60px]]
|Large rocks that fall when Mario gets close.
|Large rocks that fall when Mario gets close.
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|-
|-
|align=center|[[File:Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Urchin]]
|align=center|[[Big Thwomp]]
|Stationary enemies that appear in underwater levels.
|align=center|[[File:Big Thwomp NSMB2 Prima.jpg|60px]]
|align=center|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}}
|Large Thwomps that can break through stone tiles.
|align=center|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|-
|-
|align=center|[[File:Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Fire Piranha Plant|Venus Fire Trap]]
|align=center|[[Whomp]]
|Piranha Plants that aim at Mario and shoot fireballs.
|align=center|[[File:Whomp NSMB2 Prima.jpg|60px]]
|align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|Walking Thwomp variants that fall face-first.
|align=center|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:NSMB2 World 6-1 Volcanic Debris.png|100x100px]]<br>[[Volcanic debris]]
|align=center|[[Big Whomp]]
|Rocks that fall slowly and break upon hitting either the ground or a block.
|align=center|[[File:Big Whomp NSMB2 Prima.jpg|60px]]
|colspan="2"align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|Big Whomps that may reveal objects behind them after they fall.
|-
|align=center|[[File:Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Whomp]]
|Walking Thwomp variants that fall face-first.
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]]
|align=center|[[Wiggler]]
|align=center|[[File:Wiggler NSMB2 Prima.jpg|60px]]
|Caterpillars that move faster after being jumped on.
|Caterpillars that move faster after being jumped on.
|align=center|{{world-link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}}
|align=center|{{world-link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}}
Line 564: Line 554:


===Bosses===
===Bosses===
{|class="wikitable"style="width:100%; background-color:white;"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-
|-style="background-color:silver;"
!style="background-color:gold"|Boss
!width=10%|Name
!style="background-color:gold"|Place(s) fought
!width=8%|Image
!style="background-color:gold"|How to defeat
!Level fought
!Description
|-
|-
|align=center|[[File:Reznors.png|100x100px]]<br>[[Reznor]] (as miniboss)
|align=center|[[Reznor]]
|align=center|All Towers
|align=center|[[File:Reznors.png|60px]]
|To defeat the Reznors, Mario or Luigi must either hit the [[Coin Block|Rectangular Coin Block]] under them, hit them with six [[Fire Flower|fireballs]] or a [[Gold Flower|gold fireball]], or touch them if under the effects of the [[Invincibility Leaf]].
|align=center|All tower levels
|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Coin Block|Rectangular Coin Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet.
|-
|-
|align=center|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy Koopa]]
|align=center|[[Roy Koopa|Roy]]
|align=center|[[File:NSMBW Roy Artwork.png|60px]]
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|When Roy charges at Mario or Luigi, they must move out the way just before he rams into a wall. This stuns Roy temporarily, and Mario or Luigi can jump on him. They can also jump on Roy while he performs a charge attack. Upon taking a third hit, Roy is defeated.
|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat.
|-
|-
|align=center|[[File:NSMBW Iggy Artwork.jpg|100px]]<br>[[Iggy Koopa]] and [[Big Chain Chomp]]
|align=center|[[Iggy Koopa|Iggy]]
|align=center|[[File:NSMBW Iggy Artwork.jpg|100px]]
|align=center|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}  
|align=center|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}  
|Like the other Koopalings, Iggy is defeated if Mario or Luigi jump on him three times. When they first stomp Iggy, the Big Chain Chomp gets angry and exits from the top or bottom before returning into view from the opposite direction. When Iggy is hit twice, the Big Chain Chomp starts to move faster.
|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat.
|-
|-
|align=center|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry Koopa]]
|align=center|[[Larry Koopa|Larry]]
|align=center|[[File:Larry Koopa NSMBW artwork.jpg|60px]]
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}  
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}  
|Mario or Luigi must jump on him three times to defeat him.
|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat.
|-
|-
|align=center|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy O. Koopa]]
|align=center|[[Wendy O. Koopa|Wendy]]
|align=center|[[File:NSMBW Wendy Artwork.png|60px]]
|align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|Mario and Luigi must jump on Wendy when not underwater three times.
|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat.
|-
|-
|align=center|[[File:NSMBW Morton Artwork.jpg|100x100px]]<br>[[Morton Koopa Jr.]]
|align=center|[[Morton Koopa Jr.|Morton]]
|align=center|[[File:NSMBW Morton Artwork.jpg|80px]]
|align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}  
|align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}  
|Mario or Luigi must jump on him three times while avoiding spiked balls he creates from his wand.
|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat.
|-
|-
|align=center|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy Koopa]]
|align=center|[[Lemmy Koopa|Lemmy]]
|align=center|[[File:NSMBW Lemmy Artwork.png|40px]]
|align=center|{{world-link|flower|castlen2|World Flower-Castle}}  
|align=center|{{world-link|flower|castlen2|World Flower-Castle}}  
|Mario or Luigi must jump on him three times as they fight him on a conveyor belt.
|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat.
|-
|-
|align=center|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig von Koopa]]
|align=center|[[Ludwig von Koopa|Ludwig]]
|align=center|[[File:NSMBW Ludwig Artwork.png|60px]]
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy. Mario or Luigi can then jump on Ludwig's head. After the first hit, Ludwig starts to shoot four fireballs. After the second stomp, the chain he hangs on starts to swing. When hit a third time, Ludwig is defeated.
|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat.
|-
|-
|align=center|[[File:Nsmb2 bowser.png|100x100px]]<br>[[Bowser]]
|align=center|[[Bowser]]
|align=center|[[File:Nsmb2 bowser.png|60px]]
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}} and [[Third Course (Gold Classics Pack)|Gold Classics Pack Third Course]]
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}} and [[Third Course (Gold Classics Pack)|Gold Classics Pack Third Course]]
|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Bowser. The latter part does not occur in the Gold Classics Pack.
|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack.
|-
|-
|align=center|[[File:Dry Bowser NSMB2.png|100x100px]]<br>[[Dry Bowser]]
|align=center|[[Dry Bowser]]
|align=center|[[File:Dry Bowser NSMB2.png|60px]]
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|Dry Bowser is fought similarly to Bowser. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser.
|Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser.
|}
|}


===Obstacles===
===Environmental elements and obstacles===
{|class="wikitable"style="width:100%; background-color:white;"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver"
!width=18%|Name
!width=10%|Image
!Description
!width="10%|Debut level
!width="10%|Last level
|-
|align=center|[[Banzai Bill Cannon]]
|align=center|[[File:Banzai Bill Blaster NSMBW.png|60px]]
|Cannons that shoot Banzai Bills.
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|rowspan="2" align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|align=center|[[Bill Blaster]]
|align=center|[[File:NewBill&Blaster.png|60px]]
|Cannons that shoot Bullet Bills.
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|-
|align=center|[[Bill Blaster Turret]]
|align=center|[[File:NSMB2 World 5-5.PNG|150px]]
|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan="2"align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|-
|align=center|[[Boulder]]
|align=center|[[File:NSMB2-W3-5.png|150px]]
|Giant rocks that appear underwater and can break through blocks.
|colspan="2"align=center|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]]
|-
|align=center|[[Bowser Statue|Bowser sculpture]]
|align=center|[[File:NSMB2 6-5.png|150px]]
|Bowser statue heads that breathe large fireballs.
|align=center|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|align=center|[[Burner]]
|align=center|[[File:World 6-Tower NSMB2.PNG|150px]]
|Constant streams of fire that can also rotate.
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|-
|-
!style="background-color:gold"|Image
|align=center|[[Cannon]]
!style="background-color:gold"|Enemy
|align=center|[[File:NSMB2-Cannon.png|60px]]
!style="background-color:gold"|Description
|Cannons that fire [[Parabomb|Para-bomb]]s. Some automatically aim left and right.
!style="background-color:gold"|First appearance
|colspan="2"align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
!style="background-color:gold"|Last appearance
|-
|-
|align=center|[[Current]]
|align=center|[[File:NSMB2-ColdWaters.png|150px]]
|align=center|[[File:NSMB2-ColdWaters.png|150px]]
|[[Current]]
|Currents that push the player downward over a pit.
|align=center|Currents that push the player downward over a pit.
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|align=center|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}}
|-
|align=center|[[Fireball]]
|align=center|[[File:World 2-Castle NSMB2.png|150px]]
|Flames that jump in an arc.
|align=center|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|align=center|[[Fire Bar]]
|align=center|[[File:NSMB2-WorldStar-7.png|150px]]
|A series of fireballs that spins in a circular motion.
|align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}}
|-
|align=center|[[Grinder]]
|align=center|[[File:GrinderNSMB2.png|60px]]
|Buzzsaws that move along tracks.
|align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|align=center|[[Big Grinder]]†
|align=center|[[File:NSMB2 Big Grinder.png|60px]]
|Larger versions of Grinders.
|colspan="2"align=center|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|-
|align=center|[[Ice Ball (obstacle)|Ice Ball]]†
|align=center|[[File:NSMB2 World 4-1 Golden Fireball.png|150px]]
|Spiked balls of two sizes that can only be defeated by Gold Mario, which appear in snow levels.
|colspan="2"align=center|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]]
|-
|-
|align=center|{{conjectural|Haunted walls}}†
|align=center|[[File:NSMB2-Ghost-Raccoon.png|150px]]
|align=center|[[File:NSMB2-Ghost-Raccoon.png|150px]]
|{{conjectural|Haunted walls}}
|Walls haunted by Boos that move left and right.
|align=center|Walls haunted by Boos that move left and right.
|colspan="2"align=center|{{world-link|4|ghosthousen2|World 4-Ghost House (New Super Mario Bros. 2)}}
|colspan="2"align=center|{{world-link|4|ghosthousen2|World 4-Ghost House (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[Lava]]
|align=center|[[File:NSMB2 PodobooFortress.png|150px]]
|align=center|[[File:NSMB2 PodobooFortress.png|150px]]
|[[Lava]]
|Scorching moats that causes Mario to instantly lose a life upon contact.
|align=center|Molten rock that can cause the player to instantly lose a life.
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|align=center|[[Lava tide]]
|align=center|[[File:NSMB2 World 5-Tower.PNG|150px]]
|align=center|[[File:NSMB2 World 5-Tower.PNG|150px]]
|{{conjectural|Lava tide}}
|Lava that rises up.
|align=center|Lava that rises up.
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|align=center|[[Poison (obstacle)|Poison]]
|align=center|[[File:NSMB2 CobwebJungle.png|150px]]
|align=center|[[File:NSMB2 CobwebJungle.png|150px]]
|[[Poison (obstacle)|Poison]]
|A liquid hazard that can cause the player to instantly lose a life.
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|align=center|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]]
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|align=center|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}}
|-
|-
|align=center|[[Poison tide]]†
|align=center|[[File:NSMB2 Impossible Pack Level 3.png|150px]]
|align=center|[[File:NSMB2 Impossible Pack Level 3.png|150px]]
|{{conjectural|Poison tide}}
|Poison that rises quickly and lowers slowly.
|align=center|Poison that rises up and down. Exclusive to the impossible pack in [[Coin Rush]].
|align=center|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]
|colspan="2"align=center|[[Coin Rush|Impossible Pack Course 3]]
|align=center|[[Coin Rush|Impossible Pack Course 3]]
|-
|-
|align=center|[[Quicksand]]
|align=center|[[File:World 2-5 NSMB2.png|150px]]
|align=center|[[File:World 2-5 NSMB2.png|150px]]
|[[Quicksand]]
|Sand pits that slowly engulf the player.
|align=center|Sand that sinks the player.
|align=center|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|align=center|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]]
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|-
|-
|align=center|[[File:nocoverart.png|100px]]
|align=center|[[Spike Trap|Spikes]]
|[[Spike Trap|Spikes]]
|align=center|[[File:Newsupermariobros2spikes.png|150px]]
|align=center|Pointy obstacles that damage the player.
|Pointy obstacles that harm the player.
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|align=center|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|align=center|[[Spike Block]]
|align=center|[[File:Nsmb2 cheepcheep and spikes.png|150px]]
|Floating blocks of spikes that damage the player.
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]]
|-
|align=center|[[Skewer|Spike Pillar]]
|align=center|[[File:Skewer NSMB2.png|150px]]
|Large spiked pillars that damage Mario if he touches them.
|colspan="2"align=center|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}
|-
|align=center|[[Spike Ball|Spiked ball]]
|align=center|[[File:NSMB2-SpikedBall.png]]
|Spike balls that appear in fortress and castle levels.
|align=center|{{world-link|mushroom|A|World Mushroom-A}}
|align=center|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]]
|-
|align=center|[[Giant Spiked Ball|Giant spiked ball]]
|align=center|[[File:GiantSpikedBall NSMB2.png|150px]]
|Large spiked balls of two sizes that can break through stone tiles.
|align=center|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|align=center|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|-
|align=center|[[Volcanic debris]]
|align=center|[[File:NSMB2 World 6-1 Volcanic Debris.png|150px]]
|Rocks that fall slowly and break upon hitting either the ground or a block.
|colspan="2"align=center|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|-
|align=center|[[Water]]
|align=center|[[File:NSMB2-W3-A.png|150px]]
|Large bodies of harmless liquid that the player can [[Swim|swim]] through.
|align=center|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|align=center|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}}
|-
|align=center|[[Water tide]]
|align=center|[[File:Star4.png|150px]]
|align=center|[[File:Star4.png|150px]]
|{{conjectural|Water tide}}
|Water that rises up and down.
|align=center|Water that rises up and down.
|colspan="2"align=center|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|colspan="2"align=center|{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}
|}
|}


==Items and objects==
==Items and objects==
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
===Power-ups and forms===
|-style="background-color: gold;"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
!Item!!Image!!Function
|-align=center style="background-color:silver;"
|colspan=2|'''[[Super Mushroom|<span style="color:black">Super Mushroom</span>]]'''
|colspan=2|'''[[Fire Flower|<span style="color:black">Fire Flower</span>]]'''
|colspan=2|'''[[Super Leaf|<span style="color:black">Super Leaf</span>]]'''
|colspan=2|'''[[Gold Flower|<span style="color:black">Gold Flower</span>]]'''
|-align=center
|width=10%|[[File:SuperMushroomNSMB2.png|60px]]
|width=15% style="background-color:#FFD700;"|[[File:MarioNSMB2.png|80px]]
|width=10%|[[File:FireflowerNSMB2.png|60px]]
|width=15% style="background-color:#FFD700;"|[[File:NSMB2 Fire Mario.png|100px]]
|width=10%|[[File:SuperleafNSMB2.png|60px]]
|width=15% style="background-color:#FFD700;"|[[File:Raccoon_Mario_-_New_Super_Mario_Bros_2.png|80px]]
|width=10%|[[File:GoldFlower.png|50px]]
|width=15% style="background-color:#FFD700;"|[[File:NSMB2_Gold_Mario_Artwork.png|100px]]
|-style="background-color:white;"
|colspan=2|Turns [[Small Mario]] and [[Mini Mario (form)|Mini Mario]] into [[Super Mario (form)|Super Mario]].
|colspan=2|Turns Mario into [[Fire Mario]].
|colspan=2|Turns Mario into [[Raccoon Mario]].
|colspan=2|Turns Mario into [[Gold Mario]].
|-align=center style="background-color:silver;"
|colspan=2|'''[[Mini Mushroom|<span style="color:black">Mini Mushroom</span>]]'''
|colspan=2|'''[[Mega Mushroom|<span style="color:black">Mega Mushroom</span>]]'''
|colspan=2|'''[[Super Star|<span style="color:black">Star</span>]]'''
|colspan=2|'''[[Invincibility Leaf|<span style="color:black">Invincibility Leaf</span>]]'''
|-align=center
|width=10%|[[File:MiniMushroomNSMB2.png|60px]]
|width=15% style="background-color:#FFD700;"|[[File:MiniMario NSMB2.png|60px]]
|width=10%|[[File:MegamushroomNSMB2.png|60px]]
|width=15% style="background-color:#FFD700;"|[[File:MegaMario NSMB2.png|60px]]
|width=10%|[[File:Super Star NSMB2 artwork.png|60px]]
|width=15% style="background-color:#FFD700;"|[[File:NSMB2 Invincible Mario Artwork.png|80px]]
|width=10%|[[File:InvincibilityleafNSMB2.png|50px]]
|width=15% style="background-color:#FFD700;"|[[File:Invincibility Raccoon Mario New Super Mario Bros. 2.png|100px]]
|-style="background-color:white;"
|colspan=2|Turns Mario into [[Mini Mario (form)|Mini Mario]].
|colspan=2|Turns Mario into [[Mega Mario]].
|colspan=2|Turns Mario into [[Invincible Mario]].
|colspan=2|Turns Mario into [[White Raccoon Mario]].
|}
 
===Other items===
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
!width="10%"|Item
!Image
!Function
|-
|-
|[[Super Mushroom]]||[[File:SuperMushroomNSMB2.png|50px]]||Turns [[Mario]] into [[Super Mario (form)|Super Mario]].
!colspan=3 style="background-color:#FFD700;"|Coins
|-
|-
|[[1-Up Mushroom]]||[[File:1upmushroomNSMB2.png|50px]]||Gives the player an [[extra life]].
|align=center|[[Coin]]
|align=center|[[File:Coin - New Super Mario Bros 2.png|40px]]
|Collecting 100 of these gives the player an extra life.
|-
|-
|[[Mini Mushroom]]||[[File:MiniMushroomNSMB2.png|50px]]||Turns Mario into [[Mini Mario (form)|Mini Mario]].
|align=center|[[Blue Coin]]
|align=center|[[File:Bluecoins-NSMB2.png|40px]]
|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|-
|-
|[[Mega Mushroom]]||[[File:MegamushroomNSMB2.png|50px]]||Turns Mario into [[Mega Mario]].
|align=center|[[Red Coin]]
|align=center|[[File:RedCoinsNSMB2.png|40px]]
||Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|-
|[[Gold Mushroom]]||[[File:GoldMushroomNSMB2.png|50px]]||Reward Mario 50 coins (or 100 coins if he is [[Gold Mario]]).
|align=center|[[Hidden Coin]]
|align=center|[[File:DashCoin NSMB2.png|40px]]
|An outline of a coin that becomes a coin if Mario goes through it.
|-
|-
|[[Fire Flower]]||[[File:FireflowerNSMB2.png|50px]]||Turns Mario into [[Fire Mario]].
|align=center|[[10-Coin]]
|align=center|[[File:New10GoldCoin.png|40px]]
|Gives the player 10 coins.
|-
|-
|[[Gold Flower]]||[[File:GoldFlower.png|50px]]||Turns Mario into [[Gold Mario]] and Luigi into [[Gold Mario|Silver Luigi]].
|align=center|[[100-Coin]]
|align=center|[[File:NSMB2 Giant Coin.png|40px]]
|Gives the player 100 coins.
|-
|-
|[[Super Leaf]]||[[File:SuperleafNSMB2.png|50px]]||Turns Mario into [[Raccoon Mario]].
|align=center|[[Star Coin]]
|align=center|[[File:NSMB2 Star Coin.png|40px]]
|Three of these are located in every course in hard-to-reach or hidden areas.
|-
|-
|[[Invincibility Leaf]]||[[File:InvincibilityleafNSMB2.png|50px]]||Turns Mario into [[White Raccoon Mario]].
|align=center|[[Moon Coin]]
|align=center|[[File:MoonCoin.png|40px]]
|Three of these are located in every course in hard-to-reach or hidden areas only appearing in [[World Star (New Super Mario Bros. 2)|World Star]].
|-
|-
|[[Super Star|Star]]||[[File:Super Star NSMB2 artwork.png|50px]]||Turns Mario into [[Invincible Mario]].
|align=center|[[Win Coin|Crown Coin]]
|align=center|[[File:CrownCoin NSMB2.png|40px]]
|Exclusive to [[Coin Rush]]. They are 1,000 coins each.
|-
|-
|[[Coin]]||[[File:Coin - New Super Mario Bros 2.png|50px]]||Collecting 100 of these gives the player an extra life.
!colspan=3 style="background-color:#FFD700;"|Miscellaneous
|-
|-
|[[Blue Coin]]||[[File:Bluecoins-NSMB2.png|50px]]||These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|align=center|[[1-Up Mushroom]]
|align=center|[[File:1upmushroomNSMB2.png|40px]]
|Gives the player an [[extra life]].
|-
|-
|[[Red Coin]]||[[File:RedCoinsNSMB2.png|50px]]||Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|align=center|[[Gold Mushroom]]
|align=center|[[File:GoldMushroomNSMB2.png|40px]]
|Reward Mario 50 coins (or 100 coins if he is [[Gold Mario]]).
|-
|-
|[[Hidden Coin|Dash Coin]]||[[File:DashCoin NSMB2.png|50px]]||An outline of a coin that becomes a coin if Mario goes through it.
|align=center|[[Red Ring]]
|align=center|[[File:RedRing NSMB2.png|40px]]
|Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|-
|-
|[[10-Coin]]||[[File:New10GoldCoin.png|50px]]||Gives the player 10 coins.
|align=center|[[Gold Ring]]
|align=center|[[File:GoldenringNSMB2.png|40px]]
|Turns all enemies gold and increases the amount of coins rewarded to the player once defeated.
|-
|-
|[[100-Coin]]||[[File:NSMB2 Giant Coin.png|50px]]||Gives the player 100 coins.
|align=center|[[+ Clock]]
|align=center|[[File:ClockNSMB2.png|40px]]
|Adds 50 seconds to the time limit.
|-
|-
|[[Star Coin]]||[[File:NSMB2 Star Coin.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas.
|align=center|Cyan + Clock
|align=center|[[File:BlueClockNSMB2.png|40px]]
|Adds 10 seconds to the time limit.
|}
 
===Objects===
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
!width="10%"|Item
!Image
!Function
|-
|-
|[[Moon Coin]]||[[File:MoonCoin.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas only appearing in [[World Star (New Super Mario Bros. 2)|World Star]].
|align=center|[[P Switch]]
|align=center|[[File:P-Switch NSMB2.png|40px]]
|Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|-
|-
|[[Win Coin|Crown Coin]]||[[File:Crown Coin.JPG|50px]]||Exclusive to [[Coin Rush]]. They are 1,000 coins each.
|align=center|[[? Switch]]
|align=center|[[File:NewQuestionSwitch.png|40px]]
|Changes or adds things to an area, such as platforms, for a limited time.
|-
|-
|[[Red Ring]]||[[File:RedRing NSMB2.png|50px]]||Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|align=center|[[! Switch]]
|align=center|[[File:NSMB2 ! Switch.png|40px]]
|Red ! Switches triggers something that causes coins to appear. Large ! Switches causes [[Bowser]] or [[Dry Bowser]] to sink into the lava.
|-
|-
|[[Gold Ring]]||[[File:GoldenringNSMB2.png|50px]]||Turns all enemies gold and increases the amount of coins rewarded to the player once defeated.
|align=center|[[ON/OFF Switch]]
|align=center|N/A
|Switches that change the direction of ON/OFF Conveyer Belts.
|-
|-
|[[+ Clock]]||[[File:ClockNSMB2.png|50px]]||Adds 50 seconds to the time limit.
|align=center|[[Trampoline]]
|align=center|[[File:NewTrampoline.png|40px]]
|A spring that lets the player jump high into the air. It can be picked up and carried around.
|-
|-
|Cyan + Clock||[[File:BlueClockNSMB2.png|50px]]||Adds 10 seconds to the time limit.
|align=center|[[! Pipe]]
|align=center|[[File:NSMB2 Exclamation Pipe.png|40px]]
|An L-shaped pipe Fire Mario or Gold Mario can activate with fireballs. A coin comes out of the yellow end for each fireball shot into the black end. After twelve fireballs, a Mega Mushroom, three 1-Up Mushrooms/Gold Mushrooms, or a Super Star can come out.
|-
|-
|[[P Switch]]||[[File:P-Switch NSMB2.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
!colspan=3 style="background-color:#FFD700;"|Blocks
|-
|-
|[[? Switch]]||[[File:NewQuestionSwitch.png|50px]]||Changes or adds things to an area, such as platforms, for a limited time.
|align=center|[[? Block]]
|align=center|[[File:Question Block NSMB2 artwork.png|40px]]
|Contains a [[coin]] or item when hit.
|-
|-
|[[! Switch]]||[[File:NSMB2 ! Switch.png|50px]]||Red ! Switches triggers something that causes coins to appear. Large ! Switches causes [[Bowser]] or [[Dry Bowser]] to sink into the lava.
|align=center|[[Coin Block]]
|align=center|[[File:Question Block NSMB2 artwork.png|40px]]
|A block that contains many coins. Looks just like a Brick or ? Block and becomes an [[Empty Block]] when used. Becomes a Gold Block if used quickly enough.
|-
|-
|[[ON/OFF Switch]]||[[File:LemmyKoopaNSMB2.png|100px]]||Switches that change the direction of ON/OFF Conveyer Belts.
|align=center|[[Flying ? Block]]
|align=center|[[File:FlyingBlock NSMB2.png|40px]]
|A type of ? Block that flies in a rhythmic pattern. Once hit, it becomes an [[Empty Block]].
|-
|-
|[[Trampoline]]||[[File:NewTrampoline.png|50px]]||A spring that lets the player jump high into the air. It can be picked up and carried around.
|align=center|[[Empty Block]]
|align=center|[[File:NSMBW Empty Block Artwork.png|40px]]
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|-
|[[Checkpoint Flag|Midway point]]||[[File:CheckpointSM3DL.png|50px]]||A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in his ''small'' form, he transforms into his Super form.
|align=center|[[? Block|Long ? Block]]
|align=center|[[File:WideQuestionBlockNSMB2.png|50px]]
|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|-
|-
|[[Goal Pole]]||[[File:NSMBW Flagpole Artwork.png|50px]]||Flagpoles found at the end of every level. Touching one completes the level.
|align=center|[[Empty Block|Long Empty Block]]
|align=center|[[File:Nsmb2longemptyblock.png|50px]]
|A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block.
|-
|-
|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|align=center|[[Brick Block|Brick]]
|}
|align=center|[[File:NSMBW Brick Block Artwork.png|40px]]
 
|Breaks or contains coins when hit.
===Blocks===
|-
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|align=center|[[Gold Block]]
|-style="background-color: gold;"
|align=center|[[File:GoldbrickblockNSMB2.png|40px]]
!Block!!Image!!Function
|Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving.
|-
|align=center|[[Ice Block]]
|align=center|[[File:Nsmb2iceblock.png|40px]]
|A block made of ice that serve as platforms.
|-
|-
|[[? Block]]||[[File:Question Block NSMB2 artwork.png|50px]]||Contains a [[coin]] or item when hit.
|align=center|[[Note Block]]
|align=center|[[File:Music-block.png|40px]]
|A block that, when Mario jumps on it, makes him jump higher.
|-
|-
|[[Coin Block]]||[[File:Question Block NSMB2 artwork.png|50px]]||A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly enough.
|align=center|[[Trampoline Block]]
|align=center|[[File:NSMB2 Trampoline Block.png|40px]]
|A hidden block that, when Mario jumps on it, makes him jump higher. Similar to how a [[Note Block]] functions.
|-
|-
|[[Flying ? Block]]||[[File:FlyingBlock NSMB2.png|50px]]||A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]].
|align=center|[[Dotted-Line Block]]
|align=center|[[File:NSMBW Dotted-Line Block Sprite.png|40px]]
|A block that is transparent. A [[! Switch|switch]] is needed to activate the block.
|-
|-
|[[Empty Block]]||[[File:NSMBW Empty Block Artwork.png|50px]]||A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|align=center|[[Roulette Block]]
|align=center|[[File:RouletteBlock NSMB2.png|40px]]
|A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|-
|-
|[[? Block|Long ? Block]]||[[File:WideQuestionBlockNSMB2.png|50px]]||A three-block-wide ? Block that holds three coins or two coins and a power-up.
|align=center|[[Roulette Coin Block]] (new)
|align=center|[[File:50goldenblock.png|40px]]
|A block with various amounts of coins scrolling on it. Mario can hit it and release the amount of coins shown.
|-
|-
|[[Empty Block|Long Empty Block]]||[[File:Nocoverart.png|50px]]||A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block.
|align=center|[[Red POW Block]]
|align=center|[[File:PowBlockNSMB2.png|40px]]
|A block that causes a large tremor on the ground when hit. They cannot be picked up.
|-
|-
|[[Brick Block|Brick]]||[[File:NSMBW Brick Block Artwork.png|50px]]||Breaks or contains coins when hit.
|align=center|[[Assist Block]]
|align=center|[[File:Goldenleafblock.png|40px]]
|Assist Blocks contain an [[Invincibility Leaf]]. Appears after five lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so.
|-
|-
|[[Gold Block]]||[[File:GoldbrickblockNSMB2.png|50px]]||Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving.
|align=center|[[Donut Block]]
|align=center|[[File:DonutLift NSMB2.png|40px]]
|A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|-
|-
|[[Ice Block]]||[[File:nocoverart.png|50px]]||A block made of ice that serve as platforms.
|align=center|[[Snake Block]]
|align=center|[[File:NewSnakeBlock.png|40px]]
|Green blocks that move like a snake once Mario steps on it.
|-
|-
|[[Note Block]]||[[File:Music-block.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
|align=center|[[Hard Block|Wood Block]]
|align=center|[[File:NSMB2 Wooden Block.png|40px]]
|Block that cannot be destroyed, except by [[Mega Mario]] or a [[Big Thwomp]].
|-
|-
|[[Trampoline Block]]||[[File:NSMB2 Trampoline Block.png|50px]]||A hidden block that, when Mario jumps on it, makes him jump higher. Similar to how a [[Note Block]] functions.
!colspan=3 style="background-color:#FFD700;"|Stage progression
|-
|-
|[[Dotted-Line Block]]||[[File:NSMBW Dotted-Line Block Sprite.png|50px]]||A block that is transparent. A [[! Switch|switch]] is needed to activate the block.
|align=center|[[Arrow Sign]]
|align=center|[[File:Nsmb2sign.png|40px]]
|Common background elements that point towards the right way to advance or areas of interest.
|-
|-
|[[Roulette Block]]||[[File:RouletteBlock NSMB2.png|50px]]||A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|align=center|[[Warp Pipe]]
|align=center|[[File:NSMB2Pipe.png]]
|Pipes going through the ground that transport the player to new areas.
|-
|-
|[[Roulette Coin Block]] (new)||[[File:50goldenblock.png|50px]]||A block with various amounts of coins scrolling on it. Mario can hit it and release the amount of coins shown.
|align=center|[[Small pipe]]
|align=center|[[File:NSMB2MiniPipe.png|40px]]
|Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|-
|-
|[[Red POW Block]]||[[File:PowBlockNSMB2.png|50px]]||A block that causes a large tremor on the ground when hit. They cannot be picked up.
|align=center|[[Pipe Cannon]]
|align=center|[[File:PipeCannon NSMB2.png|40px]]
|Pipes that launch the player to another location or a hard to reach platform
|-
|-
|[[Assist Block]]||[[File:Goldenleafblock.png|50px]]||Assist Blocks contain an [[Invincibility Leaf]]. Appears after five lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so.
|align=center|[[Warp Door]]
|align=center|[[File:NewToadDoor.png|40px]][[File:NewGhostDoor.png|40px]]
|A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|-
|-
|[[Donut Block]]||[[File:DonutLift NSMB2.png|50px]]||A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|align=center|[[Checkpoint Flag|Midway point]]
|align=center|[[File:CheckpointSM3DL.png|40px]]
|A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in his ''small'' form, he transforms into his Super form.
|-
|-
|[[Snake Block]]||[[File:NewSnakeBlock.png|50px]]||Green blocks that move like a snake once Mario steps on it.
|align=center|[[Goal Pole]]
|align=center|[[File:NSMBW Flagpole Artwork.png|20px]]
|Flagpoles found at the end of every level. Touching one completes the level.
|-
|-
|[[Hard Block|Wood Block]]||[[File:NSMB2 Wooden Block.png|50px]]||Block that cannot be destroyed, except by [[Mega Mario]] or a [[Big Thwomp]].
|align=center|[[Goal Pole (secret)]]
|align=center|[[File:Flagpole secret.png|20px]]
|Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|}
|}


===Transportation objects===
===Platforms===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color: gold;"
|-align=center style="background-color:silver;"
!Transportation!!Image!!Function
!Platform
!Image
!Function
|-
|-
|[[Warp Pipe]]||[[File:NSMB2 Warp Pipes.png|100px]]||Pipes going through the ground that transport the player to new areas.
|align=center|[[Flipper]]
|align=center|[[File:NSMB2.1-A.png|100px]]
|Bars that, once passed through, prevent access to the area before.
|-
|-
|[[Small pipe]]||[[File:NSMB2MiniPipe.png|50px]]||Mini variants of warp pipes that can be acessed with a [[Mini Mushroom]].
|align=center|[[Lift]]
|align=center|[[File:NSMB2-S-23-Rainbow-0718.jpg|100px]]
|Platforms that move in any direction.
|-
|-
|[[Pipe Cannon]]||[[File:PipeCannon NSMB2.png|100px]]||Pipes that launch the player to another location or a hard to reach platform
|align=center|[[Scale Lift]]
|align=center|[[File:nocoverart.png|100px]]
|Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|-
|-
|[[Warp Cannon]]||[[File:CannonNSMB2.png|49px]]||A special cannon that allows the player to go to a different world.
|align=center|[[Paddle Platform]]
|align=center|[[File:nocoverart.png|100px]]
|A paddle wheel-like platforms made of four smaller platforms that moves in a wheel on tracks.
|-
|-
|[[Warp Door]]||[[File:NewToadDoor.png|50px]][[File:NewGhostDoor.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|align=center|[[Seesaw]]
|}
|align=center|[[File:nocoverart.png|100px]]
 
|Platforms that teeter to one side when a player or element stands on the opposite side.
===Climbable objects===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: gold;"
!Climbable object!!Image!!Function
|-
|-
|[[Beanstalk|Vine]]||[[File:BeanstalkNSMBW.png|25px]]||Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Comes out of an [[Hidden Block|Invisible Block]] or brick.
|align=center|[[Track]]
|align=center|[[File:Nsmb2track.png|20px]]
|Rails that carry lifts.
|-
|-
|[[Pole]]||[[File:Nocoverart.png|100px]]||Climbable poles. Mario clings to one by jumping onto it.
|align=center|[[Mushroom Platform]]
|align=center|[[File:NSMB2 World 1-4 Raccoon Mario.png|100px]]
|Semi-solid platforms that resemble tall mushrooms.
|-
|-
|[[Web]]||[[File:NSMB2 CobwebJungle.png|100px]]||Webs the player can climb.
|align=center|[[Mushroom Trampoline]]
|align=center|[[File:Flower3-2.png|100px]]
|Mushroom Platforms serve as a trampoline.
|-
|-
|[[Chain-Link]]||[[File:Fence Grab NSMB2.png|100px]]||Fences the player can climb.
|align=center|[[Stretch Shroom]]
|align=center|[[File:nocoverart.png|100px]]
|Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
|-
|-
|[[Moving Fence]]||[[File:nocoverart.png|100px]]||Fences that move on a track.
|align=center|[[Sinking and Rising Mushrooms]]
|}
|align=center|[[File:3DS NewMario2 3 scrn12 E3.png|100px]]
 
|Mushrooms platforms that either rise or fall a certain length when stood on, depending on their color.
===Platforms===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: gold;"
!Platform!!Image!!Function
|-
|-
|[[Lift]]||[[File:nocoverart.png|100px]]||Platforms that move in any direction.
|align=center|[[Semisolid Platform]]
|align=center|[[File:NSMB2 World 2-5 Chain Chomp.png|100px]]
|Platforms the player can jump onto from the bottom.
|-
|-
|[[Scale Lift]]||[[File:nocoverart.png|100px]]||Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|align=center|[[Volcano (object)|Volcano]]
|align=center|[[File:NSMB2 Volcano.png|100px]]
|Hills made up of slope tiles with distinct red crusts. If a [[Bob-omb]] explodes near the red crusts, they disintegrate and release [[coin]]s.
|-
|-
|[[Paddle Platform]]||[[File:nocoverart.png|100px]]||A paddle wheel-like platforms made of four smaller platforms that moves in a wheel on tracks.
|align=center|[[Conveyor Belt]]
|align=center|[[File:nocoverart.png|100px]]
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|-
|[[Seesaw]]||[[File:nocoverart.png|100px]]||Platforms that teeter to one side when a player or element stands on the opposite side.
|align=center|[[ON/OFF Conveyor Belt]] (new)
|align=center|[[File:LemmyKoopaNSMB2.png|100px]]
|Conveyer Belts that change direction when triggered by ON/OFF Switches.
|-
|-
|[[Track]]||[[File:nocoverart.png|100px]]||Rails that carry lifts.
|align=center|[[Raft (New Super Mario Bros. 2)|Raft]] (new)
|align=center|[[File:World 2-Castle NSMB2.png|100px]]
|platforms that activate whenever the player steps on them, constantly moving right as long as the player continues to stand on them.
|-
|-
|[[Mushroom Platform]]||[[File:nocoverart.png|100px]]||Mushrooms that serve as platforms.
|align=center|[[Sky Move Lift]] (new)
|align=center|[[File:NSMB2 World 5-A.PNG|100px]]
|An airship that constantly move to the right. They come with a deck with a one-block-wide gap, as well as a higher deck that acts as a Semisolid Platform.
|-
|-
|[[Mushroom Trampoline]]||[[File:Flower3-2.png|100px]]||Mushroom Platforms serve as a trampoline.
|align=center|[[Segmented platform]] (new)
|align=center|[[File:Spine Coaster NSMB2.png|100px]]
|Rideable creatures made of bone used to aid Mario and sail across lava. This resembles a Spine Coaster version of a Skull Raft.
|-
|-
|[[Stretch Shroom]]||[[File:nocoverart.png|100px]]||Mushroom Platforms that contract and extend at constant intervals, pulling anything and anyone on the ends of the platforms to the center when they contract.
!colspan=3 style="background-color:#FFD700;"|Climbable objects
|-
|-
|[[Sinking and Rising Mushrooms]]||[[File:3DS NewMario2 3 scrn12 E3.png|100px]]||Mushrooms platforms that either rise or fall a certain length when stood on, depending on their color.
|align=center|[[Beanstalk|Vine]]
|align=center|[[File:NSMB2-SnowMushrooms.png|100px]]
|Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Comes out of an [[Hidden Block|Invisible Block]] or brick.
|-
|-
|[[Semisolid Platform]]||[[File:nocoverart.png|100px]]||Platforms the player can jump on from the bottom.
|align=center|[[Pole]]
|align=center|[[File:Nocoverart.png|100px]]
|Climbable poles. Mario clings to one by jumping onto it.
|-
|-
|[[Volcano (object)]]||[[File:NSMB2 Volcano.png|100px]]||Hills made up of slope tiles with distinct red crusts. If a [[Bob-omb]] explodes near the red crusts, they disintegrate and release [[coin]]s.
|align=center|[[Spider Web|Web]]
|align=center|[[File:NSMB2 CobwebJungle.png|100px]]
|Webs the player can climb.
|-
|-
|[[Conveyor Belt]]||[[File:nocoverart.png|100px]]||Moving platforms that carry the player from one place to another without them having to move at all.
|align=center|[[Chain-Link]]
|align=center|[[File:Fence Grab NSMB2.png|100px]]
|Fences the player can climb.
|-
|-
|[[ON/OFF Conveyor Belt]] (new)||[[File:LemmyKoopaNSMB2.png|100px]]||Conveyer Belts that change direction when triggered by ON/OFF Switches.
|align=center|[[Moving Fence]]
|-
|align=center|[[File:NSMB2 World 5-Castle.PNG|100px]]
|[[Raft (New Super Mario Bros. 2)|Raft]] (new)||[[File:World 2-Castle NSMB2.png|100px]]||platforms that activate whenever the player steps on them, constantly moving right as long as the player continues to stand on them.
|Fences that move on a track.
|-
|[[Sky Move Lift]] (new)||[[File:NSMB2 World 5-A.PNG|100px]]||An airship that constantly move to the right. They come with a deck with a one-block-wide gap, as well as a higher deck that acts as a Semisolid Platform.
|-
|[[Segmented platform]] (new)||[[File:Spine Coaster NSMB2.png|100px]]||Rideable creatures made of bone used to aid Mario and sail across lava. This resembles a Spine Coaster version of a Skull Raft.
|}
|}


===Other objects===
===Other objects===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color: gold;"
|-align=center style="background-color:silver;"
!Other!!Image!!Function
!width="10%"|Item
!Image
!Function
|-
|-
|[[Arrow Sign]]||[[File:nocoverart.png|100px]]||Directs Mario one direction.
|align=center|[[Star Coin Sign]]
|align=center|[[File:Star Coin SignNSMB2.png|40px]]
|A wooden sign that blocks a path on the world maps. The player has to pay the required amount of [[Star Coin]]s to gain access.
|-
|-
|[[Star Coin Sign]]||[[File:Star Coin SignNSMB2.png|100px]]||A wooden sign that blocks a path on the world maps The player has to pay the required amount of [[Star Coin]]s to gain access.
|align=center|[[Warp Cannon]]
|align=center|[[File:CannonNSMB2.png|40px]]
|A special cannon that allows the player to go to a different world.
|-
|-
|[[! Pipe]]||[[File:NSMB2 Exclamation Pipe.png|100px]]||A metallic black Warp Pipe with an exclamation mark that can be activated [[Fire Mario]] or [[Gold Mario]] shoots fireballs into the black entrance. A coin comes out of the yellow entrance for each fireball shot into the black entrance. After twelve fireballs are shot into the pipe, a Mega Mushroom, three 1-Up Mushrooms/Gold Mushrooms, or a Super Star can come out of the yellow entrance.
|align=center|[[Treasure Chest]]
|-
|align=center|[[File:Nsmb2treasurechest.png|40px]]
|[[Flipper]]||[[File:nocoverart.png|100px]]||Bars that, once passed through, prevent access to the area before.
|Chests appear in Yellow Toad Houses, where they contain a reserve Gold Flower.
|-
|[[Treasure Chest]]||[[File:nocoverart.png|100px]]||Chests appear in Yellow Toad Houses, where they contain a reserve Gold Flower.
|}
|}


Line 879: Line 1,160:
|align=center|[[World 1 (New Super Mario Bros. 2)|World 1]]
|align=center|[[World 1 (New Super Mario Bros. 2)|World 1]]
|[[File:NSMB2 World1.png|250px]]
|[[File:NSMB2 World1.png|250px]]
|align=center|The grassland world of ''New Super Mario Bros. 2''. The boss is [[Roy Koopa]] and its [[World 1-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]].
|align=center|A grassy field with mushrooms, similar to other first worlds in the ''Super Mario'' series. The boss is [[Roy Koopa]] and its [[World 1-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]].
|-
|-
|align=center|[[World 2 (New Super Mario Bros. 2)|World 2]]
|align=center|[[World 2 (New Super Mario Bros. 2)|World 2]]
|[[File:Nsmb2w2.png|250px]]
|[[File:Nsmb2w2.png|250px]]
|align=center|The desert world of ''New Super Mario Bros. 2''. The boss is [[Iggy Koopa]].
|align=center|A vast desert filled with sand, palm trees, and cacti, similar to [[World 2 (New Super Mario Bros.)|World 2]] from ''[[New Super Mario Bros.]]'' The boss is [[Iggy Koopa]].
|-
|-
|align=center|[[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]
|align=center|[[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]
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|align=center|[[World 3 (New Super Mario Bros. 2)|World 3]]
|align=center|[[World 3 (New Super Mario Bros. 2)|World 3]]
|[[File:World 3 NSMB2.png|250px]]
|[[File:World 3 NSMB2.png|250px]]
|align=center|The tropical/forest world of ''New Super Mario Bros. 2''. The boss is [[Wendy O. Koopa]] and its [[World 3-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|align=center|An archipelago of several islands, with a jungle portion later on in the world. The beach and jungle portions are similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] and [[World 5 (New Super Mario Bros. Wii)|World 5]] from ''[[New Super Mario Bros. Wii]]'' respectively. The boss is [[Wendy O. Koopa]] and its [[World 3-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|-
|-
|align=center|[[World 4 (New Super Mario Bros. 2)|World 4]]
|align=center|[[World 4 (New Super Mario Bros. 2)|World 4]]
|[[File:World4NSMB2.png|250px]]
|[[File:World4NSMB2.png|250px]]
|align=center|The snow world of ''New Super Mario Bros. 2''. The boss is [[Morton Koopa Jr.]]
|align=center|A snowy field filled with trees and ice, similar to [[World 5 (New Super Mario Bros.)|World 5]] from ''New Super Mario Bros.'' and [[World 3 (New Super Mario Bros. Wii)|World 3]] from ''New Super Mario Bros. Wii''. The boss is [[Morton Koopa Jr.]]
|-
|-
|align=center|[[World Flower (New Super Mario Bros. 2)|World Flower]]
|align=center|[[World Flower (New Super Mario Bros. 2)|World Flower]]
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|align=center|[[World 5 (New Super Mario Bros. 2)|World 5]]
|align=center|[[World 5 (New Super Mario Bros. 2)|World 5]]
|[[File:World5 NSMB2.png|250px]]
|[[File:World5 NSMB2.png|250px]]
|align=center|The sky/mountain world of ''New Super Mario Bros. 2''. The boss is [[Ludwig von Koopa]].
|align=center|A sky-themed area with mushrooms and high cliffs, similar to [[World 7 (New Super Mario Bros. Wii)|World 7]] from ''New Super Mario Bros. Wii''. The boss is [[Ludwig von Koopa]].
|-
|-
|align=center|[[World 6 (New Super Mario Bros. 2)|World 6]]
|align=center|[[World 6 (New Super Mario Bros. 2)|World 6]]
|[[File:NSMB2-W6.png|250px]]
|[[File:NSMB2-W6.png|250px]]
|align=center|The haunted/volcano world and the final main world of ''New Super Mario Bros. 2''. The boss is [[Bowser]]. This world must be completed to complete the game.
|align=center|A [[lava]]-filled basin with several volcanoes and [[World 6-Bowser's Castle|Bowser's Castle]], similar to [[World 8 (New Super Mario Bros.)|World 8]] from ''New Super Mario Bros.'' The boss is [[Bowser]]. This world must be completed to complete the game.
|-
|-
|align=center|[[World Star (New Super Mario Bros. 2)|World Star]]
|align=center|[[World Star (New Super Mario Bros. 2)|World Star]]
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==Glitches==
==Glitches==
{{main|List of New Super Mario Bros. 2 glitches}}
{{main|List of New Super Mario Bros. 2 glitches}}
 
===Enemies in Blocks===
===Enemies in the Blocks===
This glitch can be done in {{world|star|1}} and requires [[Super Mario (form)|Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Block]]s near a Brick Block with nothing below it to make it possible to hit. It has a [[P Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[https://www.youtube.com/watch?v=tBcUFHUSsPM YouTube video of "Koopa in the Blocks"] {{dead link}}</ref>
This glitch can be done in {{world|star|1}} and requires [[Super Mario (form)|Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Block]]s near a Brick Block with nothing below it to make it possible to hit. It has a [[P Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[https://www.youtube.com/watch?v=tBcUFHUSsPM YouTube video of "Koopa in the Blocks"] {{dead link}}</ref>


===Red Ring Glitch===
===Red Ring glitch===
Due to an oversight, in [[World 4-A (New Super Mario Bros. 2)|World 4-A]], if the player activates the [[Red Ring]] but ignores the [[Red Coin]]s and goes to the [[Mushroom Trampoline]] between two blue [[Warp Pipe]]s that spawn [[Goomba]]s after the [[Checkpoint Flag]], the coins from the bottom will spout out, even though the player has not collected the [[Star Coin]] yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.<ref>Durag Dee (March 29, 2014). [https://youtu.be/9TUADulwPcw New super mario bros.2 glitch: W4-A]. ''YouTube''. Retrieved December 24, 2021.</ref>
Due to an oversight, in [[World 4-A (New Super Mario Bros. 2)|World 4-A]], if the player activates the [[Red Ring]] but ignores the [[Red Coin]]s and goes to the [[Mushroom Trampoline]] between two blue [[Warp Pipe]]s that spawn [[Goomba]]s after the [[Checkpoint Flag]], the coins from the bottom will spout out, even though the player has not collected the [[Star Coin]] yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.<ref>Durag Dee (March 29, 2014). [https://youtu.be/9TUADulwPcw New super mario bros.2 glitch: W4-A]. ''YouTube''. Retrieved December 24, 2021.</ref>


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''New Super Mario Bros. 2'' had a more unique development cycle than the other games in the series. Not only was the game developed by the [[Nintendo Entertainment Analysis and Development|Entertainment Analysis and Development team]], but also by members of other development teams, including the [[Nintendo SPD|Software Planning and Development team]], as part of the "Mario Cram School," a program meant to teach other teams about the development of ''Super Mario'' games.<ref name="Iwata NSMB2 1">[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/0 Iwata Asks : ''New Super Mario Bros. 2'' : Mario Cram School]</ref> Also different is that the game's stages were designed before the mechanics and main focus were thought of.<ref name="Iwata NSMB2 1"></ref>
''New Super Mario Bros. 2'' had a more unique development cycle than the other games in the series. Not only was the game developed by the [[Nintendo Entertainment Analysis and Development|Entertainment Analysis and Development team]], but also by members of other development teams, including the [[Nintendo SPD|Software Planning and Development team]], as part of the "Mario Cram School," a program meant to teach other teams about the development of ''Super Mario'' games.<ref name="Iwata NSMB2 1">[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/0 Iwata Asks : ''New Super Mario Bros. 2'' : Mario Cram School]</ref> Also different is that the game's stages were designed before the mechanics and main focus were thought of.<ref name="Iwata NSMB2 1"></ref>


The focus on coins came about early in development, with [[Takashi Tezuka]] and Toshihiko Nakago speaking about coins; at the time, development of ''Super Mario 3D Land'', which features the [[Coin Box|? Box]], had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/2 Iwata Asks : ''New Super Mario Bros. 2'' : "Shouldn't This One Be About Coins?"]</ref> Because of the game's coin focus, the developers considered naming it "New Super Mario Bros. Gold," but the "2" was chosen instead since the game features more stages than the previous entries in the ''New Super Mario Bros.'' series as well as several new elements, allowing it to stand alone as a standard 2D ''Super Mario'' title.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/6 Iwata Asks : ''New Super Mario Bros. 2'' : Classic Super Mario]</ref>
The focus on coins came about early in development, with [[Takashi Tezuka]] and Toshihiko Nakago speaking about coins; at the time, development of ''Super Mario 3D Land'', which features the [[Coin Box|? Box]], had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/2 Iwata Asks : ''New Super Mario Bros. 2'' : "Shouldn't This One Be About Coins?"]</ref> Because of the game's coin focus, the developers considered naming it "New Super Mario Bros. Gold," but the "2" was chosen instead since the game features more stages than the previous entries in the ''New Super Mario Bros.'' series as well as new elements, which the developers felt allowed it to stand alone as a standard 2D ''Super Mario'' title.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/6 Iwata Asks : ''New Super Mario Bros. 2'' : Classic Super Mario]</ref>


Implementation of the co-op mode was originally met with conflict; Tezuka suggested adding it, but the staff opposed him due to being unsure on how it could be implemented, and that it couldn't be done within the remainder of the given development timeframe. Earlier in development, a prototype mode featuring both Mario and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar to ''New Super Mario Bros. Wii''. Issues with the Nintendo 3DS' screen kept the camera from expanding to accommodate both players, so instead the camera was made to focus on a single player at a time, with both being able to fight for control over it.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/4 Iwata Asks : ''New Super Mario Bros. 2'' : Team Up to Strike it Rich]</ref>
Implementation of the co-op mode was originally met with conflict; Tezuka suggested adding it, but the staff opposed him due to being unsure on how it could be implemented, and that it couldn't be done within the remainder of the given development timeframe. Earlier in development, a prototype mode featuring both Mario and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar to ''New Super Mario Bros. Wii''. Issues with the Nintendo 3DS' screen kept the camera from expanding to accommodate both players, so instead the camera was made to focus on a single player at a time, with both being able to fight for control over it.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/4 Iwata Asks : ''New Super Mario Bros. 2'' : Team Up to Strike it Rich]</ref>
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==Reception==
==Reception==
''New Super Mario Bros. 2'' has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''[[Super Mario (franchise)|Super Mario]]'' game, though they also criticized its easy difficulty and unoriginality.<ref>https://www.nintendolife.com/reviews/3ds/new_super_mario_bros_2</ref><ref>https://www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review</ref><ref>https://www.metacritic.com/game/3ds/new-super-mario-bros-2</ref><ref>https://gamefaqs.gamespot.com/3ds/667819-new-super-mario-bros-2/reviews</ref> As of August 18, 2012, ''New Super Mario Bros. 2'' has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews.
''New Super Mario Bros. 2'' has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''[[Super Mario (franchise)|Super Mario]]'' game, though they also criticized its easy difficulty and unoriginality.<ref>https://www.nintendolife.com/reviews/3ds/new_super_mario_bros_2</ref><ref>https://www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review</ref><ref>https://www.metacritic.com/game/3ds/new-super-mario-bros-2</ref><ref>https://gamefaqs.gamespot.com/3ds/667819-new-super-mario-bros-2/reviews</ref> As of August 18, 2012, ''New Super Mario Bros. 2'' has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews.
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.''"
|align="left"|"''New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
As of March 31, 2014, ''New Super Mario Bros. 2'' is the 5th best-selling game for the Nintendo 3DS, having sold about 7.82 million copies worldwide. As of September 30, 2021, it sold 13.39 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010706/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Archived] from the original on May 11, 2022 via Wayback Machine.</ref>
As of September 30, 2021, ''New Super Mario Bros. 2'' is the 5th best-selling game for the Nintendo 3DS, having sold about 13.39 million copies worldwide (after ''[[Mario Kart 7]]'', ''[[bulbapedia:Pokémon X and Y|Pokémon X and Y]]'', ''[[bulbapedia:Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby and Alpha Sapphire]]'', ''[[bulbapedia:Pokémon Sun and Moon|Pokémon Sun and Moon]]'').<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010706/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Archived] from the original on May 11, 2022 via Wayback Machine.</ref>


==Promotion==
==Promotion==
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*''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. [[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 1-2 (Super Mario Bros.)|1-2]], and [[World 1-4 (Super Mario Bros.)|1-4]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. [[World 1-1 (Super Mario Bros.)|World 1-1]], [[World 1-2 (Super Mario Bros.)|1-2]], and [[World 1-4 (Super Mario Bros.)|1-4]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
*''[[Super Mario Bros. 3]]'': A trailer released by Nintendo of Europe states that this game is the "rightful successor" to this game.<ref>https://www.youtube.com/watch?v=vSDWF7xwke8</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses have the same music (except for Green Toad Houses) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros. 3]]'': A trailer released by Nintendo of Europe states that this game is the "rightful successor" to this game.<ref>https://www.youtube.com/watch?v=vSDWF7xwke8</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. [[Sky Move Lift]]s are reminiscent of the coin-filled [[Treasure Ship]]s. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The first room of {{world-link|6|bowsern2|World 6-Bowser's Castle}} features a vertical shaft traversable using a [[Donut Block]], which is reminiscent of a similar obstacle in {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses, except for Green Toad Houses, have the same music (albeit in the form of its ''[[Super Mario 3D Land]]'' arrangement) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack.
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]].  
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]]. Diagonally flying [[Bullet Bill]]s return.
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].
*''[[Super Mario World 2: Yoshi's Island]]'': The number "two" on the logo is similar to this game.
*''[[Super Mario World 2: Yoshi's Island]]'': The number "two" on the logo is similar to this game.
*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
*''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''.
*''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''.
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario (form)|Mini]] and [[Mega Mario|Mega]] forms return. [[Dry Bowser]] also returns. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme.
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario (form)|Mini]] and [[Mega Mario|Mega]] forms return. Mega Mario will also earn several [[1-Up Mushroom]]s by destroying the [[Goal Pole]] like how he could originally earn 1-Up Mushrooms by destroying objects in this game. [[Dry Bowser]] also returns alongside his throwable bones. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme. Several enemies retain their behaviors from this game, such as [[Big Whomp]]s, [[Scuttlebug]]s, and [[Whomp]]s; both varieties of Whomp also reuse their crushing sound effect and Scuttlebugs reuse the sound effect they make when they drop into the screen. [[Coin Coffer]]s also evade the player as [[Moneybag]]s did in this game. [[Big Cheep Cheep]]s retain their large size from this game. [[Gold Block|Flying Gold Blocks]] behave similarly to the red [[Flying ? Block]]s in this game, hovering on the [[world]] map and appearing near the player's spawn point within levels. The cloud-filled backgrounds seen in athletic levels and bonus areas are designed after the cloud-filled backgrounds seen in similar locations in this game and the background of {{world|6|bowsern2}} is designed after the background normally seen in [[castle]] boss rooms in this game. [[Flipper]]s, [[quicksand]], retracting staircases, [[Rope|tightrope]]s, [[Snake Block]]s, and  [[track]]s also use their designs from this game. Nonlinear world progression returns and is again displayed using branching paths on the world select screen. World maps are also highly linear and progress from left to right, like in this game. [[World 6 (New Super Mario Bros. 2)|World 6]] is filled with withered trees, like [[World 8 (New Super Mario Bros.)|World 8]]. The level progression bar is obscured by [[Boo]]s in [[Ghost House]]s, like in this game. The first level in both games feature a hidden [[Beanstalk|Vine]] leading to a [[Hard Block]] platform with a [[1-Up Mushroom]] and an aerial sub area. {{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}'s [[Goal Pole (secret)|secret exit]] is found in a similar manner to {{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}'s secret exit: via a hole on the right side of a room with shifting obstacles. The Hard Block platforming section of [[World 6-1 (New Super Mario Bros. 2)|World 6-1]] is reminiscent of the [[Red Block]] platforming section of [[World 5-C|World 5-C]] in this game. [[World 6-4 (New Super Mario Bros. 2)|World 6-4]] is aesthetically based on [[World 8-1 (New Super Mario Bros.)|World 8-1]] from this game. [[Toad House]]s once again become permanently accessible after beating every level in the game.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
*''[[New Super Mario Bros. Wii]]'': An indirect follow-up to this game. Numerous elements from the game return. The music and graphic style are reused from this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "paah" included in the tower, castle and ghost house themes. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The [[bubble]] system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and also taunt the same way before they fight and are fought similarly to ''New Super Mario Bros. Wii''. In addition, they also aided Bowser in a manner very similar to how Kamek aided Bowser in that game, right down to being knocked down by Bowser the same way upon his becoming giant. Stars can be earned on the file, like in this game.
*''[[New Super Mario Bros. Wii]]'': An indirect follow-up to this game. Numerous elements from the game return. The music and graphic style are reused from this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "paah" included in the tower, castle and ghost house themes. The [[level]] settings are reused from this game. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The [[bubble]] system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and also taunt the same way before they fight and are fought similarly to ''New Super Mario Bros. Wii''. In addition, they also aided Bowser in a manner very similar to how Kamek aided Bowser in that game, right down to being knocked down by Bowser the same way upon his becoming giant. Stars can be earned on the file, like in this game.
*''[[Super Mario 3D Land]]'': The [[Invincibility Leaf]] returns, as does the [[Assist Block]]. [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. [[Toad House]]s use the same music as in this game, which, in itself, is a remix of the theme from ''Super Mario Bros. 3''. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. [[+ Clock]]s return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory. Stars can be earned in the file, like in ''New Super Mario Bros. Wii'' and this game. The max lives are 1,110 (shown as three crowns), like in this game.
*''[[Super Mario 3D Land]]'': The [[Invincibility Leaf]] returns, as does the [[Assist Block]]. [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. [[Toad House]]s use the same music as in this game, which, in itself, is a remix of the theme from ''Super Mario Bros. 3''. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. [[+ Clock]]s return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory. Stars can be earned in the file, like in ''New Super Mario Bros. Wii'' and this game. The max lives are 1,110 (shown as three crowns), like in this game.
*''[[Mario Kart 7]]'': Raccoon Mario's tail whip and transformation sounds are re-used from this game.
*''[[Mario Kart 7]]'': Raccoon Mario's tail whip and transformation sounds are re-used from this game.
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==References in later games==
==References in later games==
[[File:Gold Mario.png|thumb|Artwork of Gold Mario from ''Mario Golf: World Tour'']]
[[File:Gold Mario.png|thumb|Artwork of Gold Mario from ''Mario Golf: World Tour'']]
*''[[New Super Mario Bros. U]]'': This game is a follow-up to ''New Super Mario Bros. 2''.
*''[[New Super Mario Bros. U]]'': The [[Note Block]], [[? Switch]] block materialization, and underwater [[Warp Pipe]] sound effects are reused. The [[Coin Rush]] win sound effect is repurposed as the [[Challenge Mode (New Super Mario Bros. U)|challenge]] new high score sound effect.
*''[[Super Mario 3D World]]'': Three bonus worlds in this game are called World Star, Mushroom, and Flower, just like in ''New Super Mario Bros. 2''.
*''[[Super Mario 3D World]]'': Three bonus worlds in this game are called World Star, Mushroom, and Flower, just like in ''New Super Mario Bros. 2''.
*''[[Mario Kart Arcade GP DX]]'': [[Gold Mario]] appears as a downloadable alternate color scheme for Metal Mario.
*''[[Mario Kart Arcade GP DX]]'': [[Gold Mario]] appears as a downloadable alternate color scheme for Metal Mario.
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*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Gold Mario appears as a Leader.
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Gold Mario appears as a Leader.
*''[[Super Mario Maker]]'': Gold Mario returns as a costume.
*''[[Super Mario Maker]]'': Gold Mario returns as a costume.
*''[[Super Smash Bros. for Nintendo 3DS]]'': A stage based on ''New Super Mario Bros. 2'', [[Golden Plains]], appears in this game. Collecting 100 coins in the stage turns the fighter gold, similar to Gold Mario.
*''[[Super Smash Bros. for Nintendo 3DS]]'': A stage based on ''New Super Mario Bros. 2'', [[Golden Plains]], appears in this game. Collecting 100 coins on the stage turns the fighter gold, similar to Gold Mario.
*''[[Super Smash Bros. for Wii U]]'': The Ground Theme appears as a playable song on the [[Mushroom Kingdom U]] stage.
*''[[Super Smash Bros. for Wii U]]'': The Ground Theme appears as a playable song on the [[Mushroom Kingdom U]] stage.
*''[[Mario Kart 8 Deluxe]]'': Gold Mario returns as a character.
*''[[Mario Kart 8 Deluxe]]'': Gold Mario returns as a character.
*''[[Super Mario Odyssey]]'': Gold Mario returns as a costume for Mario.
*''[[Super Mario Odyssey]]'': Gold Mario returns as a costume for Mario. Wearing this outfit scares Bowser, referencing Gold Mario's ability to defeat Bowser with a single fireball.
*''[[Super Mario Party]]'': The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]].
*''[[Super Mario Party]]'': The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]].
*''[[Super Smash Bros. Ultimate]]'': The Golden Plains stage reappears in this game, and Gold Mario and Fox Luigi makes an appearance as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. The Ground Theme reappears as a ''Super Mario''-series song.
*''[[Super Smash Bros. Ultimate]]'': The Golden Plains stage reappears in this game, and Gold Mario and Fox Luigi make an appearance as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. The Ground Theme reappears as a ''Super Mario''-series song. Palutena's Guidance for Piranha Plant mentions the Gold Piranha Plant, Bone Piranha Plant, and Big Bone Piranha Plant.
*''[[Mario Kart Tour]]'': Gold Mario appears as an exclusive playable character to the game's Coin Rush mode.
*''[[Mario Kart Tour]]'': Gold Mario appears as a playable character previously exclusive to the game's Coin Rush mode before being introduced as fully playable during the [[Anniversary Tour (2023)|2023 Anniversary Tour]]. Bone Piranha Plants appear in [[SNES Bowser Castle 3]] and [[GBA Bowser's Castle 4]].
*''[[Mario Kart Live: Home Circuit]]'': Gold Mario appears as an unlockable outfit for Mario.
*''[[Mario Kart Live: Home Circuit]]'': Gold Mario appears as an unlockable outfit for Mario.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|New|ニュー}} スーパーマリオブラザーズ 2
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ 2
|JapR=Nyū Sūpā Mario Burazāzu Tsū
|JapR=Nyū Sūpā Mario Burazāzu Tsū
|JapM=''New Super Mario Bros. 2''
|JapM=''New Super Mario Bros. 2''
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