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{{bisenemy
{{species infobox
|title='''''[[Mario & Luigi: Bowser's Inside Story|Bowser's Inside Story]]'' Enemy'''
|image=[[File:MLBISBJJNaplock.png]]
|image=[[File:BIS Naplock.gif]]
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|location=[[Peach's Castle]]
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|hp=183
|power=247
|defense=130
|speed=25
|experience=580
|coins=80
|items=[[Fiery Drumstick]]
|gear=None
|related=None
}}
}}
'''Naplocks''' are pig-like golem enemies found in [[Peach's Castle]] during the events of ''[[Mario & Luigi: Bowser's Inside Story]]''.
'''Naplocks''' are pig-like golem enemies that appear in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. Their name is a play on the words "nap" and "block". Naplocks are seen sleeping in the overworld in the taken-over [[Peach's Castle]], with the blue snot bubbles they produce following Bowser. They are encountered by themselves or alongside [[Dark Trashure]]s, and [[Alarm Bob-omb]]s only appear with Naplocks in battle. One Naplock has a [[Blitty]] that [[Bowser]] can use the [[Vacuum Block]] to inhale and snag.


When a battle starts, the Naplocks fighting will be asleep unless [[Bowser]] started the fight with a punch or his fire breath. While asleep, they shoot bubbles at Bowser. Naplocks shoot out two different kinds of bubbles. One of them contains a [[Mushroom]] that can heal Bowser if he pops the bubble with his spikes. The other is a green bubble that causes damage and possibly the [[Sick]] status. It is avoided by withdrawing into the shell. Naplocks can be awoken by being attacked or if their [[Alarm Bob-omb]]s explode. While awake, they attack by spitting out brick blocks and throwing them at Bowser. They spit seven brick blocks, then charge at Bowser, who can punch the blocks as the enemy approaches, causing them to break. This can be done up to five times, leaving two blocks. Afterward, the Naplock will throw the blocks into the air, and they will fall toward Bowser. He needs to dodge this attack by withdrawing into his shell. If none of the seven blocks were broken, some damage is unavoidable, as Bowser cannot hold his position long enough for all seven to break. Additionally, if Bowser is hit by any of the blocks, he will be hit by every other falling block as well because he is stunned by the blocks. While in the overworld, they shoot bubbles that will immediately start the fight if they touch Bowser.
==Battle==
Naplocks start the battle asleep unless [[Bowser]] initiates the fight with a preemptive [[punch]] or fire breath attack. While asleep, their snoring produces green and blue bubbles. The green bubble can damage Bowser and make him [[sick]], and can be dodged if he ducks into his shell. The blue bubble contains a [[mushroom]] that can heal Bowser if he ducks and pops it with his spikes; the remake changes this to a [[drumstick]].


==Trivia==
If an Alarm Bob-omb is present with a sleeping Naplock and attacks Bowser, it starts flashing red and ringing if he does not counter their attack quickly enough; the sleeping Naplock shuts off the alarm using its right hand, cancelling the Bob-omb's attack. Naplocks can be awoken by either attacking them, or if their Alarm Bob-ombs explode; the latter gives them the [[POW-Up]] status in the original game, but deals 100 damage and renders them [[dizzy]] in the remake (simulating grumpiness and grogginess from waking up, respectively).
*Naplocks appear to be based off the ''[[Mario & Luigi: Partners in Time]]'' enemy [[Snoozorb]], another sleepy monster.
*In the over world, the bubbles that follow Bowser are blue, although not containing a mushroom.


==Names in Other Languages==
While awake, Naplocks only attack by producing a stack of five to seven [[Brick Block]]s (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render Bowser dizzy.
{{foreignname
 
|Jap=ゴーネム <br/> ''Gōnemu''
While [[Mario]] and [[Luigi]] cannot normally fight Naplocks and other enemies in the interior of Peach's Castle, functional coding for an encounter can be discovered via cheats. The green bubble inflicts [[poison (status effect)|poison]] and damage the Mario Bros., which can be dodged by not jumping. The blue bubble contains a [[mushroom]] that can heal the Mario Bros. if they jump to pop the bubble. The brick blocks target both of the Mario Bros., who must jump to break them before they land on their heads.
|JapM=From ゴーレム ''gōremu,'' meaning golem.
 
==Statistics==
===''Mario & Luigi: Bowser's Inside Story''===
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Naplock|image=[[File:Naplock.gif]]|align=horizontal}}
===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Naplock|align=horizontal}}
 
==Gallery==
<gallery>
MLBISNaplockAsleep.png|A sleeping Naplock
Naplock Sleep.gif|A sleeping Naplock
Naplock asleep (green bubble) MLBiS.png|A sleeping Naplock about to shoot a green bubble
MLBISBJJNaplockAsleep.png|A sleeping Naplock in the remake
MLBISBJJNaplockHoldingBlocks.png|A Naplock holding its blocks in the remake
BIS Naplock Prima.png|''Mario & Luigi: Bowser's Inside Story'' [[Prima Games|Prima guide]]
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ゴーネム
|JapR=Gōnemu
|JapM=Pun on "{{wp|golem}}" and「眠い」(''nemui'', sleepy)
|Ger=Hippoblockamus
|GerM=From "hippopotamus" and "block"
|SpaA=Sonambloque
|SpaA=Sonambloque
|SpaAM=From ''sonambulo'' (sleepwalker) and ''bloque'' (block)
|SpaAM=From "sonambulo" (sleepwalker) and "bloque" (block)
|SpaE=Golmiente
|SpaE=Golmiente
|SpaEM=From Golem and ''durmiente'' (sleepy).
|SpaEM=From "golem" and "durmiente" (sleepy)
|Fra=Goflem
|FreA=Dodobloc
|FraM=From golem and ''flemme'' (laziness).
|FreAM=From "dodo" (a childish word for "sleep") and "bloc" (block)
|FreE=Goflem
|FreEM=From "golem" and "flemme" (laziness)
|Ita=Ronfem
|ItaM=From "golem" and "ronfare" (to sleep)
}}
}}
<br clear=all>
 
{{ML:BIS}}
{{M&LBIS}}
[[Category:Enemies]]
[[Category:Mario & Luigi: Bowser's Inside Story enemies]]
[[Category:Species]]
[[de:Hippoblockamus]]
[[Category:Mario & Luigi Series Enemies]]
[[it:Ronfem]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Mario & Luigi: Bowser's Inside Story Enemies]]