Millstone Mayhem: Difference between revisions

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'''Millstone Mayhem''' is the tenth level in ''[[Donkey Kong Country]]'' and the fifth and last regular level of [[Monkey Mines]].
'''Millstone Mayhem''' is the tenth level in ''[[Donkey Kong Country]]'' and the fifth and last regular level of [[Monkey Mines]].


Millstone Mayhem is the first temple level. Two enemies first appear in the level, [[Krusha]]s and [[millstone]]-riding [[Gnawty|Gnawties]], the latter of which is the main enemy and obstacle. Millstone Gnawties cannot be defeated and must be avoided. The recurring enemies include blue [[Kritter]]s, [[Slippa]]s, and a few perched [[Necky|Neckies]]. During the second half, [[Donkey Kong]] and [[Diddy Kong]] can use a [[tire (object)|tire]] to bounce up to a hidden area with [[Winky the Frog]]'s [[animal crate]].
Millstone Mayhem is the first temple level. Two enemies first appear in the level, [[Krusha]]s and [[millstone]]-riding [[Gnawty|Gnawties]], the latter of which is the main enemy and obstacle. Millstone Gnawties cannot be defeated and must be avoided. The recurring enemies include blue [[Kritter]]s, [[Slippa]]s, and a few perched [[Necky]]s. During the second half, [[Donkey Kong]] and [[Diddy Kong]] can use a [[tire (object)|tire]] to bounce up to a hidden area with [[Winky]]'s [[animal crate]].
 
==Layout==
==Layout==
[[File:Millstone Mayhem SNES 6.png|thumb|left|The characters dash under a Millstone]]
[[File:Millstone Mayhem SNES 6.png|thumb|left|The characters dash under a Millstone]]
The Kongs begin the level by exiting a large tunnel and approaching a slanted wall with a tire in front of it. They can use the item to reach the top of the wall and then head down a pathway with several long, stair-like structures that a few Krushas walk along. Two [[TNT Barrel|TNT Drum]]s sit at the beginning of the pathway. A [[DK Barrel]] also wobbles next to a small ledge with a millstone being piloted by a Gnawty on it. The millstone moves up and down, so the heroes can dash under it as it moves over their heads. After passing a thin abyss with a Barrel Cannon in it, the primates approach a Kritter and a millstone that they must run under. The [[KONG Letters|letter O]] floats ahead of here near a small ledge with several Kritters to the right of it. A millstone moves on top of a large alcove nearby that the primates must run through to pass under the obstacle. The Kongs can find another millstone proceeding in a vertical path above another alcove containing a TNT Drum ahead of here. A few Krushas march down the stair-like structures ahead of here, which is followed by another small alcove with a millstone rolling from left to right above it. Once the primates sneak through the alcove and pass the Gnawty-controlled obstacle, they approach a broad alcove consisting of several jumping Kritters. A DK Barrel wobbles ahead of the gap with two small abyss after it. The level's [[Star Barrel|Continue Barrel]] hovers over the carved, stone platform between the two pits.
The Kongs begin the level by exiting a large tunnel and approaching a slanted wall with a tire in front of it. They can use the item to reach the top of the wall and then head down a pathway with several long, stair-like structures that a few Krushas walk along. Two [[TNT Barrel|TNT Drum]]s sit at the beginning of the pathway. A [[DK Barrel]] also wobbles next to a small ledge with a millstone being piloted by a Gnawty on it. The millstone moves up and down, so the heroes can dash under it as it moves over their heads. After passing a thin abyss with a Barrel Cannon in it, the primates approach a Kritter and a millstone that they must run under. The [[KONG Letters|letter O]] floats ahead of here near a small ledge with several Kritters to the right of it. A millstone moves on top of a large alcove nearby that the primates must run through to pass under the obstacle. The Kongs can find another millstone proceeding in a vertical path above another alcove containing a TNT Drum ahead of here. A few Krushas march down the stair-like structures ahead of here, which is followed by another small alcove with a millstone rolling from left to right above it. Once the primates sneak through the alcove and pass the Gnawty-controlled obstacle, they approach a broad alcove consisting of several jumping Kritters. A DK Barrel wobbles ahead of the gap with two small abyss after it. The level's [[Star Barrel|Continue Barrel]] hovers over the carved, stone platform between the two pits.


[[File:Millstone Mayhem SNES 3.png|thumb|The Kongs free Winky from its Animal Crate]]
[[File:Millstone Mayhem SNES 3.png|thumb|The Kongs free Winky from its animal crate]]
After crossing the abyss following this barrel, the heroes access a long pathway holding a TNT Drum, a Slippa, and another millstone that moves back and forth in a vertical path. Once they pass under it, they reach another abyss that they can cross to reach a large structure containing many small, stair-like structures covered in a few Slippas. A piece of the ground is here that they can break to reveal a tire that is useful in reaching a high platform nearby. It leads to a high part of the temple, located after an abyss with a millstone moving above it. An [[animal crate]] containing Winky can be found here. If the primates are not in possession of the tire when they come up to the abyss, they can ride on a moving platform to reach an area with an alcove full of Slippas in it. The letter N and an abyss can be found after the alcove.  
After crossing the abyss following this barrel, the heroes access a long pathway holding a TNT Drum, a Slippa, and another millstone that moves back and forth in a vertical path. Once they pass under it, they reach another abyss that they can cross to reach a large structure containing many small, stair-like structures covered in a few Slippas. A piece of the ground is here that they can break to reveal a tire that is useful in reaching a high platform nearby. It leads to a high part of the temple, located after an abyss with a millstone moving above it. An [[animal crate]] containing Winky can be found here. If the primates are not in possession of the tire when they come up to the abyss, they can ride on a moving platform to reach an area with an alcove full of Slippas in it. The letter N and an abyss can be found after the alcove.  


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==Enemies==
==Enemies==
{|class="dktable-brown" width=25%
{|class="dktable-brown"width=25%
|-
|-
!Sprite
!Sprite
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==Items and collectables==
==Items and collectables==
{|class="dktable-brown" width=40%
{|class="dktable-brown"width=40%
|-
|-
!Sprite
!Sprite
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|}
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown" width=70%
{|class="dktable-brown"width=70%
|-
|-
!width=20%|Image
!width=20%|Image
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==Secrets==
==Secrets==
===Bonus Levels===
===Bonus Levels===
{|class="dktable-brown" width=70%
{|class="dktable-brown"width=70%
|-
|-
!Image
!Image
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|'''''Stop the Barrel!'''''<br>After the second Bonus Level is the fourth millstone Gnawty, who vertically moves up and down on a TNT Drum. The lead Kong must grab the TNT Drum and continue with it. They must jump over two Krushas along the way. After the Krushas is the fifth millstone Gnawty, who is moving back and forth over an alcove. With the TNT Drum, the Kongs must break the right wall in the alcove to enter the third and last Bonus Level. In the Bonus Level, the Kongs must observe a [[Green Balloon|2-Up Balloon]] as it quickly moves between four barrels. When it stops moving, the Kongs must jump at the barrel that it stopped in to win the 2-Up Balloon as a prize. The Kongs automatically leave the Bonus Level after either winning or losing at the Bonus Level.
|'''''Stop the Barrel!'''''<br>After the second Bonus Level is the fourth millstone Gnawty, who vertically moves up and down on a TNT Drum. The lead Kong must grab the TNT Drum and continue with it. They must jump over two Krushas along the way. After the Krushas is the fifth millstone Gnawty, who is moving back and forth over an alcove. With the TNT Drum, the Kongs must break the right wall in the alcove to enter the third and last Bonus Level. In the Bonus Level, the Kongs must observe a [[Green Balloon|2-Up Balloon]] as it quickly moves between four barrels. When it stops moving, the Kongs must jump at the barrel that it stopped in to win the 2-Up Balloon as a prize. The Kongs automatically leave the Bonus Level after either winning or losing at the Bonus Level.
|}
|}
===Warp Barrel===
===Warp Barrel===
{|class="dktable-brown" width=70%
{|class="dktable-brown"width=70%
|-
|-
!Sprite
!Sprite
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!Location
!Location
|-
|-
|align="center" rowspan=2|[[File:Warp Barrel sprite GBA.png]]
|align="center"rowspan=2|[[File:Warp Barrel sprite GBA.png]]
|align="center" rowspan=2|[[Warp Barrel]]
|align="center"rowspan=2|[[Warp Barrel]]
|When the Kongs reach the small pit shortly after the first millstone, they should jump into it to land in a Barrel Cannon that blasts them upwards. They should land on a distinguished piece of the ground to release a tire from it. If they push the tire back to the beginning of the level before the first ledge, they should be able to bounce high in the air on it and reach a [[Warp Barrel]] that takes them to a sign near the end of the level. This warp only appears in the Super Nintendo Entertainment System version of the game.
|When the Kongs reach the small pit shortly after the first millstone, they should jump into it to land in a Barrel Cannon that blasts them upwards. They should land on a distinguished piece of the ground to release a tire from it. If they push the tire back to the beginning of the level before the first ledge, they should be able to bounce high in the air on it and reach a [[Warp Barrel]] that takes them to a sign near the end of the level. This warp only appears in the Super Nintendo Entertainment System version of the game.
|-
|-
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