Mario vs. Donkey Kong 2: March of the Minis: Difference between revisions

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==Story==
==Story==
[[Mario's Toy Company]] returns with a commercial promoting the new [[Super Mini Mario World]], which is an outdoor amusement park centered around the [[Mini Mario (toy)|Mini Mario]]s, [[Mini Peach]]s, [[Mini Toad]]s, and [[Mini Donkey Kong]]s. A crowd of [[Toad (species)|Toads]] is shown watching [[Pauline]] and [[Mario]] about to cut the ribbon to open it. [[Donkey Kong]], one of the Mario Toy Company's employees,<ref name="manual">[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 26, 2022.</ref> is also in the crowd. He immediately falls in love with Pauline and rushes to her with a Mini Donkey Kong to give to her, but Mario hands out a Mini Mario. She chooses the Mini Mario, so Donkey Kong is heartbroken and breaks down a sales post of Mini Marios, even crushing one with his feet. He then heads toward the elevator, grabbing Pauline on his way and knocking Mario to the floor. As Donkey Kong heads toward the elevator, Mario gets up and tries to get to the elevator, but he is too late to rescue her. Donkey Kong brings Pauline up to the roof of the building. Mario doesn't know what to do until two Mini Marios come to offer help.
The [[Mario Toy Company]] returns with a commercial promoting the new [[Super Mini Mario World]], which is an outdoor amusement park centered around the [[Mini Mario (toy)|Mini Mario]]s, [[Mini Peach]]s, [[Mini Toad]]s, and [[Mini Donkey Kong]]s. A crowd of [[Toad (species)|Toads]] is shown watching [[Pauline]] and [[Mario]], who is about to cut the ribbon to open the park. [[Donkey Kong]], one of the Mario Toy Company's employees,<ref name="manual">[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 26, 2022.</ref> is also in the crowd. He immediately falls in love with Pauline and rushes to her, presenting her with a Mini Donkey Kong. However, Mario hands out a Mini Mario, which Pauline chooses instead of the Mini Donkey Kong. A heartbroken Donkey Kong becomes furious and breaks down a sales post of Mini Marios, even crushing one with his feet. He then heads toward the elevator, grabbing Pauline on his way and knocking Mario to the floor. As Donkey Kong enters the elevator with Pauline, Mario gets up and runs toward the elevator, but it closes before Mario can reach it, and Donkey Kong brings Pauline up to the roof of the building. Mario is unsure of what to do until two Mini Marios come to offer help.


In the ending, Mario finds Pauline safe with many presents in a room on the roof. Donkey Kong looks sorry for what he has done, when a Mini Mario races across the floor to meet a Mini Donkey Kong. Pauline picks up the Mini Donkey Kong and kisses it, making DK happy. Toads appear and everyone waves, leading into the credits.
In the ending, Mario reaches the top of the building and finds Pauline safe with many presents in a room on the roof. Donkey Kong looks apologetic for his actions, when a Mini Mario races across the floor to meet a Mini Donkey Kong. Pauline picks up the Mini Donkey Kong and kisses it, making Donkey Kong happy. Toads appear and everyone waves, leading into the credits.


<gallery heights="200" widths="150">
<gallery heights="200" widths="150">
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==Gameplay==
==Gameplay==
===Main Game===
===Main Game===
Unlike in ''Mario vs. Donkey Kong'', Mario is not a playable character, as he plays only a supporting role in this game. Instead, Mini Mario toys appear as playable characters in each level. The objective of each level is to control the Mini Marios, as well as manipulate the environment around them, in order to direct each Mini Mario to a portal-like doorway with a red "M" on top, known as [[Goal Door (Mario vs. Donkey Kong series)|the exit]]. This focus on controlling Minis laid the foundation for future games in the ''Mario vs. Donkey Kong'' series. Each standard level contains a minimum of two Mini Marios and a maximum of eight. There are 240 Mini Marios in total.
Unlike in ''Mario vs. Donkey Kong'', Mario is not a playable character, as he plays only a supporting role in this game. Instead, Mini Mario toys appear as playable characters in each level. The objective of each level is to control the Mini Marios, as well as manipulate the environment around them, in order to direct each Mini Mario to [[Goal Door (Mario vs. Donkey Kong series)|the exit]], a portal-like doorway with a red "M" on top. This focus on controlling Minis laid the foundation for future games in the ''Mario vs. Donkey Kong'' series. Each standard level contains a minimum of two Mini Marios and a maximum of eight. There are 240 Mini Marios in total.


[[File:Motmscreenshot1.png|frame|right|The two sets of Pink Blocks shown here protect the Mini Marios from the [[Fire Piranha Plant|Piranha Plant]]s in [[Room 1-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-3]]. Additionally, a Gold Mini Mario bonus and a perfect Chain Goal bonus are set up.]]
[[File:Motmscreenshot1.png|frame|right|The two sets of Pink Blocks shown here protect the Mini Marios from the [[Fire Piranha Plant|Piranha Plant]]s in [[Room 1-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-3]]. Additionally, a Gold Mini Mario bonus and a perfect Chain Goal bonus are set up.]]
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* "Here we go again!"
* "Here we go again!"
* "Let's play again!"
* "Let's play again!"
This feature was reimplemented in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
This feature was reimplemented in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''.


====Time limit====
====Time limit====
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*If all Minis enter the goal, 5000 points are awarded instead of awarding points for each Mini individually.
*If all Minis enter the goal, 5000 points are awarded instead of awarding points for each Mini individually.
*Getting Minis into the goal very close to each other is called a '''Chain Goal'''. Starting at 1000, the Chain Goal bonus is doubled for each additional Mini in the chain; for example, 2 Minis in a row is 1000 + 2000 = 3000 points, and 4 minis in a row is 1000 + 2000 + 4000 + 8000 = 15000 points. The bonus increases exponentially. A sparkling effect surrounds the goal to signify the Chain Goal bonus is still active, and it lasts for about three seconds after the last Mini in the chain enters the goal.
*Getting Minis into the goal very close to each other is called a '''Chain Goal'''. Starting at 1000, the Chain Goal bonus is doubled for each additional Mini in the chain; for example, 2 Minis in a row is 1000 + 2000 = 3000 points, and 4 minis in a row is 1000 + 2000 + 4000 + 8000 = 15000 points. The bonus increases exponentially. A sparkling effect surrounds the goal to signify the Chain Goal bonus is still active, and it lasts for about three seconds after the last Mini in the chain enters the goal.
**If a ''perfect Chain Goal'' is formed (all Minis enter the goal consecutively while it is still sparkling), another bonus of 5000 points is awarded.
**If a perfect Chain Goal is formed (all Minis enter the goal consecutively while it is still sparkling), another bonus of 5000 points is awarded.
**If a Gold Mini Mario ''is at the back of a perfect Chain Goal'', the last bonus is doubled again (for example, 3 Minis = 1000 + 2000 + 8000 = 11000 point bonus).
**If a Gold Mini Mario is at the back of a perfect Chain Goal, the last bonus is doubled again (for example, 3 Minis = 1000 + 2000 + 8000 = 11000 point bonus).
*Finally, a nonstop bonus is awarded if a Mini is never stopped by the player by tapping on it (stopping at an elevator, on an enemy, or in a [[Warp Pipe]] does not cancel the nonstop bonus). This bonus is 1000 points per Mini; however, if none of the Minis are stopped, a bonus of 7000 points is awarded instead.
*Finally, a nonstop bonus is awarded if a Mini is never stopped by the player by tapping on it (stopping at an elevator, on an enemy, or in a [[Warp Pipe]] does not cancel the nonstop bonus). This bonus is 1000 points per Mini; however, if none of the Minis are stopped, a bonus of 7000 points is awarded instead.


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!width="15%"|[[File:MvDK2 Bronze Star.png]] Bronze, [[File:MvDK2 Silver Star.png]] Silver, [[File:MvDK2 Gold Star.png]] Gold Star Minimum Scores
!width="15%"|[[File:MvDK2 Bronze Star.png]] Bronze, [[File:MvDK2 Silver Star.png]] Silver, [[File:MvDK2 Gold Star.png]] Gold Star Minimum Scores
|-
|-
|1<sup>a</sup>||6000||[[File:MvDK2 Bronze Star.png]] 7200 [[File:MvDK2 Silver Star.png]] 13200 [[File:MvDK2 Gold Star.png]] 18200  
|1{{footnote|main|a}}||6000||[[File:MvDK2 Bronze Star.png]] 7200 [[File:MvDK2 Silver Star.png]] 13200 [[File:MvDK2 Gold Star.png]] 18200  
|-
|-
|2||7000||[[File:MvDK2 Bronze Star.png]] 9450 [[File:MvDK2 Silver Star.png]] 11450 [[File:MvDK2 Gold Star.png]] 22200
|2||7000||[[File:MvDK2 Bronze Star.png]] 9450 [[File:MvDK2 Silver Star.png]] 11450 [[File:MvDK2 Gold Star.png]] 22200
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|5||10000||[[File:MvDK2 Bronze Star.png]] 13200 [[File:MvDK2 Silver Star.png]] 18200 [[File:MvDK2 Gold Star.png]] 43200
|5||10000||[[File:MvDK2 Bronze Star.png]] 13200 [[File:MvDK2 Silver Star.png]] 18200 [[File:MvDK2 Gold Star.png]] 43200
|-
|-
|6<sup>b</sup> [[File:Gold Mini MarioS.png]]||11000||[[File:MvDK2 Bronze Star.png]] 14450 [[File:MvDK2 Silver Star.png]] 20450 [[File:MvDK2 Gold Star.png]] 107200  
|6{{footnote|main|b}} [[File:Gold Mini MarioS.png]]||11000||[[File:MvDK2 Bronze Star.png]] 14450 [[File:MvDK2 Silver Star.png]] 20450 [[File:MvDK2 Gold Star.png]] 107200  
|-
|-
|8<sup>c</sup> [[File:Gold Mini MarioS.png]]||13000||[[File:MvDK2 Bronze Star.png]] 17200 [[File:MvDK2 Silver Star.png]] 45200 [[File:MvDK2 Gold Star.png]] 395200
|8{{footnote|main|c}} [[File:Gold Mini MarioS.png]]||13000||[[File:MvDK2 Bronze Star.png]] 17200 [[File:MvDK2 Silver Star.png]] 45200 [[File:MvDK2 Gold Star.png]] 395200
|}
|}
<small><br><sup>a</sup>Only in levels made in the [[Construction Zone]]<br><sup>b</sup>Only in Room 3-3 and levels made in the Construction Zone<br><sup>c</sup>Only in Room 8-3</small>
{{footnote|note|a|Only in levels made in the [[Construction Zone]]}}
{{footnote|note|b|Only in [[Room 3-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-3]] and levels made in the Construction Zone}}
{{footnote|note|c|Only in [[Room 8-3]]}}


====Mini Game====
====Mini Game====
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***'''Mini Donkey Kongs''': Requires all 80 gold stars in the game.
***'''Mini Donkey Kongs''': Requires all 80 gold stars in the game.
*'''Register''': Players can register their name as it appears in the Construction Zone and Wi-Fi Connection here.
*'''Register''': Players can register their name as it appears in the Construction Zone and Wi-Fi Connection here.
*'''Single Card''': A demo version of the game can be sent to another DS player without the game card.
*'''Single Card''': A demo version of the game can be sent to another Nintendo DS without the game card.
*'''Erase All''': Not only does this delete all Main Game data, but all Construction Zone levels, created or received, and it resets the player's friend code.
*'''Erase All''': This deletes all Main Game data and all Construction Zone levels, whether created or received, and it resets the player's friend code.
*'''NintendoWiFi.com Features''': Players could choose to let their statistics be part of Nintendo's official Wi-Fi site.
*'''NintendoWiFi.com Features''': Players could choose to let their statistics be part of Nintendo's official Wi-Fi site.


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|-
|-
|align="center"|[[File:MvDK2 WValve.png]]{{br}}[[Water Valve]]
|align="center"|[[File:MvDK2 WValve.png]]{{br}}[[Water Valve]]
|Water Valves dispense water when swiped with the stylus, causing the water level of certain areas to either rise or fall. They only appear in Room 3-2 and Room 6-2.
|Water Valves dispense water when swiped with the stylus, causing the water level of certain areas to either rise or fall. They only appear in [[Room 3-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-2]] and [[Room 6-2]].
|-
|-
|align="center"|[[File:MvDK2 Magnet Ground.png]]{{br}}[[Magnet Ground]]
|align="center"|[[File:MvDK2 Magnet Ground.png]]{{br}}[[Magnet Ground]]
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|-
|-
|align="center"|[[File:MvDK2 ladder.png]]{{br}}[[Ladder]]
|align="center"|[[File:MvDK2 ladder.png]]{{br}}[[Ladder]]
|Some ladders are fixed while others retract.
|Ladders can be climbed by Minis to reach different heights. Most ladders are fixed, but a few periodically retract.
|-
|-
|align="center"|[[File:MvsDK2 Bolt.png]]{{br}}[[Bolt (object)|Bolt]]
|align="center"|[[File:MvsDK2 Bolt.png]]{{br}}[[Bolt (object)|Bolt]]
|Bolts support the girders that Donkey Kong rests on. They shrivel up and disappear if a Mini touches their blue caps or jumps over them.
|Bolts support the girders that Donkey Kong rests on in [[DK's Hideout#B1|B1]]. They melt and disappear if a Mini touches their blue caps or jumps over them.
|}
|}


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