Mario vs. Donkey Kong: Minis March Again!: Difference between revisions

Tag: Disambiguation links
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!width="1"|Enemy
!width="1"|Enemy
!About
!About
!width=8%|First appearance
!width=8%|Last appearance
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|align="center"|[[Bird (toy)|Bird]]s
|align="center"|[[Bird (toy)|Bird]]s
|A bird enemy that flies around the bottom screen in the Donkey Kong level of [[Jungle Rumble]]. A Mini Mario will break if simply shot into a Bird. The Bird also occasionally drops [[egg]]s at the Mini Marios in an attempt to destroy them, mainly when Donkey Kong gets hit. To defeat a Bird, the player has to cause a banana bunch to fall on it from the treetops.
|A bird enemy that flies around the bottom screen in the Donkey Kong level of [[Jungle Rumble]]. A Mini Mario will break if simply shot into a Bird. The Bird also occasionally drops [[egg]]s at the Mini Marios in an attempt to destroy them, mainly when Donkey Kong gets hit. To defeat a Bird, the player has to cause a banana bunch to fall on it from the treetops.
|align="center"|[[Floor 4 Donkey Kong]]
|align="center"|[[Floor 4+ Donkey Kong]]
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|align="center"|[[Capture Kong]]
|align="center"|[[Capture Kong]]
|A [[monkey robot]] that walks back and forth on the ground. When it comes across a mini, it quickly grabs the toy and puts it inside a sack on its back, disabling the mini completely. If all minis are captured, the player loses a life. A Capture Kong cannot be defeated, but can be stunned and neutralized for a while by hitting it with Hammers. Doing so also frees any mini under its possession.
|A [[monkey robot]] that walks back and forth on the ground. When it comes across a mini, it quickly grabs the toy and puts it inside a sack on its back, disabling the mini completely. If all minis are captured, the player loses a life. A Capture Kong cannot be defeated, but can be stunned and neutralized for a while by hitting it with Hammers. Doing so also frees any mini under its possession.
|align="center"|[[Room 3-7]]
|align="center"|[[Room B-3]]
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|align="center"|[[Circus Kong]]
|align="center"|[[Circus Kong]]
|Another type of monkey robot that is completely stationary. When a mini walks into a Circus Kong, the enemy will start throwing the mini up and down continuously, unless there is a platform where the mini can land after being thrown in the air. The Circus Kong can be temporarily stunned with Hammers, making it unable to pick up minis during that time.
|Another type of monkey robot that is completely stationary. When a mini walks into a Circus Kong, the enemy will start throwing the mini up and down continuously, unless there is a platform where the mini can land after being thrown in the air. The Circus Kong can be temporarily stunned with Hammers, making it unable to pick up minis during that time.
|align="center"|[[Room 1-7 (Mario vs. Donkey Kong: Minis March Again!)|Room 1-7]]
|align="center"|[[Room 4-7+]]
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|align="center"|[[Donkey Kong]]
|align="center"|[[Donkey Kong]]
|The game's main antagonist who acts as the boss at the end of each world. The objective of each boss battle is to hit Donkey Kong a total of six times by shooting Mini Marios directly into him or causing an outside element to hit him after shooting a Mini Mario. He adopts different tactics depending on the level and its environment, such as shaking the screen to make debris fall on the minis or quickly jumping from vine to vine in an attempt to evade the player's attacks.
|The game's main antagonist who acts as the boss at the end of each world. The objective of each boss battle is to hit Donkey Kong a total of six times by shooting Mini Marios directly into him or causing an outside element to hit him after shooting a Mini Mario. He adopts different tactics depending on the level and its environment, such as shaking the screen to make debris fall on the minis or quickly jumping from vine to vine in an attempt to evade the player's attacks.
|align="center"|[[Floor 1 Donkey Kong]]
|align="center"|[[Floor 4+ Donkey Kong]]
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|align="center"|[[Piranha Plant]]s
|align="center"|[[Piranha Plant]]s
|Slim carnivorous plants attached to a surface. [[Fire Piranha Plant|Most of them shoot fireballs]], which travel in a straight line to the nearest surface and bounce back into the plant's mouth. Some Piranha Plants do not produce fireballs, but are able to catch and hold them inside their mouth for a short while before spitting them back. Piranha Plants cannot be defeated.
|Slim carnivorous plants attached to a surface. [[Fire Piranha Plant|Most of them shoot fireballs]], which travel in a straight line to the nearest surface and bounce back into the plant's mouth. Some Piranha Plants do not produce fireballs, but are able to catch and hold them inside their mouth for a short while before spitting them back. Piranha Plants cannot be defeated.
|align="center"|[[Room 2-4 (Mario vs. Donkey Kong: Minis March Again!)|Room 2-4]]
|align="center"|[[Room B-4]]
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|align="center"|[[Pokey (toy)|Pokey]]
|align="center"|[[Pokey (toy)|Pokey]]
|A three-segmented enemy that slides back and forth on a platform. It can destroy a mini upon contact. Its segments can be turned into solid harmless blocks and vice-versa by pressing a Yellow Color Switch.
|A three-segmented enemy that slides back and forth on a platform. It can destroy a mini upon contact. Its segments can be turned into solid harmless blocks and vice-versa by pressing a Yellow Color Switch.
|align="center"|[[Room 3-3]]
|align="center"|[[Room 4-6+]]
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|align="center"|[[Polterguy]]
|align="center"|[[Polterguy]]
|A ghostly enemy surrounded by a harmful aura. It floats in one place in the air, completely stationary and usually accompanied by other Polterguys arranged in a certain formation. Polterguys appear in red, yellow and blue, and when a Color Switch of their color is pressed, they turn into solid harmless blocks or vice-versa.
|A ghostly enemy surrounded by a harmful aura. It floats in one place in the air, completely stationary and usually accompanied by other Polterguys arranged in a certain formation. Polterguys appear in red, yellow and blue, and when a Color Switch of their color is pressed, they turn into solid harmless blocks or vice-versa.
|align="center"|[[Room 4-5]]
|align="center"|[[Room B-7]]
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|align="center"|[[Shy Guy (toy)|Shy Guy]]
|align="center"|[[Shy Guy (toy)|Shy Guy]]
|A short enemy that walks back and forth on a platform. It carries an upward spear to signify that it cannot be jumped on, unlike in ''Mario vs. Donkey Kong 2: March of the Minis''; for this reason, the enemy is called a [[Spear Guy]] in the British English version of the game. Shy Guys can be defeated with Hammers or turned into solid harmless blocks (or vice-versa) by pressing a Red Color Switch.
|A short enemy that walks back and forth on a platform. It carries an upward spear to signify that it cannot be jumped on, unlike in ''Mario vs. Donkey Kong 2: March of the Minis''; for this reason, the enemy is called a [[Spear Guy]] in the British English version of the game. Shy Guys can be defeated with Hammers or turned into solid harmless blocks (or vice-versa) by pressing a Red Color Switch.
|align="center"|[[Room 1-7+]]
|align="center"|[[Room 4-Key+]]
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|align="center"|[[Snapjaw]]
|align="center"|[[Snapjaw]]
|An enemy that aids Donkey Kong in his battle in Jungle Rumble. It goes up and down a vine, munching continuously. A Mini Mario that is shot into a Snapjaw will break. Snapjaws can be defeated by having a banana bunch drop on them from above.
|An enemy that aids Donkey Kong in his battle in Jungle Rumble. It goes up and down a vine, munching continuously. A Mini Mario that is shot into a Snapjaw will break. Snapjaws can be defeated by having a banana bunch drop on them from above.
|align="center"|[[Floor 4 Donkey Kong]]
|align="center"|[[Floor 4+ Donkey Kong]]
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|align="center"|[[Snifit (toy)|Snifit]]
|align="center"|[[Snifit (toy)|Snifit]]
|An enemy that shoots five consecutive bullets from its mouth. With each shot, the Snifit gets pushed back a little, but returns to its initial position and pauses for a few moments before shooting more bullets. The enemy displays three spikes on its head to signify, much like Shy Guys, that it cannot be stood on as in the previous game.
|An enemy that shoots five consecutive bullets from its mouth. With each shot, the Snifit gets pushed back a little, but returns to its initial position and pauses for a few moments before shooting more bullets. The enemy displays three spikes on its head to signify, much like Shy Guys, that it cannot be stood on as in the previous game.
|align="center"|[[Room 1-6+]]
|align="center"|[[Room B-2]]
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|align="center"|[[Thwomp]]
|align="center"|[[Thwomp]]
|A stone enemy that drops down to the ground a while after it spots a mini underneath, attempting to crush it. It cannot be destroyed in any way.
|A stone enemy that drops down to the ground a while after it spots a mini underneath, attempting to crush it. It cannot be destroyed in any way.
|align="center"|[[Room 3-5]]
|align="center"|[[Room B-6]]
|}
|}
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