Mario vs. Donkey Kong: Minis March Again!: Difference between revisions

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==Differences from ''Mario vs. Donkey Kong 2: March of the Minis''==
==Gameplay==
===Differences from ''Mario vs. Donkey Kong 2: March of the Minis''===
[[File:MvDKMMA ActiveGoalDoor.png|thumb|The timer that appears above the exit forces all Minis in the level to reach the exit consecutively.]]
[[File:MvDKMMA ActiveGoalDoor.png|thumb|The timer that appears above the exit forces all Minis in the level to reach the exit consecutively.]]
''Mario vs. Donkey Kong: Minis March Again!'' features a less detailed story with slight changes from ''March of the Minis''; however, the most major differences between the two games center around their gameplay. ''Minis March Again!'' removes direct control of the Minis, including the ability to make Minis jump and change directions at will using the {{button|DS|stylus}} stylus. Instead, after a Mini is activated by tapping it with the stylus, it moves automatically. Minis also automatically jump whenever they reach ground one block above them. If a Mini falls from a height of seven to nine blocks, it becomes momentarily dizzy and stunned. Aside from activating the Minis, the player can only change the environment around them to direct them to the exit. Minis are now required to reach the exit within a set amount of time; otherwise, the exit is boarded shut and the player loses the level. Additionally, every Mini is required to reach the exit to complete the level.
''Mario vs. Donkey Kong: Minis March Again!'' features a less detailed story with slight changes from ''March of the Minis''; however, the most major differences between the two games center around their gameplay. ''Minis March Again!'' removes direct control of the Minis, including the ability to make Minis jump and change directions at will using the {{button|DS|stylus}} stylus. Instead, after a Mini is activated by tapping it with the stylus, it moves automatically. Minis also automatically jump whenever they reach ground one block above them. If a Mini falls from a height of seven to nine blocks, it becomes momentarily dizzy and stunned. Aside from activating the Minis, the player can only change the environment around them to direct them to the exit. Minis are now required to reach the exit within a set amount of time; otherwise, the exit is boarded shut and the player loses the level. Additionally, every Mini is required to reach the exit to complete the level.
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Many level mechanics return, but most designs include a large focus on the redesigned [[Pink Block]] mechanic, as referenced in the game's logo. The Construction Zone also returns from the second game, but ''Minis March Again!'' has some different objects available. Plus Mode, which first appeared in ''Mario vs. Donkey Kong'' and was not included in the second game, is also available after beating the first four worlds.
Many level mechanics return, but most designs include a large focus on the redesigned [[Pink Block]] mechanic, as referenced in the game's logo. The Construction Zone also returns from the second game, but ''Minis March Again!'' has some different objects available. Plus Mode, which first appeared in ''Mario vs. Donkey Kong'' and was not included in the second game, is also available after beating the first four worlds.
===Construction Zone===
[[File:MvDKMMA ConstructionZone.png|thumb|150px]]
{{main|Construction Zone}}
The '''Construction Zone''' game mode returns from ''Mario vs. Donkey Kong 2: March of the Minis'', allowing the player to create, play, and share their own custom levels. The level editor in this mode is very similar to the editor in ''Mario vs. Donkey Kong 2: March of the Minis'', allowing the player to place elements on a grid to build a level.
{{br}}


==Characters==
==Characters==
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After three levels with a particular type of mini are completed on the Rooftop floor, the player will be able to switch most Mini Marios in the game with that type of mini. This is done by tapping the "Characters" button in the Showroom section of the Options menu. The only levels where this change does not take effect are key and Donkey Kong levels, where Mini Marios are always used.
After three levels with a particular type of mini are completed on the Rooftop floor, the player will be able to switch most Mini Marios in the game with that type of mini. This is done by tapping the "Characters" button in the Showroom section of the Options menu. The only levels where this change does not take effect are key and Donkey Kong levels, where Mini Marios are always used.


==Items==
==Floors==
Each floor of Super Mini Mario World has its own theme and unique elements that set it apart. They each consist of eight regular levels (one of which is a key level,) a DK boss battle, and a [[Special Level]].
 
In American and Japanese regions, the floor count for all floors excluding the Basement and Rooftop simply goes from "Floor 1" to "Floor 4", whereas in all other regions, the count starts from "Ground Floor" and ends at "Floor 3".
 
After the player defeats Donkey Kong in Jungle Rumble, a mode with new levels, Plus Mode, is unlocked. In these levels, the player can change the environment only after all Minis are initiated at once by pressing the "START" button and waiting for the 3-2-1 countdown.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!colspan=2 style="background:#DE281C; height:50px;"align=center|<span style="color:#FFFFFF">'''Main floors'''</span>
|-
|width=25% align="center"style="background:#44EF13"|[[File:ScreenshotMvsDK MMA 3.png]]
|Floor 1<br>'''[[Mini Mayhem]]'''<br>A floor that acquaints the player with the game's key mechanic, the Pink Blocks. Yellow Springs and Ladders are introduced on this floor as well. Several Circus Kongs are present here.<br>'''Rooms'''<br>Normal Mode: [[Room 1-1 (Mario vs. Donkey Kong: Minis March Again!)|1-1]] • [[Room 1-2 (Mario vs. Donkey Kong: Minis March Again!)|1-2]] • [[Room 1-3 (Mario vs. Donkey Kong: Minis March Again!)|1-3]] • [[Room 1-4 (Mario vs. Donkey Kong: Minis March Again!)|1-4]] • [[Room 1-5 (Mario vs. Donkey Kong: Minis March Again!)|1-5]] • [[Room 1-6 (Mario vs. Donkey Kong: Minis March Again!)|1-6]] • [[Room 1-7 (Mario vs. Donkey Kong: Minis March Again!)|1-7]] • [[Room 1-Key|1-Key]] • [[Floor 1 Donkey Kong|Donkey Kong]] • [[Room 1-SP|1-SP]]<br>Plus Mode: [[Room 1-1+|1-1+]] • [[Room 1-2+|1-2+]] • [[Room 1-3+|1-3+]] • [[Room 1-4+|1-4+]] • [[Room 1-5+|1-5+]] • [[Room 1-6+|1-6+]] • [[Room 1-7+|1-7+]] • [[Room 1-Key+|1-Key+]] • [[Floor 1+ Donkey Kong|Donkey Kong]] • [[Room 1-SP+|1-SP+]]
|-
|width=25% align="center"style="background:#EC6014"|[[File:ScreenshotMvsDK MMA 11.png]]
|Floor 2<br>'''[[Sandstone Stroll]]'''<br>A floor that contains Color Switches, Pipes and Box Springs. Hammers are introduced as well. Piranha Plants and Shy Guys can also be encountered on this floor. The Plus Mode version introduces Rotate Pipes.<br>'''Rooms'''<br>Normal Mode: [[Room 2-1 (Mario vs. Donkey Kong: Minis March Again!)|2-1]] • [[Room 2-2 (Mario vs. Donkey Kong: Minis March Again!)|2-2]] • [[Room 2-3 (Mario vs. Donkey Kong: Minis March Again!)|2-3]] • [[Room 2-4 (Mario vs. Donkey Kong: Minis March Again!)|2-4]] • [[Room 2-5 (Mario vs. Donkey Kong: Minis March Again!)|2-5]] • [[Room 2-6 (Mario vs. Donkey Kong: Minis March Again!)|2-6]] • [[Room 2-7 (Mario vs. Donkey Kong: Minis March Again!)|2-7]] • [[Room 2-Key|2-Key]] • [[Floor 2 Donkey Kong|Donkey Kong]] • [[Room 2-SP|2-SP]]<br>Plus Mode: [[Room 2-1+|2-1+]] • [[Room 2-2+|2-2+]] • [[Room 2-3+|2-3+]] • [[Room 2-4+|2-4+]] • [[Room 2-5+|2-5+]] • [[Room 2-6+|2-6+]] • [[Room 2-7+|2-7+]] • [[Room 2-Key+|2-Key+]] • [[Floor 2+ Donkey Kong|Donkey Kong]] • [[Room 2-SP+|2-SP+]]
|-
|width=25% align="center"style="background:#E6416E"|[[File:ScreenshotMvsDK MMA 12.png]]
|Floor 3<br>'''[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]'''<br>A floor that contains Magnets, conveyor belts and Pop-up Gates. Pokeys appear for the first time in the game on this floor. The Plus Mode version introduces Magnet Rods. <br>'''Rooms'''<br>Normal Mode: [[Room 3-1 (Mario vs. Donkey Kong: Minis March Again!)|3-1]] • [[Room 3-2 (Mario vs. Donkey Kong: Minis March Again!)|3-2]] • [[Room 3-3 (Mario vs. Donkey Kong: Minis March Again!)|3-3]] • [[Room 3-4 (Mario vs. Donkey Kong: Minis March Again!)|3-4]] • [[Room 3-5 (Mario vs. Donkey Kong: Minis March Again!)|3-5]] • [[Room 3-6 (Mario vs. Donkey Kong: Minis March Again!)|3-6]] • [[Room 3-7 (Mario vs. Donkey Kong: Minis March Again!)|3-7]] • [[Room 3-Key|3-Key]] • [[Floor 3 Donkey Kong|Donkey Kong]] • [[Room 3-SP|3-SP]]<br>Plus Mode: [[Room 3-1+|3-1+]] • [[Room 3-2+|3-2+]] • [[Room 3-3+|3-3+]] • [[Room 3-4+|3-4+]] • [[Room 3-5+|3-5+]] • [[Room 3-6+|3-6+]] • [[Room 3-7+|3-7+]] • [[Room 3-Key+|3-Key+]] • [[Floor 3+ Donkey Kong|Donkey Kong]] • [[Room 3-SP+|3-SP+]]
|-
|width=25% align="center"style="background:#4CE3bA"|[[File:MvDKMMA Room 4-4 Screenshot.png]]
|Floor 4<br>'''[[Jungle Rumble]]'''<br>A floor that introduces Color Blocks, which can be toggled with Color Switches, and Blue Springs. Shy Guys, Snifits and Polterguys inhabit this floor. A Bird and some Snapjaws appear during the battle with Donkey Kong.<br>'''Rooms'''<br>Normal Mode: [[Room 4-1 (Mario vs. Donkey Kong: Minis March Again!)|4-1]] • [[Room 4-2 (Mario vs. Donkey Kong: Minis March Again!)|4-2]] • [[Room 4-3 (Mario vs. Donkey Kong: Minis March Again!)|4-3]] • [[Room 4-4 (Mario vs. Donkey Kong: Minis March Again!)|4-4]] • [[Room 4-5 (Mario vs. Donkey Kong: Minis March Again!)|4-5]] • [[Room 4-6 (Mario vs. Donkey Kong: Minis March Again!)|4-6]] • [[Room 4-7 (Mario vs. Donkey Kong: Minis March Again!)|4-7]] • [[Room 4-Key|4-Key]] • [[Floor 4 Donkey Kong|Donkey Kong]] • [[Room 4-SP|4-SP]]<br>Plus Mode: [[Room 4-1+|4-1+]] • [[Room 4-2+|4-2+]] • [[Room 4-3+|4-3+]] • [[Room 4-4+|4-4+]] • [[Room 4-5+|4-5+]] • [[Room 4-6+|4-6+]] • [[Room 4-7+|4-7+]] • [[Room 4-Key+|4-Key+]] • [[Floor 4+ Donkey Kong|Donkey Kong]] • [[Room 4-SP+|4-SP+]]
|-
!colspan=2 style="background:#642fCD; height:50px;"align=center|<span style="color:#FFFFFF">'''Bonus floors'''</span>
|-
|width=25% align="center" style="background:#F90703"|[[File:ScreenshotMvsDK MMA 14.png]]
|'''[[Rooftop (Mario vs. Donkey Kong: Minis March Again!)|Rooftop]]'''<br>A bonus floor where Mini Toads, Mini Peaches and Mini Donkey Kongs are playable. Similarly to the Basement, the Rooftop contains elements found on previous floors.<br>'''Rooms'''<br>[[Room R-1|R-1]] • [[Room R-2|R-2]] • [[Room R-3|R-3]] • [[Room R-4|R-4]] • [[Room R-5|R-5]] • [[Room R-6|R-6]] • [[Room R-7|R-7]] • [[Room R-8|R-8]] • [[Room R-9|R-9]] • [[Room R-10|R-10]] • [[Room R-11|R-11]] • [[Room R-12|R-12]]
|-
|width=25% align="center"style="background:#4964E9"|[[File:RoomB-2 MvsDK MMA.png]]
|'''[[Basement (Mario vs. Donkey Kong: Minis March Again!)|Basement]]'''<br>A bonus floor with particularly difficult rooms, containing all mechanics introduced on previous floors. Each room in the Basement is unlocked with a number of stars.<br>'''Rooms'''<br>[[Room B-1|B-1]] • [[Room B-2|B-2]] • [[Room B-3|B-3]] • [[Room B-4|B-4]] • [[Room B-5|B-5]] • [[Room B-6|B-6]] • [[Room B-7|B-7]] • [[Room B-8|B-8]]
|}
 
 
==Items and objects==
The game contains a variety of objects that both the player and the minis can interact with. Most of these objects, with the exception of Ladders and clocks, are listed in the game's help menu under "Special Items".
The game contains a variety of objects that both the player and the minis can interact with. Most of these objects, with the exception of Ladders and clocks, are listed in the game's help menu under "Special Items".
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
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|}
|}
{{br}}
{{br}}
==Floors==
Each floor of Super Mini Mario World has its own theme and unique elements that set it apart. They each consist of eight regular levels (one of which is a key level,) a DK boss battle, and a [[Special Level]].
In American and Japanese regions, the floor count for all floors excluding the Basement and Rooftop simply goes from "Floor 1" to "Floor 4", whereas in all other regions, the count starts from "Ground Floor" and ends at "Floor 3".
After the player defeats Donkey Kong in Jungle Rumble, a mode with new levels, Plus Mode, is unlocked. In these levels, the player can change the environment only after all Minis are initiated at once by pressing the "START" button and waiting for the 3-2-1 countdown.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!colspan=2 style="background:#DE281C; height:50px;"align=center|<span style="color:#FFFFFF">'''Main floors'''</span>
|-
|width=25% align="center"style="background:#44EF13"|[[File:ScreenshotMvsDK MMA 3.png]]
|Floor 1<br>'''[[Mini Mayhem]]'''<br>A floor that acquaints the player with the game's key mechanic, the Pink Blocks. Yellow Springs and Ladders are introduced on this floor as well. Several Circus Kongs are present here.<br>'''Rooms'''<br>Normal Mode: [[Room 1-1 (Mario vs. Donkey Kong: Minis March Again!)|1-1]] • [[Room 1-2 (Mario vs. Donkey Kong: Minis March Again!)|1-2]] • [[Room 1-3 (Mario vs. Donkey Kong: Minis March Again!)|1-3]] • [[Room 1-4 (Mario vs. Donkey Kong: Minis March Again!)|1-4]] • [[Room 1-5 (Mario vs. Donkey Kong: Minis March Again!)|1-5]] • [[Room 1-6 (Mario vs. Donkey Kong: Minis March Again!)|1-6]] • [[Room 1-7 (Mario vs. Donkey Kong: Minis March Again!)|1-7]] • [[Room 1-Key|1-Key]] • [[Floor 1 Donkey Kong|Donkey Kong]] • [[Room 1-SP|1-SP]]<br>Plus Mode: [[Room 1-1+|1-1+]] • [[Room 1-2+|1-2+]] • [[Room 1-3+|1-3+]] • [[Room 1-4+|1-4+]] • [[Room 1-5+|1-5+]] • [[Room 1-6+|1-6+]] • [[Room 1-7+|1-7+]] • [[Room 1-Key+|1-Key+]] • [[Floor 1+ Donkey Kong|Donkey Kong]] • [[Room 1-SP+|1-SP+]]
|-
|width=25% align="center"style="background:#EC6014"|[[File:ScreenshotMvsDK MMA 11.png]]
|Floor 2<br>'''[[Sandstone Stroll]]'''<br>A floor that contains Color Switches, Pipes and Box Springs. Hammers are introduced as well. Piranha Plants and Shy Guys can also be encountered on this floor. The Plus Mode version introduces Rotate Pipes.<br>'''Rooms'''<br>Normal Mode: [[Room 2-1 (Mario vs. Donkey Kong: Minis March Again!)|2-1]] • [[Room 2-2 (Mario vs. Donkey Kong: Minis March Again!)|2-2]] • [[Room 2-3 (Mario vs. Donkey Kong: Minis March Again!)|2-3]] • [[Room 2-4 (Mario vs. Donkey Kong: Minis March Again!)|2-4]] • [[Room 2-5 (Mario vs. Donkey Kong: Minis March Again!)|2-5]] • [[Room 2-6 (Mario vs. Donkey Kong: Minis March Again!)|2-6]] • [[Room 2-7 (Mario vs. Donkey Kong: Minis March Again!)|2-7]] • [[Room 2-Key|2-Key]] • [[Floor 2 Donkey Kong|Donkey Kong]] • [[Room 2-SP|2-SP]]<br>Plus Mode: [[Room 2-1+|2-1+]] • [[Room 2-2+|2-2+]] • [[Room 2-3+|2-3+]] • [[Room 2-4+|2-4+]] • [[Room 2-5+|2-5+]] • [[Room 2-6+|2-6+]] • [[Room 2-7+|2-7+]] • [[Room 2-Key+|2-Key+]] • [[Floor 2+ Donkey Kong|Donkey Kong]] • [[Room 2-SP+|2-SP+]]
|-
|width=25% align="center"style="background:#E6416E"|[[File:ScreenshotMvsDK MMA 12.png]]
|Floor 3<br>'''[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]'''<br>A floor that contains Magnets, conveyor belts and Pop-up Gates. Pokeys appear for the first time in the game on this floor. The Plus Mode version introduces Magnet Rods. <br>'''Rooms'''<br>Normal Mode: [[Room 3-1 (Mario vs. Donkey Kong: Minis March Again!)|3-1]] • [[Room 3-2 (Mario vs. Donkey Kong: Minis March Again!)|3-2]] • [[Room 3-3 (Mario vs. Donkey Kong: Minis March Again!)|3-3]] • [[Room 3-4 (Mario vs. Donkey Kong: Minis March Again!)|3-4]] • [[Room 3-5 (Mario vs. Donkey Kong: Minis March Again!)|3-5]] • [[Room 3-6 (Mario vs. Donkey Kong: Minis March Again!)|3-6]] • [[Room 3-7 (Mario vs. Donkey Kong: Minis March Again!)|3-7]] • [[Room 3-Key|3-Key]] • [[Floor 3 Donkey Kong|Donkey Kong]] • [[Room 3-SP|3-SP]]<br>Plus Mode: [[Room 3-1+|3-1+]] • [[Room 3-2+|3-2+]] • [[Room 3-3+|3-3+]] • [[Room 3-4+|3-4+]] • [[Room 3-5+|3-5+]] • [[Room 3-6+|3-6+]] • [[Room 3-7+|3-7+]] • [[Room 3-Key+|3-Key+]] • [[Floor 3+ Donkey Kong|Donkey Kong]] • [[Room 3-SP+|3-SP+]]
|-
|width=25% align="center"style="background:#4CE3bA"|[[File:MvDKMMA Room 4-4 Screenshot.png]]
|Floor 4<br>'''[[Jungle Rumble]]'''<br>A floor that introduces Color Blocks, which can be toggled with Color Switches, and Blue Springs. Shy Guys, Snifits and Polterguys inhabit this floor. A Bird and some Snapjaws appear during the battle with Donkey Kong.<br>'''Rooms'''<br>Normal Mode: [[Room 4-1 (Mario vs. Donkey Kong: Minis March Again!)|4-1]] • [[Room 4-2 (Mario vs. Donkey Kong: Minis March Again!)|4-2]] • [[Room 4-3 (Mario vs. Donkey Kong: Minis March Again!)|4-3]] • [[Room 4-4 (Mario vs. Donkey Kong: Minis March Again!)|4-4]] • [[Room 4-5 (Mario vs. Donkey Kong: Minis March Again!)|4-5]] • [[Room 4-6 (Mario vs. Donkey Kong: Minis March Again!)|4-6]] • [[Room 4-7 (Mario vs. Donkey Kong: Minis March Again!)|4-7]] • [[Room 4-Key|4-Key]] • [[Floor 4 Donkey Kong|Donkey Kong]] • [[Room 4-SP|4-SP]]<br>Plus Mode: [[Room 4-1+|4-1+]] • [[Room 4-2+|4-2+]] • [[Room 4-3+|4-3+]] • [[Room 4-4+|4-4+]] • [[Room 4-5+|4-5+]] • [[Room 4-6+|4-6+]] • [[Room 4-7+|4-7+]] • [[Room 4-Key+|4-Key+]] • [[Floor 4+ Donkey Kong|Donkey Kong]] • [[Room 4-SP+|4-SP+]]
|-
!colspan=2 style="background:#642fCD; height:50px;"align=center|<span style="color:#FFFFFF">'''Bonus floors'''</span>
|-
|width=25% align="center" style="background:#F90703"|[[File:ScreenshotMvsDK MMA 14.png]]
|'''[[Rooftop (Mario vs. Donkey Kong: Minis March Again!)|Rooftop]]'''<br>A bonus floor where Mini Toads, Mini Peaches and Mini Donkey Kongs are playable. Similarly to the Basement, the Rooftop contains elements found on previous floors.<br>'''Rooms'''<br>[[Room R-1|R-1]] • [[Room R-2|R-2]] • [[Room R-3|R-3]] • [[Room R-4|R-4]] • [[Room R-5|R-5]] • [[Room R-6|R-6]] • [[Room R-7|R-7]] • [[Room R-8|R-8]] • [[Room R-9|R-9]] • [[Room R-10|R-10]] • [[Room R-11|R-11]] • [[Room R-12|R-12]]
|-
|width=25% align="center"style="background:#4964E9"|[[File:RoomB-2 MvsDK MMA.png]]
|'''[[Basement (Mario vs. Donkey Kong: Minis March Again!)|Basement]]'''<br>A bonus floor with particularly difficult rooms, containing all mechanics introduced on previous floors. Each room in the Basement is unlocked with a number of stars.<br>'''Rooms'''<br>[[Room B-1|B-1]] • [[Room B-2|B-2]] • [[Room B-3|B-3]] • [[Room B-4|B-4]] • [[Room B-5|B-5]] • [[Room B-6|B-6]] • [[Room B-7|B-7]] • [[Room B-8|B-8]]
|}


==DSi Shop description==
==DSi Shop description==
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