Mario vs. Donkey Kong: Mini-Land Mayhem!: Difference between revisions

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*"Let's get going!"
*"Let's get going!"
*"Here we go!"
*"Here we go!"
====Minigame====
====Minigame====
There is an optional level in every attraction that consists of a minigame. It is unlocked after all nine Mini Mario Cards are collected in that attraction. With regard to gameplay, these minigames are similar to {{wp|pachinko}} machines. The player must use objects such as Red Girders and conveyor belts to lead Minis from the top into [[Toy box (object)|toy boxes]] located at the bottom. The player scores points for each Mini that reaches its goal. There is also a time limit of 60 seconds (one minute), however, the remaining time can be increased with ten seconds by leading the Minis into clock items that occasionally spawn on the screen. The layout of each minigame varies from one attraction to another.
[[File:MvDKMLM Minigame 1.png|thumb|left|The first minigame level, found in Coaster Hills]]
 
There is an optional level in every attraction that consists of a minigame. It is unlocked after all nine Mini Mario Cards are collected in that attraction. With regard to gameplay, these minigames are similar to {{wp|pachinko}} machines. The player must use objects such as Red Girders and conveyor belts to lead Minis from the top into [[Toy box (object)|toy boxes]] located at the bottom. The player scores points for each Mini that reaches its goal. There is also a time limit of 60 seconds (one minute); however, the remaining time can be increased by ten seconds by leading the Minis into clock items that occasionally spawn on the screen. The layout of each minigame varies from one attraction to another.
In odd-numbered minigames, there are star-stamped toy boxes called Score Boxes which offer different point values that change regularly between them. They can multiply the number of points by 1, 2, 3, or 4, with 100 being the default amount of points. However, there are also distinct, black-colored Minus Boxes that feature a red cross sign. If entered, they decrease the score with up to two times their value.


In even-numbered minigames, each Mini has to be driven into a specific box that depicts its face, obtaining 100 points. Dropping a Mini in the wrong box yields no points.
In odd-numbered minigames, there are star-stamped toy boxes called score boxes, which offer different point values that change regularly between them. They can multiply the number of points by 1, 2, 3, or 4, with 100 being the default amount of points. However, there are also distinct, black-colored Minus Boxes that feature a red cross sign. If entered, they decrease the score with up to two times their value. In even-numbered minigames, each Mini has to be guided into a specific box that depicts its face, obtaining 100 points. Dropping a Mini in the wrong box yields no points.


[[File:CannonHelpMode.PNG|thumb|300px|Help Mode describing the use of [[Cannon]]s]]
There are three goal scores established for every minigame. Passing one of them awards the player with an M-Token, making it possible to earn up to three M-Tokens in each minigame.
There are three goal scores established for every minigame. Passing one of them awards the player with an M-Token, making it possible to earn up to three M-Tokens in each minigame.


====Help Mode====
====Help Mode====
[[File:CannonHelpMode.PNG|thumb|300px|Help Mode describing the use of [[Cannon]]s]]
While in a level, the player can press the {{button|ds|L}} button on the console to enter Help Mode. During this mode, the game is paused and the player can tap any interactive object on-screen to learn how it functions with visual tips.
While in a level, the player can press the {{button|ds|L}} button on the console to enter Help Mode. During this mode, the game is paused and the player can tap any interactive object on-screen to learn how it functions with visual tips.
{{br|left}}


===Construction Zone===
===Construction Zone===
[[File:MvDKMLM Construction Zone menu.png|thumb|Construction Zone main menu]]
[[File:MvDKMLM Construction Zone menu.png|thumb|The Construction Zone main menu]]
{{main|Construction Zone#Mario vs. Donkey Kong: Mini-Land Mayhem!{{!}}Construction Zone § Mario vs. Donkey Kong: Mini-Land Mayhem!}}
{{main|Construction Zone#Mario vs. Donkey Kong: Mini-Land Mayhem!{{!}}Construction Zone § Mario vs. Donkey Kong: Mini-Land Mayhem!}}
Like previous entries in the ''Mario vs. Donkey Kong'' series, ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' features a '''Construction Zone''' mode, where the player can build their own custom levels and share them with other players. Before the player can access the primary features of the Construction Zone, they must create a user name and complete '''Level Creation 101''', a tutorial mode where the player must use the level editor to complete four nearly finished levels. After completing Level Creation 101, four other modes can be accessed from the Construction Zone menu:
Like previous entries in the ''Mario vs. Donkey Kong'' series, ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' features a '''Construction Zone''' mode, where the player can build their own custom levels and share them with other players. Before the player can access the primary features of the Construction Zone, they must create a user name and complete '''Level Creation 101''', a tutorial mode where the player must use the level editor to complete four nearly finished levels. After completing Level Creation 101, four other modes can be accessed from the Construction Zone menu:
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===Options===
===Options===
[[File:MvDKMLM Options.png|thumb|180px|Options menu]]
[[File:MvDKMLM Options.png|thumb|180px|The Options menu]]
Separate from the Main Game and Construction Zone, on the title screen, there is also an Options menu. Although it mainly serves in adjusting various settings, it also features a collection of unlockables. In the Options menu, the player can perform the following actions:
Separate from the Main Game and Construction Zone, on the title screen, there is also an Options menu. Although it mainly serves in adjusting various settings, it also features a collection of unlockables. In the Options menu, the player can perform the following actions:
*access the Audio menu, where the volume of the music and sound effects can be adjusted. In addition, there is a Sound Test that is divided into 137 musical tunes and 235 different sound effects from the game. The Sound Test is initially locked, and only becomes available after defeating the [[Donkey Kong Final Battle|final boss]].
*Access the Audio menu, where the volume of the music and sound effects can be adjusted. In addition, there is a Sound Test that is divided into 137 musical tunes and 235 different sound effects from the game. The Sound Test is initially locked, and only becomes available after defeating the [[Donkey Kong Final Battle|final boss]].
*access the Gallery menu, where the player can rewatch the game's cinematic sequences, attraction intros, DK intros, and game credits, provided they were triggered beforehand during the main game.
*Access the Gallery menu, where the player can rewatch the game's cinematic sequences, attraction intros, DK intros, and game credits, provided they were triggered beforehand during the main game.
*change user name.
*Change their user name.
*toggle the Newsfeed feature to allow or prevent Nintendo from delivering information on the current running contest in the Construction Zone (see [[Mario vs. Donkey Kong: Mini-Land Mayhem!#Challenge Mode|Challenge Mode]]).
*Toggle the Newsfeed feature to allow or prevent Nintendo from delivering information on the current running contest in the Construction Zone (see [[Mario vs. Donkey Kong: Mini-Land Mayhem!#Challenge Mode|Challenge Mode]]).
*erase all data from the game card.
*Erase all data from the game card.


===Controls===
===Controls===
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[[Mario]], one of the titular characters, only plays a role in the story cutscenes. In cutscenes that play between attractions, he is seen chasing Donkey Kong and Pauline in a locomotive, the Super Mini Mario Express, where he is accompanied by a few [[Mini]]s. After dropping at a station, Mario demonstrates the elements of the new attraction with the Minis. Meanwhile, Pauline cries for help in Donkey Kong's arms. Aside from cutscenes, [[Donkey Kong]] also appears in boss levels, where he is fought. [[Pauline]] is always kept beside him, where she watches the actions of the Minis as they unravel. [[Toad (species)|Toads]] appear as visitors of Mario's newly opened theme park, but they are only figurant characters.
[[Mario]], one of the titular characters, only plays a role in the story cutscenes. In cutscenes that play between attractions, he is seen chasing Donkey Kong and Pauline in a locomotive, the Super Mini Mario Express, where he is accompanied by a few [[Mini]]s. After dropping at a station, Mario demonstrates the elements of the new attraction with the Minis. Meanwhile, Pauline cries for help in Donkey Kong's arms. Aside from cutscenes, [[Donkey Kong]] also appears in boss levels, where he is fought. [[Pauline]] is always kept beside him, where she watches the actions of the Minis as they unravel. [[Toad (species)|Toads]] appear as visitors of Mario's newly opened theme park, but they are only figurant characters.


Only the Minis are directly used in gameplay, the help of which Mario uses to rescue Pauline. Although they are miniature versions of various characters from the ''[[Super Mario (franchise)|Super Mario]]'' franchise, Minis do not act differently from each other. Being automated clockwork toys, they simply walk from side to side and are likewise able to jump over blocks to continue their march. However, they turn around when encountering a wall of two or more blocks, a tight entrance, or a [[Conveyor Belt|conveyor belt]] going in the opposite direction. They are destroyed on contact with obstacles such as [[Spike Trap|Spike]]s, [[Shy Guy (toy)|Shy Guy]]s, [[Pokey (toy)|Pokey]]s, and [[Thwomp]]s, but can fight back with a pair of [[Hammer]]s or a [[Slope Slide]].
Only the Minis are directly used in gameplay, the help of which Mario uses to rescue Pauline. Although they are miniature versions of various characters from the ''[[Super Mario (franchise)|Super Mario]]'' franchise, Minis do not act differently from each other. Being automated clockwork toys, they simply walk from side to side and are likewise able to jump over blocks to continue their march. However, they turn around when encountering a wall of two or more blocks, a tight entrance, or a [[Conveyor Belt|conveyor belt]] going in the opposite direction. They are destroyed on contact with obstacles such as [[Spike Trap|Spike]]s, [[Shy Guy (toy)|Shy Guy]]s, [[Pokey (toy)|Pokey]]s, and [[Thwomp]]s, but can fight back with a pair of [[Hammer]]s or by [[Slide|sliding]] down a steep slope.
<gallery>
<gallery>
MiniMario MvsDK4.png|[[Mini Mario (toy)|Mini Mario]]
MiniMario MvsDK4.png|[[Mini Mario (toy)|Mini Mario]]
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