Mario Kart 64: Difference between revisions

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|{{button|wiiu|y}} / {{button|wiiu|x}} / {{button|wiiu|L}} / {{button|wiiu|Rightstick}} down
|{{button|wiiu|y}} / {{button|wiiu|x}} / {{button|wiiu|L}} / {{button|wiiu|Rightstick}} down
|{{button|switch|ZL}} / {{button|switch|rightstick}} down / {{button|switch|X}} / {{button|switch|ZR}} + {{button|switch|B}}
|{{button|switch|ZL}} / {{button|switch|rightstick}} down / {{button|switch|X}} / {{button|switch|ZR}} + {{button|switch|B}}
|{{button|switch|SL}} / {{button|switch|jc-top}} / {{button|switch|minus}}{{button|switch|plus}} + {{button|switch|jc-bottom}}
|{{button|switch|SL}} / {{button|switch|jc-top}} / {{button|switch|PlusMinus}} + {{button|switch|jc-bottom}}
|-
|-
|Hop / Slide
|Hop / Slide
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|{{button|wiiu|Rightstick}}  up
|{{button|wiiu|Rightstick}}  up
|{{button|switch|rightstick}} up / {{button|switch|ZR}} + {{button|switch|X}}
|{{button|switch|rightstick}} up / {{button|switch|ZR}} + {{button|switch|X}}
|{{button|switch|minus}}{{button|switch|plus}} + {{button|switch|jc-top}}
|{{button|switch|PlusMinus}} + {{button|switch|jc-top}}
|-
|-
|Toggle game screen
|Toggle game screen
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|{{button|wiiu|Rightstick}} right
|{{button|wiiu|Rightstick}} right
|{{button|switch|rightstick}} right / {{button|switch|ZR}} + {{button|switch|A}}
|{{button|switch|rightstick}} right / {{button|switch|ZR}} + {{button|switch|A}}
|{{button|switch|minus}}{{button|switch|plus}} + {{button|switch|jc-right}}
|{{button|switch|PlusMinus}} + {{button|switch|jc-right}}
|-
|-
|Set music volume to on, half, or off
|Set music volume to on, half, or off
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|{{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|switch|L}}
|{{button|switch|L}}
|{{button|switch|minus}}{{button|switch|plus}} + {{button|switch|Stick}}
|{{button|switch|PlusMinus}} + {{button|switch|Stick}}
|-
|-
|Select option during the menus / Pause / Resume gameplay
|Select option during the menus / Pause / Resume gameplay
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|{{button|wiiu|plus}}
|{{button|wiiu|plus}}
|{{button|switch|plus}}
|{{button|switch|plus}}
|{{button|switch|minus}}{{button|switch|plus}} + {{button|switch|L}}{{button|switch|R}}
|{{button|switch|PlusMinus}} + {{button|switch|L}} / {{button|switch|R}}
|}
|}
</center>
</center>
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===Two players===
===Two players===
*The line between the two screens has each player's icon on it and acts as an overview on the players' positions. The lap count can be swapped with a map of the course.
*The line between the two screens has each player's icon on it and acts as an overview on the players' positions. The lap count can be swapped with a map of the course.
*In [[N64 Kalimari Desert|Kalimari Desert]], the [[train (obstacle)|train]]s have a tender and only one passenger car attached to them, as opposed to a tender and five passenger cars.
*In the VS mode, the [[train (obstacle)|train]]s in [[N64 Kalimari Desert|Kalimari Desert]] have a tender and only one passenger car attached to them, as opposed to a tender and five passenger cars. In Mario GP, they have only the locomotive, no tender or passenger cars.
*In [[N64 Frappe Snowland|Frappe Snowland]], it snows only in the background and not on the track itself.
*In [[N64 Frappe Snowland|Frappe Snowland]], it snows only in the background and not on the track itself.
*The course name and cup name are not shown when players play in Grand Prix.
*The course name and cup name are not shown when players play in Grand Prix.
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==Glitches==
==Glitches==
{{main|List of Mario Kart 64 glitches}}
{{main|List of Mario Kart 64 glitches}}
===Falling Through the Bridge===
===Falling through bridge===
[[File:MK64 FrappeSnowland ClipGlitch.gif|left|thumb|The glitch in Frappe Snowland]]
[[File:MK64 FrappeSnowland ClipGlitch.gif|thumb|The glitch in Frappe Snowland]]
This glitch occurs only in [[N64 Frappe Snowland|Frappe Snowland]] in the bridge part before the finish with a second player. The second player must drive off the bridge into the water at a certain point, so that [[Lakitu (Mario Kart referee)|Lakitu]] picks the player up and drops them onto the bridge. If the area Lakitu is dropping off seems to be the last line on the bridge closest to the finish line, Lakitu drops the player directly through the bridge into the water. If the second player happens to spin out while trying to accelerate, the player still falls into the water. This glitch will happen continuously until the player is helped out of this situation. This glitch works only with Player 2.
This glitch occurs only in [[N64 Frappe Snowland|Frappe Snowland]] in the bridge part before the finish with a second player. The second player must drive off the bridge into the water at a certain point, so that [[Lakitu (Mario Kart referee)|Lakitu]] picks the player up and drops them onto the bridge. If the area Lakitu is dropping off seems to be the last line on the bridge closest to the finish line, Lakitu drops the player directly through the bridge into the water. If the second player happens to spin out while trying to accelerate, the player still falls into the water. This glitch will happen continuously until the player is helped out of this situation. This glitch works only with Player 2.
{{br}}
{{br}}


===Skip All of Yoshi Valley===
===Yoshi Valley skip===
This is a glitch that can be performed in any mode with any player on [[N64 Yoshi Valley|Yoshi Valley]], excluding Extra Mode. This glitch can be performed only with a [[Dash Mushroom|Mushroom]] item. Immediately after crossing the finish line, the racer has to make a 90-degree left turn and use a Mushroom boost to hop the fence. If the racer hits a certain part of the wall across the canyon and then plummets to the bottom, Lakitu should put the racer back on the starting line, and it will be the second lap (Time Trials only), it will be the final lap (if performed on the second lap in any mode), or the race should be finished (if performed on the final lap).
This is a glitch that can be performed in any mode with any player on [[N64 Yoshi Valley|Yoshi Valley]], excluding Extra Mode. This glitch can be performed only with a [[Dash Mushroom|Mushroom]] item. Immediately after crossing the finish line, the racer has to make a 90-degree left turn and use a Mushroom boost to hop the fence. If the racer hits a certain part of the wall across the canyon and then plummets to the bottom, Lakitu should put the racer back on the starting line, and it will be the second lap (Time Trials only), it will be the final lap (if performed on the second lap in any mode), or the race should be finished (if performed on the final lap).
{{br}}
{{br}}
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*''[[Super Mario Kart]]'': The introductory music in ''Mario Kart 64'' is an elongated arrangement of the theme from this game. In the music for the track [[N64 Banshee Boardwalk|Banshee Boardwalk]], a part of [[Ghost Valley]]'s music can be heard. Also, part of the music that plays during the Award Ceremony (if drivers win a [[trophy]]) is the same as in the same scenario in ''Super Mario Kart''.
*''[[Super Mario Kart]]'': The introductory music in ''Mario Kart 64'' is an elongated arrangement of the theme from this game. In the music for the track [[N64 Banshee Boardwalk|Banshee Boardwalk]], a part of [[Ghost Valley]]'s music can be heard. Also, part of the music that plays during the Award Ceremony (if drivers win a [[trophy]]) is the same as in the same scenario in ''Super Mario Kart''.
*''[[Super Mario World 2: Yoshi's Island]]'': Yoshi's sound effects were taken from this game.
*''[[Super Mario World 2: Yoshi's Island]]'': Yoshi's sound effects were taken from this game.
*''[[Super Mario 64]]'': In the track [[N64 Royal Raceway|Royal Raceway]], there is a part where the racer can turn off the road and arrive at the [[Peach's Castle|Mushroom Castle]] exactly as it appeared in this game. It is also where the Award Ceremony is held. The models for the penguins are reused from this game.
*''[[Super Mario 64]]'': In the track [[N64 Royal Raceway|Royal Raceway]], there is a part where the racer can turn off the road and arrive at the [[Peach's Castle|Mushroom Castle]] exactly as it appeared in this game. It is also where the Award Ceremony is held. The models and vocal effects for the penguins are reused from this game.
*''[[Donkey Kong Country]]'': This is the first appearance of the ''Donkey Kong Country'' version of Donkey Kong in the main ''Super Mario'' franchise. In fact, the sprite resembles the one Donkey Kong had in that game. [[Nintendo]] also mentions in the credits the 3D model of D.K. originally came from [[Rare]], the developers of the [[Donkey Kong Country (series)|''Donkey Kong Country'' trilogy]].
*''[[Donkey Kong Country]]'': This is the first appearance of the ''Donkey Kong Country'' version of Donkey Kong in the main ''Super Mario'' franchise. In fact, the sprite resembles the one Donkey Kong had in that game. [[Nintendo]] also mentions in the credits the 3D model of D.K. originally came from [[Rare]], the developers of the [[Donkey Kong Country (series)|''Donkey Kong Country'' trilogy]].


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*''[[New Super Mario Bros. Wii]]'': A section of Rainbow Road's music is covered in [[World 9 (New Super Mario Bros. Wii)|World 9]]'s music.
*''[[New Super Mario Bros. Wii]]'': A section of Rainbow Road's music is covered in [[World 9 (New Super Mario Bros. Wii)|World 9]]'s music.
*''[[Mario Kart 7]]'': The courses [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Koopa Troopa Beach|Koopa Troopa Beach]], and [[N64 Kalimari Desert|Kalimari Desert]] and the battle stage [[N64 Big Donut|Big Donut]] reappear in this game. The kart now called [[Pipe Frame]] returns in this game as a kart body, with the dual exhaust design instead of the single exhaust from ''Super Mario Kart''. Some of the music tracks are covers or rearranged versions of themes from ''Mario Kart 64'', such as [[3DS Rainbow Road|Rainbow Road]]. A part of [[3DS Neo Bowser City|Neo Bowser City]]'s music contains segments from the course background music for [[N64 Toad's Turnpike|Toad's Turnpike]]. Finally, ''Mario Kart 64'''s winning and losing results themes receive a cover version in ''Mario Kart 7''.
*''[[Mario Kart 7]]'': The courses [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Koopa Troopa Beach|Koopa Troopa Beach]], and [[N64 Kalimari Desert|Kalimari Desert]] and the battle stage [[N64 Big Donut|Big Donut]] reappear in this game. The kart now called [[Pipe Frame]] returns in this game as a kart body, with the dual exhaust design instead of the single exhaust from ''Super Mario Kart''. Some of the music tracks are covers or rearranged versions of themes from ''Mario Kart 64'', such as [[3DS Rainbow Road|Rainbow Road]]. A part of [[3DS Neo Bowser City|Neo Bowser City]]'s music contains segments from the course background music for [[N64 Toad's Turnpike|Toad's Turnpike]]. Finally, ''Mario Kart 64'''s winning and losing results themes receive a cover version in ''Mario Kart 7''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': Toad's Turnpike, [[N64 Royal Raceway|Royal Raceway]], [[N64 Yoshi Valley|Yoshi Valley]], and [[N64 Rainbow Road|Rainbow Road]] reappear in these two games, and Choco Mountain and Kalimari Desert are included among the courses in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''Mario Kart 8 Deluxe''. The [https://www.youtube.com/watch?v=akdLMnIV7Jc&hd=1 unused split screen] for multiplayer in this game is also used here.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': Toad's Turnpike, [[N64 Royal Raceway|Royal Raceway]], [[N64 Yoshi Valley|Yoshi Valley]], and [[N64 Rainbow Road|Rainbow Road]] reappear in these two games, and Choco Mountain and Kalimari Desert are included among the courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe''. The [https://www.youtube.com/watch?v=akdLMnIV7Jc&hd=1 unused split screen] for multiplayer in this game is also used here.
*''[[Paper Mario: Color Splash]]'': The theme that plays when Luigi is driving on the [[Rainbow Road]] that leads to [[Black Bowser's Castle]] is an arrangement of the ''Mario Kart 64'' Rainbow Road's music.  
*''[[Paper Mario: Color Splash]]'': The theme that plays when Luigi is driving on the [[Rainbow Road]] that leads to [[Black Bowser's Castle]] is an arrangement of the ''Mario Kart 64'' Rainbow Road's music.  
*''[[Mario Kart Tour]]'': [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Koopa Troopa Beach|Koopa Troopa Beach]], [[N64 Kalimari Desert|Kalimari Desert]], [[N64 Frappe Snowland|Frappe Snowland]], [[N64 Choco Mountain|Choco Mountain]], [[N64 Mario Raceway|Mario Raceway]], [[N64 Royal Raceway|Royal Raceway]], and [[N64 Yoshi Valley|Yoshi Valley]] reappear in this game. The results theme is an arrangement of the winning results theme of ''Mario Kart 64''. The new [[N64 Kalimari Desert|Kalimari Desert 2]] course allows racers to race inside the train tunnel, similar to how players could be able to go inside Kalimari Desert's train tunnel in ''Mario Kart 64''.
*''[[Mario Kart Tour]]'': [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Koopa Troopa Beach|Koopa Troopa Beach]], [[N64 Kalimari Desert|Kalimari Desert]], [[N64 Frappe Snowland|Frappe Snowland]], [[N64 Choco Mountain|Choco Mountain]], [[N64 Mario Raceway|Mario Raceway]], [[N64 Royal Raceway|Royal Raceway]], and [[N64 Yoshi Valley|Yoshi Valley]] reappear in this game. The results theme is an arrangement of the winning results theme of ''Mario Kart 64''. The new [[N64 Kalimari Desert|Kalimari Desert 2]] course allows racers to race inside the train tunnel, similar to how players could be able to go inside Kalimari Desert's train tunnel in ''Mario Kart 64''.
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