Mario Bros. (game): Difference between revisions

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*{{button|gba|select}}: Select game mode
*{{button|gba|select}}: Select game mode


===[[Wii]] controls (Wii Remote)===
===[[Wii]]/Wii U controls (Wii Remote)===
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|2}}: Jump / Punch from underneath
*{{button|wii|2}}: Jump / Punch from underneath
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*{{button|wii|-}}: Select game mode
*{{button|wii|-}}: Select game mode


===Wii controls (Classic Controller)===
===Wii/Wii U controls (Classic Controller)===
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|ccA}}: Jump / Punch from underneath
*{{button|wii|ccA}}: Jump / Punch from underneath
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*{{button|3ds|select}}: Select game mode
*{{button|3ds|select}}: Select game mode


===[[Wii U]] controls===
===[[Wii U]] controls (GamePad / Pro Controller)===
*{{button|wiiu|pad}}: Move to the left/right
*{{button|wiiu|pad}}: Move to the left/right
*{{button|wiiu|A}}: Jump / Punch from underneath
*{{button|wiiu|A}}: Jump / Punch from underneath
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*{{button|switch|stick}}: Move to the left/right
*{{button|switch|stick}}: Move to the left/right
*{{button|switch|jc-right}}: Jump / Punch from underneath
*{{button|switch|jc-right}}: Jump / Punch from underneath
*{{button|switch|minus}}{{button|switch|Plus}} + {{button|switch|SR}}: Pause the game / Start the game
*{{button|switch|PlusMinus}} + {{button|switch|SR}}: Pause the game / Start the game
*{{button|switch|minus}}{{button|switch|Plus}} + {{button|switch|SL}}: Select game mode
*{{button|switch|PlusMinus}} + {{button|switch|SL}}: Select game mode


==Characters==
==Characters==
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|align=center|'''[[Shellcreeper]]''' ('''[[Spiny]]''' in most versions from ''[[Super Mario Bros. 3]]'' onwards)
|align=center|'''[[Shellcreeper]]''' ('''[[Spiny]]''' in most versions from ''[[Super Mario Bros. 3]]'' onwards)
|Phase 1
|Phase 1
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions.
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions. This is the only target enemy to appear before the first bonus round.
|-
|-
|align=center|[[File:MB Arcade Red Sidestepper Sprite.png]]
|align=center|[[File:MB Arcade Red Sidestepper Sprite.png]]
|align=center|'''[[Sidestepper]]'''
|align=center|'''[[Sidestepper]]'''
|Phase 4 (Phase 5 in Japan)
|Phase 4 (Phase 5 in Japan) - The next phase after the first bonus round.
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game.
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game.
|-
|-
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|'''[[Fighter Fly]]'''
|align=center|'''[[Fighter Fly]]'''
|Phase 6 (Phase 7 in Japan)
|Phase 6 (Phase 7 in Japan) - The next phase after the first two to contain Sidesteppers.
|Flies that jump up and down. The player is unable to hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
|Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
|}
|}


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[[File:MB NES 2P.png|thumb|1983 NES port]]
[[File:MB NES 2P.png|thumb|1983 NES port]]
*The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of 1983 NES version|below]]).
*The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of 1983 NES version|below]]).
*The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Kaettekita Mario Bros.]]''. It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
*The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Kaettekita Mario Bros.]]'' It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
*The third port is the European-exclusive "Classic Series" version released in 1993. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.
*The third port is the European-exclusive "Classic Series" version released in 1993. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.


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A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (only in the original Game Boy Advance iteration, making it no longer included the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way.
A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (only in the original Game Boy Advance iteration, making it no longer included the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way.


The GBA remake of ''Mario Bros.'' enhances the graphics to take advantage of the GBA's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto floors has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The [[Charge jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them.
The GBA remake of ''Mario Bros.'' enhances the graphics to take advantage of the GBA's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto floors has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The [[Crouching High Jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them.
{{br|left}}
{{br|left}}


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|file1=MB Arcade Start Theme.oga
|file1=MB Arcade Start Theme.oga
|title1=Start theme
|title1=Start theme
|description1=The theme that plays when starting a new game.
|description1=The theme that plays during the instruction video for the Shellcreeper when starting a new game.
|length1=0:05
|length1=0:05
|file2=MB Arcade Level Clear Theme.oga
|file2=MB Arcade Level Clear Theme.oga
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|file3=MB Arcade Level Start Theme.oga
|file3=MB Arcade Level Start Theme.oga
|title3=Level Start
|title3=Level Start
|description3=Music that plays when starting any level after the first.
|description3=Music that plays when starting any level.
|length3=0:03
|length3=0:03
|file4=Mario Bros Demo.oga
|file4=Mario Bros Demo.oga
|title4=Demo (With SFX)
|title4=Demo (With SFX)
|description4=Music playing during the instruction videos.
|description4=Music playing during the instruction videos for the Sidestepper, Fighter Fly, and Slipice.
|length4=0:05
|length4=0:05
|file5=Mario Bros Perfect.oga
|file5=Mario Bros Perfect.oga
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==Trivia==
==Trivia==
*The music that plays when the player begins Phase 1 is part of Mozart's ''{{wp|Eine kleine Nachtmusik}}'', which is also featured in ''[[Dance Dance Revolution: Mario Mix]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Mario Bros. Wonder]]''.
*The [[Game Start A|music that plays]] when the player begins Phase 1 in the original NES port, and during the instruction cutscene for the Shellcreeper in the arcade version, is part of Mozart's ''{{wp|Eine kleine Nachtmusik}}'', which is also featured in ''[[Dance Dance Revolution: Mario Mix]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Mario Bros. Wonder]]''.
*Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
*Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
*Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with [[Freezie|Slipice]] and [[Icicle]]s, and a burnt one for [[Fireball (obstacle)|fireball]]s.
*Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with [[Freezie|Slipice]] and [[Icicle]]s, and a burnt one for [[Fireball (obstacle)|fireball]]s.