Mario & Luigi: Superstar Saga + Bowser's Minions: Difference between revisions

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==''Minion Quest: The Search for Bowser''==
==''Minion Quest: The Search for Bowser''==
[[File:MQTSFB logo.png|The logo for ''Minion Quest: The Search for Bowser''.]]
This new story involves [[Bowser]]'s minions battling the enemies of the [[Beanbean Kingdom]] to rescue Bowser, after he is knocked out from the [[Beanbean Border]], led by [[Captain Goomba (Minion Quest: The Search for Bowser)|Captain Goomba]]. The battles are the two armies automatically fighting against each other, though the player can choose which characters to send in, give more power to critical attacks by performing certain actions such as repeatedly pressing a button, pressing a button with the correct timing or aiming correctly at the enemies, and choose one of the actions available to the captain, the latter of which costs CP. At the end of a battle, if any of the opponent's allies had survived, they will join the player's team. There are three types of troopers: Melee (who only fight physically), Ranged (who fight exclusively with projectiles), and Flying (physical fighters who fly). The types follow a rock-paper-scissors triangle of strength and weakness, with Melee units being strong against Ranged units but weak against Flying units, Ranged units being strong against Flying units but weak against Melee units and Flying units being strong against Melee units but weak against Ranged units.
This new story involves [[Bowser]]'s minions battling the enemies of the [[Beanbean Kingdom]] to rescue Bowser, after he is knocked out from the [[Beanbean Border]], led by [[Captain Goomba (Minion Quest: The Search for Bowser)|Captain Goomba]]. The battles are the two armies automatically fighting against each other, though the player can choose which characters to send in, give more power to critical attacks by performing certain actions such as repeatedly pressing a button, pressing a button with the correct timing or aiming correctly at the enemies, and choose one of the actions available to the captain, the latter of which costs CP. At the end of a battle, if any of the opponent's allies had survived, they will join the player's team. There are three types of troopers: Melee (who only fight physically), Ranged (who fight exclusively with projectiles), and Flying (physical fighters who fly). The types follow a rock-paper-scissors triangle of strength and weakness, with Melee units being strong against Ranged units but weak against Flying units, Ranged units being strong against Flying units but weak against Melee units and Flying units being strong against Melee units but weak against Ranged units.


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