Magmad: Difference between revisions

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'''Magmads''' are volcano-shaped [[enemies]] composed of magma that appear in ''[[Mario & Luigi: Dream Team]]''. In the field, Magmads engulf themselves in flames and chase after [[Mario]] and [[Dreamy Luigi]] upon sight, stopping after exhausting itself, where it can then be easily hit with a [[First Strike]] briefly. If not disturbed, Magmads wander around aimlessly.
'''Magmads''' are volcano-shaped [[List of enemies|enemies]] composed of magma that appear in ''[[Mario & Luigi: Dream Team]]''. In the field, Magmads engulf themselves in flames and chase after [[Mario]] and [[Dreamy Luigi]] upon sight, stopping after exhausting itself, where it can then be easily hit with a [[First Strike]] briefly. If not disturbed, Magmads wander around aimlessly.


In battle, Magmads cannot be jumped on due to their flaming heads. Magmads usually appear in battle with their colder counterparts, [[Icead]]s, and thus often attack together. Magmads (usually with Iceads) can attack by approaching Mario from the front and back sides of him and forming a stack on either or both sides if there are more than two enemies involved in the attack. The Magmads and Iceads will then start firing fiery and icy blasts respectively one at a time at Mario, who must [[jump]] over the ground level blasts and idle under higher level blasts in order to avoid taking damage. If a fiery blast misses Mario, it will continue on to hit whatever is straight ahead if anything, damaging Iceads and healing Magmads.
In battle, Magmads cannot be jumped on due to their flaming heads. Magmads usually appear in battle with their colder counterparts, [[Icead]]s, and thus often attack together. Magmads (usually with Iceads) can attack by approaching Mario from the front and back sides of him and forming a stack on either or both sides if there are more than two enemies involved in the attack. The Magmads and Iceads will then start firing fiery and icy blasts respectively one at a time at Mario, who must [[jump]] over the ground level blasts and idle under higher level blasts in order to avoid taking damage. If a fiery blast misses Mario, it will continue on to hit whatever is straight ahead if anything, damaging Iceads and healing Magmads.