List of extras in Donkey Kong Country: Tropical Freeze: Difference between revisions

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{{italic title|List of extras in ''Donkey Kong Country: Tropical Freeze''}}
{{italic title|List of extras in ''Donkey Kong Country: Tropical Freeze''}}
{{see also|List of extras in Donkey Kong Country Returns}}
{{see also|List of extras in Donkey Kong Country Returns}}
By completing certain tasks in ''[[Donkey Kong Country: Tropical Freeze]]'', such as collecting [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] or defeating bosses, players can unlock optional content, which includes images, music and diormas accessible in their dedicated galleries. Players can find these in the "EXTRAS" section of the menu, after unlocking them. The images are artworks and sketches that show ideas proposed during the development of the game. The music gallery contains part of the game's soundtrack selection, which can be played and listened anytime from there. Dioramas and figurines are three-dimensional models of still characters and environments that can be rotated and zoomed in or out.
By completing certain tasks in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]], such as collecting [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] or defeating bosses, players can unlock optional content, which includes images, music and diormas accessible in their dedicated galleries. Players can find these in the "EXTRAS" section of the menu, after unlocking them. The images are artworks and sketches that show ideas proposed during the development of the game. The music gallery contains part of the game's soundtrack selection, which can be played and listened anytime from there. Dioramas and figurines are three-dimensional models of still characters and environments that can be rotated and zoomed in or out.


Below is a list of all the extras available in the game.
Below is a list of all the extras available in the game.
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==Images==
==Images==
[[File:Images.jpg|left|thumb|200px]]
[[File:Images.jpg|left|thumb|200px]]
Many concept artworks depicting used and unused ideas are available in the game, and can be gradually unlocked in the Image Gallery by collecting [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]]. Certain images, however, are only unlocked after beating the game on [[Hard Mode]], and are the sole reward for completing this task. The Image Gallery consists of eight sub-galleries, each entirely dedicated to a world of the game, except for the seventh and eighth sub-galleries which house general concepts. Unlike in ''[[Donkey Kong Country Returns]]'', images are not given titles.
Many pieces of concept artwork depicting used and unused ideas are available in the game, most of which can be gradually unlocked in the Image Gallery by collecting [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]]. Certain images are only unlocked after beating the game on [[Hard Mode]], and are the sole reward for completing this task. The Image Gallery consists of eight sub-galleries, each entirely dedicated to a world of the game, except for the seventh and eighth sub-galleries which house general concepts. Unlike in ''[[Donkey Kong Country Returns]]'', images are not given titles.


The following table lists every concept artwork found in the game, as well as a description and the condition to unlock it. The color assigned to an image indicates to what extent the idea or ideas depicted in the image were used for the final game: <span style="color:green">'''green'''</span> for ideas used entirely, <span style="color:#DAA520">'''yellow'''</span> for ideas used partially, and <span style="color:red">'''red'''</span> for completely unused ideas.
The following table lists every piece of concept artwork found in the game, as well as a description and the condition to unlock it. The color assigned to an image indicates to what extent the idea or ideas depicted in the image were used for the final game: <span style="color:green">'''green'''</span> for ideas used entirely, <span style="color:#DAA520">'''yellow'''</span> for ideas used partially, and <span style="color:red">'''red'''</span> for completely unused ideas.


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| align="center" style="background:#FBFF83" |[[File:LostMangroves art2.png|360px]]
| align="center" style="background:#FBFF83" |[[File:LostMangroves art2.png|360px]]
| style="background:#FBFF83" |A mangrove wetland with Donkey Kong in the frontground and several flamingos resting on a mangrove shrub nearby. Ship wreckage appears to be tangled into mangroves.
| style="background:#FBFF83" |A mangrove wetland with Donkey Kong in the frontground and several spoonbills resting on a mangrove shrub nearby. Ship wreckage appears to be tangled into mangroves.
| align="center" style="background:#FBFF83" |Collecting all Puzzle Pieces in [[Shipwreck Shore]]
| align="center" style="background:#FBFF83" |Collecting all Puzzle Pieces in [[Shipwreck Shore]]
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| align="center" style="background:#FBFF83" |[[File:AutumnHeights art4.png|360px]]
| align="center" style="background:#FBFF83" |[[File:AutumnHeights art4.png|360px]]
| style="background:#FBFF83" |Donkey Kong is shown riding a Mine Cart during a rain, jumping from one log of wood to another, the logs being carried by a water slide. This most probably stands as the concept for [[Sawmill Thrill]].
| style="background:#FBFF83" |Donkey Kong is shown riding a Mine Cart during a rainstorm, jumping from one log of wood to another, the logs being carried by a water slide. This most probably stands as the concept for [[Sawmill Thrill]].
| align="center" style="background:#FBFF83" |Collecting all Puzzle Pieces in [[Sawmill Thrill]]
| align="center" style="background:#FBFF83" |Collecting all Puzzle Pieces in [[Sawmill Thrill]]
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| align="center" style="background:#FF8383" |[[File:AutumnHeights art5.png|360px]]
| align="center" style="background:#FF8383" |[[File:AutumnHeights art5.png|360px]]
| style="background:#FF8383" |Concept for a wheel with beavers, which did not made the cut. Nothing else appears in the artwork. These beavers do not seem to be [[Gnawty|Gnawties]], a beaver species present in other ''[[Donkey Kong (series)|Donkey Kong]]'' games.
| style="background:#FF8383" |Concept for a wheel with beavers, which did not make the cut. Nothing else appears in the artwork. These beavers do not seem to be [[Gnawty|Gnawties]], a beaver species present in other ''[[Donkey Kong (series)|Donkey Kong]]'' games.
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Alpine Incline]]
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Alpine Incline]]
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| align="center" style="background:#FF8383" |[[File:BrightSavannah art2.png|360px]]
| align="center" style="background:#FF8383" |[[File:BrightSavannah art2.png|360px]]
| style="background:#FF8383" |An African-looking landscape with a river flowing in the middle, flanked by baobabs and acacias. A path rises and ends abruptly at the edge of the river bed, but continues slightly downhill on the other side. The left side of the river seems to belong to a savannah, while the territory on the right resembles more of a desert, due to the smoother terrain. Two upright crocodiles, purported enemies, are seen in the river, and a series of small elephants rest along the desert path. These elements do not appear in the game.
| style="background:#FF8383" |An African-looking landscape with a river flowing in the middle, flanked by baobabs and acacias. A path rises and ends abruptly at the edge of the river bed, but continues slightly downhill on the other side. The left side of the river seems to belong to a savannah, while the territory on the right resembles more of a desert, due to the smoother terrain. Two upright crocodiles, purposed enemies, are seen in the river, and a series of small elephants rest along the desert path. These elements do not appear in the game.
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Baobab Bonanza]]
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Baobab Bonanza]]
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| align="center" style="background:#FF8383" |[[File:BrightSavannah art6.png|360px]]
| align="center" style="background:#FF8383" |[[File:BrightSavannah art6.png|360px]]
| style="background:#FF8383" |In the first half of the image, Donkey Kong is shown standing on a cliff, closely surrounded by a group of {{wp|Kiwi}}-like birds. In the second half, DK uses one of these birds to carefully float down a bramble ravine.
| style="background:#FF8383" |Two images displaying a completely unused mechanic: the first picture shows Donkey Kong standing on a cliff, closely surrounded by a group of {{wp|Kiwi}}-like birds. The second picture shows him using one of these birds to carefully float down a bramble ravine.
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Cannon Canyon]]
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Cannon Canyon]]
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| align="center" style="background:#DAF7A6" |[[File:SeaBreezeCove art1.png|360px]]
| align="center" style="background:#DAF7A6" |[[File:SeaBreezeCove art1.png|360px]]
| style="background:#DAF7A6" |Donkey Kong carefully stepping into the sea. Sea life, including schools of tropical fish and forests of seaweed, appear underwater. A few small islands can be seen towards the horizon on a clear sky.
| style="background:#DAF7A6" |Donkey Kong carefully stepping into the sea. Sea life, including schools of tropical fish and forests of seaweed, appear underwater. A few small islands can be seen towards the horizon on an almost clear sky.
| align="center" style="background:#DAF7A6" |Collecting all Puzzle Pieces in [[Deep Keep]]
| align="center" style="background:#DAF7A6" |Collecting all Puzzle Pieces in [[Deep Keep]]
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| align="center" style="background:#DAF7A6" |[[File:SeaBreezeCove art4.png|360px]]
| align="center" style="background:#DAF7A6" |[[File:SeaBreezeCove art4.png|360px]]
| style="background:#DAF7A6" |View from inside an underwater grotto with abounding flora and fauna. Several lightbeams propagate into the water through an aperture at the surface.
| style="background:#DAF7A6" |View from inside an underwater grotto with abounding flora and fauna. Lightbeams propagate into the water through an aperture at the surface.
| align="center" style="background:#DAF7A6" |Collecting all Puzzle Pieces in [[Irate Eight]]
| align="center" style="background:#DAF7A6" |Collecting all Puzzle Pieces in [[Irate Eight]]
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| align="center" style="background:#FF8383" |[[File:SeaBreezeCove art5.png|360px]]
| align="center" style="background:#FF8383" |[[File:SeaBreezeCove art5.png|360px]]
| style="background:#FF8383" |DK using a plug to uncover the ruins of a submerged city. The city is based on ancient Roman architecture and consists of two temples and a dome. A mechanism of gigantic gears help these constructions rise above the water. The buildings are populated by corals, clams and seaweed. A hill landscape can be seen behind the city ruins.
| style="background:#FF8383" |DK using a plug to uncover the ruins of a submerged city. The city is based on ancient Roman architecture and consists of two temples and a dome. A mechanism of gigantic gears helps these constructions rise above the water. The buildings are populated by corals, clams and seaweed. A hill landscape can be seen behind the city ruins. This concept is not used in any levels of the game.
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Sea Stack Attack]]
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Sea Stack Attack]]
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| align="center" style="background:#FF8383" |[[File:SeaBreezeCove art6.png|360px]]
| align="center" style="background:#FF8383" |[[File:SeaBreezeCove art6.png|360px]]
| style="background:#FF8383" |Side view of Donkey Kong platforming in and above water; none of the concepts present in the image, aside from swimming, are used in the game. Firstly, DK is pushed out of the water by a springing eel, above a few seagulls and a giant rock pillar with a spiky top. Back underwater, there are several krill clouds followed by a dense kelp area. DK is seen again swimming towards a dragnet, carried by a Viking ship. It is stated through notes in the picture that the dragnet is risen and lowered by the ship and that it should be avoided, but there is nothing to specify how the krill clouds or the kelp forest would have affected gameplay.
| style="background:#FF8383" |Side view of Donkey Kong platforming in and above water; none of the concepts present in the image, aside from swimming, are used in the game. Firstly, DK is pushed out of the water by a springing eel, above a few seagulls and a giant rock pillar with a spiky top. Back underwater, there are a few krill clouds followed by a dense kelp area. DK is seen again swimming towards a dragnet, carried by a Viking ship. It is stated through notes in the picture that the dragnet is risen and lowered by the ship and that it should be avoided, but there is nothing to specify how the krill clouds or the kelp forest would have affected gameplay.
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Current Capers]]
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Current Capers]]
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| align="center" style="background:#FBFF83" |[[File:JuicyJungle art3.png|360px]]
| align="center" style="background:#FBFF83" |[[File:JuicyJungle art3.png|360px]]
| style="background:#FBFF83" |Another sketch capturing the jungle factory setting. Multiple pigs are seen working to process giant fruit coming on wooden gutters. Their actions include powering mills, pushing fruit forward, and cutting them. The pig at the top left corner, who maneuvres a saw with a lever, appears to be harassed by a [[Hootz]]. The artwork is cropped from a [[Media:Jay-epperson-dkc-tf-jj-03.jpg|larger image]].
| style="background:#FBFF83" |Another sketch capturing the jungle factory setting. Multiple pigs are seen working to process giant fruit coming on wooden gutters. Their actions are: powering mills, pushing fruit forward, and cutting them. The pig at the top left corner, who maneuvers a saw with a lever, appears to be harassed by a [[Hootz]]. The artwork is cropped from a [[Media:Jay-epperson-dkc-tf-jj-03.jpg|larger image]].


In the game itself, the factory of Juicy Jungle is entirely automated, and no pigs are seen throughout, except for [[Professor Chops]].
In the game itself, the factory of Juicy Jungle is entirely automated, and no pigs are seen throughout, except for [[Professor Chops]].
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| align="center" style="background:#FF8383" |[[File:JuicyJungle art4.png|360px]]
| align="center" style="background:#FF8383" |[[File:JuicyJungle art4.png|360px]]
| style="background:#FF8383" |Donkey Kong traveling on a slice of fruit along a large juice slide. A barrier with lights is placed ahead of him, and a sign in the background urges him to jump over the barrier. This concept is not used in any levels of the game.
| style="background:#FF8383" |Donkey Kong traveling on a slice of fruit along a large juice slide. A barrier with lights is placed ahead of him, and a sign in the background urges him to jump over the barrier. These elements do not appear in any of the game's levels.
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Panicky Paddles]]
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Panicky Paddles]]
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| align="center" style="background:#DAF7A6" |[[File:DKIsland art1.png|360px]]
| align="center" style="background:#DAF7A6" |[[File:DKIsland art1.png|360px]]
| style="background:#DAF7A6" |Side view of Donkey Kong and Cranky Kong standing on an icy platform near a Snowmad outpost. They look down upon a [[Waldough]] standing on the snowy shore. A few wooden posts and a frame draped by a Viking veil, as well as some straggly studs acting as fence, mark the area. Several Snowmad chalets, similar to the ones found in [[Bright Savannah]], are built atop brick towers behind the Waldough. The shore stretches towards the horizon and blurs slightly under the dark clouds, as a snow storm with windy weather prevails in the scene, maintaining a glacial atmosphere, along with palm trees and ridges that are burdened by snow. A few chunks of ice float in the sea nearby.
| style="background:#DAF7A6" |Side view of Donkey Kong and Cranky Kong standing on an icy platform near a Snowmad outpost. They look down upon a [[Waldough]] standing on the snowy shore. A few wooden posts and a frame draped by a Viking veil, as well as some straggly studs acting as fence, mark the area. Two Snowmad chalets, similar to the ones found in [[Bright Savannah]], are built atop brick towers behind the Waldough. The shore stretches towards the horizon and blurs slightly under the dark clouds, as a snowstorm with windy weather prevails in the scene, maintaining a glacial atmosphere, along with palm trees and ridges that are burdened by snow. A few chunks of ice float in the sea nearby.
| align="center" style="background:#DAF7A6" |Collectin' all Puzzle Pieces in [[Homecoming Hijinxs]]
| align="center" style="background:#DAF7A6" |Collecting all Puzzle Pieces in [[Homecoming Hijinxs]]
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| align="center" style="background:#FF8383" |[[File:DKIsland art2.png|360px]]
| align="center" style="background:#FF8383" |[[File:DKIsland art2.png|360px]]
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| align="center" style="background:#DAF7A6" |[[File:DKIsland art3.png|360px]]
| align="center" style="background:#DAF7A6" |[[File:DKIsland art3.png|360px]]
| style="background:#DAF7A6" |Top view of a Snowmad fortress, resembling many other fortresses that are the hallmark of Donkey Kong Island during the Snowmad invasion. At its base lies a totem-like bird figure, with a candle inside its "mouth" to serve as a lamp. This element is also one of the Snowmad hallmarks.
| style="background:#DAF7A6" |Top view of a Snowmad fortress, resembling many of the fortresses that are the hallmark of Donkey Kong Island during the Snowmad invasion. At its base lies a totem-like bird figure, with a candle inside its "mouth" to serve as a lamp. This element is also one of the Snowmad hallmarks.
| align="center" style="background:#DAF7A6" |Collecting all Puzzle Pieces in [[Aqueduct Assault]]
| align="center" style="background:#DAF7A6" |Collecting all Puzzle Pieces in [[Aqueduct Assault]]
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| align="center" style="background:#FF8383" |[[File:DKIsland art4.png|360px]]
| align="center" style="background:#FF8383" |[[File:DKIsland art4.png|360px]]
| style="background:#FF8383" |Sketch proposal for a level mechanic, depicting Donkey Kong using either a cookpot or a shield to slide down a [[Cliff]] slope. These would have possibly functioned like [[Cart|Mine Carts]], but the concept was not carried over in the game itself.
| style="background:#FF8383" |Sketch proposal for a level mechanic, depicting Donkey Kong using either a cookpot or a shield to slide down a [[Cliff]] slope. These would have possibly functioned like [[Mine Cart|Mine Carts]], but the concept was not carried over in the game itself.
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Blurry Flurry]]
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Blurry Flurry]]
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| align="center" style="background:#FBFF83" |{{anchor|Sven}}{{anchor|Olaf}}{{anchor|Krob}}{{anchor|Lars}}[[File:Walruses.png|360px]]
| align="center" style="background:#FBFF83" |{{anchor|Sven}}{{anchor|Olaf}}{{anchor|Krob}}{{anchor|Lars}}[[File:Walruses.png|360px]]
| style="background:#FBFF83" |Concepts for several walrus warriors, showing crude, Viking flair. [[Waldough]]s and their relatives from the game are close to what the artwork depicts, but the names in the drawing are not used for any characters existing in the game itself. The sketch introduces the following: "Sven the Fisheater", a character wielding a quiver of fish on his back and a possible precursor of [[Chum Chucker Charlie]]; "Olaf the Forgetful", a pelt-clad enemy in a ship-like vehicle, with no obvious equivalent in the actual game; "Lars the Immovable", an armored walrus and an early version of [[Walbrick]]; and "Krob the Konqueror", an enemy wearing a bib around its neck and wielding a spear with a crab on its head.
| style="background:#FBFF83" |Concepts for several walrus warriors, showing crude, Viking flair. [[Waldough]]s and their relatives from the game are close to what the artwork depicts, but the names in the drawing are not used for any characters existing in the game itself. The sketch introduces the following: "Sven the Fisheater", a character wielding a quiver of fish on his back and a possible precursor of [[Chum Chucker Charlie]]; "Olaf the Forgetful", a pelt-clad enemy in a ship-like vehicle, with no obvious equivalent in the actual game; "Lars the Immovable", an armored walrus and an early version of [[Walbrick]]; and "Krob the Konqueror", an enemy wearing a bib around its neck and wielding a spear with a crab on its head, also lacking an equivalent in the final game.
| align="center" style="background:#FBFF83" |Collecting all Puzzle Pieces in [[Dynamite Dash]]
| align="center" style="background:#FBFF83" |Collecting all Puzzle Pieces in [[Dynamite Dash]]
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| align="center" style="background:#FF8383" |[[File:DKIsland art10.png|360px]]
| align="center" style="background:#FF8383" |[[File:DKIsland art10.png|360px]]
| style="background:#FF8383" |Simple artwork of a snowball fight, proposed as a bonus challenge in the game. It depicts Donkey Kong on one side preparing to toss a snowball at some Snowmads taking cover in a fortress on the other side, responding with snowball counterattacks. The concept of a snowball fight is not used in the game, although the [[Media:DKIslandDiorama.jpg|Donkey Kong Island diorama]] has Donkey Kong and Diddy Kong engaged in a snowball battle with some Snowmads.
| style="background:#FF8383" |Artwork for a proposed snowball fight bonus challenge. It depicts Donkey Kong on one side preparing to toss a snowball at some Snowmads taking cover in a fortress on the other side, responding with snowball counterattacks. The concept of a snowball fight is not used in the game, although the [[Media:DKIslandDiorama.jpg|Donkey Kong Island diorama]] shows the Kongs engaged in a snowball battle with some Snowmads.
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Icicle Arsenal]]
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Icicle Arsenal]]
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| align="center" style="background:#FBFF83" |[[File:HiddenKongTemple2.png|360px]]
| align="center" style="background:#FBFF83" |[[File:HiddenKongTemple2.png|360px]]
| style="background:#FBFF83" |Various species from [[Autumn Heights]]: a [[Cheesy Chester]], a [[goat]], and a [[Schnautzel]]. A skunk-like being and some bees swarming over a bale of hay are also seen among the previous, though they are inexistent in the game itself.
| style="background:#FBFF83" |Various species from [[Autumn Heights]]: a [[Cheesy Chester]], a goat, and a [[Schnautzel]]. A skunk-like being and some bees swarming over a bale of hay are also seen among the previous, though they are inexistent in the game itself.
| align="center" style="background:#FBFF83" |Collecting all Puzzle Pieces in [[Bopopolis]]
| align="center" style="background:#FBFF83" |Collecting all Puzzle Pieces in [[Bopopolis]]
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| align="center" style="background:#DAF7A6" |[[File:HiddenKongTemple5.png|360px]]
| align="center" style="background:#DAF7A6" |[[File:HiddenKongTemple5.png|360px]]
| style="background:#DAF7A6" |Various species from [[Juicy Jungle]]: a [[Bouncelisk]], a [[Buzzy]], a [[Bucky (Donkey Kong Country: Tropical Freeze)|Bucky]], a [[Chompasaurus]], and a [[Toucan't]], respectively.
| style="background:#DAF7A6" |Various species from [[Juicy Jungle]]: a [[Bouncelisk]], a [[Buzzy]], a [[Bucky]], a [[Chompasaurus]], and a [[Toucan't]], respectively.
| align="center" style="background:#DAF7A6" |Collecting all Puzzle Pieces in [[Platform Problems]]
| align="center" style="background:#DAF7A6" |Collecting all Puzzle Pieces in [[Platform Problems]]
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| align="center" style="background:#FBFF83" |[[File:HiddenKongTemple6.png|360px]]
| align="center" style="background:#FBFF83" |[[File:HiddenKongTemple6.png|360px]]
| style="background:#FBFF83" |Various [[Snowmad]] warriors. Aside from the owl enemy with a horned helmet and a bushy moustache, located between the [[Hootz]] and the [[Hot Hootz]] on the first row, all other characters portrayed in the artwork appear in some form in the game. Notable differences from their final designs are seen on the [[Tuffton]], [[Blue Hootz]], [[Waldough]], and [[Walnut]]. The Tuffton wears a much tighter helmet with horns, in addition to sporting a different outfit and look from that of the [[Puffton]], its relative. The Blue Hootz appears to have larger wings and a more spacious, hornless helmet. The Waldough displays a blue snowflake symbol over its belly, which is absent during the game. Lastly, the Walnut has a different color &ndash; indigo instead of beige.
| style="background:#FBFF83" |Various [[Snowmad]] warriors. Aside from the owl enemy with a horned helmet and a bushy mustache, located between the [[Hootz]] and the [[Hot Hootz]] on the first row, all other characters portrayed in the artwork appear in some form in the game. Notable differences from their final designs are seen on the Hootz, [[Tuffton]], [[Blue Hootz]], [[Waldough]], and [[Walnut]]. The Hootz is indigo instead of brown. The Tuffton wears a much tighter helmet with horns, in addition to sporting a different outfit and look from that of the [[Puffton]], its relative. The Blue Hootz appears to have larger wings and a more spacious, hornless helmet. The Waldough displays a blue snowflake symbol over its belly, which is absent during the game. Lastly, the Walnut has a different color &ndash; indigo instead of beige.
| align="center" style="background:#FBFF83" |Collecting all Puzzle Pieces in [[Slippy Spikes]]
| align="center" style="background:#FBFF83" |Collecting all Puzzle Pieces in [[Slippy Spikes]]
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| align="center" style="background:#FBFF83" |[[File:SecretSeclusion art1.png|360px]]
| align="center" style="background:#FBFF83" |[[File:SecretSeclusion art1.png|360px]]
| style="background:#FBFF83" |Three versions of an illustration with Donkey Kong crossing some grassy, floating islands above the clouds and the ocean, in an ethereal setting reminiscent of [[Secret Seclusion]]. Rocks and stones around the paysage are curved, sleek-looking, and are carved with ancient runes.
| style="background:#FBFF83" |Three versions of an illustration with Donkey Kong crossing some grassy, floating islands above the clouds and the ocean, in an ethereal setting reminiscent of [[Secret Seclusion]]. Rocks and stones around the passage are curved, sleek-looking, and are carved with ancient runes.


The first version of the artwork takes place under a clear sky during daytime; flower petals are being carried by the wind. The second artwork depicts a more foggy atmosphere. The third version is a nighttime scene, illuminated by the runes in the stones and an {{wp|aurora}} furrowing the sky.
The first version of the artwork takes place under a clear sky during daytime; flower petals are being carried by the wind. The second artwork depicts a more foggy atmosphere. The third version is a nighttime scene, illuminated by the runes in the stones and an {{wp|aurora}} furrowing the sky.
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| align="center" style="background:#FF8383" |[[File:SecretSeclusion art2.png|360px]]
| align="center" style="background:#FF8383" |[[File:SecretSeclusion art2.png|360px]]
| style="background:#FF8383" |The "secret moon world", a foreign world in which Donkey Kong can be seen jumping a gap between several rugged platforms. The surface of the moon world is chipped by numerous fault mountains and craters, similar to the real world {{wp|Moon}}, and some levitating platforms can be seen in the background. No atmosphere is present in this moon world, making stars and a much closer celestial object visible in the sky. The image comes with sketches of the overall look of the moon world and its corresponding level node on the map (a fuming meteor crashed into a crater). This concept, or the concept of a level taking place outside Donkey Kong's planet, is not used in the game.
| style="background:#FF8383" |The "secret moon world", a foreign world in which Donkey Kong can be seen jumping a gap between some rugged platforms. The surface of the moon world is chipped by numerous fault mountains and craters, similar to the real world {{wp|Moon}}, and some levitating platforms can be seen in the background. No atmosphere is present in this moon world, making stars and a much closer celestial object visible in the sky. The image comes with sketches of the overall look of the moon world and its corresponding level node on the map (a fuming meteor crashed into a crater). This concept, or the concept of a level taking place outside Donkey Kong's planet, is not used in the game.
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Rocket Rails]]
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Rocket Rails]]
|-
|-
| align="center" style="background:#DAF7A6" |[[File:SecretSeclusion art3.png|360px]]
| align="center" style="background:#DAF7A6" |[[File:SecretSeclusion art3.png|360px]]
| style="background:#DAF7A6" |Two pictures: one of the monkey statue on [[Secret Seclusion]] (along with an arrow to indicate rotation), and the other an unfinished artwork of the entire Secret Seclusion world as it could be seen on the map. Apart from the statue's island being considerably larger, the artwork is faithful to its final version for including three smaller islands surrounding the island in the middle, each being a level themed around levitating platforms, [[Cart|Mine Cart]]/[[Rocket Barrel]] rides, and crashed planes, respectively.
| style="background:#DAF7A6" |Two pictures: one of the monkey statue on [[Secret Seclusion]] (along with an arrow to indicate rotation), and the other an unfinished artwork of the entire Secret Seclusion world as it could be seen on the map. Apart from the statue's island being considerably larger, the artwork is faithful to its final version for including three smaller islands surrounding the island in the middle, each being a level themed around levitating platforms, [[Mine Cart|Mine Cart]]/[[Rocket Barrel]] rides, and crashed planes, respectively.
| align="center" style="background:#DAF7A6" |Collecting all Puzzle Pieces in [[Crazy Clouds]]
| align="center" style="background:#DAF7A6" |Collecting all Puzzle Pieces in [[Crazy Clouds]]
|-
|-
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|-
|-
| align="center" style="background:#FF8383" |[[File:SecretSeclusion art6.png|360px]]
| align="center" style="background:#FF8383" |[[File:SecretSeclusion art6.png|360px]]
| style="background:#FF8383" |Donkey Kong in an enchanted forest, where trees are sinister and branch into what resemble hands with claws. The path behind DK is engulfed in light coming through the canopy, while the area beyond is dark and gloomy. Several colorful spirits rise from a pit, and two figures can be seen in the tree branches above, lurking in the shadows.
| style="background:#FF8383" |Concept of an enchanted forest, which is inexistent in the final game. Here, trees are sinister and branch into what resemble hands with claws. Donkey Kong is seen standing between two areas; the path behind him is engulfed in light coming through the canopy, while the area beyond is dark and gloomy. Several colorful spirits rise from a pit, and two figures can be seen in the tree branches above, lurking in the shadows.
|-
|-
| align="center" style="background:#FF8383" |[[File:SecretSeclusion art7.png|360px]]
| align="center" style="background:#FF8383" |[[File:SecretSeclusion art7.png|360px]]
| style="background:#FF8383" |A grim swampland, over which Donkey Kong is seen gliding with a puffy plant. The place is teeming with odd vegetation and pungent waters, imbuing the place with greenish thick fumes. An obscured sign on the right, showing a dead rodent, suggests the waters are toxic. A crammed stilt village is built over the swampland, in which houses are made out of tin and wood and show signs of rust and negligence. A light signal is placed on a wire between the rooftops, suggesting the village is also a canal for navigation.
| style="background:#FF8383" |A grim swampland, over which Donkey Kong is seen gliding with a puffy plant. The place is teeming with odd vegetation and pungent waters, imbuing the place with greenish thick fumes. Two obscured signs on the right, each showing a dead rodent, suggest the waters are toxic. A crammed stilt village is built over the swampland, in which houses are made out of tin and wood and show signs of rust and negligence. A light signal is placed on a wire between the rooftops, suggesting the village is also a canal for navigation.


Nothing similar to this world appears in the game.
Nothing similar to this world appears in the game.
Line 336: Line 336:
|-
|-
| align="center" style="background:#FBFF83" |[[File:SecretSeclusion art9.png|360px]]
| align="center" style="background:#FBFF83" |[[File:SecretSeclusion art9.png|360px]]
| style="background:#FBFF83" |An early look of Punch Bowl, the boss level of [[Juicy Jungle]]. DK drops onto an arena where a large polar bear, [[Bashmaster]], awaits him to fight, holding an ice block with an [[Heart (item)|item]] inside. The battle arena is a frozen slice of fruit floating in the middle of an orange juice pond, and is tilted under Bashmaster's weight. It is surrounded by tiered floors crowded by penguins, which attend at the battle and throw ice blocks on the arena.
| style="background:#FBFF83" |An early look of Punch Bowl, the boss level of [[Juicy Jungle]]. DK drops onto an arena where a large polar bear, [[Bashmaster]], awaits him to fight, holding an ice block with an [[Heart (item)|item]] inside. The battle arena is a frozen slice of fruit floating in the middle of an orange juice pond, and is tilted under Bashmaster's weight. It is surrounded by tiered floors crowded by penguins, which attend the battle and throw ice blocks on the arena.


In the game, Bashmaster is battled as the fifth boss in a similar setting, although with differences from the concept artwork. In the final version, the arena itself is a simple chunk of ice floating on a purple pond. The surrounding spectators are indeed penguins – [[Tucks]]es – but they do not help Bashmaster fight in any way, as he produces ice blocks himself.
In the game, Bashmaster is battled in a similar setting, although with differences from the concept artwork. In the final version, the arena itself is a simple chunk of ice floating on a purple pond. The surrounding spectators are indeed penguins – [[Tucks]]es – but they do not help Bashmaster fight in any way, as he produces ice blocks himself.
|-
|-
| align="center" style="background:#FBFF83" |[[File:SecretSeclusion art10.png|360px]]
| align="center" style="background:#FBFF83" |[[File:SecretSeclusion art10.png|360px]]
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===[[Lost Mangroves]]===
===[[Lost Mangroves]]===
{{media table
{{media table
|type1=audio
|file1=DKCTF MangroveCove.oga
|name1=DKCTF MangroveCove
|title1=Mangrove Cove
|pipe1=Mangrove Cove
|description1=Plays in [[Mangrove Cove]].
|description1=Plays in [[Mangrove Cove]].
|type2=audio
|file2=DKCTF MangroveCoveUnderwater.oga
|name2=DKCTF MangroveCoveUnderwater
|title2=Mangrove Cove Underwater
|pipe2=Mangrove Cove Underwater
|description2=Plays in the underwater sections of Mangrove Cove.
|description2=Plays in the underwater sections of Mangrove Cove.
|type3=audio
|file3=ShipwreckShore.oga
|name3=ShipwreckShore
|title3=Shipwreck Shore
|pipe3=Shipwreck Shore
|description3=Plays in [[Shipwreck Shore]].
|description3=Plays in [[Shipwreck Shore]].
|type4=audio
|file4=DKCTF MangroveSwing.oga
|name4=DKCTF MangroveSwing
|title4=Mangrove Swing
|pipe4=Mangrove Swing
|description4=Plays in [[Canopy Chaos]] and [[Sea Stack Attack]].
|description4=Plays in [[Canopy Chaos]] and [[Sea Stack Attack]].
}}
}}
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===[[Autumn Heights]]===
===[[Autumn Heights]]===
{{media table
{{media table
|type1=audio
|file1=DKCTF WindmillHills.oga
|name1=DKCTF WindmillHills
|title1=Windmill Hills
|pipe1=Windmill Hills
|description1=Plays in [[Windmill Hills]].
|description1=Plays in [[Windmill Hills]].
|type2=audio
|file2=DKCTF SawmillThrill.oga
|name2=DKCTF SawmillThrill
|title2=Sawmill Thrill
|pipe2=Sawmill Thrill
|description2=Plays in [[Sawmill Thrill]].
|description2=Plays in [[Sawmill Thrill]].
|type3=audio
|file3=DKCTF AlpineIncline.oga
|name3=DKCTF AlpineIncline
|title3=Alpine Incline
|pipe3=Alpine Incline
|description3=Plays in [[Alpine Incline]].
|description3=Plays in [[Alpine Incline]].
|type4=audio
|file4=DKCTF Rodent Ruckus.oga
|name4=DKCTF Rodent Ruckus
|title4=Rodent Ruckus
|pipe4=Rodent Ruckus
|description4=Plays in [[Rodent Ruckus]]. It is an arrangement of "Mine Menace" from ''[[Donkey Kong Country Returns]]''.
|description4=Plays in [[Rodent Ruckus]].
}}
}}


===[[Bright Savannah]]===
===[[Bright Savannah]]===
{{media table
{{media table
|type1=audio
|file1=DKCTF BaobabBonanza.oga
|name1=DKCTF BaobabBonanza
|title1=Baobab Bonanza
|pipe1=Baobab Bonanza
|description1=Plays in [[Baobab Bonanza]].
|description1=Plays in [[Baobab Bonanza]].
|type2=audio
|file2=DKCTF ScorchTorch.oga
|name2=DKCTF ScorchTorch
|title2=Scorch 'n' Torch
|pipe2=Scorch 'n' Torch
|description2=Plays in [[Scorch 'n' Torch]].
|description2=Plays in [[Scorch 'n' Torch]].
|type3=audio
|file3=DKCTF TwilightTerror.oga
|name3=DKCTF TwilightTerror
|title3=Twilight Terror
|pipe3=Twilight Terror
|description3=Plays in [[Twilight Terror]].
|description3=Plays in [[Twilight Terror]].
|type4=audio
|file4=DKCTF SavannahPop.oga
|name4=DKCTF SavannahPop
|title4=Savannah Pop
|pipe4=Savannah Pop
|description4=Plays in [[Cannon Canyon]], [[Rickety Rafters]], and [[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]].
|description4=Plays in [[Cannon Canyon]], [[Rickety Rafters]], and [[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]].
}}
}}
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===[[Sea Breeze Cove]]===
===[[Sea Breeze Cove]]===
{{media table
{{media table
|type1=audio
|file1=DKCTF DeepKeep.oga
|name1=DKCTF DeepKeep
|title1=Deep Keep
|pipe1=Deep Keep
|description1=Plays during the on-land section of [[Deep Keep]].
|description1=Plays during the on-land section of [[Deep Keep]].
|type2=audio
|file2=DKCTF FunkyWaters.oga
|name2=DKCTF FunkyWaters
|title2=Funky Waters
|pipe2=Funky Waters
|description2=Plays during the underwater sections of Deep Keep and [[Amiss Abyss]]. A calmer version of "Deep Keep".
|description2=Plays during the underwater sections of Deep Keep and [[Amiss Abyss]]. A calmer version of "Deep Keep".
|type3=audio
|file3=DKCTF IrateEight.oga
|name3=DKCTF IrateEight
|title3=Irate Eight
|pipe3=Irate Eight
|description3=Plays during the [[Squiddicus]] chase sequence of [[Irate Eight]].
|description3=Plays during the [[Squiddicus]] chase sequence of [[Irate Eight]].
|type4=audio
|file4=DKCTF AquaticAmbianceReturns.oga
|name4=DKCTF AquaticAmbianceReturns
|title4=Aquatic Ambiance Returns
|pipe4=Aquatic Ambiance Returns
|description4=Plays during the second half of Deep Keep, the majority of [[Current Capers]], and the entirety of [[Shoal Atoll]]. It is a cover of "Aquatic Ambiance" from the original ''[[Donkey Kong Country]]'', and it is not to be confused with an identically named musical track from ''[[Donkey Kong Country Returns]]'', which is a different cover of the original song.
|description4=Plays during the second half of Deep Keep, the majority of [[Current Capers]], and the entirety of [[Shoal Atoll]]. It is a cover of "Aquatic Ambiance" from the original ''[[Donkey Kong Country]]'', and it is not to be confused with an identically named musical track from ''[[Donkey Kong Country Returns]]'', which is a different cover of the original song.
}}
}}
Line 430: Line 414:
===[[Juicy Jungle]]===
===[[Juicy Jungle]]===
{{media table
{{media table
|type1=audio
|file1=DKCTF SwingJuice.oga
|name1=DKCTF SwingJuice
|title1=Swing Juice
|pipe1=Swing Juice
|description1=Plays in [[Harvest Hazards]], [[Panicky Paddles]], and in the starting and ending sections of [[Reckless Ride]].
|description1=Plays in [[Harvest Hazards]], [[Panicky Paddles]], and in the starting and ending sections of [[Reckless Ride]].
|type2=audio
|file2=DKCTF JuicyGroove.oga
|name2=DKCTF JuicyGroove
|title2=Juicy Groove
|pipe2=Juicy Groove
|description2=Plays in [[Fruity Factory]].
|description2=Plays in [[Fruity Factory]].
|type3=audio
|file3=DKCTF FruitBounce.oga
|name3=DKCTF FruitBounce
|title3=Fruit Bounce
|pipe3=Fruit Bounce
|description3=Plays in [[Jelly Jamboree]] and [[Beehive Brawl]].
|description3=Plays in [[Jelly Jamboree]] and [[Beehive Brawl]].
|type4=audio
|file4=DKCTF FrostyFruits.oga
|name4=DKCTF FrostyFruits
|title4=Frosty Fruits
|pipe4=Frosty Fruits
|description4=Plays in [[Frosty Fruits]].
|description4=Plays in [[Frosty Fruits]].
}}
}}
Line 450: Line 430:
===[[Donkey Kong Island (world)|Donkey Kong Island]]===
===[[Donkey Kong Island (world)|Donkey Kong Island]]===
{{media table
{{media table
|type1=audio
|file1=DKCTF SnowmadsTheme.oga
|name1=DKCTF SnowmadsTheme
|title1=Snowmads Theme
|pipe1=Snowmads Theme
|description1=Plays in [[Homecoming Hijinxs]], [[Cliffside Slide]], and [[Meltdown Mayhem]].
|description1=Plays in [[Homecoming Hijinxs]], [[Cliffside Slide]], and [[Meltdown Mayhem]].
|type2=audio
|file2=DKCTF SeashoreWar.oga
|name2=DKCTF SeashoreWar
|title2=Seashore War
|pipe2=Seashore War
|description2=Plays in [[Seashore War]].
|description2=Plays in [[Seashore War]].
|type3=audio
|file3=DKCTF FreezieBreezie.oga
|name3=DKCTF FreezieBreezie
|title3=Freezie Breezie
|pipe3=Freezie Breezie
|description3=Plays in [[Forest Folly]] and [[Icicle Arsenal]].
|description3=Plays in [[Forest Folly]] and [[Icicle Arsenal]].
|type4=audio
|file4=DKCTF FrozenFrenzy.oga
|name4=DKCTF FrozenFrenzy
|title4=Frozen Frenzy
|pipe4=Frozen Frenzy
|description4=Plays in [[Frozen Frenzy (level)|Frozen Frenzy]].
|description4=Plays in [[Frozen Frenzy (level)|Frozen Frenzy]].
}}
}}


==Reference==
==References==
<references/>
<references/>
{{DKCTF}}
{{DKCTF}}
[[Category:Lists|Extras in Donkey Kong Country: Tropical Freeze]]
[[Category:Lists|Extras in Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country: Tropical Freeze|*]]
[[Category:Donkey Kong Country: Tropical Freeze|*]]