List of WarioWare: Move It! microgames: Difference between revisions

→‎Makin' Waves: That's still nearly half
(Irrelevant to the intermissions)
(→‎Makin' Waves: That's still nearly half)
Line 1,511: Line 1,511:


==Makin' Waves==
==Makin' Waves==
'''Makin' Waves''' is  [[Dribble & Spitz|Dribble and Spitz]]'s set of microgames, unlocked when "The Grand Parfait Adventure", "Battle on Flashfreeze Cape!", and "Surfin' Surprise" have been beaten. The only Forms used in this stage are Choo Choo, Knight, Massage, Scales, Gift Giver, Ba-KAW, Archer, and Pounce. This stage introduces the Button Sign, and as such, every microgame utilizes button-pressing in some capacity. The intermission stage consists of Dribble and Spitz racing between two other racers. The score is displayed on a life preserver being carried by two seagulls. The number of lives is represented by gears. A checkered flag reveals the form. If the player wins, Dribble and Spitz speed through the racers. If the player loses, the racers ram into Dribble and Spitz and disrupt them, and a gear drops; if a tag-in is triggered, Dribble is not disrupted. When the player reaches the boss, the racers are both sporting purple outfits with devil horns and driving modified speedboats. When the player defeats the boss, Dribble and Spitz pass all the other racers. When the player loses all their lives, Dribble and Spitz's taxi breaks down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the taxi restarts and the race continues.
'''Makin' Waves''' is  [[Dribble & Spitz|Dribble and Spitz]]'s set of microgames, unlocked when "The Grand Parfait Adventure", "Battle on Flashfreeze Cape!", and "Surfin' Surprise" have been beaten. The Forms used in this stage are Choo Choo, Knight, Massage, Scales, Gift Giver, Ba-KAW, Archer, and Pounce. This stage introduces the Button Sign, and as such, every microgame utilizes button-pressing in some capacity. The intermission stage consists of Dribble and Spitz racing between two other racers. The score is displayed on a life preserver being carried by two seagulls. The number of lives is represented by gears. A checkered flag reveals the form. If the player wins, Dribble and Spitz speed through the racers. If the player loses, the racers ram into Dribble and Spitz and disrupt them, and a gear drops; if a tag-in is triggered, Dribble is not disrupted. When the player reaches the boss, the racers are both sporting purple outfits with devil horns and driving modified speedboats. When the player defeats the boss, Dribble and Spitz pass all the other racers. When the player loses all their lives, Dribble and Spitz's taxi breaks down. If the player succeeds in doing the "Second Chance Stance" to continue on the first playthrough, the taxi restarts and the race continues.


{|class="wikitable"style="text-align:center"
{|class="wikitable"style="text-align:center"
6,493

edits