List of Super Mario World pre-release and unused content: Difference between revisions

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## The second unused object tileset is labeled "Underground 3", and it combines the rocky foreground of the cave and underwater levels (Underground 1 and 2) with a generic background file that makes the trees for [[Yoshi's Island 2]] and much of the [[Forest of Illusion]], the plains background for much of [[Donut Plains]], the sky background, and the mountain background from [[Yoshi's Island 3]], [[Yoshi's Island 4|4]], and much of [[Chocolate Island]]. This allows for the possibility of rocky levels similar to those of [[World 6 (New Super Mario Bros.)|World]] [[World 6 (New Super Mario Bros. Wii)|6]] in [[New Super Mario Bros.|both New Super]] [[New Super Mario Bros. Wii|Mario Bros. games]]. Unused level 0x382C3, mentioned above, will have its glitchy background fixed if it's switched to this tileset; the background is the same one used in [[Chocolate Island 3]] and [[Mondo]].
## The second unused object tileset is labeled "Underground 3", and it combines the rocky foreground of the cave and underwater levels (Underground 1 and 2) with a generic background file that makes the trees for [[Yoshi's Island 2]] and much of the [[Forest of Illusion]], the plains background for much of [[Donut Plains]], the sky background, and the mountain background from [[Yoshi's Island 3]], [[Yoshi's Island 4|4]], and much of [[Chocolate Island]]. This allows for the possibility of rocky levels similar to those of [[World 6 (New Super Mario Bros.)|World]] [[World 6 (New Super Mario Bros. Wii)|6]] in [[New Super Mario Bros.|both New Super]] [[New Super Mario Bros. Wii|Mario Bros. games]]. Unused level 0x382C3, mentioned above, will have its glitchy background fixed if it's switched to this tileset; the background is the same one used in [[Chocolate Island 3]] and [[Mondo]].
## The unused sprite set is simply labeled "Not Used" and combines two generic graphics files: one with the data for [[Chargin' Chuck]]s and the [[Amazing Flyin' Hammer Bro.]] and one that's generally used for foreground graphics, such as [[Warp Pipe|pipes]], cement blocks, [[! Block]]s, and [[Bill Blaster|the Bullet Bill cannon]].
## The unused sprite set is simply labeled "Not Used" and combines two generic graphics files: one with the data for [[Chargin' Chuck]]s and the [[Amazing Flyin' Hammer Bro.]] and one that's generally used for foreground graphics, such as [[Warp Pipe|pipes]], cement blocks, [[! Block]]s, and [[Bill Blaster|the Bullet Bill cannon]].
#A platform that was used only in a beta level of the game, and can have one of two functions. Normally, it acts much like the stone platforms from [[Forest Secret Area]], but without the vertical movement. If it works in conjunction with another sprite, it will cause the background to scroll. However, if a certain property of the level itself is changed, it will act like the floating platforms from [[Yoshi's Island 3]].
#A grassy platform that was used only in a beta level of the game, and can have one of two functions. Normally, it acts much like the flying platforms from [[Forest Secret Area]], but without the vertical movement. However, if a certain property of the level itself is changed, it will act like the floating platforms from [[Yoshi's Island 3]].
#The "Swooper Death Bat Ceiling". This is an object that generates a cloud of Swoopers, but with a blue palette, similar to the cloud of Boos from [[Donut Ghost House]]. Because they were scrapped early in development, one of their animation frames is incorrect (looks like half a glass block next to half a [[Spike Top]]). Additionally, they lack the correct sound effects.
#The "Swooper Death Bat Ceiling". This is an object that generates a cloud of [[Swoopers]], but with a blue palette, similar to the cloud of Boos from [[Donut Ghost House]]. Because they were scrapped early in development, one of their animation frames is incorrect (looks like half a glass block next to half a [[Spike Top]]). Additionally, they lack the correct sound effects.
#A golden [[Mushroom]] with wings that floats along and follows the trajectory of a [[P-Balloon]]. If collected, it is worth one extra life.
#A golden [[Mushroom]] with wings that floats along and follows the trajectory of a [[P-Balloon]]. If collected, it is worth one extra life. It is unknown why it is golden instead of green.
#A [[Red Coin]] similar to the above, but worth 5 coins, much like in Mario Party DS.
#A [[Red Coin]] similar to the above, but worth 5 coins, much like in Mario Party DS.
#The [[Piranha Plant]] from ''[[Super Mario Bros. 3]]''. Similarly to the bat object, its stem appears as a jumping Cheep-Cheep frame because its graphics were never finished. Note that when it is used in the game, it causes VRAM errors due to it loading the wrong graphics file.
#The [[Piranha Plant]] from ''[[Super Mario Bros. 3]]''. Similarly to the bat object, its stem appears as a jumping Cheep-Cheep frame because its graphics were never finished. Note that when it is used in the game, it causes VRAM errors due to it loading the wrong graphics file.
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#A [[Purple Coin]] that acts as a normal [[Blue Coin]]. Hitting a P-Switch will turn these blue coins into pink blocks, however the code that transforms coins into solid blocks isn't applied to this type, and it can still be collected as normal.
#A [[Purple Coin]] that acts as a normal [[Blue Coin]]. Hitting a P-Switch will turn these blue coins into pink blocks, however the code that transforms coins into solid blocks isn't applied to this type, and it can still be collected as normal.
#Through hacking methods, the No Yoshi level intro from castles/fortresses and Ghost Houses can be used in any level with the same effect. However, the castle or Ghost House front would be replaced by a "don't sign" with a Yoshi on it.
#Through hacking methods, the No Yoshi level intro from castles/fortresses and Ghost Houses can be used in any level with the same effect. However, the castle or Ghost House front would be replaced by a "don't sign" with a Yoshi on it.
#[[Dino Rhino]]s may have once been intended to breathe fire like their [[Dino Torch|smaller counterparts]]. Sprites for vertical breathing can be seen in graphics files in tile editors.
#[[Dino Rhino]]s may have once been intended to breathe fire like their [[Dino Torch|smaller counterparts]]. Sprites for breathing can be seen in graphics files in tile editors.
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In addition to the above, it appears that the game was intended to have translucency effects in use on some levels. These can be seen in some early screenshots, and are perfectly safe to use (aside from the fact that all [[Message Block]]s will appear blank due to their text sharing some settings) when accessed by hacking the final game with Super Mario World hacking tools such as Lunar Magic. Otherwise, they are never used.
In addition to the above, it appears that the game was intended to have translucency effects in use on some levels. These can be seen in some early screenshots, and are perfectly safe to use (aside from the fact that all [[Message Block]]s will appear blank due to their text sharing some settings) when accessed by hacking the final game with Super Mario World hacking tools such as Lunar Magic. Otherwise, they are never used.
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