List of Super Mario 64 glitches: Difference between revisions

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===Pitch Conservation===
===Pitch Conservation===
When Mario is in a diving animation (normal diving, swimming, or flying), his angle is preserved in memory, this value is supposed to be reset between animations but due to an oversight, sometimes it doesn't. For instance, if Mario exits the water while he was facing upwards then does a dive, the dive will start with the previous extreme angle as opposed to a normal dive. In a dive move, this change has no gameplay effect, however if an extreme angle is preserved, and Mario starts flying, he will immediately face the preserved angle which will affect his flight. Several things "reset" the conserved angle, including grabbing a ledge, shooting from a cannon, changing areas and jumping while facing a slope. This glitch does not affect the dive itself, just the animation.
When Mario is in a diving animation (normal diving, swimming, or flying), his angle is preserved in memory. This value is supposed to be reset between animations, but due to an oversight, sometimes it doesn't. For instance, if Mario exits the water while he was facing upwards then does a dive, the dive will start with the previous extreme angle as opposed to a normal dive. In a dive move, this only changes the animation.
 
If an extreme angle is preserved and Mario starts flying, he will immediately face the preserved angle which will affect his flight. Several actions reset the conserved angle, including grabbing a ledge, shooting from a cannon, changing areas, and jumping while facing a slope.


===Instant Tower of the Wing Cap transition===
===Instant Tower of the Wing Cap transition===
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