List of Super Mario 64 DS glitches: Difference between revisions

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{{italic title|List of ''Super Mario 64 DS'' glitches}}
{{italic title|List of ''Super Mario 64 DS'' glitches}}
{{more images}}
{{more images|Illustrate all applicable glitches}}
{{rewrite|Very poor writing: Run-ons and generally does not follow the [[MarioWiki:Manual of Style|Manual of Style]].}}
{{rewrite|Very poor writing: Run-ons and generally needs {{wp|Wikipedia:Cleanup|cleanup}} to follow the [[MarioWiki:Manual of Style|Manual of Style]].}}
This is a list of glitches found exclusively in the game ''[[Super Mario 64 DS]]'', a remake of ''[[Super Mario 64]]''. For glitches found in the original game and possibly ''Super Mario 64 DS'' as well, see [[List of Super Mario 64 glitches|List of ''Super Mario 64'' glitches]].
This is a list of glitches found exclusively in the game ''[[Super Mario 64 DS]]'', a remake of ''[[Super Mario 64]]''. For glitches found in the original game and possibly ''Super Mario 64 DS'' as well, see [[List of Super Mario 64 glitches|List of ''Super Mario 64'' glitches]].
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===Floating Penguin===
===Floating Penguin===
[[File:SM64 DS Penguin Floating Glitch.png|thumb|right|Tuxie floating after the Power Star has been collected.]]
[[File:SM64 DS Penguin Floating Glitch.png|thumb|Tuxie floating after the Power Star has been collected.]]
In [[Cool, Cool Mountain]] as anybody except Yoshi, they must get the star from Lil' Penguin Lost. Before they grab the star, they must pick up one of the baby penguins. When they touch the star with the penguin in hand, the penguin will float above the player.
In [[Cool, Cool Mountain]] as anybody except Yoshi, they must get the star from Lil' Penguin Lost. Before they grab the star, they must pick up one of the baby penguins. When they touch the star with the penguin in hand, the penguin will float above the player. This is most likely due to the fact that when collecting a star, the background freezes.


===Hatless Power Flower abilities===
===Hatless Power Flower abilities===
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===Strange object===
===Strange object===
The player must go to [[Behind the Waterfall]] and read the sign just ahead, but not cancel reading the sign. If the player look left, the player can see a strange object on the edge of the same platform that, depending on the camera angle, can either be a Snufit, a Bob-omb Buddy, a coin, a red coin, or a Bob-omb Buddy inside a red coin. All of these are inactive, and as such do not move. If the player presses {{button|ds|A}} or {{button|ds|B}} to cancel reading, the object will disappear.<ref>[https://www.youtube.com/watch?v=zqhTC-7Fzc8 Timestamp 7:47]</ref>
The player must go to [[Behind the Waterfall]] and read the sign just ahead, but not cancel reading the sign. If the player look left, the player can see a strange object on the edge of the same platform that, depending on the camera angle, can either be a [[Snifit (Super Mario 64)|Sniffit]], a Bob-omb Buddy, a coin, a red coin, or a Bob-omb Buddy inside a red coin. All of these are inactive, and as such do not move. If the player presses {{button|ds|A}} or {{button|ds|B}} to cancel reading, the object will disappear.<ref>[https://www.youtube.com/watch?v=zqhTC-7Fzc8 Timestamp 7:47]</ref>


===Ukkiki inside the block===
===Ukkiki inside the block===
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===Yoshi's mirrored tongue===
===Yoshi's mirrored tongue===
[[File:SM64 DS Yoshi Mirror Glitch.png|thumb|right]]
[[File:SM64 DS Yoshi Mirror Glitch.png|thumb]]
To perform this, the player must go to the mirror room as Yoshi and run to the mirror and press {{button|ds|A}}. Yoshi's tongue will come out of the mirror for a few frames before disappearing again. This is caused by the mirrored model on the other side of the mirror clipping through the mirror.
To perform this, the player must go to the mirror room as Yoshi and run to the mirror and press {{button|ds|A}}. Yoshi's tongue will come out of the mirror for a few frames before disappearing again. This is caused by the mirrored model on the other side of the mirror clipping through the mirror.


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===Extra crush damage===
===Extra crush damage===
If the player [[Long Jump]]s under a falling pillar in [[Jolly Roger Bay]], the pillar will be destroyed, and the player will lose 6 wedges of health. This glitch only works in version 2 of the game.
If the player [[Long Jump]]s under a falling pillar in [[Jolly Roger Bay]], the pillar will be destroyed, and the player will lose 6 wedges of health. In certain cases, this will result in an instant death. This glitch only works in version 2 of the game.


===Ghost rabbit===
===Ghost rabbit===
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====Method 2====
====Method 2====
[[File:SM64DS fence-flying-glitch-2.png|thumbnail|The glitch in action.]]
[[File:SM64DS fence-flying-glitch-2.png|thumb|The glitch in action.]]
The player should go to the cannon in the area right past a [[Chain Chomp|Chain-Chomp]]. They should aim all the way to the right, and then slowly down, until they can see a few pixels of a tree. After firing, if they hold {{button|Padup}}, they can be forced high in the sky after crashing into the fence. The player can control where they land, and can go out of the level's boundaries, causing them to lose a life.
The player should go to the cannon in the area right past a [[Chain Chomp|Chain-Chomp]]. They should aim all the way to the right, and then slowly down, until they can see a few pixels of a tree. After firing, if they hold {{button|Padup}}, they can be forced high in the sky after crashing into the fence. The player can control where they land, and can go out of the level's boundaries, causing them to lose a life.
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====Moat door method====
====Moat door method====
[[File:SM64DS CG Glitch4.png|200px|thumb|left|Mario is about to get to the door from behind.]]
[[File:SM64DS CG Glitch4.png|200px|thumb|left|Mario is about to get to the door from behind.]]
[[File:SM64DS CG Glitch2.png|200px|thumb|right|Mario standing underwater after doing the Metal on the Inside glitch.]]
[[File:SM64DS CG Glitch2.png|200px|thumb|Mario standing underwater after doing the Metal on the Inside glitch.]]
The player must do the [[#Underground Pool|Underground Pool]] glitch; just as they enter the basement, the player must go back through the door (because it is possible to walk then). The player will find themselves outside the castle, walking in the moat. If the player jumps in most instances, the glitch will end; however, should the player go to either one of the places in the moat where the bottom is covered in mud (the exit from [[The Secret Under the Moat]] or the small lake near the cannon), it is possible to even do a triple jump and still be underwater.
The player must do the [[#Underground Pool|Underground Pool]] glitch; just as they enter the basement, the player must go back through the door (because it is possible to walk then). The player will find themselves outside the castle, walking in the moat. If the player jumps in most instances, the glitch will end; however, should the player go to either one of the places in the moat where the bottom is covered in mud (the exit from [[The Secret Under the Moat]] or the small lake near the cannon), it is possible to even do a triple jump and still be underwater.
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===Top of the Castle without 150 Stars===  
===Top of the Castle without 150 Stars===  
If the player uses Luigi in the front of the castle, they must head to the left-hand side and preform a somersault to glide to a small slope of grass. If the player triple/scuttle jumps up the slippery slope beside it, they can get on the top of the castle.
If the player uses Luigi in the front of the castle, they must head to the left-hand side and perform a somersault to glide to a small slope of grass. If the player triple/scuttle jumps up the slippery slope beside it, they can get on the top of the castle.


Alternatively, the player can perform the [[#Underground Pool|Underground Pool]] glitch and swim towards the cannon. The cannon will automatically work and the player is now able to shoot themselves up to the castle roof without obtaining 150 stars.
Alternatively, the player can perform the [[#Underground Pool|Underground Pool]] glitch and swim towards the cannon. The cannon will automatically work and the player is now able to shoot themselves up to the castle roof without obtaining 150 stars.
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===Connected platforms===
===Connected platforms===
[[File:SM64DS Glitch-Connected Platforms.png|thumb|right|The "Connected Platforms" glitch.]]
[[File:SM64DS Glitch-Connected Platforms.png|thumb|The "Connected Platforms" glitch.]]
During the first star of [[Whomp's Fortress]], there is a slight chance that the moving platforms just before the battle area may desynchronize, and they will eventually become stuck underneath each other.{{ref needed}} This glitch does not affect gameplay, as the player is still able to stand on the platforms as normal.
During the first star of [[Whomp's Fortress]], there is a slight chance that the moving platforms just before the battle area may desynchronize, and they will eventually become stuck underneath each other.{{ref needed}} This glitch does not affect gameplay, as the player is still able to stand on the platforms as normal.
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If the player has [[King Bob-omb]] follow them to the edge of the mountain and then hang off the edge of it, the boss will walk around the player and step off the mountain. He will jump back up and accuse the player of throwing him off the side. If the player lures him to the side around the spot where the path (that leads up the mountain) meets the ring step around the area, King Bob-omb will walk at normal speed to the opposite side of where the player is standing. This results in him blaming it on the player even though the Bob-omb really walked off himself.
If the player has [[King Bob-omb]] follow them to the edge of the mountain and then hang off the edge of it, the boss will walk around the player and step off the mountain. He will jump back up and accuse the player of throwing him off the side. If the player lures him to the side around the spot where the path (that leads up the mountain) meets the ring step around the area, King Bob-omb will walk at normal speed to the opposite side of where the player is standing. This results in him blaming it on the player even though the Bob-omb really walked off himself.


===Light Chuckya===
===Light Chuck-Ya===
[[File:SM64DS Light Chuckya Glitch.png|thumb|right|The Chuckya in a location which would normally be unreachable]]
[[File:SM64DS Light Chuckya Glitch.png|thumb|The Chuck-Ya in a location which would normally be unreachable]]
As Mario or Luigi, the player must go to a level where [[Heave-Ho]]s and [[Chuckya]]s are both present such as the [[Battle Fort]]. The player must grab the Chuckya while simultaneously running off a platform. If successful, the player character will still hold the Chuckya. The player must then navigate to a Heave-Ho and have it flip the player character without taking fall damage. After this point, the Chuckya will act like a small object.
As Mario or Luigi, the player must go to a level where [[Heave-Ho]]s and [[Chuckya|Chuck-Ya]]s are both present such as the [[Battle Fort]]. The player must grab the Chuck-Ya while simultaneously running off a platform. If successful, the player character will still hold the Chuck-Ya. The player must then navigate to a Heave-Ho and have it flip the player character without taking fall damage. After this point, the Chuck-Ya will act like a small object.
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===Twin Power Stars===
===Twin Power Stars===
[[File:SM64DS Double Stars Glitch.png|thumb|right]]
[[File:SM64DS Double Stars Glitch.png|thumb]]
In Big Boo Battle, the player must collect all of the Red Coins, but skip the first and collect it last. When the player does so, the Star appearing animation will take place (but only the wall of the starting room will be seen). When the player goes to the final room, two Stars will be above the Star Marker, one clipping into the other from above. The player can collect both Stars. The second Star has no effect whatsoever and will not add to the Star count.
In Big Boo Battle, the player must collect all of the Red Coins, but skip the first and collect it last. When the player does so, the Star appearing animation will take place (but only the wall of the starting room will be seen). When the player goes to the final room, two Stars will be above the Star Marker, one clipping into the other from above. The player can collect both Stars. The second Star has no effect whatsoever and will not add to the Star count.
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===Yoshi carrying an invisible object===  
===Yoshi carrying an invisible object===  
[[File:SM64DS BoB Glitch1.png|200px|thumb|right|[[Yoshi]] holding the Invisible Object.]]  
[[File:SM64DS BoB Glitch1.png|200px|thumb|[[Yoshi]] holding the Invisible Object.]]  
The player must go somewhere with at least two [[Goomba]]s as Yoshi. Yoshi must swallow one of the Goombas and turn it into a [[Yoshi Egg]]. Then, the player must jump on the other Goomba and press {{button|ds|A}} at the same time. The Egg should explode and Yoshi will be carrying an invisible object in his hands. Oddly, this might be something left over from an [[List of Super Mario 64 DS pre-release and unused content|earlier]] build of the game, since Yoshi never uses his hands in the final version. Sometimes when the player does this, the HUD and some parts of the level will be invisible but can be interacted with. The touch screen can still be used to move Yoshi.
The player must go somewhere with at least two [[Goomba]]s as Yoshi. Yoshi must swallow one of the Goombas and turn it into a [[Yoshi Egg]]. Then, the player must jump on the other Goomba and press {{button|ds|A}} at the same time. The Egg should explode and Yoshi will be carrying an invisible object in his hands. Oddly, this might be something left over from an [[List of Super Mario 64 DS pre-release and unused content|earlier]] build of the game, since Yoshi never uses his hands in the final version. Sometimes when the player does this, the HUD and some parts of the level will be invisible but can be interacted with. The touch screen can still be used to move Yoshi.


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===Yoshi holds a Chuckya===
===Yoshi holds a Chuck-Ya===
To do this, the player must perform [[#Secret Pool in Tall, Tall Mountain|Secret Pool in Tall, Tall Mountain]] glitch using Yoshi. Next, the player must swim to the Chuckya, being careful not to make the water disappear. Then, the player must grab the Chuckya and swim with the Chuckya to the wooden bridge to make the water disappear. As the water disappears, Yoshi will be standing with the Chuckya in hand. With Yoshi holding a Chuckya, his running speed and his jumping speed is not affected. To undo the glitch, the player can throw the Chuckya.
To do this, the player must perform [[#Secret Pool in Tall, Tall Mountain|Secret Pool in Tall, Tall Mountain]] glitch using Yoshi. Next, the player must swim to the Chuck-Ya, being careful not to make the water disappear. Then, the player must grab the Chuck-Ya and swim with the Chuck-Ya to the wooden bridge to make the water disappear. As the water disappears, Yoshi will be standing with the Chuck-Ya in hand. With Yoshi holding a Chuck-Ya, his running speed and his jumping speed is not affected. To undo the glitch, the player can throw the Chuck-Ya.
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==Softlocks and Freezes==
==Softlocks and Freezes==
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===Frozen Snowman's Land===
===Frozen Snowman's Land===
The player will have to go to Snowman's Land and do the Silver Stars level. The player has to collect all five Silver Stars, then go in the igloo. Once there, the player has to go back outside to find out that the Silver Stars have reappeared. Collecting one of them results in everything freezing except the player. Dying or exiting the level resets the glitch.
This glitch only works on Version 1 of the game. The player will have to go to Snowman's Land and do the Silver Stars level. The player has to collect all five Silver Stars, then go in the igloo. Once there, the player has to go back outside to find out that the Silver Stars have reappeared. Collecting one of them results in everything freezing except the player. Dying or exiting the level resets the glitch. If the player were to collect one of the stars on a [[Green Shell]], the game will completely freeze.
 
If the player were to collect one of the stars on a [[Green Shell]], the game will completely freeze. This does no work on Version 2 of the game.
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===Permanently crushed===
===Permanently crushed===
[[File:SM64DS Permanently Crushed.jpg|right|thumb|Mario being Permanently Crushed]]
[[File:SM64DS Permanently Crushed.jpg|thumb|Mario being Permanently Crushed]]
Like the [[Super Mario 64|Nintendo 64 version]], the player can get [[List of Super Mario 64 glitches|permanently crushed]]. However, it performed and acts very differently. To get permanently crushed, the player first needs to go to [[Shifting Sand Land]] as any character except Yoshi. Then, the player must take damage until their health is low. Then the player needs to get a [[Crate]] with its [[coin]]s still in. Next, the player must carry it to go to the area with the [[Tox Box]]es. Finally, the player needs to get squished by one of the Tox Boxes. If done correctly, the player becomes stuck in the crushed position and cannot move, jump, punch, or enter first person view, but can move the camera. Also, the Tox Box cannot cause the player to lose any more health. To exit this position, the player must either turn the game off or pause the game and exit the course.
Like the [[Super Mario 64|Nintendo 64 version]], the player can get [[List of Super Mario 64 glitches|permanently crushed]]. However, it performed and acts very differently. To get permanently crushed, the player first needs to go to [[Shifting Sand Land]] as any character except Yoshi. Then, the player must take damage until their health is low. Then the player needs to get a [[Crate]] with its [[coin]]s still in. Next, the player must carry it to go to the area with the [[Tox Box]]es. Finally, the player needs to get squished by one of the Tox Boxes. If done correctly, the player becomes stuck in the crushed position and cannot move, jump, punch, or enter first person view, but can move the camera. Also, the Tox Box cannot cause the player to lose any more health. To exit this position, the player must either turn the game off or pause the game and exit the course.
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