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==''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Partners in Time]]''== | ==''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Partners in Time]]''== | ||
In these games, HP, [[Bros. Points]] (''Superstar Saga'' only), Power, Defense, Speed, and Stache are all initially increased anywhere from zero to five points immediately after leveling up. Mario and [[Luigi]] can then choose any stat they want and give additional points to it. If a stat recieves too many additional bonus points in a row, then the number of additional points given to that stat is reduced. A roulette determines how many additional points are added: up to five in ''Superstar Saga'', and up to six in ''Partners in Time''. | In these games, HP, [[Bros. Points]] (''Superstar Saga'' only), Power, Defense, Speed, and Stache are all initially increased, generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time]]'', immediately after leveling up. Mario and [[Luigi]] can then choose any stat they want and give additional points to it. If a stat recieves too many additional bonus points in a row, then the number of additional points given to that stat is reduced. A roulette determines how many additional points are added: up to five in ''Superstar Saga'', and up to six in ''Partners in Time''. | ||
[[Category: Terms]] | [[Category: Terms]] | ||
[[Category: Game Mechanics]] | [[Category: Game Mechanics]] |
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