Ko Takeuchi: Difference between revisions

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==Life and Work==
==Life and Work==
Ko Takeuchi was born in 1970 in Kōchi in the Kōchi Prefecture of [[Japan]].<ref>[http://homepage2.nifty.com/kokosac/html/prof.html Ko Takeuchi's profile at Kokosac.com (Japanese)]</ref> Early in his life, he became interested in video games, such as the [[Game & Watch]] handhelds and the [[Famicom]] console. Takeuchi graduated from the Horikoshi High School in [[Tokyo]], later he traveled to the [[United States of America]] and studied at the Cartooning Faculty of the School of Visual Arts in [[New York City]].<ref name="japan_expo_interview">[http://www.mata-web.com/anime-manga/index.php?option=com_content&task=view&id=225&Itemid=107 Interview with Ko Takeuchi at Mata-web (French)]</ref>
Ko Takeuchi was born in 1970 in Kōchi in the Kōchi Prefecture of [[Japan]].<ref>[http://homepage2.nifty.com/kokosac/html/prof.html Ko Takeuchi's profile at Kokosac.com (Japanese)]</ref> Early in his life, he became interested in video games, such as the [[Game & Watch]] handhelds and the [[Family Computer|Famicom]] console. Takeuchi graduated from the Horikoshi High School in [[Tokyo]], later he traveled to the [[United States of America]] and studied at the Cartooning Faculty of the School of Visual Arts in [[New York City]].<ref name="japan_expo_interview">[http://www.mata-web.com/anime-manga/index.php?option=com_content&task=view&id=225&Itemid=107 Interview with Ko Takeuchi at Mata-web (French)]</ref>


After his return to Japan, he applied to different companies related to visual arts, including at least one game company, the now-defunct developer [[wikipedia:Superwarp|Warp]]. He joined said company and entered the video game industry this way.<ref name="gpara_interview">[http://www.gpara.com/contents/creator/bn_206.htm Interview with Ko Takeuchi at Gpara.com (Japanese)]</ref> During his time at Warp, Takeuchi worked on [[wikipedia:Sega Dreamcast|Sega Dreamcast]] games, including ''[[wikipedia:D2 (video game)|D2]]'', of which he was one of the designers.<ref name="japan_expo_interview"/> Afterwards, he joined Nintendo in 2000. The first Nintendo game he was involved with is ''Tottoko [[wikipedia:Hamtaro|Hamtaro]]: Tomodachi Daisaku Ikusa Dechu'', released in the same year. Takeuchi took the role of the assistant director. The next game he worked on is ''[[Wario Land 4]]'', for which he was responsible for the background graphics.<ref name="gpara_interview"/> In the year of the game's release, 2001, Ko Takeuchi and his wife Sachiko Imai founded their own design studio, Kokosac, located in [[wikipedia:Kyoto, Japan|Kyoto, Japan]].<ref name="japan_expo_interview"/>
After his return to Japan, he applied to different companies related to visual arts, including at least one game company, the now-defunct developer [[wikipedia:Superwarp|Warp]]. He joined said company and entered the video game industry this way.<ref name="gpara_interview">[http://www.gpara.com/contents/creator/bn_206.htm Interview with Ko Takeuchi at Gpara.com (Japanese)]</ref> During his time at Warp, Takeuchi worked on [[wikipedia:Sega Dreamcast|Sega Dreamcast]] games, including ''[[wikipedia:D2 (video game)|D2]]'', of which he was one of the designers.<ref name="japan_expo_interview"/> Afterwards, he joined Nintendo in 2000. The first Nintendo game he was involved with is ''Tottoko [[wikipedia:Hamtaro|Hamtaro]]: Tomodachi Daisaku Ikusa Dechu'', released in the same year. Takeuchi took the role of the assistant director. The next game he worked on is ''[[Wario Land 4]]'', for which he was responsible for the background graphics.<ref name="gpara_interview"/> In the year of the game's release, 2001, Ko Takeuchi and his wife Sachiko Imai founded their own design studio, Kokosac, located in [[wikipedia:Kyoto, Japan|Kyoto, Japan]].<ref name="japan_expo_interview"/>
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