Klump: Difference between revisions

496 bytes added ,  1 year ago
Line 81: Line 81:
==Profiles and statistics==
==Profiles and statistics==
===''Donkey Kong Country''===
===''Donkey Kong Country''===
*<u>'''Instruction booklet'''</u>
{{quote2|Klump's helmet will protect him from attack from above.|''Donkey Kong Country'' SNES instruction booklet, page 28}}
{{quote2|Klump's helmet will protect him from attack from above.|''Donkey Kong Country'' SNES instruction booklet, page 28}}
*<u>'''Player's Guide'''</u>
{{quote2|Klump is quite a character. He's like a big, overweight drill sergeant. He's not fast — how could he be? He waddles along like a duck, blocking every ape in his path. Donkey Kong has no trouble putting Klump out of his misery, but here again, lack of size counts against Diddy as he has to hit Klump twice to off him. If Diddy jumps on Klump's head, Klump will back up and prepare for battle. Diddy can then just do a powerful cartwheel right through him.|''Donkey Kong Country'' SNES Player's Guide, page 13}}
{{quote2|Klump is quite a character. He's like a big, overweight drill sergeant. He's not fast — how could he be? He waddles along like a duck, blocking every ape in his path. Donkey Kong has no trouble putting Klump out of his misery, but here again, lack of size counts against Diddy as he has to hit Klump twice to off him. If Diddy jumps on Klump's head, Klump will back up and prepare for battle. Diddy can then just do a powerful cartwheel right through him.|''Donkey Kong Country'' SNES Player's Guide, page 13}}
{{quote2|Klumps are the slowest Krocs, but also some of the toughest. Donkey Kong can take out the overweight Klumps with one jump. Diddy, however, has to roll into the Klumps to take them out.|''Donkey Kong Country'' GBA Player's Guide, page 14}}


===''Donkey Kong Country 2: Diddy Kong's Quest''===
===''Donkey Kong Country 2: Diddy Kong's Quest''===
*<u>'''Instruction booklet'''</u>
{{quote2|It looks like Klump can shoot!|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 29}}
{{quote2|It looks like Klump can shoot!|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 29}}
{{quote2|Kannon is a barrel-chested baddie who speaks softly and carries a big...well, cannon! He's got an unlimited supply of ammunition, and he's perfectly happy just standing in one place, blasting away until the Kremcows come home! He doesn't pause very often, but there's usually a pattern to his cannon fire.|''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, page 14}}
{{quote2|Batten down the hatches—looks like Klump’s been taking shooting lessons!|''Donkey Kong Country 2'' GBA instruction booklet, page 23}}
{{quote2|Batten down the hatches—looks like Klump’s been taking shooting lessons!|''Donkey Kong Country 2'' GBA instruction booklet, page 23}}
===''Donkey Kong 64''===
===''Donkey Kong 64''===
*<u>'''Prima's official game guide'''</u>
{{quote2|If they can see you, these loyal minions won't hesitate to throw a grenade at you. If you too close, they also can throw their bellies into you. Toss an Orange toward it to get rid of a Klump. After saluting, it will leave behind three Oranges.|''Donkey Kong 64'' Prima's official game guide, page 16}}
{{quote2|If they can see you, these loyal minions won't hesitate to throw a grenade at you. If you too close, they also can throw their bellies into you. Toss an Orange toward it to get rid of a Klump. After saluting, it will leave behind three Oranges.|''Donkey Kong 64'' Prima's official game guide, page 16}}