Jetty Jitters: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 10: Line 10:
'''Jetty Jitters''' is the ninth level in the classic [[Game Boy]] and [[Game Boy Color]] game, ''[[Donkey Kong Land III]]''. Located on the river that runs through the [[Primate Plains]], this level is the third in this world.  
'''Jetty Jitters''' is the ninth level in the classic [[Game Boy]] and [[Game Boy Color]] game, ''[[Donkey Kong Land III]]''. Located on the river that runs through the [[Primate Plains]], this level is the third in this world.  


Like [[Red Wharf]] and [[Ford Knocks]], Jetty Jitters takes place on a series of boardwalks overhanging a shallow river. In this stilt level, [[Dixie Kong|Dixie]] and [[Kiddy Kong]] have to cling on to several tightropes in order to cross the wide gaps between the wharves. However, [[Klasp]]s hang from most of these ropes, moving back and forth in a fixed pattern, and they interfere with the [[Kong]]s' progress. A good timing is required to jump over the explosive [[Kremling]]s. Though the monkeys can normally avoid each Klasp by swimming through the water, the river is flooded with many [[Lurchin]]s to attack them. On the boardwalks, Dixie and Kiddy encounter the usual foes, [[Kobble]]s and [[Sneek]]s. [[Buzz (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Buzzes]], [[Krumple]]s, and [[Booty Bird]]s also appear in one of the level's Bonus Stages.
Like [[Red Wharf]] and [[Ford Knocks]], Jetty Jitters takes place on a series of boardwalks overhanging a shallow river. In this stilt level, [[Dixie Kong|Dixie]] and [[Kiddy Kong]] have to cling on to several tightropes in order to cross the wide gaps between the wharves. However, [[Klasp]]s hang from most of these ropes, moving back and forth in a fixed pattern, and they interfere with the [[Kong]]s' progress. A good timing is required to jump over the explosive [[Kremling]]s. Though the monkeys can normally avoid each Klasp by swimming through the water, the river is flooded with many [[Lurchin]]s to attack them. On the boardwalks, Dixie and Kiddy encounter the usual foes, [[Kobble]]s and [[Sneek]]s. [[Buzz (enemy)|Buzzes]], [[Krumple]]s, and [[Booty Bird]]s also appear in one of the level's Bonus Stages.


Noticeably, Jetty Jitters is ''Donkey Kong Land III's'' equivalent of [[Kreeping Klasps]], a level from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', as both levels share similar features.
Noticeably, Jetty Jitters is ''Donkey Kong Land III's'' equivalent of [[Kreeping Klasps]], a level from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', as both levels share similar features.
48,332

edits