Instinct Drill: Difference between revisions

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{{quote2|This is the Instinct Drill, a new training machine that builds PS ESP.|Minigame Instructor|Mario Tennis: Power Tour}}
{{quote2|This is the Instinct Drill, a new training machine that builds PS ESP.|Minigame Instructor|Mario Tennis: Power Tour}}


'''Instinct Drill''' is the tenth and final [[minigame]] from the [[Game Boy Advance]] game ''[[Mario Tennis: Power Tour]]''. This minigame helps [[Clay]] or [[Ace]] build up PS ESP, which later benefits their [[Power Shot]]. The player is put before a curtain with cards behind. The objective is to match up all the pairs of cards to move on to the next set in order to meet the target number of matched pairs. The player is also given the option of using ESP in order to reveal the images on the cards to find pairs easier. The required number of pairs for each level is always eighteen, except for the first level where the player must match sixteen. The player needs to make sixteen pairs for level one and eighteen pairs for level two and three. The time for each level is always sixty seconds.  
'''Instinct Drill''' is the tenth and final [[minigame]] from the [[Game Boy Advance]] game ''[[Mario Tennis: Power Tour]]''. This minigame helps [[Clay]] or [[Ace]] build up PS ESP, which later benefits their [[Power Shot (Mario Tennis series)|Power Shot]]. The player is put before a curtain with cards behind. The objective is to match up all the pairs of cards to move on to the next set in order to meet the target number of matched pairs. The player is also given the option of using ESP in order to reveal the images on the cards to find pairs easier. The required number of pairs for each level is always eighteen, except for the first level where the player must match sixteen. The player needs to make sixteen pairs for level one and eighteen pairs for level two and three. The time for each level is always sixty seconds.  


==Controls==
==Controls==