Hanger Management: Difference between revisions

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[[File:Duelhanger.jpg|thumb|150px|left|'''Hanger Management''' as a duel mini-game.]]
[[File:Duelhanger.jpg|thumb|150px|left|'''Hanger Management''' as a duel mini-game.]]
The players hang on hangers and have to move them along a wire to the end while avoiding various objects (they are marked with a '!' icon). If the players hit an object, they will slow down. The player can go faster by balancing the weight of the hanger. The first player or team to get to the finish line wins, and if both players or teams reach the finish line at the same time or if five minutes pass, the minigame is considered a tie. In [[Score Scuffle]], the minigame ends once all players finish.
The players hang on hangers and have to move them along a wire to the end while avoiding various objects (they are marked with a '!' icon). If the players hit an object, they will slow down. The player can go faster by balancing the weight of the hanger. The first player or team to get to the finish line wins, and if both players or teams reach the finish line at the same time or if five minutes pass, the minigame is considered a tie. In [[Score Scuffle]], the minigame ends once all players finish.
'''Note:''' If both players get the same score in the Duel variant that breaks the current record, it counts as a '''New Record''' even though no one won as it will say '''Tie''' after the '''New Record''' fanfare. This also applies to the other Duel minigames with a record system, such as [[Rail Riders]], [[Hanger Management]], [[Get the Lead Out]], [[Twist and Route]], [[Pedal Pushers]], [[Raft Riot]], [[Study Fall]], [[Hedge Honcho]]. [[Domino Effect]], [[Cherry-Go-Round]], [[Roller Coasters]] and [[Twist and Route]].
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