Hammer: Difference between revisions

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In battle, Jump attacks can not work on every single enemy, so the Hammer is introduced as an alternative. The player should tilt the {{button|N64|stick}} left until three beeps are heard. On the final beep, letting go of the Control Stick deals extra damage. It works on fire, spiked, and high defense enemies and is always stacked damage, but it cannot reach airborne or ceiling-bound targets. With a special [[badge]], [[Hammer Throw (badge)|Hammer Throw]], it can be used on all enemies.
In battle, Jump attacks can not work on every single enemy, so the Hammer is introduced as an alternative. The player should tilt the {{button|N64|stick}} left until three beeps are heard. On the final beep, letting go of the Control Stick deals extra damage. It works on fire, spiked, and high defense enemies and is always stacked damage, but it cannot reach airborne or ceiling-bound targets. With a special [[badge]], [[Hammer Throw (badge)|Hammer Throw]], it can be used on all enemies.


Outside of battle, the Hammer can be used to knock items out of trees, break certain [[Block]]s. The type of block Mario can break depended on what type of Hammer he had. [[Yellow block]]s can be broken by any Hammer, [[Stone Block]]s by the Super Hammer and Ultra Hammer, and [[metal block]]s by only the Ultra Hammer.
Outside of battle, the Hammer can be used to knock items out of trees, break certain [[Block]]s. The type of block Mario can break depended on what type of Hammer he had. [[Yellow block]]s can be broken by any Hammer, [[stone block]]s by the Super Hammer and Ultra Hammer, and [[metal block]]s by only the Ultra Hammer.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
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