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{{about|the [[List of items|item]] found in several Mario games|[[Kirby]]'s side [[List of special moves|special move]] in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|[[Kirby#Hammer|Kirby § Hammer]] and [[Kirby#Hammer Flip|Kirby § Hammer Flip]]|the [[List of places|location]] from [[Mario Party Advance]]|[[The Hammer]]}}
{{about|the [[List of items|item]] found in several Mario games|other uses of the term "Hammer"|[[Hammer (disambiguation)]]}}
{{redirect|Hammers|the group of [[Sledge Bro]]s from the [[Nintendo Adventure Books|Nintendo Adventure Book]], [[Leaping Lizards]]|[[Hammers (team)]]}}
{{redirect|Hammers|the group of [[Sledge Bro]]thers from the [[Nintendo Adventure Books|Nintendo Adventure Book]] [[Leaping Lizards]]|[[Hammers (team)]]}}
{{item-infobox
{{item infobox
|image=[[File:Hammer Brawl artwork.png|200px]]
|image=[[File:MvDK NS Mario Hammer.png|200px]]<br>Artwork of [[Mario]] using a Hammer from ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]''
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
}}
'''Hammers''' are items commonly used as weapons throughout the ''[[Mario (franchise)|Mario]]'' franchise. It was the first item [[Mario]] ever used. They first appear in [[Donkey Kong (game)|''Donkey Kong'']], in which they are used to smash [[Barrel]]s and [[List of enemies|enemies]]. Hammers are usually thrown by the [[Hammer Bro]]s. and other enemies. However, [[Mario]] and [[Luigi]] have been known to effectively wield Hammers in combat. The item has appeared in every single ''Mario'' [[Genre#Role-playing|RPG]] game to date, and in the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, where hammer attacks are used as a counterpart to [[jump]] attacks. Some enemies cannot be damaged by Jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their hammers instead.
{{quote2|It may not look like much, but this hammer's got a long and distinguished pedigree that echoes back through the [[Mushroom Kingdom|kingdom's]] history.|[[Toad (species)|Toad]]|[[Paper Mario: Sticker Star]]}}
 
'''Hammers''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects commonly used as weapons. They first appear in [[Donkey Kong (game)|''Donkey Kong'']], in which they are used to smash [[barrel]]s and [[List of enemies|enemies]]. Hammers are usually thrown by the [[Hammer Bro]]s and other enemies. However, [[Mario]] and [[Luigi]] have been known to effectively wield hammers in combat. The item has appeared in every single [[Genre#Role-playing|role-playing game]] of the ''Super Mario'' franchise to date, and in the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, hammer attacks are used as a counterpart to [[jump]] attacks. Some enemies cannot be damaged by jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their hammers instead.
==History==
==History==
===''Donkey Kong''===
===''Donkey Kong''===
{{multiframe
{{multiframe
|[[File:Mario_hammer.gif]] [[File:HammerDonkeyKong.png]] [[File:DKGB Hammer.png]]
|[[File:DK Arcade Hammer Sprite.png]] [[File:DKNESHammer.png]] [[File:DKGB Hammer.png]] [[File:DKGB Super Game Boy Hammer.png]]
|The Hammer, from the ''Donkey Kong'' titles
|The Hammer, from the ''Donkey Kong'' titles
|size=100
|size=100
|align=left
|align=left
}}
}}
Also referred to an '''Invincible Hammer'''<ref>[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE_en.pdf ''Donkey Kong'' online instruction manual], section 5 "Items" (accessed 19 November, 2016)</ref>, the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game features Hammers which Mario can, for a short time, use to destroy the [[barrel]]s thrown by [[Donkey Kong]], [[Fire]]s created from the flaming [[Oil Drum]]s, and [[cement tub]]s in [[50m]]. Mario is not invincible when using Hammers, however. If attacked from the back or from below, he will still lose a life. Mario also cannot climb or jump while wielding the Hammer. Hammers in this game can be found usually in the corners and some can only be reached by jumping.
The ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game features Hammers, also referred to as '''Invincible Hammers''',<ref>[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE_en.pdf ''Donkey Kong'' online instruction manual], section 5 "Items" (accessed 19 November, 2016)</ref> which Mario can, for a short time, use to destroy the [[barrel]]s thrown by [[Donkey Kong]], [[Fireball (Donkey Kong)|Fireball]]s created from flaming [[oil drum]]s, [[cement tub]]s in [[50m]], and [[Fire (100m)|Fires]] in [[100m]]. Mario is not invincible when using Hammers, however. If attacked from the back or from below, he will still lose a life; obstacles can also still damage Mario if the Hammer does not make contact with them. Mario also cannot climb or jump while wielding a Hammer. Hammers in this game can be found usually in the corners, and some can be reached only by jumping.


In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], Hammers make a reappearance. They can be used to defeat all enemies in the game. [[Super Hammer]]s can even break brick walls. In this game, Mario can throw Hammers upwards. At several points in the game, the player has to throw the Hammer upwards, then quickly climb the ladder onto the next platform above to pick it up again. If the Hammer touches a floor, it disappears instantly.
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], Hammers make a reappearance. They can be used to defeat all enemies in the game. [[Super Hammer]]s can even break brick walls. In this game, Mario can throw Hammers upwards. At several points in the game, the player has to throw the Hammer upwards, then quickly climb the ladder onto the next platform above to pick it up again. If the Hammer touches a floor, it disappears instantly.


''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased.
''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased.
===''Saturday Supercade''===
[[File:Mario Hammer (Saturday Supercade).png|thumb|Mario about to use a hammer on a barrel in ''Saturday Supercade'']]
In the ''[[Saturday Supercade]]'' episode [[Gorilla Gangster]], [[Mario]] attacks a pickle barrel thrown by [[Donkey Kong]] with his hammer, which causes it to spill out and make him fall. Its appearance is much like an ordinary hammer rather than the one seen in ''[[Donkey Kong (game)|Donkey Kong]]''.


===''Wrecking Crew'' series===
===''Wrecking Crew'' series===
Hammers are used by Mario and Luigi in the arcade game ''[[VS. Wrecking Crew]]'' to demolish objects on screen or to competitively knock each other to the bottom of the stage. The NES version, ''[[Wrecking Crew]]'', introduced the antagonistic hammer-wielding [[Foreman Spike]] and the powerful [[Golden Hammer]] which can destroy objects with a single hit.
Hammers are used by Mario and Luigi in the arcade game ''[[VS. Wrecking Crew]]'' to demolish objects on screen or to competitively knock each other to the bottom of the stage. The NES version, ''[[Wrecking Crew]]'', introduced the antagonistic hammer-wielding [[Foreman Spike]] and the powerful [[Golden Hammer]] which can destroy objects with a single hit.


In ''[[Wrecking Crew '98]]'', players use hammers to destroy panels that are then sent to their opponent.
In ''[[Wrecking Crew '98]]'', players use hammers to destroy [[panel (Wrecking Crew '98)|panels]] that are then sent to their opponent.


The [[Wrecking Crew (WarioWare: Twisted! microgame)|Wrecking Crew minigame in ''WarioWare: Twisted!'']] has Mario hit [[Bomb (object)|bomb]]s with his hammer to blow away attacking [[Eggplant Man|Eggplant Men]] in a top-down perspective. The [[Wrecking Crew (WarioWare Gold)|Wrecking Crew minigame in ''WarioWare Gold'']] is similar to the bonus stages of the NES version in which Mario competes with Foreman Spike by smashing walls to find hidden [[coin]]s.
The [[Wrecking Crew (WarioWare: Twisted! microgame)|Wrecking Crew minigame in ''WarioWare: Twisted!'']] has Mario hit [[Bomb (object)|bomb]]s with his hammer to blow away attacking [[Eggplant Man|Eggplant Men]] in a top-down perspective. The [[Wrecking Crew (WarioWare Gold)|Wrecking Crew minigame in ''WarioWare Gold'']] is similar to the bonus stages of the NES version in which Mario competes with Foreman Spike by smashing walls to find hidden [[coin]]s.


===''Super Mario'' series===
===''Super Mario'' series===
[[File:Bowser333.png|thumb|left|Bowser can throw hammers and breathe fire in [[World 8 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.'']]
[[File:SMB NES Bowser Screenshot.png|thumb|left|Bowser can throw hammers and [[Fire Breath|breathe fire]] in [[World 8 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.'']]
[[File:Hammer Map SMB3.png|framed]]
[[File:SMB Hammer Bro Throwing Hammer Sprite.gif|frame]]
[[File:Hammerbrolol.gif|frame]]
In the [[Super Mario (series)|''Super Mario'' series]], hammers are mainly seen thrown by [[Hammer Bro]]s. to hit Mario. Bowser throws hammers in his battles in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and ''[[New Super Mario Bros. 2]]''. In the former two games, the [[Fake Bowser|fakes]] in Worlds 6 and 7 also do so. ''The Lost Levels'' also has [[Bowser's Brother]], who can throw hammers in [[World 8-4 (Super Mario Bros.: The Lost Levels)|Worlds 8-4]] and [[World 9-3 (Super Mario Bros.: The Lost Levels)|9-3]]. In the ''[[Super Mario All-Stars]]'' version of ''The Lost Levels'', all bosses in the letter worlds use hammers.
In the [[Super Mario (series)|''Super Mario'' series]], hammers are mainly seen thrown by [[Hammer Bro]]s. to hit Mario; in ''[[Super Mario Bros. 3]]'', the Mario Bros. can throw these hammers themselves by gaining a [[Hammer Suit]]. They are extremely powerful, defeating most foes, including [[Thwomp]]s, [[Boo]]s, [[Lava Bubble]]s, [[Boom Boom]] and [[Bowser]], in one to three hits.
 
[[File:HammerSMBS.png|right|frame]]
In ''[[Super Mario Bros. Special]]'', Hammers (listed in the ending as "'''Hummer'''") appear as temporary items and are used like in ''[[Donkey Kong (game)|Donkey Kong]]'' except Mario can now jump while using it. Mario can still keep it after being damaged. A glitch can sometimes cause Mario to "drop" his Hummer which can be picked up again with its expiration time reset.
{{multiframe|[[File:Hammer Map SMB3.png]]&nbsp;[[File:SMA4 Hammer sprite.png]]}}
In ''[[Super Mario Bros. 3]]'', the Mario Bros. can throw hammers themselves by gaining a [[Hammer Suit]]. They are extremely powerful, defeating most foes, including [[Thwomp]]s, [[Boo]]s, [[Lava Bubble]]s, [[Boom Boom]] and [[Bowser]], in one to three hits. Hammers are also used as a map screen item to destroy boulders preventing access to hidden areas. Usually, a Hammer just allows Mario to produce a quicker route, but in some cases, it is the only way to access a part of a map. In [[Desert Land]], a hammer can be used in the upper right corner to open up an area that contains a [[Toad House]] with a [[Frog Suit]], and a [[Fire Bro]] battle containing the last [[Recorder]]. In [[Water Land]], a rock near [[World 3-5 (Super Mario Bros. 3)|World 3-5]] blocks off a boardwalk with a canoe which can take Mario or Luigi to several Toad Houses and [[Spade Panel]]s.


Hammers are also used in ''Super Mario Bros. 3'' as a map screen item to destroy boulders preventing access to hidden areas. Usually, a Hammer just allows Mario to produce a quicker route, but in some cases, it is the only way to access a part of a map. In [[Desert Land]], a hammer can be used in the upper right corner to open up an area that contains a [[Toad House]] with a [[Frog Suit]], and a [[Fire Bro]] battle containing the last [[Recorder]]. In [[Water Land]], a rock near [[World 3-5 (Super Mario Bros. 3)|World 3-5]] blocks off a boardwalk with a canoe which can take Mario or Luigi to several Toad Houses and [[Spade Panel]]s.
Hammers also appear very rarely in ''[[Super Mario World]]''. They are thrown by [[Amazing Flyin' Hammer Brother]]s, and Mario also uses one to destroy [[Lemmy Koopa]]'s [[3 Lemmy's Castle|Castle]] in [[Vanilla Dome]].


Hammers also appear very rarely in ''[[Super Mario World]]''. They are thrown by [[Amazing Flyin' Hammer Brother]]s, and Mario also uses one to destroy [[Lemmy Koopa]]'s [[Castle]] in [[Vanilla Dome]].
In ''[[New Super Mario Bros. Wii]]'', ''[[Super Mario Galaxy 2]]'', and ''[[New Super Mario Bros. U]]'', Yoshi can eat a Hammer Bro's hammers and spit them out to defeat enemies.


In ''[[New Super Mario Bros. Wii]]'', ''[[Super Mario Galaxy 2]]'', and ''[[New Super Mario Bros. U]]'', Yoshi can eat Hammers and spit them out to defeat enemies.
In ''[[New Super Mario Bros. U]]'', [[Morton Koopa Jr.]] uses a magical hammer in his battle to send [[Big Pokey]] segments towards Mario.


In ''[[New Super Mario Bros. U]]'', [[Morton Koopa Jr.]] uses a magical hammer in his battle.
In ''[[Super Mario 3D World]]'', [[Mario]] and [[Luigi]] are shown to wield hammers and wrenches when fixing the [[Clear Pipe]] in the starting cutscene. Similarly, some [[Sprixie Princesses]] use hammers when building Clear Pipes after being rescued, although some use wrenches instead.  


In ''[[Super Mario Run]]'', hammers are used to clear [[Thwomp]]s in Kingdom Builder, similar to their map screen use in ''Super Mario Bros. 3''.
In ''[[Super Mario Run]]'', hammers are used to clear [[Thwomp]]s in Kingdom Builder, similar to their map screen use in ''Super Mario Bros. 3''.
''[[Super Mario Odyssey]]'' lets Mario throw hammers once again, this time by [[capture|capturing]] a Hammer Bro.
In ''[[Super Mario Maker 2]]'', the unlockable ''[[Super Mario 3D World]]'' style-exclusive [[Super Hammer (Super Mario Maker 2)|Super Hammer]] turns Mario into [[Builder Mario]], which lets him swing a hammer to break [[Hard Block]]s and defeat enemies; the hammer attack is nearly as strong as the Hammer Suit's hammers.


===''Club Nintendo''===
===''Club Nintendo''===
Mario repeatedly used a Hammer in the German ''[[Club Nintendo (magazine)|Club Nintendo]]'' comics. In 1994 "[[Super Mario: Verloren in der Zeit]]", he smashes his alarm clock (due to his dream in which there was an alarm clock-looking [[Alarm Clock (item)|Time Machine]]). Later, in the 1995 comic "[[Mario's Picross (comic)|Mario's Picross]]", Mario makes a more effective use of a Hammer when he smashes the wall in a pyramid, after reaching a dead end. While in the first comic the tool looks a lot like a regular Hammer, it resembles a Super Hammer in the latter.
Mario repeatedly used a Hammer in the German ''[[Club Nintendo (magazine)|Club Nintendo]]'' comics. In the 1994 comic "[[Super Mario: Verloren in der Zeit]]", he smashes his alarm clock (due to his dream in which there was an alarm clock-looking [[Alarm Clock (item)|Time Machine]]). Later, in the 1995 comic "[[Mario's Picross (comic)|Mario's Picross]]", Mario makes a more effective use of a Hammer when he smashes the wall in a pyramid, after reaching a dead end. While in the first comic the tool looks a lot like a regular Hammer, it resembles a Super Hammer in the latter.


===''Mario & Wario''===
===''Mario & Wario''===
In ''[[Mario & Wario]]'', during the bonus minigames after most stage areas, [[Wanda]] the fairy will hold a hammer rather than her usual wand and be able to whack [[Wario]]'s plane for [[coin]]s. She can collect forty coins before he flees.
In ''[[Mario & Wario]]'', during the bonus minigames after most stage areas, [[Wanda]] will hold a hammer rather than her usual wand and be able to whack [[Wario]]'s plane for [[coin]]s. She can collect forty coins before he flees.


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:SMRPG_Hammer.png|thumb|125px|left|Mario's first Hammer from ''Super Mario RPG: Legend of the Seven Stars'']]
[[File:SMRPG_Hammer.png|thumb|125px|Mario's first Hammer from ''Super Mario RPG: Legend of the Seven Stars'']]
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Mario's first and weakest weapon is called the Hammer. After Mario beat the Hammer Bros. blocking the exit of [[Mushroom Way]], Mario receives a Hammer apparently dropped by them with the Hammer Bros. insignia on it. The plumber uses this weapon to pound enemies, at least until he finds the [[List of weapons in Super Mario RPG: Legend of the Seven Stars#NokNok Shell|NokNok Shell]]. When equipped, the weapon adds ten attack points to Mario's attack rating. When Mario uses it with the [[Timed Hit]], he swings it up and down twice, similar to the old style. Later on in the game, he finds more advanced Hammers: the [[Super Hammer]], [[List of weapons in Super Mario RPG: Legend of the Seven Stars#Masher|Masher]] and the [[Ultra Hammer]], along with another Hammer with an added effect.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Mario's first and weakest weapon is a Hammer. After Mario beats the Hammer Bros. blocking the exit of [[Mushroom Way]], Mario receives a Hammer apparently dropped by them with the Hammer Bros. insignia on it. When equipped, the weapon adds ten attack points to Mario's attack rating, though each attack can have a variance of one point above or below this. When Mario uses it with a [[Action Command|Timed Hit]], he swings it up and down twice. This hammer can be sold for 35 [[coin]]s, but cannot be replaced.
{{br}}
 
Other hammers can be found, being the [[Super Hammer]], [[Masher]], [[Lucky Hammer]], and [[Ultra Hammer]].
 
===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party''====
====''Mario Party''====
In the ''[[Mario Party]]'' minigame [[Bash 'n' Cash]], the three players attacking the first player in the [[Bowser Suit]] use Hammers.
In ''[[Mario Party]]'', hammers are used as melee weapons in the minigames [[Bash 'n' Cash]] and [[Coin Block Bash]]. In the former, the three players are given squeaky hammers, which is used to attack the single player in the [[Bowser Suit]] to cause them to drop [[coin bag]]s or coins. In the latter, a heavy hammer made of wood and metal is given to the single player that can be used to break [[Brick Block]]s in one blow or to stun opposing players by either squashing them or to knock them away; that hammer can be knocked away from the single player for another player to use. Hammers thrown by Hammer Bros. also appear in minigames that they appear in, namely [[Hammer Drop]] and [[Mario Bandstand]], where in the former a Hammer Bros. occasionally throws hammers from the cloud, while in the latter, failing a beat might cause a hammer to be thrown to the offending player.
 
====''Mario Party 2''====
In ''[[Mario Party 2]]'', a hammer is used in the minigame [[Lights Out]], which is used by the single player to knock out the three players each wielding a light bulb. Another hammer, heavier by comparison, is used in the Item minigame [[Hammer Slammer]], which appears exclusively in [[Space Land]], and is used to knock a lever so that the shuttle is sprung upwards to an item that the player will obtain.


====''Mario Party 3''====
====''Mario Party 3''====
In ''[[Mario Party 3]]'', [[Toad]] uses a hammer as his weapon when he is a partner.
In ''[[Mario Party 3]]'', [[Toad]] uses a hammer as his weapon when he is a partner. Hammers are used as melee weapons in [[Pipe Cleaners]] and [[Swing 'n' Swipe]]. In the former, each player uses a squeaky hammer to knock the [[Koopa Kid|Baby Bowsers]] emerging from any of the four pipes. In the latter, the single player uses a squeaky hammer to hit one of the Baby Bowsers to win the item that the target is holding. Hammers as thrown by Hammer Bros. appear in the minigames [[Parasol Plummet]], [[Puddle Paddle]], and [[Awful Tower]], where they also appear. In the former two, they may throw coins alongside hammers, but in the latter, they only throw hammers. In [[Messy Memory]], a hammer is one of the ten items that the player is required to memorize the placement of.


Hammers are also used in other minigames from ''Mario Party'' to ''Mario Party 3''.
====''Mario Party 4''====
In ''[[Mario Party 4]]'', a type of hammer called the [[MiniMega Hammer]] appears as an item. It provides the same effect as a [[Mini Mushroom]] or [[Mega Mushroom]] on its target, depending on timing.


====''Mario Party 4''====
====''Mario Party 7''====
In ''[[Mario Party 4]]'', a type of hammer called the [[MiniMega Hammer]] appears as an item. It provides the same affect as a [[Mini Mushroom]] or [[Mega Mushroom]] on its target, depending on timing.
[[Hammer Spammer]] is an 8-player minigame in ''[[Mario Party 7]]'', set on a platform that resembles a hammer. Players have to avoid hammers thrown by Hammer Bros., but periodically, two giant hammers, which have a shadow indicator where they will appear, can smash players. For another 8-player minigame [[Duct & Cover]], each player wields a hammer that is used to cover any leaks in a pipe. [[Monty's Revenge]] is a battle minigame where [[Monty Mole]]s wield hammers and will attempt to knock any players who pop up from one of the holes. In the 4-player minigame [[Pokey Pummel]], each player uses a hammer to knock away every segment of their own [[Pokey]], where each segment requires five hits.  


====''Mario Party 9''====
====''Mario Party 9''====
Hammers reappear in ''[[Mario Party 9]]'' in the minigame, [[Spike Strike]], where players have to defeat the giant [[Spike]] using hammers. There is also one golden hammer for each round. If a character uses it, that character will earn three points, while iron ones are worth one.
Hammers reappear in ''[[Mario Party 9]]'' in the minigame [[Spike Strike]], where players have to defeat the giant [[Spike]] by using hammers. There is also one golden hammer for each round. If a character uses it, that character will earn three points, while iron ones are worth one.


====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
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====''Mario Party 10''====
====''Mario Party 10''====
In ''[[Mario Party 10]]'', Hammers resembling their sprite from the original ''Donkey Kong'' game are engraved on two blocks in the north-western corner of the [[Donkey Kong Board]]. They are shown around a sprite of an [[Oil Drum]].
In ''[[Mario Party 10]]'', Hammers resembling their sprite from the original ''Donkey Kong'' game are engraved on two blocks in the north-western corner of the [[Donkey Kong Board]]. They are shown around a sprite of an [[oil drum]].
 
====''Mario Party Superstars''====
[[File:Pop Background.png|150px|thumb|left]]
In ''[[Mario Party Superstars]]'', a hammer appears in the Pop background of the Mario Party Card, representing the item minigame Hammer Slammer. Returning minigames involving hammers in this game still use hammers as in their original function, such as Hammer Drop and Parasol Plummet where hammers are occasionally thrown by Hammer Bros., and Monty's Revenge where the Monty Moles wields hammers to knock out players that pop out of one of the holes.
{{br}}


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
{{main-external|SmashWiki|Hammer (item)}}
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[[File:Hammer SSB4 Wii U.jpg|thumb|The Hammer in ''[[Super Smash Bros. for Wii U]]'']]
[[File:Hammer SSB4 Wii U.jpg|thumb|The Hammer in ''[[Super Smash Bros. for Wii U]]'']]
The Hammer from ''Donkey Kong'' is a powerful item in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The player swings the Hammer back and forth repeatedly, and strikes anything upward in its path. The character cannot double jump with it. Very rarely, in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', the head of the Hammer falls off, and the character swings the Hammer's handle back and forth, leaving them completely vulnerable. However, the head acts as an item, and has the same power as the regular thrown item. When the Hammer is used, the Hammer theme from the original ''Donkey Kong'' arcade game plays; starting with ''Brawl'', it is muffled. In ''[[Super Smash Bros. Ultimate]]'', the visual effect that appears when a hammer collides with an enemy or obstacle in the original game can be seen when an opponent is hit. A much stronger variant originating from ''[[Wrecking Crew]]'', the [[Golden Hammer]], also appears as an item from ''Super Smash Bros. Brawl'' onward.
The Hammer from ''Donkey Kong'' is a powerful item in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The player swings the Hammer back and forth repeatedly, and strikes anything upward in its path. The character cannot double jump with it. Very rarely, in ''[[Super Smash Bros. Melee]]'' onwards, the head of the Hammer can fall off, and the character swings the Hammer's handle back and forth, leaving them completely vulnerable. However, the head acts as an item, and has the same power as the regular thrown item. When the Hammer is used, the Hammer theme from the NES version of ''Donkey Kong'' plays. The original arcade music is used in ''[[Super Smash Bros. Ultimate]]''. In ''Super Smash Bros. Ultimate'', the visual effect that appears when a hammer collides with an enemy or obstacle in the original game can be seen when an opponent is hit. A much stronger variant originating from ''[[Wrecking Crew]]'', the [[Golden Hammer]], also appears as an item from ''[[Super Smash Bros. Brawl]]'' onward.


When [[King Dedede]] grabs a Hammer, he will swing both the item and his own hammer, though only the Hammer item deals damage. [[Pit (character)|Pit]], [[Dark Pit]], and [[Mr. Game & Watch]] swing the Hammer with only two frames of animation, referencing their animations when using a hammer in their original games (though Dark Pit's is due to being an Echo Fighter of Pit).
When [[King Dedede]] grabs a Hammer, he will swing both the item and his own hammer, though only the Hammer item deals damage. [[Pit (character)|Pit]] and [[Dark Pit]] swing the Hammer with only two frames of animation, referencing their animations when using a hammer in their original games (though Dark Pit's is due to being an Echo Fighter of Pit). This also applies to [[Mr. Game & Watch]], although it is because of the way he moves. [[Wario]] swings the Hammer from side to side instead of back and forth. [[Mewtwo]] uses its telekinetic powers to make the Hammer revolve around it with the head pointed forward. All these quirks apply to the Golden Hammer as well.
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====''Paper Mario''====
====''Paper Mario''====
[[File:Paper Mario Goompa Hammer.png|thumb|Mario finding Goompa's hammer]]
[[File:Paper Mario Goompa Hammer.png|thumb|Mario finding Goompa's hammer]]
[[File:Pm itm hammer1.png|frame|left]]
[[File:PM Normal Hammer Sprite.png|frame|left]]
In ''[[Paper Mario]]'', a Hammer is given to Mario by [[Goompa]] when they were trying to break a block that was preventing them from returning to Goomba Village. It got lost in the bushes and Mario had to find it beforehand. [[Jr. Troopa]] is the first enemy Mario battles with the hammer. [[Spy Guy]]s also have Hammers, and these hammer attacks can cause Mario to lose one of his [[Action command]]s for about four or five turns.
In ''[[Paper Mario]]'', a Hammer is given to Mario by [[Goompa]] when they were trying to break a block that was preventing them from returning to Goomba Village. It got lost in the bushes and Mario had to find it beforehand. [[Jr. Troopa]] is the first enemy Mario battles with the hammer. [[Spy Guy]]s also have Hammers, and these hammer attacks can cause Mario to lose one of his [[Action Command|action command]]s for about four or five turns.


In this game, Mario receives not only the Hammer, but the [[Super Hammer]] and [[Ultra Hammer]] as he progresses through the adventure. The Super Hammer is found in [[Dry Dry Ruins]], and the Ultra Hammer is found in [[Mt. Lavalava]].
In this game, Mario receives not only the Hammer, but the [[Super Hammer]] and [[Ultra Hammer]] as he progresses through the adventure. The Super Hammer is found in [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]], and the Ultra Hammer is found in [[Mt. Lavalava]].


In battle, Jump attacks can not work on every single enemy, so the Hammer is introduced as an alternative. The player should tilt the {{button|N64|stick}} left until three beeps are heard. On the final beep, letting go of the Control Stick deals extra damage. It works on fire, spiked, and high defense enemies and is always stacked damage, but it cannot reach airborne or ceiling-bound targets. With a special [[badge]], [[Hammer Throw (badge)|Hammer Throw]], it can be used on all enemies.
In battle, Jump attacks do not work on every single enemy, so the Hammer is introduced as an alternative. The player should tilt the {{button|N64|stick}} left until three beeps are heard. On the final beep, letting go of the Control Stick deals extra damage. It works on fire, spiked, and high defense enemies and is always stacked damage, but it cannot reach airborne or ceiling-bound targets. With a special [[badge]], [[Hammer Throw (badge)|Hammer Throw]], it can be used on all enemies.


Outside of battle, the Hammer can be used to knock items out of trees, break certain [[Block]]s. The type of block Mario can break depended on what type of Hammer he had. [[Yellow Block]]s can be broken by any Hammer, [[Stone Block]]s by the Super Hammer and Ultra Hammer, and [[Metal Block]]s by only the Ultra Hammer.
Outside of battle, the Hammer can be used to knock items out of trees and break certain [[Block]]s. The type of block Mario can break depends on what type of Hammer he had. [[Yellow block]]s can be broken by any Hammer, [[stone block]]s by the Super Hammer and Ultra Hammer, and [[metal block]]s by only the Ultra Hammer.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
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In ''[[Paper Mario: The Thousand-Year Door]]'', the Hammer is a default weapon and it is degraded again into a normal Hammer. Once again, the first Hammer is wooden. In this game, the Super Hammer is given by [[Podler]] in [[Glitzville]], who in turn received it from [[Jolene]], and the Ultra Hammer is found in [[Rogueport]], but Mario must use [[Spring Jump]] to get it.
In ''[[Paper Mario: The Thousand-Year Door]]'', the Hammer is a default weapon and it is degraded again into a normal Hammer. Once again, the first Hammer is wooden. In this game, the Super Hammer is given by [[Podler]] in [[Glitzville]], who in turn received it from [[Jolene]], and the Ultra Hammer is found in [[Rogueport]], but Mario must use [[Spring Jump]] to get it.


In battle, the hammer works like it did in ''Paper Mario''. However, small yellow blocks can be broken by any Hammer, big yellow blocks by the Super Hammer and Ultra Hammer, and stone blocks (big and small) by only the Ultra Hammer. Metal blocks can't be broken by any Hammer. The move [[Spin Hammer]] is introduced in this game as the way to destroy big blocks.
In battle, the hammer works like it did in ''Paper Mario''. However, small yellow blocks can be broken by any Hammer, big yellow blocks by the Super Hammer and Ultra Hammer, and stone blocks (big and small) by only the Ultra Hammer. Metal blocks cannot be broken by any Hammer. The move [[Spin Hammer]] is introduced in this game as the way to destroy big blocks.
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====''Super Paper Mario''====
====''Super Paper Mario''====
{{main|Cudge}}
{{main|Cudge}}
[[File:SPM Hammer.png|thumb|left|The hammer that Cudge generates when he is the active partner]]
[[File:SPM Hammer.png|thumb|70px|left|The hammer that Cudge generates]]
In ''[[Super Paper Mario]]'', with the help of the Pixl [[Cudge]], every character can attack with a Hammer if the character is on the ground. Also in this game, [[Shadoo|Dark Mario]] can use a hammer to attack the player.
In ''[[Super Paper Mario]]'', with the help of the Pixl [[Cudge]], every character can attack with a Hammer if the character is on the ground. Similarly, [[Shadoo|Dark Mario]] can also use a hammer to attack the player.
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====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
[[File:MariohammerPMSS.png|thumb|right|Mario using his hammer in ''Paper Mario: Sticker Star'']]
[[File:MariohammerPMSS.png|thumb|Mario using his hammer in ''Paper Mario: Sticker Star'']]
In ''[[Paper Mario: Sticker Star]]'', multiple Hammer stickers can be found throughout the game. While Mario can still use his hammer within the overworld, there are a variety of Hammer stickers found in the game, including:
In ''[[Paper Mario: Sticker Star]]'', multiple Hammer stickers can be found throughout the game. While Mario can still use his hammer within the overworld, there are a variety of Hammer stickers found in the game, including:
 
*'''Hammer''': ''"Strikes foes with a swung hammer."'' (Variants: '''Worn-Out, Shiny, Flashy, Big Shiny, Megaflash''')
*'''Hammer''' (usable in the overworld as well)
*'''[[Slaphammer]]''': ''"Strikes a single foe from the side."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''Eekhammer''' (strikes enemies five times with increasing damage)
*'''[[Eekhammer]]''': ''"If you're good, strikes a single foe many times."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''Slaphammer''' (hits an enemy to the background)
*'''[[Hurlhammer]]''': ''"Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''Baahammer''' (puts enemies to sleep upon usage like the Sleepy Sheep)
*'''[[Baahammer]]''': ''"Makes all foes kind of sleepy."'' (Variants: '''Big Shiny, Megaflash''')
*'''Hurlhammer''' (throws the hammer like a Hammer Bro that can reach flying enemies)
*'''[[Burnhammer]]''': ''"Looses a giant flame on impact, burning most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''')
*'''Burnhammer''' (burns enemies upon usage like the Fire Flower, but with more damage)
*'''[[Chillhammer]]''': ''"Releases a frigid blast, freezing most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''')
*'''Chillhammer''' (freezes enemies upon usage like the Ice Flower, but with more damage)
 
There are several different variations of the listed hammers; Worn-out (Hammer only), Shiny (not Baahammer, Burnhammer or Chillhammer), Flashy (not Baahammer, Burnhammer or Chillhammer), Big Shiny or Megaflash variants.
 
Concerning the overworld hammer, Mario obtains this at the beginning of the game, after recovering from Bowser's attack on Decalburg. In World 3-7, [[Rustle Burrow]], Mario loses his overworld hammer; as such, he is unable to use Hammer stickers in battle.
Concerning the overworld hammer, Mario obtains this at the beginning of the game, after recovering from Bowser's attack on Decalburg. In World 3-7, [[Rustle Burrow]], Mario loses his overworld hammer; as such, he is unable to use Hammer stickers in battle.
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====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
[[File:PMCS Mario finds hammer.png|thumb|Mario obtains a hammer]]
[[File:Painthammer.png|thumb|left|The Paint Hammer in ''Paper Mario: Color Splash'']]
[[File:Painthammer.png|thumb|left|The Paint Hammer in ''Paper Mario: Color Splash'']]
In ''[[Paper Mario: Color Splash]]'', Mario, after apparently having lost his original hammer on the voyage to [[Prism Island]] due to [[Toad]] accidentally throwing it overboard, finds another hammer on top of a crate in [[Port Prisma]] at the beginning of the game. After [[Huey]] grants Mario the power of paint, however, it becomes the [[Paint Hammer]].
In ''[[Paper Mario: Color Splash]]'', Mario, after apparently having lost his original hammer on the voyage to [[Prism Island]] due to [[Toad]] accidentally throwing it overboard, finds another hammer on top of a crate in [[Port Prisma]] at the beginning of the game. After [[Huey]] grants Mario the power of paint, however, it becomes the [[Paint Hammer]].
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[[Morton Koopa Jr.|Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies.
[[Morton Koopa Jr.|Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies.
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====''Paper Mario: The Origami King''====
[[File:Hammer PMTOK icon.png|left|50px]]
[[File:PMTOK Olivia Hammer.jpg|thumb|120px|[[Olivia]]'s hammer form]]
The hammer returns in ''[[Paper Mario: The Origami King]]'', once again being used as an alternative to [[Mario]]'s [[Boots]]. Mario finds a spare hammer in the dungeon of [[Peach's Castle]] after being trapped down there at the start of the game. Its strength gradually increases over the course of the adventure, namely as Mario collects more [[MAX UP Heart]]s, but by default, it is slightly stronger than a jump attack. In the overworld, it can be used to rescue folded-up [[Toad (species)|Toads]] and retrieve confetti from the environment, which can then be used to fill in [[Not-Bottomless Hole|holes]].
In battle, the default hammer is a permanent attack that Mario always has access to, unlike in the previous two games, and hits groups of enemies within a square, four-panel range. Meanwhile, numerous variants of it can be found or purchased and used as alternatives, which break after enough uses. Such variants include the returning [[Shiny Hammer|Shiny]] and [[Flashy Hammer|Flashy]] ones, as well as normal [[Hurlhammer]]s and [[Shiny Hurlhammer]]s, which behave the way they did previously. New ones include the [[Gold Hammer]], which is not only stronger, but also grants Mario extra coins with each hit; the [[Fire Hammer|Fire]] and [[Ice Hammer|Ice]] Hammers, which replace the Burnhammers and Chillhammers from ''Sticker Star''; and the [[Legendary Hammer]], which is even more powerful than the Flashy one, but a lot rarer to compensate.
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====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
{{multiple image
{{multiple image
|align = right
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|direction = horizontal
|direction = horizontal
|footer = Artwork of Mario and Luigi using their hammers from ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
|footer=Artwork of Mario and Luigi using their hammers from ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
|image1 = MLSS+BM Art - Mario.png
|image1=MLSS+BM Art - Mario.png
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|image2 = MLSS+BM Art - Luigi.png
|image2=MLSS+BM Art - Luigi.png
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}}
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{{multiframe
|[[File:MLSSHammer.png]]<br>[[File:SS Hammer M.png]] [[File:SS Hammer L.png]]
|[[File:MLSSHammer.png]]<br>[[File:SS Hammer M.png]] [[File:SS Hammer L.png]]
|align = left
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}}
{{multiple image
|align=left
|direction=horizontal
|footer=Mario and Luigi receiving the Hammers in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
|image1=MLSSHammersAcquired.png
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|image2=MLSSDX HammersAcquired.png
|width2=190
}}
}}
[[File:MLSS-Hammer Usage.png|thumb|left|[[Mario]] using his Hammer in ''Mario & Luigi: Superstar Saga'' to destroy a [[Black Rock]]]]
[[File:MLSS-Hammer Usage.png|thumb|175px|[[Mario]] using his Ultra Hammer to destroy a [[Black Rock]] in ''Mario & Luigi: Superstar Saga'']]
In ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], Hammers are crafted (and later upgraded to [[Super Hammer]]s and, ultimately, [[Ultra Hammer]]s, like in the ''[[Paper Mario]]'' series, though in the original game they are no stronger in battle, and in the remake they are a little bit stronger) by the [[Hammerhead Bros.]] out of [[Hoohoo Block]]s. Normal hammers are used to smash [[Brown Rock|tan-colored rocks]] (heavily-cracked grey rocks in the remake) in Mario and Luigi's path, though the upgraded hammers can destroy [[Gray Rock|grey-]] and [[Black Rock|black-colored rocks]] (slightly-cracked grey rocks and light brown rocks in the remake) respectively. They are also used to activate special buttons and switches. If the player hits an enemy with a [[First Strike]] using the hammer in the overworld, its party will be [[Dizzy|stunned]] at beginning of the battle (in the remake, doing this may [[SPD-Down|lower their speed]] instead).
In ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], Hammers are crafted by the [[Hammerhead Bros.]] out of [[Hoohoo Block]]s. They are later upgraded to [[Super Hammer]]s and, ultimately, [[Ultra Hammer]]s, like in the ''[[Paper Mario (series)|Paper Mario]]'' series, though in the original game they are no stronger in battle, and in the remake they are a little bit stronger. Normal hammers are used to smash [[Brown Rock|tan-colored rocks]] (heavily-cracked grey rocks in the remake) in Mario and Luigi's path, though the upgraded hammers can destroy [[Gray Rock|grey-]] and [[Black Rock|black-colored rocks]] (slightly-cracked grey rocks and light brown rocks in the remake) respectively. They are also used to activate special buttons and switches. If the player hits an enemy with a [[First Strike]] using the hammer in the overworld, its party will be [[Dizzy|stunned]] at beginning of the battle (in the remake, doing this may [[SPD-Down|lower their speed]] instead).


In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If the hammer is held for too long, its hammerhead will fall off; this mechanic was removed from the remake. Also, during the last two boss fights with [[Popple]], he can steal a brother's hammer and use it against them; this also [[No Skills|prevents them from using any attacks involving hammers]] (with the exception of [[Fire Bros. (move)|Fire Bros.]] and [[Advanced Command|Advanced]] [[Thunder Bros.]]) for a few turns or when they take it back from Popple in the remake. The [[Boo]]s in [[Bowser's Castle]] can also disable Solo Hammer Actions as well with their attacks.
In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If the hammer is held for too long, its hammerhead will fall off; this mechanic was removed from the remake. Also, during the last two boss fights with [[Popple]], he can steal a brother's hammer and use it against them; this also [[Prohibited Command|prevents them from using any attacks involving hammers]] (with the exception of [[Fire Bros. (move)|Fire Bros.]] and [[Super Attack|Advanced]] [[Thunder Bros.]]) for a few turns or when they take it back from Popple in the remake. The [[Boo]]s in [[Bowser's Castle]] can also disable Solo Hammer Actions as well with their attacks.


After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Luigi Dunk|buries Luigi]]; if Luigi uses it behind Mario, he [[Mini-Mario|shrinks Mario]]. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the [[Chopper Bros.]] and [[Knockback Bros.]] [[Bros. Attack]]s in battle after learning these moves.
After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Dunk Hammer|buries Luigi]]; if Luigi uses it behind Mario, he [[Mini-Mario (form)|shrinks Mario]]. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the [[Chopper Bros.]] and [[Knockback Bros.]] [[Bros. Attack]]s in battle after learning these moves.
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====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
[[File:Hammerbabymario.png|thumb|left|[[Baby Mario]] using the Hammer]]
[[File:Hammerbabymario.png|thumb|150px|Artwork of [[Baby Mario]] using the hammer.]]
[[File:MaLBiS Babybowser.gif|right|frame|[[Baby Bowser]] using his hammer]]
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In ''[[Mario & Luigi: Partners in Time]]'', two Hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] These weapons can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[Bean]]s, and hit switches etc. In battle, Baby Mario and Baby Luigi can use their Hammers to attack enemies. The hammer can be used overworld to potentially stun enemies for a first strike. Like in ''Mario & Luigi: Superstar Saga'', the hammer will break if the player guards for too long. Unlike the other Mario RPGs, these Hammers serve their purpose for the entire game and are never upgraded.
|[[File:BabyMario(PiT) - Hammer.png]] [[File:M&LPiT Babybowser.gif]]
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[[File:Good-l33t-broz.png|thumb|left|Baby Mario and [[Baby Luigi]] receiving the hammers.]]
In ''[[Mario & Luigi: Partners in Time]]'', two hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] in the [[Vim Factory]]. These hammers can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[bean]]s, and hit switches etc. In battle, Baby Mario and Baby Luigi can use their hammers to attack enemies. The hammer can be used overworld to potentially stun enemies for a [[First Strike]]. Like in ''Mario & Luigi: Superstar Saga'', the hammer will break if the player guards for too long. Unlike the other ''Super Mario'' RPGs, these hammers serve their purpose for the entire game and are never upgraded.


The action command for the hammer is the same: the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press his baby button.
The Action Command for the hammer is the same; the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press the respective baby button, dealing more damage.


During the fight with [[Bowser|the]] [[Baby Bowser|two Bowsers]] in [[Thwomp Caverns]], Baby Bowser is shown with a hammer, which he uses to knock Bowser into the bros when he is with him, and to launch fireballs into them when Baby Bowser is alone.
During the fight with [[Bowser|the]] [[Baby Bowser|two Bowsers]] in [[Thwomp Caverns]], Baby Bowser is shown with a hammer, which he uses to knock Bowser into the bros when he is with him, and to launch fireballs into them when Baby Bowser is alone.


At the end of the game, the Babies give the Bros their hammers.
At the end of the game, the Babies give the Bros their hammers before leaving to go back to the past in the [[Prof. E. Gadd's time machine|time machine]].
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====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
[[File:MLBIS Hammer icon.png|frame|left]]
[[File:MLBIS Hammer icon.png|frame|left]]
[[File:MLBIS Hammer screenshot.png|thumb|right|Mario and Luigi getting their Hammers in the [[Trash Pit]] from ''[[Mario & Luigi: Bowser's Inside Story]]'']]
{{multiple image
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Mario and Luigi gain Hammers much earlier than in the other ''Mario & Luigi'' games. Mario and Luigi find Hammers in the [[Trash Pit]]. Later, Luigi learns how to turn Mario into Mini-Mario by using his Hammer in [[Pump Works]] to free [[Toadsworth]], and even later the bros learn how to use the [[Drill Bros.]] technique. The minigame in the [[Arm Center]] involves the use of the hammers.
|align=right
 
|direction=horizontal
Hammers in battle are used quite differently. Mario or Luigi must press their button at the very last moment before the hammerhead falls. Doing so gives the player an "Excellent". The hammer head falls if the player guards for too long in the DS version. In the 3DS version, the hammer can be used to guard for an infinite amount of time.
|footer=Mario and Luigi getting their hammers in the [[Trash Pit]] from ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''
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|image1=MLBIS Hammer screenshot.png
|image2=MLBISDX HammersAcquired.png
}}
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Mario and Luigi gain a pair of hammers much earlier than in the previous ''Mario & Luigi'' games, finding them in [[Trash Pit]], the first area inside [[Bowser's body]]. Later, Luigi learns how to turn Mario into Mini-Mario by using his hammer in [[Pump Works]] to free [[Toadsworth]], and even later the bros learn how to use the [[Drill Bros.]] technique in the [[Energy Hold]]. The minigame in the [[Arm Center]] involves the use of the hammers in order to hit orbs at a muscle in Bowser's arm.


The [[star menu]] description of the Hammers reads, "''Hammers found in the Trash Pit. Use 'em to whack and break stuff!''"
In battle, hammers are used differently in offensive. Mario or Luigi must press their button at the very last moment before the hammerhead falls. In doing so, an "Excellent" notice is shown on-screen. The hammerhead falls if the player guards for too long in the original game; in the remake, the hammer can be used to guard for an infinite amount of time. Hammers are also used during the [[Mighty Meteor]] [[Bros. Attack|Special Attack]] to hit a meteor at enemies.
;Description
:"''Hammers found in the Trash Pit. Use 'em to whack and break stuff!''"
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====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
[[File:Dreamy Bowser3.jpg|thumb|right|Dreamy Bowser using his gigantic hammer]]
[[File:MLDT HammersAcquired.png|thumb|Mario and Luigi finding a pair of hammers in [[Mushrise Park]] from ''[[Mario & Luigi: Dream Team]]'']]
[[File:MLDTHammer.png|thumb|left]]
[[File:MLDTHammer.png|frame|left]]
In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. Also, after this point in the game, the player can go to shops and buy hammers like the [[List of clothing in Mario & Luigi: Dream Team#Run-Down Hammer|Run-Down Hammer]] and the [[List of clothing in Mario & Luigi: Dream Team#So-so Hammer|So-So Hammer]].
[[File:Dreamy Bowser3.jpg|thumb|left|Dreamy Bowser using his gigantic hammer]]
In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. Also, after this point in the game, the player can go to shops and buy hammers like the [[List of clothing in Mario & Luigi: Dream Team#Run-Down Hammer|Run-Down Hammer]] and the [[List of clothing in Mario & Luigi: Dream Team#So-so Hammer|So-so Hammer]].


Later on in [[Dozing Sands]], they also learn the [[Mole Mario]] and [[Mini-Mario]] moves when they help some miners fight off some [[Sandoon]]s.
Later on in [[Dozing Sands]], they also learn the [[Mole Mario]] and [[Mini-Mario (form)|Mini-Mario]] moves when they help some miners fight off some [[Sandoon]]s.


In battle in the [[Real World]], the hammer attack stays relative to how it was in ''Mario & Luigi: Bowser's Inside Story''. Unlike the other games, though, Mario and Luigi can hold their hammers indefinitely when counter-attacking. In the [[Dream World]], the hammer attack is amplified in power as after Mario hammers the ground with his hammer, a group of [[Luiginoid]]s appear and smash the ground in unison with their own hammers, sending out a wave that damages the enemies at the front the most, and the ones at the back the least. During Giant Battles, the hammer is split into two forms of attack, those being the [[Hammer Chop]] and [[Hammer Uppercut]] techniques, each requiring a slightly different action command to execute successfully.
In battle in the real world, the hammer attack stays relative to how it was in ''Mario & Luigi: Bowser's Inside Story''. Unlike the other games, though, Mario and Luigi can hold their hammers indefinitely when counter-attacking. In the [[Dream World]], the hammer attack is amplified in power as after Mario hammers the ground with his hammer, a group of [[Luiginoid]]s appear and smash the ground in unison with their own hammers, sending out a wave that damages the enemies at the front the most, and the ones at the back the least. During Giant Battles, the hammer is split into two forms of attack, those being the [[Hammer Chop]] and [[Hammer Uppercut]] techniques, each requiring a slightly different Action Command to execute successfully.


[[Earthwake]], the third giant boss turns into a hammer sometimes and swings itself several times, which [[Giant Luigi]] must counter with his own hammer. [[Pi'illodium]], a late-game boss also takes the shape of a hammer and counts down from a mere four to a generous six as an attack to smash Mario and Luigi. The final boss of the game, [[Dreamy Bowser]] uses a giant hammer as one of his many attacks to try and crush Mario and Luigi.
[[Earthwake]], the third giant boss turns into a hammer sometimes and swings itself several times, which [[Giant Luigi]] must counter with his own hammer. [[Pi'illodium]], a late-game boss also takes the shape of a hammer and counts down from a mere four to a generous six as an attack to smash Mario and Luigi. The final boss of the game, [[Dreamy Bowser]] uses a giant hammer as one of his many attacks to try and crush Mario and Luigi.
;Descriptions
;Descriptions
*'''Mario''' - ''Press the A Button when the hammer flashes! Time it well for an Excellent.''
*'''Mario''' - "''Press the A Button when the hammer flashes! Time it well for an Excellent.''"
*'''Luigi''' - ''Press the B Button when the hammer flashes! Time it well for an Excellent.''
*'''Luigi''' - "''Press the B Button when the hammer flashes! Time it well for an Excellent.''"
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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
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During their trek through Doop Doop Dunes, [[Nabbit]] swipes all three of their hammers. The trio have to chase him down to retrieve them before they can proceed.
During their trek through Doop Doop Dunes, [[Nabbit]] swipes all three of their hammers. The trio have to chase him down to retrieve them before they can proceed.
During the [[Papercraft#Papercraft Kamek|Papercraft Kamek]] battle, [[Papercraft#Papercraft Luigi|Papercraft Luigi]] can use his hammer to attack spiky papercraft enemies using his jump attack, as dashing into those kind of enemies will damage the papercraft.
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
[[File:MvsDK_Hammer.png|frame|left]]
[[File:MvsDK_Hammer.png|frame|left]]
[[File:Hammersprite.png|frame|left]]
Hammers appear in ''[[Mario vs. Donkey Kong]]'' and work the same way as in the Game Boy ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', functioning as a temporary power-up. They are found above the ground, and Mario is able to grab them by jumping. After acquiring a Hammer, he starts banging it on the ground repeatedly, destroying any enemy encountered on the path. However, as in previous games, Mario is unable to jump while carrying the Hammer. He will throw the Hammers up in the air whenever he begins climbing a [[Ladder]] or falls from a great height, with the Hammer rising and falling down slowly in mid-air to allow the character to pick it up again. This period of time when the Hammer is not in use is actually included in the time it takes until it despawns. When in use, the Hammer's characteristic tune from the original ''Donkey Kong'' game also plays.
Hammers appear in ''[[Mario vs. Donkey Kong]]'' and work the same way as in the Game Boy ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', functioning as a temporary power-up. They are found above the ground, and Mario is able to grab them by jumping. After acquiring a Hammer, he starts banging it on the ground repeatedly, destroying any enemy encountered on the path. However, as in previous games, Mario is unable to jump while carrying the Hammer. He will throw the Hammers up in the air whenever he begins climbing a [[Ladder]] or falls from a great height, with the Hammer rising and falling down slowly in mid-air to allow the character to pick it up again. This period of time when the Hammer is not in use is actually included in the time it takes until it despawns. When in use, the Hammer's characteristic tune from the original ''Donkey Kong'' game also plays.


In the rest of the [[Mario vs. Donkey Kong (series)|series]], Hammers only come in pairs and are wielded by Minis in a similar fashion, swinging them on the ground as they march. They can be used to destroy enemies and fragile [[Rock Block|Rocks]]. Just as in ''Mario vs. Donkey Kong'', the Hammers eventually wear off after a while of being used and respawn where they were originally found. Also like in the previous game, Minis will throw the Hammers upward when they start climbing a Ladder or a [[Blue Lift]], so that they can catch and continue using them shortly after. However, the time the Hammers spend in mid-air no longer adds to their lasting time, and when picked up again, their time limit resets.
[[File:MLM Hammer.png|frame|right]]
In the rest of the [[Mario vs. Donkey Kong (series)|series]], Hammers only come in pairs and are wielded by Minis in a similar fashion, swinging them on the ground as they march. They can be used to destroy enemies and fragile [[Rock (Mario vs. Donkey Kong series)|rock]]s. Just as in ''Mario vs. Donkey Kong'', the Hammers eventually wear off after a while of being used and respawn where they were originally found. Also like in the previous game, Minis will throw the Hammers upward when they start climbing a Ladder or a [[Blue Lift]], so that they can catch and continue using them shortly after. However, the time the Hammers spend in mid-air no longer adds to their lasting time, and when picked up again, their time limit resets.


In ''[[Mario vs. Donkey Kong: Minis March Again]]'', the Minis start glowing red when the Hammers are about to wear off. While carrying Hammers, Minis do not become dizzy after they fall from a height between seven and eleven blocks as they normally do; however, they will break at a height of eleven blocks or more regardless if they wield Hammers or not.
In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', the Minis start glowing red when the Hammers are about to wear off. While carrying Hammers, Minis do not become dizzy after they fall from a height between seven and eleven blocks as they normally do; however, they will break if they fall from a height of eleven blocks or more, regardless if they are wielding Hammers or not.
<gallery>
<gallery>
Mariohammer.jpg|Mario using a Hammer in ''Mario vs. Donkey Kong''
Mariohammer.jpg|Mario using a Hammer in ''Mario vs. Donkey Kong''
Motmhammer.jpg|A [[Mini Mario (toy)|Mini Mario]] with a pair of Hammers
Motmhammer.jpg|A [[Mini Mario (toy)|Mini Mario]] with a pair of Hammers
MvsDKTS blocksmash.jpg|A Mini Mario breaking through several Rocks with Hammers in ''[[Mario vs. Donkey Kong: Tipping Stars]]''
MvsDKTS blocksmash.jpg|A Mini Mario breaking through several rocks with Hammers in ''[[Mario vs. Donkey Kong: Tipping Stars]]''
</gallery>
</gallery>
{{br}}
{{br}}
===''Mario Tennis'' series===
In ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]] and ''[[Mario Tennis: Power Tour]]'' for the [[Game Boy Advance]], Mario and Luigi use a Hammer in their respective [[Power Shot (Mario Tennis series)|Offensive Power Shot]]s, the [[Iron Hammer]] and the [[Squeaky Mallet]].
===''Super Princess Peach''===
In ''[[Super Princess Peach]]'', hammers appear as enemy projectiles once more. The [[Army Hammer Bro]] throws slightly larger hammers than those of his brethren in his battle, and Bowser uses hammers in both phases of his fight; in the first phase, he throws hammers and tosses giant ones with the [[Gloom]] vibe, and in the second phase, he can summon a dispersing ring of hammers around his head to hit [[Princess Peach|Peach]].


===''DK: Jungle Climber''===
===''DK: Jungle Climber''===
{{image|section=yes}}
[[File:DKJC Hammer.png|frame|right|200px]]
The Hammer in ''[[DK: Jungle Climber]]'' looks somewhat like a [[Barrel]]. It is one of [[Diddy Kong]]'s items that can be used to assist [[Donkey Kong]]. The Hammer can be used to smash barrels, [[rock]]s, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it.
The Hammer in ''[[DK: Jungle Climber]]'' looks somewhat like a [[Barrel]]. It is one of [[Diddy Kong]]'s items that can be used to assist [[Donkey Kong]]. The Hammer can be used to smash barrels, [[rock]]s, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it.


===''Mario Tennis'' series===
===''Mario Kart'' series===
In ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]] and ''[[Mario Tennis: Power Tour]]'' for the [[Game Boy Advance]], [[Mario]] uses a Hammer in his [[Offensive Power Shot]], the [[Iron Hammer]].
{{multiple image
|align=left
|direction=horizontal
|image1=GPHammerM.png
|width1=75
|caption1=Mario's Hammer from ''Mario Kart Arcade GP''
|image2=GPHammerL.png
|width2=75
|caption2=Luigi's Hammer from ''Mario Kart Arcade GP''
|image3=MKT Icon Hammer.png
|width3=80
|caption3=The Hammer special skill from ''Mario Kart Tour''
}}
====''Mario Kart Arcade GP''====
The Hammer appears in ''[[Mario Kart Arcade GP]]'' as one of Mario and Luigi's [[Special Item (Mario Kart series)|special item]]s. Upon being used, Mario or Luigi will swing the Hammer for about 5 seconds, dealing damage to any racers that draw near. The Hammer features a unique design in these games, sporting the color and logo of the Mario brother that is wielding it. Other characters also have their own unique hammers as special items, such as [[Toad]] using the [[Mushroom Hammer]], [[Donkey Kong]] using the [[10T Hammer]], [[Pac-Man]] and [[Ms. Pac-Man]] using the [[Quack Hammer]] sporting the color and logo of whoever is wielding it, and [[Blinky]] using the [[Monster's Hammer]].
 
====''Mario Kart Arcade GP 2''====
The Hammer along with the other variants return in ''[[Mario Kart Arcade GP 2]]'' as special items to their respective wielders from the previous installment.
 
====''Mario Kart Arcade GP DX''====
The Hammer also appears in ''[[Mario Kart Arcade GP DX]]'', though it is a common throw-forward item with the Mario design only returning. The 10T Hammer also returns as a common throw-forward item.
 
====''Mario Kart Arcade GP VR''====
The Hammer reappears again as a usable item in ''[[Mario Kart Arcade GP VR]]''. It can be swung in front of the racer by making a downwards motion with an arm, and disappears after being held for a period of time. Other racers will spin out if they touch another racer's Hammer. The Mario design of the Hammer from the previous ''Mario Kart Arcade GP'' games originally appeared in the trailer for this game, but is replaced with the "squeaky hammer" design in the final game.<ref>https://www.youtube.com/watch?v=EDEaTlIEfwM</ref>


===''Mario Kart Arcade GP'' series===
====''Mario Kart Tour''====
[[File:GPHammerM.png|thumb|75px|right]]
[[File:MKT VS Mega Hammer Bro.jpg|thumb|200px|Mega Hammer Bro using the Hammer]]
[[File:GPHammerL.png|thumb|75px|right]]
In ''[[Mario Kart Tour]]'', the Hammer appears as a [[Special skill (Mario Kart Tour)|special skill]] for [[Hammer Bro]], [[Builder Mario]], [[Captain Toad]], [[Builder Mario|Builder Luigi]], [[Builder Mario|Builder Toadette]], [[Princess Daisy|Daisy (Farmer)]], [[Shy Guy|Yellow Shy Guy (Explorer)]], and the [[Mii|Hammer Bro and Rocky Wrench Mii Racing Suits]]. Introduced in the [[Vs. Mega#vs. Mega Hammer Bro London Loop 2|vs. Mega Hammer Bro]] bonus challenge during the [[Baby Rosalina Tour]], the user can throw a spread of five hammers forward or three hammers backward, which can make opponents crash when a hit is made. If thrown forward, hammers can home into opponents like a [[Red Shell]], although this only happens if the opponent is close enough to the driver who throws the hammers. The hammers only bounce twice and vanish after hitting the ground the third time. During a Hammer [[Frenzy]], hammers can be thrown two at a time in either direction for several seconds. When Hammer+ is active, two extra hammers will be tossed, no matter which direction the player throws it, meaning the player can throw seven hammers forward, and five backward.
The Hammer appears in ''[[Mario Kart Arcade GP]]'' and ''[[Mario Kart Arcade GP 2]]'' as one of Mario and Luigi's special items. Upon being used, Mario or Luigi will swing the Hammer for about 5 seconds, dealing damage to any racers that draw near. The Hammer features a unique design in these games, sporting the color and logo of the Mario brother who is wielding it.


The Hammer also appears in ''[[Mario Kart Arcade GP DX]]'', though it is a common item.
When Hammer Bro was introduced as an unlockable character in the [[Hammer Bro Tour]], a bug prevented the Hammers from appearing in normal item rolls, limiting Hammers to the rare Hammer Frenzy. This was fixed when the [[Yoshi Tour (2020)|2020 Yoshi Tour]] started. Hammer Bro also wields his hammer while doing certain [[trick|Jump Boost]] animations.
{{br}}


It later reappears again as a usable item in ''[[Mario Kart Arcade GP VR]]'', serving the same purpose as in the previous installments.  
===''Yoshi's New Island''===
''[[Yoshi's New Island]]'' features hammers as obstacles in some levels. In [[Fort Bucket Booby Trap]], hammers are suspended and make a flipping motion, either downward or upward. If the Yoshi gets struck by the base of the hammer, the Yoshi gets launched and [[Fourth wall|hits the screen]], losing a life. The sides of the hammer, however, simply causes Yoshi to drop Baby Mario.


[[Donkey Kong]] has his own variant of the Hammer item, known as the [[10T Hammer]].
===''Mario + Rabbids Kingdom Battle''===
[[File:MarioRabbids CranialAbrogator3Dart.png|thumb|100px|A Cranial Abogator, one from the set of Mario's secondary weapons]]
{{main|List of weapons in Mario + Rabbids Kingdom Battle#Melee}}
In ''[[Mario + Rabbids Kingdom Battle]]'', Melee weapons are designed after hammers. Only Mario and [[Rabbid Mario|his Rabbid counterpart]] can use them. As what their name suggests, Melees are close-range weapons that deal more damage than Mario's primary long-range single-target blaster weapons and complement Rabbid Mario's powerful short-range shotgun-type Boomshots. In addition to dealing heavier damage, these weapons deal splash damage to objects close to the target. The closer the target is, the more damage the Melees deal. Bowser Jr. also operates a mech, [[Mecha Jr.]], that wields a cow-themed hammer.
 
===''Dr. Mario World''===
[[File:DrMarioWorldHammer.png|thumb|left|90px|The hammer item from ''Dr. Mario World'']]
In ''[[Dr. Mario World]]'', hammers are special items that can be used in-stage. When activated, the player can choose a tile to which the targeted object is eliminated. After targeting the object, there is a delay before the hammer strikes. Free uses of the hammers can be awarded through battle boxes in versus mode or occasionally rewards through events. If there are no more hammers to use for free, the player will need 8 [[Diamond]]s to use another.  
{{br}}
{{br}}
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', the Hammer used on the world map in ''[[Super Mario Bros. 3]]'' appears in a lit display box outside of the antiques shop.<ref>Illumination (December 8, 2022). [https://youtu.be/e-3sYL7vJTQ The Super Mario Bros. Movie | “Mushroom Kingdom” | Official Movie Clip]. ''YouTube''. Retrieved December 8, 2022.</ref>
===Other appearances===
===''Skylanders'' series===
[[File:Bowser - Skylanders- SuperChargers.jpg|thumb|left|130px|Hammer Slam Bowser wielding his Hammer]]
In the Nintendo versions of ''[[Skylanders: SuperChargers]]'' and ''{{wp|Skylanders: Imaginators}}'', [[Bowser|Hammer Slam Bowser]] and his dark variant wields a Hammer as their primary weapon of choice. It is a silver dual-wielding hammer with a long green handle and a large metal head sporting two red [[Spiny Shell]]s on each end of the head. After purchasing the first upgrade on the Molten Monstrosity upgrade path, Molten Hammer, the entire hammer turns a dark blue-silver with the Spiny Shell-like ends possessing molten orange spaces, similar to [[Dry Bowser]]'s shell from ''[[Mario Kart 8]]'' onwards. Unlike the previous hammers Bowser has used throughout several ''Super Mario'' titles, this hammer is unique to the ''Skylanders'' series of games.
==Profiles and statistics==
===''Donkey Kong''===
*'''Wii U Virtual Console manual:''' ''Sends Mario into a hammering frenzy. Hit barrels or fireballs with the hammer to destroy them.''


==Official profiles==
===''Super Mario Bros. 3''===
===''Super Mario Bros. 3''===
*'''3DS Virtual Console Manual Bio:''' ''"Allows Mario to break through barriers blocking his way."''
*'''Wii Virtual Console manual:''' ''This item can be used to break the rocks that block certain paths on the map screen.''
*'''Nintendo 3DS Virtual Console manual:''' ''Allows Mario to break through barriers blocking his way.''
 
===''Mario & Luigi: Bowser's Inside Story''===
*'''Instruction manual (overworld):''' ''When you get the hammer, swing it to break things in front of you, hit switches, and perform similar actions.''
*'''Instruction manual (battle):''' ''When you raise your hammer and build up power, if you time your attack correctly, you can inflict heavier damage.''
*'''Key item description:''' ''Hammers found in the Trash Pit. Use 'em to whack and break stuff!''


===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
*'''Instruction manual description (overworld):''' ''"Use the hammer to break things or hit switches in front of you."''
*'''Instruction manual (overworld):''' ''Use the hammer to break things or hit switches in front of you.''
*'''Instruction manual description (battle):''' ''"Press the action button when the hammer shines to deal big damage."''
*'''Instruction manual (battle):''' ''Press the action button when the hammer shines to deal big damage.''
*'''Key item description:''' ''A tool used for hitting switches, cracking rocks, and more.''
 
===''Mario & Luigi: Paper Jam''===
*'''Instruction manual (overworld):''' ''Swing your hammer to destroy rocks and blocks or hit switches and enemies.''
*'''Instruction manual (battle):''' ''If you press the action button just as the character readies his hammer, the attack will become more powerful.''
*'''Instruction manual (Paper Mario):''' ''Your copies will ready their hammers one after another. If you press {{button|3ds|Y}} once they're all ready to attack, they'll deal more damage.''
**''This will attack multiple enemies at the same time!''
 
===''Paper Mario: The Origami King''===
*'''Collectible Treasure No. 78:''' ''When you only have a hammer, everything begins to look like a nail. And that's perfectly OK for Mario!''


===''Super Smash Bros. Melee'' trophy===
===''Mario Kart Tour''===
{|border=1 cellpadding=1 cellspacing=0 width=100%
*'''Tips & Tricks and driver info:''' ''Throws multiple Hammers in an arc aimed at karts in front of yours.''
|-
*'''Driver info (Hammer+):''' ''You'll get two extra hammers to throw, widening the strike zone.''
!width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description
 
|-
===''Super Smash Bros. Melee''===
! Hammer
{{SSBM trophy
| [[File:Trophy97.png|100px]]
|name=Hammer
| align=center | ''Donkey Kong Arcade''<br>1981
|image=[[File:Trophy97.png|100px]]
| ''If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.''
|game=''Donkey Kong Arcade''<br>1981
|-
|unlock=Randomly obtainable from the [[smashwiki:Lottery|Lottery]] after clearing [[smashwiki:Classic Mode (SSBM)|Classic]] and [[smashwiki:Adventure Mode (SSBM)|Adventure]] modes at least once
|}
|desc=If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
}}


===''Super Smash Bros. Brawl'' trophy===
===''Super Smash Bros. Brawl''===
{|border=1 cellpadding=1 cellspacing=0 width=100%
{{SSBB trophy
|-
|name=Hammer
!width=100px|Name!!width=100px|Image!!width=200px|Game!!|Description
|image=[[File:BrawlTrophy506.png|100px]]
|-
|appears_in='''NES''' ''Donkey Kong''
! Hammer
|unlock=Random
| [[File:BrawlTrophy506.png|100px]]
|desc=An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.
| align=center | '''NES''' ''Donkey Kong''
|desc2=An item that, once grabbed, makes you swing non-stop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.
| ''An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the Hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.''
}}
|-
|}


===''Super Smash Bros. for Nintendo 3DS / Wii U'' trophies===
===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''===
{|border=1 cellpadding=1 cellspacing=0 width=100%
{{SSB4 trophy
|-
|name=Hammer
!width="10%"|Name
|image='''3DS:'''<br>[[File:Hammer Trophy.png|100px]]<br>'''Wii U:'''<br>[[File:HammerTrophyWiiU.png|100px]]
!Image
|category=Item
!width="21%"|Appears in<br>(Wii U version only)
|appears_in='''NES''' Donkey Kong Classics (09/1988)<br>'''GBA''' Mario vs. Donkey Kong (05/2004)
!Description
|trophy_box=-
|-
|unlock=Random
!Hammer
|desc=Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump—use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something...
|[[File:HammerTrophyWiiU.png|100px]]
|desc2=This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous.
|align=center|'''NES''' Donkey Kong Classics (09/1988)<br>'''GBA''' Mario vs. Donkey Kong (05/2004)
}}
|''Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump&ndash;use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something...''
 
|-
{{SSB4 trophy
!Hammerhead
|name=Hammerhead
|[[File:HammerheadTrophyWiiU.png|100px]]
|image='''3DS:'''<br>[[File:Hammer Head Trophy.png|100px]]<br>'''Wii U:'''<br>[[File:HammerheadTrophyWiiU.png|100px]]
|align=center|'''Wii''' Super Smash Bros. Brawl (03/2008)<br>'''Wii U''' Super Smash Bros. for Wii U
|category=Item
|''A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target.''
|appears_in='''Wii''' Super Smash Bros. Brawl (03/2008)<br>'''Wii U''' Super Smash Bros. for Wii U
|}
|trophy_box=-
|unlock=Random
|desc=A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target.
|desc2=If the head of a hammer should happen to fall off while someone's waving it around, don't let it go to waste! It's great for launching people, so pick it up and throw it at someone! How about that wally waving the hammer handle around? He's just asking for it!
}}
 
==Gallery==
<gallery>
SMB Hammer Dot Artwork.png|''[[Super Mario Bros.]]''
Pipe Land scene SMB3.jpg|''[[Super Mario Bros. 3]]''
PMTTYD Hooktail Battle.png|''[[Paper Mario: The Thousand-Year Door]]''
HammerSpammer.png|''[[Mario Party 7]]''
Iron Hammer - Mario Power Tennis.png|''[[Mario Power Tennis]]''
Squeaky Mallet MPT.png|''Mario Power Tennis''
YNI Model Hammer-Ceiling Animated.gif|''[[Yoshi's New Island]]''
SMM-NSMBU-Hammer.png|''[[Super Mario Maker]]'' (''[[New Super Mario Bros. U]]'' style)
File:PMCS Hammer.png|''[[Paper Mario: Color Splash]]''
ZiggyRabbidMario.png|''[[Mario + Rabbids Kingdom Battle]]''
PMOK Mario Hammer.png|''[[Paper Mario: The Origami King]]''
PMTOK Musee Champignon art 127.png|''Paper Mario: The Origami King''
LSM Character Pack Series 5.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
PN LEGO Peach Match-up 12.png|LEGO ''Super Mario''
LSM The Bowser Express Train.png|LEGO ''Super Mario''
MvsDK NS Key Artwork.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
MvDK NS Mario Hammer.png|''Mario vs. Donkey Kong'' (Nintendo Switch)
</gallery>


==Names in other languages==
==Names in other languages==
Line 310: Line 446:
|JapR=Hanmā
|JapR=Hanmā
|JapM=Hammer
|JapM=Hammer
|Spa=Martillo
|ChiS=锤子
|SpaM=Hammer
|ChiSR=Chuízi
|Fra=Marteau
|ChiSM=Hammer
|FraM=Hammer
|ChiT=錘子
|ChiTR=Chuízi
|ChiT2=鎚子
|ChiT2R=Chuízi
|ChiTM=Hammer
|ChiT2M=Hammer
|Dut=Hamer
|DutM=Hammer
|Fre=Marteau
|FreM=Hammer
|Ger=Hammer
|Ger=Hammer
|Ger2=Hammerwürfe <small>(''Mario Kart Tour'')</small>
|GerM=Hammer
|GerM=Hammer
|Dut=Hamer
|Ger2M=Hammer throws
|DutM=Hammer
|Por=Marreta / Martelo
|PorM=Sledgehammer / Hammer
|Ita=Martello
|Ita=Martello
|ItaM=Hammer
|ItaM=Hammer
|Kor=해머<br>''Haemeo''<br>망치<br>''Mangchi''
|Kor=해머
|KorM=Hammer<br>Mallet
|KorR=Haemeo
|Chi=錘子 (Traditional)<br>锤子 (Simplified)
|Kor2=망치
|ChiR=Chuízi
|Kor2R=Mangchi
|ChiM=Hammer
|KorM=Hammer
|Kor2M=Mallet
|Por=Martelo
|Por2=Marreta
|PorM=Hammer
|Por2M=Mallet
|Rus=Молот
|Rus=Молот
|RusR=Molot
|RusR=Molot
|RusM=Hammer
|RusM=Hammer
|Spa=Martillo
|SpaM=Hammer
}}
}}


Line 335: Line 485:
*[[Hammer Suit]]
*[[Hammer Suit]]
*[[Super Pickax]]
*[[Super Pickax]]
==Trivia==
[[File:Toadstool Tour Taunts.png|thumb]]
*One of Donkey Kong's [[taunt]]s in ''[[Mario Golf: Toadstool Tour]]'' references the hammer from the original ''Donkey Kong'': "Better use the hammer!"


==References==
==References==
{{NIWA|SmashWiki-p=Hammer (item)}}
{{NIWA|SmashWiki=Hammer (item)|WiKirby=1|ZeldaWiki=1}}
<references/>
<references/>


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[[Category:Hammers]]
[[Category:Hammers]]
[[Category:Koopa Troop Weapons]]
[[Category:Sports equipment]]
[[Category:Sports Equipment]]
[[Category:Donkey Kong (game) objects]]
[[Category:Donkey Kong (game) Objects]]
[[Category:Donkey Kong (Game Boy) items]]
[[Category:Donkey Kong (Game Boy) Items]]
[[Category:Double Trouble]]
[[Category:Double Trouble]]
[[Category:Mario & Luigi: Bowser's Inside Story Moves]]
[[Category:Dr. Mario World]]
[[Category:Mario & Luigi: Bowser's Inside Story Special Items]]
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[[Category:Mario & Luigi: Bowser's Inside Story moves]]
[[Category:Mario & Luigi: Dream Team Items]]
[[Category:Mario & Luigi: Bowser's Inside Story special items]]
[[Category:Mario & Luigi: Dream Team Moves]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey special items]]
[[Category:Mario & Luigi: Paper Jam Items]]
[[Category:Mario & Luigi: Dream Team special items]]
[[Category:Mario & Luigi: Paper Jam Moves]]
[[Category:Mario & Luigi: Dream Team moves]]
[[Category:Mario & Luigi: Partners in Time Items]]
[[Category:Mario & Luigi: Paper Jam items]]
[[Category:Mario & Luigi: Partners in Time Moves]]
[[Category:Mario & Luigi: Paper Jam moves]]
[[Category:Mario & Luigi: Superstar Saga Special Items]]
[[Category:Mario & Luigi: Partners in Time items]]
[[Category:Mario & Luigi: Superstar Saga Moves]]
[[Category:Mario & Luigi: Partners in Time moves]]
[[Category:Mario Kart Arcade GP Items]]
[[Category:Mario & Luigi: Superstar Saga special items]]
[[Category:Mario Kart Arcade GP 2 Items]]
[[Category:Mario & Luigi: Superstar Saga moves]]
[[Category:Mario Kart Arcade GP DX Items]]
[[Category:Mario Kart Arcade GP items]]
[[Category:Mario Kart Arcade GP 2 items]]
[[Category:Mario Kart Arcade GP DX items]]
[[Category:Mario Kart Arcade GP VR]]
[[Category:Mario Kart Arcade GP VR]]
[[Category:Mario Kart Tour items]]
[[Category:Mario Power Tennis]]
[[Category:Mario Power Tennis]]
[[Category:Mario vs. Donkey Kong Objects]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Mario vs. Donkey Kong: Tipping Stars]]
[[Category:Mario vs. Donkey Kong: Tipping Stars]]
[[Category:Paper Mario Items]]
[[Category:Paper Mario items]]
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[[Category:Paper Mario: Color Splash Items]]
[[Category:Paper Mario: Color Splash items]]
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[[Category:Paper Mario: Sticker Star Items]]
[[Category:Paper Mario: Sticker Star items]]
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[[Category:Paper Mario: The Thousand-Year Door Items]]
[[Category:Paper Mario: The Origami King items]]
[[Category:Paper Mario: The Thousand-Year Door Moves]]
[[Category:Paper Mario: The Thousand-Year Door items]]
[[Category:Super Mario Bros. 3 Items]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Super Mario Bros. Special Items]]
[[Category:Super Mario Bros. 3 items]]
[[Category:Super Mario RPG: Legend of the Seven Stars Items]]
[[Category:Super Mario Bros. Special items]]
[[Category:Super Mario RPG: Legend of the Seven Stars Moves]]
[[Category:Super Mario RPG: Legend of the Seven Stars items]]
[[Category:Super Paper Mario Items]]
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]
[[Category:Super Paper Mario Moves]]
[[Category:Super Paper Mario items]]
[[Category:Super Smash Bros. Items]]
[[Category:Super Paper Mario moves]]
[[Category:Super Smash Bros. Brawl Items]]
[[Category:Super Smash Bros. items]]
[[Category:Super Smash Bros. Brawl Trophies]]
[[Category:Super Smash Bros. Brawl items]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Items]]
[[Category:Super Smash Bros. Brawl trophies]]
[[Category:Super Smash Bros. for Nintendo 3DS Trophies]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U items]]
[[Category:Super Smash Bros. for Wii U Trophies]]
[[Category:Super Smash Bros. for Nintendo 3DS trophies]]
[[Category:Super Smash Bros. Melee Items]]
[[Category:Super Smash Bros. for Wii U trophies]]
[[Category:Super Smash Bros. Melee Trophies]]
[[Category:Super Smash Bros. Melee items]]
[[Category:Super Smash Bros. Ultimate Items]]
[[Category:Super Smash Bros. Melee trophies]]
[[Category:Super Smash Bros. Ultimate items]]
[[Category:Hazardous objects]]
[[de:Hammer]]
[[de:Hammer]]
[[it:Martello]]
[[it:Martello]]
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