Goal Ring: Difference between revisions

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[[Image:SMW2_GoalRoulette.png|frame|A [[Red Yoshi]] near a '''goal roulette'''.]]
[[Image:SMW2_GoalRoulette.png|frame|A [[Red Yoshi]] near a '''goal roulette'''.]]
The '''goal roulette''',<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet, page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet, page 22.</ref> also called the '''Goal Ring'''<ref>''Yoshi's New Island'' digital manual</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet, page 11.</ref> is a ring found in ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', ''[[Yoshi's Island DS]]'', and ''[[Yoshi's New Island]]''. It is found at the end of every level (except for [[Castle]]s and [[Fortress]]es), acting as the goal point. The goal roulette is a circle consisting of all the [[Smiley Flower|flower]]s the player collected in that level and blue dots. When entered, the word "GOAL!" appears in the top-right corner of the screen.
The '''goal roulette''',<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet, page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet, page 22.</ref> also called the '''Goal Ring'''<ref>''Yoshi's New Island'' digital manual{{pageneeded}}</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet, page 11.</ref> is a ring found in ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', ''[[Yoshi's Island DS]]'', and ''[[Yoshi's New Island]]''. It is found at the end of every level (except for [[Castle]]s and [[Fortress]]es), acting as the goal point. The goal roulette is a circle consisting of all the [[Smiley Flower|flower]]s the player collected in that level and blue dots. When entered, the word "GOAL!" appears in the top-right corner of the screen.


When a [[Yoshi (species)|Yoshi]] jumps through the goal roulette and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the goal roulette will stop spinning and land on either a blue dot or on a flower. If it lands on a blue dot, nothing happens and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instantly goes to a [[Bonus Challenge]] (or gets five [[Medal (Yoshi's New Island)|Medals]], as in ''[[Yoshi's New Island]]'') when it goes to the scoreboard. In ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'' and ''[[Yoshi's Island DS]]'', after the instant Bonus Challenge, the player will go to the next level. If the player missed a flower in the stage, the matching spot in the goal roulette will not bloom; landing on one of these flower buds has the same result as landing on a blue dot.
When a [[Yoshi (species)|Yoshi]] jumps through the goal roulette and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the goal roulette will stop spinning and land on either a blue dot or on a flower. If it lands on a blue dot, nothing happens and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instantly goes to a [[Bonus Challenge]] (or gets five [[Medal (Yoshi's New Island)|Medals]], as in ''[[Yoshi's New Island]]'') when it goes to the scoreboard. In ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'' and ''[[Yoshi's Island DS]]'', after the instant Bonus Challenge, the player will go to the next level. If the player missed a flower in the stage, the matching spot in the goal roulette will not bloom; landing on one of these flower buds has the same result as landing on a blue dot.
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