Goal Pole (secret): Difference between revisions

Only the top of at least one flagpole per level is needed for completion.
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(Only the top of at least one flagpole per level is needed for completion.)
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The secret variety of '''Goal Pole'''<ref>von Esmarch, Nick. ''New Super Mario Bros. 2'' PRIMA Official Game Guide. Pages 46, 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196.</ref><ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 43.</ref> (also known as a '''red-flag exit''',<ref>Loe, Casey. ''New Super Mario Bros.'' Player's Guide. Pages 31, 42, 50, 57, 92, and 97.</ref> '''red flag''',<ref>Knight, Michael. ''Nintendo DS'' Pocket Guide. Page 31.</ref> or '''hidden goal'''<ref>''New Super Mario Bros. Wii'' instruction booklet, page 21. "'''''Look for secrets!''' Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring.''" (PAL) / "''Don’t be afraid to explore.''" (NTSC)</ref>) is an uncommon exit introduced in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. Much like the [[keyhole]]s in ''[[Super Mario World]]'', secret Goal Poles often mark the locations of secret exits. Going down a secret Goal Pole into the secret exit creates a path to shortcuts, such as a [[Warp Pipe]] on the map, [[Toad House]]s, [[Warp Cannon]]s, and secret [[level]]s. The secret Goal Pole acts like a regular [[Goal Pole]]. From ''[[New Super Mario Bros. Wii]]'' onwards, after [[Mario]] jumps off the flagpole, he says, ''"Hoo hoo! This way!"'' and after [[Luigi]] jumps off the flagpole, he says, ''"Ho ho! Secret. Shh."''
The secret variety of '''Goal Pole'''<ref>von Esmarch, Nick. ''New Super Mario Bros. 2'' PRIMA Official Game Guide. Pages 46, 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196.</ref><ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 43.</ref> (also known as a '''red-flag exit''',<ref>Loe, Casey. ''New Super Mario Bros.'' Player's Guide. Pages 31, 42, 50, 57, 92, and 97.</ref> '''red flag''',<ref>Knight, Michael. ''Nintendo DS'' Pocket Guide. Page 31.</ref> or '''hidden goal'''<ref>''New Super Mario Bros. Wii'' instruction booklet, page 21. "'''''Look for secrets!''' Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring.''" (PAL) / "''Don’t be afraid to explore.''" (NTSC)</ref>) is an uncommon exit introduced in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. Much like the [[keyhole]]s in ''[[Super Mario World]]'', secret Goal Poles often mark the locations of secret exits. Going down a secret Goal Pole into the secret exit creates a path to shortcuts, such as a [[Warp Pipe]] on the map, [[Toad House]]s, [[Warp Cannon]]s, and secret [[level]]s. The secret Goal Pole acts like a regular [[Goal Pole]]. From ''[[New Super Mario Bros. Wii]]'' onwards, after [[Mario]] jumps off the flagpole, he says, ''"Hoo hoo! This way!"'' and after [[Luigi]] jumps off the flagpole, he says, ''"Ho ho! Secret. Shh."''


Secret Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'', including one in [[Bulrush Coming Through!]] with an extremely tall pole. They award an additional [[Wonder Seed]] that is hidden from the overworld and level selection screen. Two levels, [[The Final Trial: Zip Track Dash]] and [[A Final Uncharted Area: Poison Ruins]], feature normal Goal Poles with black bases similar to the secret ones to denote false exits, which, while counting towards completion of the level's top-of-the-flagpole achievement, do not award a Wonder Seed.
Secret Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'', including one in [[Bulrush Coming Through!]] with an extremely tall pole. They award an additional [[Wonder Seed]] that is hidden from the overworld and level selection screen. Two levels, [[The Final Trial: Zip Track Dash]] and [[A Final Uncharted Area: Poison Ruins]], feature normal Goal Poles with black bases similar to the secret ones to denote false exits, which do not award a Wonder Seed.


==History==
==History==