Gloomy Gulch: Difference between revisions

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|align="center"|[[File:HauntedHallSNES1.png|256px]]<br>'''[[Haunted Hall]]'''  
|align="center"|[[File:HauntedHallSNES1.png|256px]]<br>'''[[Haunted Hall]]'''  
|Haunted Hall is the second level of Gloomy Gulch. It is set in a an abandoned library, where the heroes must ride a [[Roller Coaster]] to the end. Haunted Hall is home to [[Kackle]]s, ghosts of the hall who chase after intruders, including the Kongs. There is a timer in the level during the time when a Kackle pursues Diddy and Dixie. The timer can be adjusted with the use of [[Plus and Minus Barrels]]; the Plus Barrel adding time, and the Minus Barrel decreasing time. When the timer runs out, the Kackle injures the lead Kong. The Kongs must try to avoid each Kackle, and reach gates that the Kackles cannot bypass. After a gate, there is usually another gate where a dormant Kackle waits for the Kongs.
|Haunted Hall is the second level of Gloomy Gulch. It is set in an abandoned library, where the heroes must ride a [[Roller Coaster]] to the end. Haunted Hall is home to [[Kackle]]s, ghosts of the hall who chase after intruders, including the Kongs. There is a timer in the level during the time when a Kackle pursues Diddy and Dixie. The timer can be adjusted with the use of [[Plus and Minus Barrels]]; the Plus Barrel adding time, and the Minus Barrel decreasing time. When the timer runs out, the Kackle injures the lead Kong. The Kongs must try to avoid each Kackle, and reach gates that the Kackles cannot bypass. After a gate, there is usually another gate where a dormant Kackle waits for the Kongs.
|[[Kackle]]<br>[[Zinger]]
|[[Kackle]]<br>[[Zinger]]
|None
|None
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