Geared for Landing: Difference between revisions

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==Gameplay==
==Gameplay==
The player must open the gates for the plane(s) to get through. To do this, the player should rotate the [[Wii#Wii Remote|Wii Remote]] clockwise to open the top gate and counterclockwise to open the bottom gate. Sometimes this will reverse. Also, in the later levels a plane may emerge and then turn back.
The player must open the gates for the plane(s) to get through. To do this, the player should rotate the [[Wii#Wii Remote|Wii Remote]] clockwise to open the top gate and counterclockwise to open the bottom gate. Sometimes this will reverse. Also, in the later levels, a plane may fake out by emerging and then turn back.


*'''1st level difficulty:''' One plane.
*'''1st level difficulty:''' The plane does not fake out.
*'''2nd level difficulty:''' Chance of a fake plane.
*'''2nd level difficulty:''' The plane sometimes fakes out.
*'''3rd level difficulty:''' Chance of a fake plane and now the player will have to do the opposite.
*'''3rd level difficulty:''' Same as Level 2, but the player will have to do the opposite.


==Names in other languages==
==Names in other languages==

Revision as of 13:58, July 22, 2021

Template:Minigame-infobox Geared for Landing is one of Young Cricket’s Microgames in WarioWare: Smooth Moves.

Gameplay

The player must open the gates for the plane(s) to get through. To do this, the player should rotate the Wii Remote clockwise to open the top gate and counterclockwise to open the bottom gate. Sometimes this will reverse. Also, in the later levels, a plane may fake out by emerging and then turn back.

  • 1st level difficulty: The plane does not fake out.
  • 2nd level difficulty: The plane sometimes fakes out.
  • 3rd level difficulty: Same as Level 2, but the player will have to do the opposite.

Names in other languages

Language Name Meaning
Japanese はぐるまゲート
Haguruma Gēto
Gear Gate

Template:Young Cricket and Master Mantis's Microgames Template:WWSM Microgames