Final Smash: Difference between revisions

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The games also have a function known as a '''Pity Final Smash'''<ref>(December 5, 2007). [https://www.smashbros.com/wii/en_us/howto/technique/technique09.html The Battle for the Smash Ball]. ''Smash Bros. DOJO!!''. Retrieved November 8, 2018.</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met.
The games also have a function known as a '''Pity Final Smash'''<ref>(December 5, 2007). [https://www.smashbros.com/wii/en_us/howto/technique/technique09.html The Battle for the Smash Ball]. ''Smash Bros. DOJO!!''. Retrieved November 8, 2018.</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met.


The Final Smashes in ''Super Smash Bros. Ultimate'' are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. [[Super Dragon]] being replaced by [[Stampede!]], and [[Konga Beat]] being replaced by [[Jungle Rush]]), although some retain their transformation effect (e.g. [[Giga Bowser Punch]]) or can still be affected by user input (e.g. [[Mr. Game & Watch#Octopus|Octopus]] and [[Sonic#Super Sonic|Super Sonic]] can be controlled vertically); while Final Smashes such as [[Shadow Mario Paint]] and [[Grand Star (move)|Grand Star]] have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.
The Final Smashes in ''Super Smash Bros. Ultimate'' are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. [[Super Dragon]] being replaced by [[Stampede!]], and [[Konga Beat]] being replaced by [[Jungle Rush]]), although some retain their transformation effect (e.g. [[Giga Bowser Punch]]) or can still be affected by user input (e.g. [[Octopus (character)#Super Smash Bros. series|Octopus]] and [[Sonic#Super Sonic|Super Sonic]] can be controlled vertically); while Final Smashes such as [[Shadow Mario Paint]] and [[Grand Star (move)|Grand Star]] have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.
==History==
==History==
Most Final Smashes are based on the character's individual background in their series, like [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] and [[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]'s [[#Light Arrow|Light Arrow]]. However, some have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were planned to be included in the original ''[[Super Smash Bros.]]''<ref>"Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref> (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in ''Super Smash Bros. Brawl''. [[Masahiro Sakurai]] compared the Final Smash as a more powerful, "majestic" [[Hammer]] item (found in all ''Super Smash Bros.'' games)<ref>"People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, as all players rush to collect it, and the ones who didn't flee after it has been collected.
Most Final Smashes are based on the character's individual background in their series, like [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] and [[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]'s [[#Light Arrow|Light Arrow]]. However, some have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were planned to be included in the original ''[[Super Smash Bros.]]''<ref>"Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref> (an unused voice sample of [[List of fighters debuting in Super Smash Bros.#Ness|Ness]]'s announcing "[[#PK Starstorm|PK Starstorm]]" can be found in the files), Final Smashes made their first appearance in ''Super Smash Bros. Brawl''. [[Masahiro Sakurai]] compared the Final Smash as a more powerful, "majestic" [[Hammer]] item (found in all ''Super Smash Bros.'' games)<ref>"People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, as all players rush to collect it, and the ones who didn't flee after it has been collected.


==List of Final Smashes==
==List of Final Smashes==
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|[[Mario Finale]]{{anchor|Mario Finale}}
|[[Mario Finale]]{{anchor|Mario Finale}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Mario fires a giant wave of fireballs that travels across the screen. Any opponents caught in it will be damaged and carried away.
|Mario fires a giant wave of [[fireball]]s that travels across the screen. Any opponents caught in it will be damaged and carried away.
|[[File:SSBU Mario Finale.jpg|200px]]
|[[File:SSBU Mario Finale.jpg|200px]]
|-
|-
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|[[Doctor Finale]]{{anchor|Doctor Finale}}
|[[Doctor Finale]]{{anchor|Doctor Finale}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Dr. Mario fires two giant [[Capsule|vitamin capsule]]s that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.  
|Dr. Mario fires two giant [[capsule|vitamin capsule]]s that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.  
|[[File:Dr Finale SSBU.png|200px]]
|[[File:Dr Finale SSBU.png|200px]]
|-
|-
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|[[Konga Beat]]{{anchor|Konga Beat}}
|[[Konga Beat]]{{anchor|Konga Beat}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Donkey Kong pulls out a pair of bongos and start playing them with ''[[Donkey Kong Country]]'' music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|Donkey Kong pulls out a pair of [[bongo]]s and start playing them with ''[[Donkey Kong Country]]'' music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|[[File:Konga Beat SSB4 Wii U.jpg|200px]]
|[[File:Konga Beat SSB4 Wii U.jpg|200px]]
|-
|-
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|[[Rocketbarrel Barrage]]{{anchor|Rocketbarrel Barrage}}
|[[Rocketbarrel Barrage]]{{anchor|Rocketbarrel Barrage}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Diddy Kong equips his Jetbarrel and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing.
|Diddy Kong equips his [[Barrel Jet|Rocketbarrel Pack]] and [[Popgun|Peanut Popgun]]s and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing.
|[[File:Diddy Kong Rocketbarrel Barrage.jpg|200px]]
|[[File:Diddy Kong Rocketbarrel Barrage.jpg|200px]]
|-
|-
|[[Hyper Rocketbarrel]]{{anchor|Rocketbarrel Barrage}}
|[[Hyper Rocketbarrel]]{{anchor|Rocketbarrel Barrage}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Diddy Kong equips his Jetbarrel and zips across the screen in many different directions. At the end, he homes in on one random player and the Rocketbarrels will explode on them.
|Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them.
|[[File:Diddy Kong SSBU Final Smash.png|200px]]
|[[File:Diddy Kong SSBU Final Smash.png|200px]]
|-
|-
|[[King K. Rool]]{{anchor|King K. Rool}}
|[[King K. Rool]]{{anchor|King K. Rool}}
|[[Blast-o-Matic|Blast-O-Matic]]{{anchor|Blast-O-Matic}}
|[[Blast-o-Matic]]{{anchor|Blast-o-Matic}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|King K. Rool traps players on [[Donkey Kong Island]] and fires a laser from his Blast-O-Matic to blow up the whole island, damaging players, referencing ''[[Donkey Kong 64]]'' where failure to shutdown the machine in [[Hideout Helm]] will result in the island’s destruction.
|King K. Rool traps players on [[Donkey Kong Island]] and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing ''[[Donkey Kong 64]]'' where failure to shutdown the machine in [[Hideout Helm]] will result in the island’s destruction.
|[[File:SSBUKingKRoolFinalSmash.png|200px]]
|[[File:SSBUKingKRoolFinalSmash.png|200px]]
|-
|-
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|[[smashwiki:Zero Laser|Zero Laser]]{{anchor|Zero Laser}}
|[[smashwiki:Zero Laser|Zero Laser]]{{anchor|Zero Laser}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|rowspan=2|Samus unleashes a powerful charging beam that damage and knock opponents off screen. The beam can slighty be angled. Dark Samus' version functions the same, but is recolored to reflect her Phazon enhanced abilities.
|rowspan=2|Samus unleashes a powerful charging beam that damages and knocks opponents off screen. The beam can slighty be angled. Dark Samus' version functions the same, but is recolored to reflect her Phazon enhanced abilities.


In ''Super Smash Bros. Brawl'', Samus's Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In every installment after, Samus no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters.
In ''Super Smash Bros. Brawl'', Samus's Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In every installment after, Samus no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters.
|[[File:Samus SSBU Skill Preview Final Smash.png|200px]]
|[[File:Samus SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[List of fighters debuting in Super Smash Bros. Ultimate#Dark Samus]]{{anchor|Dark Samus}}
|[[List of fighters debuting in Super Smash Bros. Ultimate#Dark Samus|Dark Samus]]{{anchor|Dark Samus}}
|[[smashwiki:Phazon Laser|Phazon Laser]]{{anchor|Phazon Laser}}
|[[smashwiki:Phazon Laser|Phazon Laser]]{{anchor|Phazon Laser}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
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|-
|-
|rowspan=3|[[Zero Suit Samus]]{{anchor|Zero Suit Samus}}
|rowspan=3|[[Zero Suit Samus]]{{anchor|Zero Suit Samus}}
|[[Zero Suit Samus#Power Suit Samus|Power Suit Samus]]{{anchor|Power Suit Samus}}
|[[smashwiki:Power Suit Samus|Power Suit Samus]]{{anchor|Power Suit Samus}}
|[[File:Ssb brawl logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]]
|In ''Super Smash Bros. Brawl'', Zero Suit Samus will summon her Power Suit and transform into the fully armored Samus. Any opponents caught in the transformation will be repeatedly damaged and launched.
|In ''Super Smash Bros. Brawl'', Zero Suit Samus will summon her Power Suit and transform into the fully armored Samus. Any opponents caught in the transformation will be repeatedly damaged and launched.
|[[File:Power Suit Samus Brawl screenshot.png|200px]]
|[[File:Power Suit Samus Brawl screenshot.png|200px]]
|-
|-
|[[Zero Suit Samus#Gunship|Gunship]]{{anchor|Gunship}}
|[[smashwiki:Gunship (Final Smash)|Gunship]]{{anchor|Gunship}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS'' /'' Wii U'', Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship, aiming a reticle, and firing lasers at the opponents.
|In ''Super Smash Bros. for Nintendo 3DS'' /'' Wii U'', Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship, aiming a reticle, and firing lasers at the opponents.
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|[[smashwiki:Dede-rush|Dede-rush]]{{anchor|Dede-rush}}
|[[smashwiki:Dede-rush|Dede-rush]]{{anchor|Dede-rush}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|King Dedede sends one other fighter to a cage where he unleashes a ton of missiles at that fighter. Then, in his Masked Dedede form (originating in ''[[wikirby:Kirby Super Star Ultra|Kirby Super Star Ultra]]''), he uses his Jet Hammer to do a final slam on them.
|King Dedede sends one other fighter to a cage where he unleashes a ton of missiles at that fighter. Then, in his Masked Dedede form (first seen in ''[[wikirby:Kirby Super Star Ultra|Kirby Super Star Ultra]]''), he uses his Dedede Hammer to do a final slam on them.
|[[File:Dede-Rush.png|200px]]
|[[File:Dede-Rush.png|200px]]
|-
|-
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|[[Fox#Team Star Fox|Team Star Fox]]{{anchor|Team Star Fox}}
|[[Fox#Team Star Fox|Team Star Fox]]{{anchor|Team Star Fox}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Fox summons a gang of Arwings that trap players in space. Team Star Fox will then start flying in space before the four Arwings fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. During the cinematic, Fox says, "Star Fox! Fire at will!", but if Fox catches Wolf in the attack, he will instead say, "This is the end for you Wolf!".
|Fox summons a group of Arwings that trap players in space. Team Star Fox will then start flying in space before the four Arwings fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. During the cinematic, Fox says, "Star Fox! Fire at will!", but if Fox catches Wolf in the attack, he will instead say, "This is the end for you Wolf!".
|[[File:SSBU Fox Arwing.png|200px]]
|[[File:SSBU Fox Arwing.png|200px]]
|-
|-
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|[[smashwiki:Team Star Fox|Team Star Fox]]{{anchor|Team Star Fox 2}}
|[[smashwiki:Team Star Fox|Team Star Fox]]{{anchor|Team Star Fox 2}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Falco summons a gang of Arwings that trap players in space. Team Star Fox will then start flying in space before the four Arwings fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. If Falco only catches one opponent, he will say, "Time for a little payback!" during the cinematic, but if he catches multiple opponents, he will say, "We've got multiple bogies inbound!".
|Falco summons a group of Arwings that trap players in space. Team Star Fox will then start flying in space before the four Arwings fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. If Falco only catches one opponent, he will say, "Time for a little payback!" during the cinematic, but if he catches multiple opponents, he will say, "We've got multiple bogies inbound!".
|[[File:SSBU Falco Arwing.png|200px]]
|[[File:SSBU Falco Arwing.png|200px]]
|-
|-
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|[[smashwiki:Team Star Wolf|Team Star Wolf]]{{anchor|Team Star Wolf}}
|[[smashwiki:Team Star Wolf|Team Star Wolf]]{{anchor|Team Star Wolf}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Wolf summons a gang of Wolfens that trap players in space. Team Star Wolf will then start flying in space before the four Wolfens fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. During the cinematic, Wolf says, "Grahaha! The hunt is on, boys!", but if Wolf catches Fox or Falco in the attack, he will instead say, "I've got you now, Star Fox!".
|Wolf summons a group of Wolfens that trap players in space. Team Star Wolf will then start flying in space before the four Wolfens fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. During the cinematic, Wolf says, "Grahaha! The hunt is on, boys!", but if Wolf catches Fox or Falco in the attack, he will instead say, "I've got you now, Star Fox!".
|[[File:WolfPack SSBU.png|200px]]
|[[File:WolfPack SSBU.png|200px]]
|-
|-
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|[[File:SSBU Pichu Volt Tackle.png|200px]]
|[[File:SSBU Pichu Volt Tackle.png|200px]]
|-
|-
|[[List of fighters debuting in Super Smash Bros.#JigglypuffJigglypuff]]{{anchor|Jigglypuff}}
|[[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]]{{anchor|Jigglypuff}}
|[[smashwiki:Puff Up|Puff Up]]{{anchor|Puff Up}}
|[[smashwiki:Puff Up|Puff Up]]{{anchor|Puff Up}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
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|[[smashwiki:Psystrike|Psystrike]]{{anchor|Psystrike}}
|[[smashwiki:Psystrike|Psystrike]]{{anchor|Psystrike}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Mewtwo evolves into Mega Mewtwo Y and throws a giant psychic sphere in the direction Mewtwo is facing. Any opponents caught in this will be paralyzed for a brief moment before being launched.
|Mewtwo [[bulbapedia:Mega Evolution|Mega Evolve]]s into Mega Mewtwo Y and throws a giant psychic sphere in the direction Mewtwo is facing. Any opponents caught in this will be paralyzed for a brief moment before being launched.
|[[File:Mewtwo SSBU Skill Preview Final Smash.png|200px]]
|[[File:Mewtwo SSBU Skill Preview Final Smash.png|200px]]
|-
|-
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|-
|-
|[[List of fighters debuting in Super Smash Bros. Brawl#Charizard|Charizard]]{{anchor|Charizard}}
|[[List of fighters debuting in Super Smash Bros. Brawl#Charizard|Charizard]]{{anchor|Charizard}}
|[[Charizard#Mega Charizard X|Mega Evolution]]{{anchor|Mega Evolution}}
|[[smashwiki:Mega Charizard X|Mega Evolution]]{{anchor|Mega Evolution}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', due to being separated from the Pokémon Trainer, Charizard instead transforms into [[bulbapedia:Mega Evolution|Mega Charizard X]] from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. In this form, Charizard can fly around the stage, shoot Fire Blasts, and spin into opponents. After a set time has passed, Charizard will return to normal, but the time will decrease if Charizard is damaged.
|In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', due to being separated from the Pokémon Trainer, Charizard instead transforms into Mega Charizard X from [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']]. In this form, Charizard can fly around the stage, shoot Fire Blasts, and spin into opponents. After a set time has passed, Charizard will return to normal, but the time will decrease if Charizard is damaged.
|[[File:SSB4MegaCharizardX.jpg|200px]]
|[[File:SSB4MegaCharizardX.jpg|200px]]
|-
|-
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|[[smashwiki:Mega Lucario|Mega Evolution]]{{anchor|Mega Evolution 2}}
|[[smashwiki:Mega Lucario|Mega Evolution]]{{anchor|Mega Evolution 2}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Lucario transforms into Mega Lucario from ''Pokémon X'' and ''Pokémon Y''. Unlike Mega Charizard, Mega Lucario does not gain any new attacks, but all of Lucario's attacks have their damage output increased as if Lucario was at 300% damage. After a set time has passed, Lucario will return to normal, but the time will decrease if Lucario is damaged.
|Lucario Mega Evolves into Mega Lucario from ''Pokémon X'' and ''Pokémon Y''. Unlike Mega Charizard, Mega Lucario does not gain any new attacks, but all of Lucario's attacks have their damage output increased as if Lucario was at 300% damage. After a set time has passed, Lucario will return to normal, but the time will decrease if Lucario is damaged.
|[[File:MegaLucario-SSBWiiU.jpg|200px]]
|[[File:MegaLucario-SSBWiiU.jpg|200px]]
|-
|-
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|[[smashwiki:Max Malicious Moonsault|Max Malicious Moonsault]]{{anchor|Max Malicious Moonsault}}
|[[smashwiki:Max Malicious Moonsault|Max Malicious Moonsault]]{{anchor|Max Malicious Moonsault}}
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Incineroar dashes forwards and attempts to grab an opponent in front of it. If it does, it will take them to a setting similar to [[Boxing Ring]] and perform a bunch of uppercuts on them before finishing with a headbutt back down, which causes an explosion. The whole attack references its Z-Move from [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Pokémon Moon'']].
|Using an [[bulbapedia:Incinium Z|Incinium Z]], Incineroar dashes forwards and attempts to grab an opponent in front of it. If it does, it will take them to a setting similar to [[Boxing Ring]] and perform a bunch of uppercuts on them before finishing with a headbutt back down, which causes an explosion. The whole attack references its [[bulbapedia:Z-Move|Z-Move]] from [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Pokémon Moon'']].
|[[File:maxmoonsault.png|200px]]
|[[File:maxmoonsault.png|200px]]
|-
|-
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|[[smashwiki:Blue Falcon|Blue Falcon]]{{anchor|Blue Falcon}}
|[[smashwiki:Blue Falcon|Blue Falcon]]{{anchor|Blue Falcon}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Captain Falcon calls his racecar, the Blue Falcon, which comes flying in from the screen. If it hits any opponents, the view will change to a race track looking similar to the [[Port Town Aero Dive]] stage with the opponents landing on it. Captain Falcon then runs over his opponents in the Blue Falcon at full force, launching them.
|Captain Falcon calls his F-Zero machine, the Blue Falcon, which comes flying in from the screen. If it hits any opponents, the view will change to a race track looking similar to the [[Port Town Aero Dive]] stage with the opponents landing on it. Captain Falcon then runs over his opponents in the Blue Falcon at full force, launching them.
|[[File:Captain Falcon SSBU Skill Preview Final Smash.png|200px]]
|[[File:Captain Falcon SSBU Skill Preview Final Smash.png|200px]]
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|[[smashwiki:Iceberg|Iceberg]]{{anchor|Iceberg}}
|[[smashwiki:Iceberg|Iceberg]]{{anchor|Iceberg}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. The iceberg can be attacked, which will limit the amount of time it is present. In ''Super Smash Bros. Ultimate'', a condor will appear which the leading Climber can ride while the Final Smash is in effect and they also have the ability to move the iceberg around.
|The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. The iceberg can be attacked, which will limit the amount of time it is present. In ''Super Smash Bros. Ultimate'', a condor will appear which the leading climber can ride while the Final Smash is in effect and they also have the ability to move the iceberg around.
|[[File:Ice Climbers SSBU Skill Preview Final Smash.png|200px]]
|[[File:Ice Climbers SSBU Skill Preview Final Smash.png|200px]]
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|rowspan=3|[[smashwiki:Critical Hit|Critical Hit]]{{anchor|Critical Hit}}
|rowspan=3|[[smashwiki:Critical Hit|Critical Hit]]{{anchor|Critical Hit}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|rowspan=2|Marth/Lucina raises their sword and then charges forward at a high speed, launching and instantly KO-ing any opponent in their way. If there is no opponent, Marth/Lucina will continue a set distance or stop at a ledge. A Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic.
|rowspan=2|Marth/Lucina raises their sword and then charges forward at a high speed, launching and instantly KO-ing any opponent in their way. If there is no opponent, Marth/Lucina will continue a set distance or stop at a ledge. A health meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic.
|[[File:Marth SSBU Skill Preview Final Smash.png|200px]]
|[[File:Marth SSBU Skill Preview Final Smash.png|200px]]
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|[[List of fighters debuting in Super Smash Bros. Melee#Roy|Roy]]{{anchor|Roy}}
|[[List of fighters debuting in Super Smash Bros. Melee#Roy|Roy]]{{anchor|Roy}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he is near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. His Critical Hit is based on that from ''Fire Emblem: The Binding Blade''. Like with Marth and Lucina, a Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic.
|Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he is near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. His Critical Hit is based on that from ''Fire Emblem: The Binding Blade''. Like with Marth and Lucina, a health meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic.
|[[File:Roy SSBU Skill Preview Final Smash.png|200px]]
|[[File:Roy SSBU Skill Preview Final Smash.png|200px]]
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|[[File:Ike SSBU Skill Preview Final Smash.png|200px]]
|[[File:Ike SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Robin|Robin]]{{anchor|Robin}}
|[[smashwiki:Pair Up|Pair Up]]{{anchor|Pair Up}}
|[[smashwiki:Pair Up|Pair Up]]{{anchor|Pair Up}}
|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Robin|Robin]]{{anchor|Robin}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Robin sends out [[Super Smash Bros. Ultimate#Chrom|Chrom]], the main protagonist of ''Fire Emblem Awakening'', who rushes forward to strike an opponent. Any opponents in range will be brought into the air, where Robin and Chrom launch several attacks before launching the opponents into the ground.
|Robin sends out [[List of fighters debuting in Super Smash Bros. Ultimate#Chrom|Chrom]], the main protagonist of ''Fire Emblem Awakening'', who rushes forward to strike an opponent. Any opponents in range will be brought into the air, where Robin and Chrom launch several attacks before launching the opponents into the ground.


Despite Chrom being a playable character in ''Super Smash Bros. Ultimate'', he is still summoned for Pair Up in that game.
Despite Chrom being a playable character in ''Super Smash Bros. Ultimate'', he is still summoned for Pair Up in that game.
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|-
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|rowspan=2|[[Mr. Game & Watch]]{{anchor|Mr. Game & Watch}}
|rowspan=2|[[Mr. Game & Watch]]{{anchor|Mr. Game & Watch}}
|rowspan=2|[[smashwiki:Octopus|Octopus]]{{anchor|Octopus}}
|rowspan=2|[[Octopus (character)#Super Smash Bros. series|Octopus]]{{anchor|Octopus}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Mr. Game & Watch transforms into an octopus and then attacks by either extending his tentacles or ramming opponents. He can also move around and jump in this form.
|Mr. Game & Watch transforms into an octopus and then attacks by either extending his tentacles or ramming opponents. He can also move around and jump in this form.
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|rowspan=2|[[Sonic#Super Sonic|Super Sonic]]{{anchor|Super Sonic}}
|rowspan=2|[[Sonic#Super Sonic|Super Sonic]]{{anchor|Super Sonic}}
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Sonic summons the Chaos Emeralds and transforms into Super Sonic. In this form, he can fly around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and cannot be KO'd during the Final Smash (even if he flies off the screen).
|Sonic summons the [[Chaos Emerald]]s and transforms into Super Sonic. In this form, he can fly around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and cannot be KO'd during the Final Smash (even if he flies off the screen).
|[[File:Sonic Super Sonic Wii U.jpg|center|200px]]
|[[File:Sonic Super Sonic Wii U.jpg|center|200px]]
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|[[Mega Man#Mega Legends|Mega Legends]]{{anchor|Mega Legends}}
|[[Mega Man#Mega Legends|Mega Legends]]{{anchor|Mega Legends}}
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Mega Man fires a Black Hole Bomb, a weapon from ''Mega Man 9'', that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and ''Star Force'' Mega Man (along with Proto Man and Bass in ''Super Smash Bros. Ultimate''), all of which fire lasers at the opponents and launch them.
|Mega Man fires a Black Hole Bomb, a weapon from ''Mega Man 9'', that can suck in opponents. He then appears alongside Mega Man X, MegaMan Volnutt, MegaMan.EXE, and Star Force Mega Man (along with Proto Man and Bass in ''Super Smash Bros. Ultimate''), all of which fire lasers at the opponents and launch them.
|[[File:SSBU Mega Legends.jpg|200px]]
|[[File:SSBU Mega Legends.jpg|200px]]
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|Dut=Ultieme Smash
|Dut=Ultieme Smash
|DutM=Ultimate Smash
|DutM=Ultimate Smash
|Fra=Smash final
|Fre=Smash final
|FraM=Final Smash
|FreM=Final Smash
|Ger=Ultra-Smash
|Ger=Ultra-Smash
|GerM=Ultra Smash
|GerM=Ultra Smash