Famicom Grand Prix: F1 Race: Difference between revisions

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m (Since a different F1 Race has also been mentioned prior)
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In Time Trial mode, the player can record and beat times on six unique circuits, as well as use them to practice the game's mechanics. A car is provided for these, and the player can choose whether or not it is turbo-capable, as well as the course and number of laps. The specific car can be chosen by pressing {{button|NES|pad}} down, {{button|NES|A}}, and {{button|NES|B}} all at once on a controller in port 2 to bring up a list and then using {{button|NES|pad}} and {{button|NES|select}} to choose, though the car's turbo settings must match the menu's. Multiple players can play on this mode via taking turns.
In Time Trial mode, the player can record and beat times on six unique circuits, as well as use them to practice the game's mechanics. A car is provided for these, and the player can choose whether or not it is turbo-capable, as well as the course and number of laps. The specific car can be chosen by pressing {{button|NES|pad}} down, {{button|NES|A}}, and {{button|NES|B}} all at once on a controller in port 2 to bring up a list and then using {{button|NES|pad}} and {{button|NES|select}} to choose, though the car's turbo settings must match the menu's. Multiple players can play on this mode via taking turns.
If the player crashes into a wall, rather than coming to a full stop, they bounce off it at an angle depending on their current position; as such, crashing into it head-on will result in an instant 180° turn. When going under a bridge, the player is unable to turn, so if they are angled to the side when they enter the tunnel, they will likely end up hitting the wall. Hitting other racers causes the player to spin out, though the non-player racers will be unaffected unless they are an unnamed competitor that has been hit twice, retiring them and leaving an oil slick. Additionally, non-player characters can touch each other and even occupy the same space without any effect. Oil slicks cause the player to spin out even more times than hitting another racer, though non-player characters can also drive through them without any effect.


==Cars==
==Cars==
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===Sprites===
===Sprites===
;Racing
;Track
<gallery widths="48px" heights="23px" class="graybg" style="display:inline-block">
<gallery widths="48px" heights="23px" class="graybg" style="display:inline-block">
FGPI Red spin.gif|Red car
FGPI Red spin.gif|Red car
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FGPI Purple oil.gif|Oil slick
FGPI Purple oil.gif|Oil slick
FGPI Rainbow oil.gif|Oil slick
FGPI Rainbow oil.gif|Oil slick
</gallery>
;Map icons
<gallery widths="48px" heights="6px" class="graybg" style="display:inline-block">
FGPI Player map.png|[[Mario]]
FGPI Rainbow map.gif|[[Michel Rumble]]
FGPI Banana map.gif|[[Antonio Zico]]
FGPI Purple map.gif|[[George Turbo]]
FGPI Red map.png|[[Bronco Maccini]]
FGPI Blue map.png|[[Howard Axel]]
FGPI Green map.png|[[Panther Pedalf]]
</gallery>
</gallery>