F-Zero: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 12: Line 12:
A racetrack from ''[[wikipedia:F-Zero|F-Zero]]'' appears onscreen, with [[Captain Falcon|Captain Falcon's]] racer, the [[Blue Falcon]], in the middle of the screen, and several others around. Captain Falcon also has next to no energy left, so touching a wall or an enemy racer results in a loss (while the player is actually able to touch the walls for a very short amount of time, their racer will still blow up almost immediately). The player must use the D-pad to steer around obstacles and last until the timer runs out.  
A racetrack from ''[[wikipedia:F-Zero|F-Zero]]'' appears onscreen, with [[Captain Falcon|Captain Falcon's]] racer, the [[Blue Falcon]], in the middle of the screen, and several others around. Captain Falcon also has next to no energy left, so touching a wall or an enemy racer results in a loss (while the player is actually able to touch the walls for a very short amount of time, their racer will still blow up almost immediately). The player must use the D-pad to steer around obstacles and last until the timer runs out.  


*'''Level 1''': There are three enemy racers.
*'''1st level difficulty''': There are three enemy racers.
*'''Level 2''': There are four enemy racers.
*'''2nd level difficulty''': There are four enemy racers.
*'''Level 3''': There are five enemy racers.
*'''3rd level difficulty''': There are five enemy racers.


In the ''Grid'', a minimum of 20 points must be beaten to clear this microgame.
In the ''Grid'', a minimum of 20 points must be beaten to clear this microgame.

Revision as of 01:17, July 25, 2014

Template:Minigame-infobox F-Zero is a microgame in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$!.

Gameplay

A racetrack from F-Zero appears onscreen, with Captain Falcon's racer, the Blue Falcon, in the middle of the screen, and several others around. Captain Falcon also has next to no energy left, so touching a wall or an enemy racer results in a loss (while the player is actually able to touch the walls for a very short amount of time, their racer will still blow up almost immediately). The player must use the D-pad to steer around obstacles and last until the timer runs out.

  • 1st level difficulty: There are three enemy racers.
  • 2nd level difficulty: There are four enemy racers.
  • 3rd level difficulty: There are five enemy racers.

In the Grid, a minimum of 20 points must be beaten to clear this microgame.
Template:WWIMM Microgames