Donut Ghost House: Difference between revisions

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It is a short level; however, the player has to use the right tactics in order to finish it. The Ghost House basically consists of three rooms. In the first one, Mario or Luigi just needs to move forward and avoid the Boos and the [[abyss]]es.
It is a short level; however, the player has to use the right tactics in order to finish it. The Ghost House basically consists of three rooms. In the first one, Mario or Luigi just needs to move forward and avoid the Boos and the [[abyss]]es.


In the second room, the player has no other choice than to use the Door on the right side (unless they have a [[Cape]], in which case they may simply fly to the exit door in the top left corner). When entering, Mario or Luigi finds himself in the very same room again, but this time in a different location. Now, he can choose between taking the same Door again, which actually leads to the third room this time, or to hit the Block above which releases a [[P-Switch]]. When hitting the Block, an arrow made of [[Coin]]s guides the way to another Door. When entering, Mario comes into a small room with a single [[? Block]]. The block, when hit, releases a [[Coin Snake]]. If the player leaves the room, he does not reach the third room, but the second again. This means that if not ignoring the P-Switch at least once, the player never reaches the exit of the level.
In the second room, the player has no other choice than to use the Door on the right side (unless they have a [[Cape]], in which case they may simply fly to the exit door in the top left corner). When entering, Mario or Luigi finds himself in the very same room again, but this time in a different location. Now, he can choose between taking the same Door again, which actually leads to the third room this time, or to hit the Block above which releases a [[P-Switch]]. When hitting the Block, an arrow made of [[Coin]]s guides the way to another Door. When entering, Mario comes into a small room with a single [[? Block]]. The block, when hit, releases a [[Control Coin]]. If the player leaves the room, he does not reach the third room, but the second again. This means that if not ignoring the P-Switch at least once, the player never reaches the exit of the level.


The third room looks exactly like the second one. However, the Block this time does not release a P-Switch but a [[Beanstalk]], allowing the player to climb up to the exit door. When being in the third room and taking the Door on the right side again, the player once again appears in the second room.
The third room looks exactly like the second one. However, the Block this time does not release a P-Switch but a [[Beanstalk]], allowing the player to climb up to the exit door. When being in the third room and taking the Door on the right side again, the player once again appears in the second room.
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