381,815
edits
(→Regional differences: ‘Weary’ means to be tired, exhausted; ‘wary’ is to be cautious.) Tag: Mobile edit |
m (Text replacement - "dktable-brown" to "wikitable dk") |
||
Line 31: | Line 31: | ||
The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat. | The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat. | ||
{|class=" | {|class="wikitable dk" width=40% | ||
|- | |- | ||
!Variant | !Variant | ||
Line 52: | Line 52: | ||
All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu. | All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu. | ||
{|class=" | {|class="wikitable dk" width=100% | ||
|- | |- | ||
!Mode | !Mode | ||
Line 89: | Line 89: | ||
The player can purchase individual songs to perform on Gorilla (expert) difficulty. | The player can purchase individual songs to perform on Gorilla (expert) difficulty. | ||
{|class=" | {|class="wikitable dk" width=65% | ||
|- | |- | ||
!Item | !Item | ||
Line 197: | Line 197: | ||
The player can purchase alternate sounds for the bongos to make during gameplay. | The player can purchase alternate sounds for the bongos to make during gameplay. | ||
{|class=" | {|class="wikitable dk" width=65% | ||
|- | |- | ||
!Item | !Item | ||
Line 260: | Line 260: | ||
The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode. | The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode. | ||
{|class=" | {|class="wikitable dk" width=100% | ||
|- | |- | ||
!Item | !Item |