Donkey Kong Country 3: Dixie Kong's Double Trouble!: Difference between revisions

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Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos.  
Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos.  
===Crucial Kongs===
===Crucial Kongs===
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!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
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|style="text-align:center"|[[File:Dixie Kong DKC2 sprite.png]]
|style="text-align:center"|[[File:Dixie Kong DKC2 sprite.png]]
|style="text-align:center"|[[Dixie Kong]]
|style="text-align:center"|[[Dixie Kong]]
|Dixie is the girlfriend of Diddy and is the main character of the game. Dixie's main attribute is her ponytail, which she can use to glide across the air.
|Dixie is the girlfriend of Diddy and is the main character of the game. Her main attribute is her ponytail, which she can use to glide across the air.
|-
|-
|style="text-align:center"|[[File:Kiddy Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Kiddy Kong DKC3 sprite.png]]
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|style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]]
|style="text-align:center"|[[Cranky Kong]]
|style="text-align:center"|[[Cranky Kong]]
|Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, Cranky is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow.
|Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, he is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow.
|-
|-
|style="text-align:center"|[[File:Diddy Kong DKC3 sprite.png]] [[File:DK DKC3 sprite.png]]
|style="text-align:center"|[[File:Diddy Kong DKC3 sprite.png]] [[File:DK DKC3 sprite.png]]
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|style="text-align:center"|[[File:Funky Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Funky Kong DKC3 sprite.png]]
|style="text-align:center"|[[Funky Kong]]
|style="text-align:center"|[[Funky Kong]]
|Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from Funky, but as they obtain certain items, Funky uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds.
|Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from him, but as they obtain certain items, he uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds.
|-
|-
|style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]]
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===First-Class Friends===
===First-Class Friends===
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
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|-
|-
|style="text-align:center"|[[File:Squawks DKC3 sprite.png]]
|style="text-align:center"|[[File:Squawks DKC3 sprite.png]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|style="text-align:center"|[[Squawks]]
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
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|-
|-
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]]
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]]
|style="text-align:center"|[[Quawks]]
|[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons.
|[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons.
|style="text-align:center"|[[Low-G Labyrinth]]
|style="text-align:center"|[[Low-G Labyrinth]]
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===Brothers Bear===
===Brothers Bear===
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear|Brother Bear]]. Each world has a Brother Bear, usually no more than one. Most Brothers Bear either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]].
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear|Brother Bear]]. Each world has a Brother Bear, usually no more than one. Most Brothers Bear either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]].
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|style="text-align:center"|[[Benny]]
|style="text-align:center"|[[Benny]]
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|style="text-align:center"|[[Benny's Chairlifts]]
|style="text-align:center"|[[Benny's Chairlift]]s
|-
|-
|[[File:Bjorn DKC3 sprite.png|center]]
|[[File:Bjorn DKC3 sprite.png|center]]
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===Other===
===Other===
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==Enemies==
==Enemies==
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps'''
|-
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|style="text-align:center"|[[File:Krimp DKC3.png]]
|style="text-align:center"|[[File:Krimp DKC3.png]]
|style="text-align:center"|[[Krimp]]
|style="text-align:center"|[[Krimp]]
|Krimps are the game's equivalent for [[Klaptrap]]s and [[Klampon]]s from the first two ''Donkey Kong Country'' games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method.
|Krimps are the game's equivalent to [[Klaptrap]]s and [[Klampon]]s from the first two ''Donkey Kong Country'' games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method.
|style="text-align:center"|[[Skidda's Row]]
|style="text-align:center"|[[Skidda's Row]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
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|style="text-align:center"|[[File:Krumple DKC3.png]]
|style="text-align:center"|[[File:Krumple DKC3.png]]
|style="text-align:center"|[[Krumple]]
|style="text-align:center"|[[Krumple]]
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly hitting them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it.
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly throwing them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it.
|style="text-align:center"|[[Rocket Barrel Ride]]
|style="text-align:center"|[[Rocket Barrel Ride]]
|style="text-align:center"|[[Creepy Caverns]]
|style="text-align:center"|[[Creepy Caverns]]
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|style="text-align:center"|[[File:Kuchuka DKC3 sprite.png]]
|style="text-align:center"|[[File:Kuchuka DKC3 sprite.png]]
|style="text-align:center"|[[Kuchuka]]
|style="text-align:center"|[[Kuchuka]]
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. Kuchukas only appear in one level, Pot Hole Panic.
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. They only appear in one level, Pot Hole Panic.
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|-
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|style="text-align:center"|[[File:Bristles DKC3.png]] [[File:DKC3 Bristles roll.png]]
|style="text-align:center"|[[File:Bristles DKC3.png]] [[File:DKC3 Bristles roll.png]]
|style="text-align:center"|[[Bristles]]
|style="text-align:center"|[[Bristles]]
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks.
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles' spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|style="text-align:center"|[[Swoopy Salvo]]
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|style="text-align:center"|[[Karbine]]
|style="text-align:center"|[[Karbine]]
|Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|colspan=2, style="text-align:center"|[[Fire-Ball Frenzy]]
|style="text-align:center"|[[Fire-Ball Frenzy]]
|style="text-align:center"|[[Blazing Bazukas]]
|-
|-
|style="text-align:center"|[[File:Killer Bees DKC3.png]]
|style="text-align:center"|[[File:Killer Bees DKC3.png]]
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|style="text-align:center"|[[File:Gleamin Bream DKC3.png]]
|style="text-align:center"|[[File:Gleamin Bream DKC3.png]]
|style="text-align:center"|[[Gleamin' Bream]]
|style="text-align:center"|[[Gleamin' Bream]]
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fishes who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fish who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|-
|-
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==Big Time Bad Guys==
==Big Time Bad Guys==
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==Items==
==Items==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles.
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|style="text-align:center"|[[File:Bonus Coin.png]]
|style="text-align:center"|[[File:Bonus Coin.png]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|-
|-
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|-
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|style="text-align:center"|[[File:Star DKC3.png]] [[File:DKC3-XmasOrnament.png]]
|style="text-align:center"|[[File:Star DKC3.png]] [[File:DKC3-XmasOrnament.png]]
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated.
|Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated.
|}
|}
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===Trade items===
===Trade items===
The game features several items that must be traded between the Brothers Bear in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
The game features several items that must be traded between the Brothers Bear in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
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|-style=background:yellow align=center
|-style=background:yellow align=center
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==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
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|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s explosives.
|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s explosives.
|-
|-
|style="text-align:center"|[[File:DKC3 cannon.png]]
|style="text-align:center"|[[File:DKC3 vat 1.png]]
|style="text-align:center"|[[Cannon]]
|style="text-align:center"|[[Bubbling cauldron]]s
|Returns the Kongs to the world map from [[Belcha's Barn]].
|Tubs of molten metal found in factory stages.
|-
|style="text-align:center"|[[File:DKC3 ceiling switch.png]] [[File:DKC3 ceiling switch Kastle KAOS.png]]
|style="text-align:center"|{{conjectural|[[Ceiling switch]]es}}
|Levers that can be hung from to trigger an event.
|-
|-
|style="text-align:center"|[[File:DKC3 chairlift.png]]
|style="text-align:center"|[[File:DKC3 chairlift.png]]
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|style="text-align:center"|[[Conveyor Belt]]
|style="text-align:center"|[[Conveyor Belt]]
|A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps.
|A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps.
|-
|style="text-align:center"|[[File:DKC3 weak floor.png]]
|style="text-align:center"|Cracked planks<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. Pages 19 and 23.</ref>
|Appearing rarely in boardwalk stages, Kiddy can destroy these weak spots in the floor when Dixie throws him.
|-
|-
|style="text-align:center"|[[File:Crate DKC2.png]]
|style="text-align:center"|[[File:Crate DKC2.png]]
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|-
|-
|style="text-align:center"|[[File:DKC3 electric beam.png]]
|style="text-align:center"|[[File:DKC3 electric beam.png]]
|style="text-align:center"|{{conjectural|Electric beam}}s
|style="text-align:center"|Electricity<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. Pages 105 and 118.</ref>
|Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
|Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
|-
|-
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|-
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|style="text-align:center"|[[File:DKC3 Flame.png]]
|style="text-align:center"|[[File:DKC3 Flame.png]]
|style="text-align:center"|{{conjectural|Flame}}
|style="text-align:center"|Flame<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. Page 84.</ref>
|Burns through a rope in [[Kong-Fused Cliffs]].
|Burns through a rope in [[Kong-Fused Cliffs]].
|-
|style="text-align:center"|[[File:DKC3 ceiling switch.png]] [[File:DKC3 ceiling switch Kastle KAOS.png]]
|style="text-align:center"|[[Handle (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Handle]]s
|Levers that can be hung from to trigger an event.
|-
|style="text-align:center"|[[File:DKC3 cannon.png]]
|style="text-align:center"|[[Cannon|Kannon]]
|Returns the Kongs to the world map from [[Belcha's Barn]].
|-
|-
|style="text-align:center"|[[File:Krem Flag.png]]
|style="text-align:center"|[[File:Krem Flag.png]]
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|style="text-align:center"|[[File:DKC3 Lightning.png]]
|style="text-align:center"|[[File:DKC3 Lightning.png]]
|style="text-align:center"|[[Lightning (obstacle)|Lightning]]
|style="text-align:center"|[[Lightning (obstacle)|Lightning]]
|Appearing in [[Lightning Lookout]], lightning flashes briefly, signaling where it will appear, then strikes.
|Appearing in [[Lightning Lookout|Lightning Look-Out]], lightning flashes briefly, signaling where it will appear, then strikes.
|-
|-
|style="text-align:center"|[[File:DKC3 mechanical door.png]]
|style="text-align:center"|[[File:DKC3 mechanical door.png]]
|style="text-align:center"|{{conjectural|[[Mechanical door]]s}}
|style="text-align:center"|[[Metal door]]s
|Mechanical doors appear in mill stages and must be opened by using another mechanism.
|Mechanical doors that appear in mill stages and must be opened by using another mechanism.
|-
|-
|align="center"|[[File:NoAnimalSign-Ellie-DKC3.png]] [[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Nibbla-DKC3.png]]<br>[[File:NoAnimalSign-Parry-DKC3.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|align="center"|[[File:NoAnimalSign-Ellie-DKC3.png]] [[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Nibbla-DKC3.png]]<br>[[File:NoAnimalSign-Parry-DKC3.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|style="text-align:center"|[[No Animal Sign]]s
|style="text-align:center"|[[No Animal Sign]]s
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|style="text-align:center"|[[File:DKC3 vacuum.png]]
|style="text-align:center"|Overhead vent<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. Page 118.</ref>
|This vent appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a [[Iron Barrel|Steel Barrel]] into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
|-
|-
|style="text-align:center"|[[File:DKC3 Ripsaw.png]]
|style="text-align:center"|[[File:DKC3 Ripsaw.png]]
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|-
|-
|style="text-align:center"|[[File:DKC3 trap door.png]]
|style="text-align:center"|[[File:DKC3 trap door.png]]
|style="text-align:center"|{{conjectural|[[Trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Trapdoor]]s}}
|style="text-align:center"|[[Trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Trapdoor]]s
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|-
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|style="text-align:center"|{{conjectural|Turret}}
|style="text-align:center"|{{conjectural|Turret}}
|A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
|A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
|-
|style="text-align:center"|[[File:DKC3 vacuum.png]]
|style="text-align:center"|{{conjectural|Vacuum}}
|This machine appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a [[Iron Barrel|Steel Barrel]] into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
|-
|style="text-align:center"|[[File:DKC3 vat 1.png]]
|style="text-align:center"|{{Conjectural|[[Vat]]s}}
|Tubs of molten metal found in factory stages.
|-
|style="text-align:center"|[[File:DKC3 weak floor.png]]
|style="text-align:center"|{{Conjectural|Weak floor}}
|Appearing rarely in boardwalk stages, Kiddy can destroy weak floor when Dixie throws him.
|-
|-
|style="text-align:center"|[[File:DKC3 wheel.png]]
|style="text-align:center"|[[File:DKC3 wheel.png]]
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===Projectiles===
===Projectiles===
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|style="text-align:center"|[[File:DKC3 snowball small.png]] [[File:DKC3 snowball big.png]]
|style="text-align:center"|[[File:DKC3 snowball small.png]] [[File:DKC3 snowball big.png]]
|style="text-align:center"|Snowballs
|style="text-align:center"|[[Snowball]]s
|Projectiles thrown from the background by [[Bleak]], as well as at him by the Kongs.
|Projectiles thrown from the background by [[Bleak]], as well as at him by the Kongs.
|-
|-
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===Barrels===
===Barrels===
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
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|-
|-
|style="text-align:center"|[[File:DKC3 Drop Barrel.png]]
|style="text-align:center"|[[File:DKC3 Drop Barrel.png]]
|style="text-align:center"|{{conjectural|[[Drop Barrel]]}}
|style="text-align:center"|[[Tumbling barrel]]
|Drop Barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms.
|Tumbling barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms.
|}
|}


===Funky's Rentals' vehicles===
===Funky's Rentals' vehicles===
These vehicles can be loaned from Funky Kong to help explore the overworld.
These vehicles can be loaned from Funky Kong to help explore the overworld.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
|-style=background:yellow align=center
|-style=background:yellow align=center
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==Supporting locations==
==Supporting locations==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]] around the island to help out.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]] around the island to help out.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
!width=12% |Image
!width=12% |Image
!width=10% |Name
!width=10% |Name
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|38||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|38||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|-
|-
|39||[[Lightning Lookout]]||2||Riverbank||Enchanted Riverbank
|39||[[Lightning Lookout|Lightning Look-Out]]||2||Riverbank||Enchanted Riverbank
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|40||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
|40||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
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*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong Country series)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong franchise)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[mirror (item)|mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[mirror (item)|mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong franchise|Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
*'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all the files.
*'''ERASE''' – The record times for completing the game will be reset.<ref>[https://twitter.com/JoyContent_/status/1614147825365028865]</ref>
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
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==Glitches==
==Glitches==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}}
===Lose a Life and Continue===
===Creepy Caverns Glitch===
The Kongs should go to [[Koindozer Klamber]]. They need to stay at the right of the [[Bazuka]] near the Koin. Kiddy must throw Dixie above the Bazuka's cannon, making her hop and fall in the abyss. The player can move Dixie and after this, Kiddy will appear.
{{Damage|1}}
{{media table
|file1=DKC3 Creepy Cavern Knocka ACI Bug.mp4
|title1=Creepy Caverns glitch
|description1=How the glitch works, arbitrarily jumping to the game's anti-piracy screen.
|length1=0:10
}}
[[File:DKC3 Creepy Cavern Knocka ACI Bug Results.png|thumb|The top image shows the glitch in action, while the bottom three images shows the results of the glitch, including a game corruption after a restart.]]
'''Note:''' This glitch only occurs in the SNES, [[Wii U]], and [[Nintendo Switch Online]] versions. It was fixed in the Game Boy Advance version.


===Rickety Koin===
This glitch can be done in [[Creepy Caverns]]. To activate this glitch, the player needs to get to the point in the level where [[Koin]] is and knock him out then they need to continue onward until the find a Knocka behind two Red [[Buzz (enemy)|Buzz]]es. Jump down with the Knocka following, then jump on him and carry the Knocka back using Kiddy until a small ditch can be seen next to a Red Buzz and the [[Boo Barrel]] next to it. Once the Knocka is dropped into this ditch, it will begin to behave erratically, instantly going back inside of its barrel when it hits the wall on the right in the ditch due to the limited space for the enemy. The player can further interact with this glitched Knocka with the steel keg nearby, which can cause additional glitches, such as arbitrarily jumping to the game's credits or irregularity/anti-piracy screens if the Knocka's limbs touches the steel keg, or cause sprites to disappear due to the Knocka being continously hit by the steel keg.
In many levels, it is possible to attack Koin even with the DK Coin in front it. The player must grab a [[Iron Barrel|Steel Barrel]] and take it to a place where Koin is not visible in the screen and throw it in Koin's direction. The player needs to move after the Steel Barrel as soon as it rolls offscreen. The Steel Barrel will be seen defeating Koin.


==Quotes==
==Quotes==
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==References to other games==
==References to other games==
*''[[Donkey Kong Country]]'': This is one of the games to which ''Donkey Kong Country 3'' is a sequel. It has many similar gameplay elements and items. Enguarde and Squawks are the only Animal Friends reappearing from this game. Steel Barrels and hidden item caches also return. The main theme music is an arrangement of this game's bonus stage theme.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': This game is a sequel to ''Donkey Kong Country'' and the other game to which ''Donkey Kong Country 3'' is a sequel. Many items and moves from this game are featured in its sequel.
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]].
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]].


==References in later games==
==References in later games==
*''[[Donkey Kong Land III]]'': A semi-sequel to ''Donkey Kong Country 3''. It features the same music, level themes, and bosses from ''Donkey Kong Country 3''.
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamor]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]].
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamor]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]]. [[Green banana]]s also return.
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]].
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]].
*''[[Donkey Kong Country Returns]]'': Rocket Barrels return.
*''[[Donkey Kong Country: Tropical Freeze]]'': Water skipping and lightning from [[Lightning Lookout]] return.
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s.
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s.


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==Reception==
==Reception==
The game was placed 23rd in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.
The game was placed 23rd in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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|Score
|Score
|Comment
|Comment
|-
|[[Super Nintendo Entertainment System|SNES]]
|Frank Provo, [https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot]
|7.8/10
|align="left"|"''On the whole, Donkey Kong Country 3 doesn't make the same leap that [[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]] did over the first [[Donkey Kong Country]]. Nonetheless, people who enjoy DKC's unique blend of platforming and bonus games will appreciate the subtle improvements that this latest game introduces.''"
|-
|-
|[[Wii]]
|[[Wii]]
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|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
|JapM=''Super Donkey Kong 3: Mysterious Kremis Islands''
|JapM=''Super Donkey Kong 3: Mysterious Kremis Islands''
|Fre=Donkey Kong Country 3: Dixie Kong's Double Trouble!
}}
}}


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==References==
==References==
{{NIWA|StrategyWiki=1}}
<references/>
<references/>


==External links==
{{NIWA|StrategyWiki=1}}
{{DKC3}}
{{DKC3}}
{{Donkey Kong games}}
{{Donkey Kong games}}
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