Donkey Kong Country (television series): Difference between revisions

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{{quote2|What could be more hip than turning the most popular 3-D game into a computer-animated series? Not only did "Donkey Kong" have a ready-made audience, but the lovable chimp lived in a cool place we'd all like to escape to- the jungle.|Computer Animation: A Whole New World}}
{{quote2|What could be more hip than turning the most popular 3-D game into a computer-animated series? Not only did "Donkey Kong" have a ready-made audience, but the lovable chimp lived in a cool place we'd all like to escape to- the jungle.|Computer Animation: A Whole New World}}


''Donkey Kong Country'' was the first full-length television series to be entirely primarily using motion capture,<ref>Ron Fischer, [http://www.motioncapturesociety.com/resources/industry-history The History and Current State of motion capture]. ''Motion Capture Society''. Retrieved October 8, 2015</ref> using [[Medialab]]'s proprietary technology which allowed the animators to see the performance play out in real time.<ref>Legrand, Fabienne (November 11, 2011). ''[https://www.youtube.com/watch?v=7rcNu8rrLXg L'aventure Donkey Kong chez Medialab]''. YouTube. Retrieved January 25, 2016</ref> Due to this attribute, the company prefered to use the term "Performance Animation" to refer to the animation style of the show.<ref>''Computer Animation: A Whole New World'' (1998, Rockport Publishers). "''Medialab'' Donkey Kong Country". p. 88</ref> This caused controversy when the show was rejected for an {{wp|Emmy Award}} nomination, the reasoning being that the TV academy did not consider the then-new motion capture technique to be a form of animation.<ref>Solomon, Charles (June 1, 1999). [http://articles.latimes.com/1999/jun/01/entertainment/ca-42903 An Emmy Awards Debate: What Makes 'Donkey Kong' Run?]. ''L.A. Times. Retrieved January 25, 2015</ref>
''Donkey Kong Country'' was the first full-length television series to be primarily animated using motion capture,<ref>Ron Fischer, [http://www.motioncapturesociety.com/resources/industry-history The History and Current State of motion capture]. ''Motion Capture Society''. Retrieved October 8, 2015</ref> using [[Medialab]]'s proprietary technology which allowed the animators to see the performance play out in real time.<ref>Legrand, Fabienne (November 11, 2011). ''[https://www.youtube.com/watch?v=7rcNu8rrLXg L'aventure Donkey Kong chez Medialab]''. YouTube. Retrieved January 25, 2016</ref> Due to this attribute, the company prefered to use the term "Performance Animation" to refer to the animation style of the show.<ref>''Computer Animation: A Whole New World'' (1998, Rockport Publishers). "''Medialab'' Donkey Kong Country". p. 88</ref> This caused controversy when the show was rejected for an {{wp|Emmy Award}} nomination, the reasoning being that the TV academy did not consider the then-new motion capture technique to be a form of animation.<ref>Solomon, Charles (June 1, 1999). [http://articles.latimes.com/1999/jun/01/entertainment/ca-42903 An Emmy Awards Debate: What Makes 'Donkey Kong' Run?]. ''L.A. Times. Retrieved January 25, 2015</ref>


After writers finalized the characters' roles and personalities, artist Phil Mendez worked on the concept sketches, taking care to keep the characters' appearance simple and geometric to make them easy to convert into three-dimensional models.<ref>''Computer Animation: A Whole New World'' (1998, Rockport Publishers). "''Medialab'' Donkey Kong Country". p. 89</ref> The 3D modellers grouped characters with similar bodies into "families" and used the Alias/Wavefront modeling software to build the digital skeletons, using the "families" as a base to create the individual model.<ref>''Computer Animation: A Whole New World'' (1998, Rockport Publishers). "''Medialab'' Donkey Kong Country". p. 91</ref> Characters' heads were modeled in clay and then digitized.<ref>''Computer Animation: A Whole New World'' (1998, Rockport Publishers). "''Medialab'' Donkey Kong Country". p. 92</ref>
After writers finalized the characters' roles and personalities, artist Phil Mendez worked on the concept sketches, taking care to keep the characters' appearance simple and geometric to make them easy to convert into three-dimensional models.<ref>''Computer Animation: A Whole New World'' (1998, Rockport Publishers). "''Medialab'' Donkey Kong Country". p. 89</ref> The 3D modellers grouped characters with similar bodies into "families" and used the Alias/Wavefront modeling software to build the digital skeletons, using the "families" as a base to create the individual model.<ref>''Computer Animation: A Whole New World'' (1998, Rockport Publishers). "''Medialab'' Donkey Kong Country". p. 91</ref> Characters' heads were modeled in clay and then digitized.<ref>''Computer Animation: A Whole New World'' (1998, Rockport Publishers). "''Medialab'' Donkey Kong Country". p. 92</ref>